bfff, a casa a meitat enfangà.. be..
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@@ -22,11 +22,11 @@ LoadingScreen::LoadingScreen()
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color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
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mono_loading_screen_sprite_(std::make_shared<SSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
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color_loading_screen_sprite_(std::make_shared<SSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
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screen_surface_(std::make_shared<Surface>(Screen::get()->getSurface(), options.game.width, options.game.height))
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screen_surface_(std::make_shared<Surface>(Screen::get()->getRenderSurface(), options.game.width, options.game.height))
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{
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// Cambia el destino de las surfaces
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mono_loading_screen_surface_->setSurfaceDest(screen_surface_->getSurface());
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color_loading_screen_surface_->setSurfaceDest(screen_surface_->getSurface());
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mono_loading_screen_surface_->setSurfaceDataDest(screen_surface_->getSurfaceData());
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color_loading_screen_surface_->setSurfaceDataDest(screen_surface_->getSurfaceData());
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// Configura la superficie donde se van a pintar los sprites
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screen_surface_->setColor(0, 0xFF000000);
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@@ -247,7 +247,7 @@ void Resource::loadSurfaces()
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for (const auto &l : list)
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{
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auto name = getFileName(l);
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surfaces_.emplace_back(ResourceSurface(name, std::make_shared<Surface>(Screen::get()->getSurface(), l)));
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surfaces_.emplace_back(ResourceSurface(name, std::make_shared<Surface>(Screen::get()->getRenderSurface(), l)));
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updateLoadingProgress();
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}
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}
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@@ -84,6 +84,12 @@ void Screen::clean(Color color)
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SDL_RenderClear(renderer_);
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}
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// Limpia la pantalla
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void Screen::clean(Uint8 index)
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{
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surface_->clear(index);
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}
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// Prepara para empezar a dibujar en la textura de juego
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void Screen::start() { SDL_SetRenderTarget(renderer_, game_texture_); }
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@@ -340,3 +346,9 @@ void Screen::resetShaders()
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shader::init(window_, options.video.border.enabled ? border_texture_ : game_texture_, source.c_str());
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}
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}
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// Establece el renderizador para las surfaces
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void Screen::setRenderSurface(std::shared_ptr<Surface> surface)
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{
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(surface) ? surface_->redirectSurfaceDataTo(surface) : surface_->restoreOriginalSurfaceData();
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}
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@@ -78,6 +78,7 @@ public:
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// Limpia la pantalla
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void clean(Color color = {0x00, 0x00, 0x00});
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void clean(Uint8 index);
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// Prepara para empezar a dibujar en la textura de juego
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void start();
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@@ -132,9 +133,14 @@ public:
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// Obtiene el tamaño máximo de zoom posible para la ventana
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int getMaxZoom();
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// Establece el renderizador para las surfaces
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void setRenderSurface(std::shared_ptr<Surface> surface);
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// Limpia
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// Getters
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SDL_Renderer *getRenderer() { return renderer_; }
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std::shared_ptr<SurfaceData> getSurface() { return surface_->getSurface(); }
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std::shared_ptr<SurfaceData> getRenderSurface() { return surface_->getSurfaceData(); }
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SDL_Texture *getGameTexture() { return game_texture_; };
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SDL_Texture *getBorderTexture() { return border_texture_; }
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};
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@@ -1,23 +1,25 @@
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#include "surface.h"
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <stddef.h> // for size_t
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#include <algorithm> // for min, copy, fill
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#include <fstream> // for basic_ostream, basic_ifstream, basic_ios
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#include <iostream> // for cerr, cout
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#include <memory> // for shared_ptr, __shared_ptr_access, unique_ptr
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#include <stdexcept> // for runtime_error
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "gif.h" // for LoadGif, LoadPalette
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <stddef.h> // for size_t
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#include <algorithm> // for min, copy, fill
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#include <fstream> // for basic_ostream, basic_ifstream, basic_ios
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#include <iostream> // for cerr, cout
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#include <memory> // for shared_ptr, __shared_ptr_access, unique_ptr
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#include <stdexcept> // for runtime_error
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "gif.h" // for LoadGif, LoadPalette
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Surface::Surface(std::shared_ptr<SurfaceData> surface_dest, int w, int h)
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: surface_dest_(surface_dest),
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surface_(std::make_shared<SurfaceData>(w, h)),
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: surface_data_dest_(surface_dest),
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surface_data_(std::make_shared<SurfaceData>(w, h)),
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original_surface_data_(surface_data_),
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transparent_color_(0) {}
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Surface::Surface(std::shared_ptr<SurfaceData> surface_dest, const std::string &file_path)
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: surface_dest_(surface_dest),
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surface_(std::make_shared<SurfaceData>(loadSurface(Asset::get()->get(file_path)))),
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: surface_data_dest_(surface_dest),
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surface_data_(std::make_shared<SurfaceData>(loadSurface(Asset::get()->get(file_path)))),
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original_surface_data_(surface_data_),
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transparent_color_(0) {}
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Surface::~Surface() {}
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@@ -101,8 +103,8 @@ void Surface::setColor(int index, Uint32 color)
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// Rellena la superficie con un color
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void Surface::clear(Uint8 color)
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{
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const size_t total_pixels = surface_->width * surface_->height;
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std::fill(surface_->data, surface_->data + total_pixels, color);
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const size_t total_pixels = surface_data_->width * surface_data_->height;
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std::fill(surface_data_->data, surface_data_->data + total_pixels, color);
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}
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// Pone un pixel en la superficie de destino
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@@ -113,43 +115,43 @@ void Surface::putPixel(int x, int y, Uint8 color)
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return; // Color transparente, no dibujar
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}
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if (x < 0 || y < 0 || x >= surface_dest_->width || y >= surface_dest_->height)
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if (x < 0 || y < 0 || x >= surface_data_dest_->width || y >= surface_data_dest_->height)
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{
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return; // Coordenadas fuera de rango
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}
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const int index = x + y * surface_dest_->width;
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surface_dest_->data[index] = color;
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const int index = x + y * surface_data_dest_->width;
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surface_data_dest_->data[index] = color;
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}
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// Obtiene el color de un pixel de la superficie de origen
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Uint8 Surface::getPixel(int x, int y)
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{
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return surface_->data[x + y * surface_->width];
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return surface_data_->data[x + y * surface_data_->width];
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}
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// Copia una región de la superficie de origen a la de destino
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void Surface::render(int dx, int dy, int sx, int sy, int w, int h)
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{
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if (!surface_ || !surface_dest_)
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if (!surface_data_ || !surface_data_dest_)
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{
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throw std::runtime_error("Surface source or destination is null.");
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}
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// Limitar la región para evitar accesos fuera de rango
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w = std::min(w, surface_->width - sx);
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h = std::min(h, surface_->height - sy);
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w = std::min(w, surface_dest_->width - dx);
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h = std::min(h, surface_dest_->height - dy);
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w = std::min(w, surface_data_->width - sx);
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h = std::min(h, surface_data_->height - sy);
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w = std::min(w, surface_data_dest_->width - dx);
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h = std::min(h, surface_data_dest_->height - dy);
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for (int iy = 0; iy < h; ++iy)
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{
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for (int ix = 0; ix < w; ++ix)
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{
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Uint8 color = surface_->data[(sx + ix) + (sy + iy) * surface_->width];
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if (color != transparent_color_) // Opcional: Ignorar píxeles transparentes
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Uint8 color = surface_data_->data[(sx + ix) + (sy + iy) * surface_data_->width];
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if (color != transparent_color_)
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{
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surface_dest_->data[(dx + ix) + (dy + iy) * surface_dest_->width] = color;
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surface_data_dest_->data[(dx + ix) + (dy + iy) * surface_data_dest_->width] = color;
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}
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}
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}
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@@ -158,7 +160,7 @@ void Surface::render(int dx, int dy, int sx, int sy, int w, int h)
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// Copia una región de la superficie de origen a la de destino
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void Surface::render(int x, int y, SDL_Rect *clip, SDL_RendererFlip flip)
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{
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if (!surface_ || !surface_dest_)
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if (!surface_data_ || !surface_data_dest_)
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{
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throw std::runtime_error("Surface source or destination is null.");
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}
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@@ -166,14 +168,14 @@ void Surface::render(int x, int y, SDL_Rect *clip, SDL_RendererFlip flip)
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// Determina la región de origen (clip) a renderizar
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int sx = (clip) ? clip->x : 0;
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int sy = (clip) ? clip->y : 0;
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int w = (clip) ? clip->w : surface_->width;
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int h = (clip) ? clip->h : surface_->height;
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int w = (clip) ? clip->w : surface_data_->width;
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int h = (clip) ? clip->h : surface_data_->height;
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// Limitar la región para evitar accesos fuera de rango
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w = std::min(w, surface_->width - sx);
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h = std::min(h, surface_->height - sy);
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w = std::min(w, surface_dest_->width - x);
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h = std::min(h, surface_dest_->height - y);
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w = std::min(w, surface_data_->width - sx);
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h = std::min(h, surface_data_->height - sy);
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w = std::min(w, surface_data_dest_->width - x);
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h = std::min(h, surface_data_dest_->height - y);
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// Renderiza píxel por píxel aplicando el flip si es necesario
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for (int iy = 0; iy < h; ++iy)
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@@ -189,15 +191,58 @@ void Surface::render(int x, int y, SDL_Rect *clip, SDL_RendererFlip flip)
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int dest_y = y + iy;
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// Copia el píxel si no es transparente
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Uint8 color = surface_->data[src_x + src_y * surface_->width];
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if (color != transparent_color_) // Opcional: Ignorar píxeles transparentes
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Uint8 color = surface_data_->data[src_x + src_y * surface_data_->width];
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if (color != transparent_color_)
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{
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surface_dest_->data[dest_x + dest_y * surface_dest_->width] = color;
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surface_data_dest_->data[dest_x + dest_y * surface_data_dest_->width] = color;
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}
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}
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}
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}
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// Copia una región de la SurfaceData de origen a la SurfaceData de destino reemplazando un color por otro
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void Surface::renderWithColorReplace(int x, int y, Uint8 source_color = 0, Uint8 target_color = 0, SDL_Rect *clip = nullptr, SDL_RendererFlip flip = SDL_FLIP_NONE)
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{
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if (!surface_data_ || !surface_data_dest_)
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{
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throw std::runtime_error("Surface source or destination is null.");
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}
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// Determina la región de origen (clip) a renderizar
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int sx = (clip) ? clip->x : 0;
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int sy = (clip) ? clip->y : 0;
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int w = (clip) ? clip->w : surface_data_->width;
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int h = (clip) ? clip->h : surface_data_->height;
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// Limitar la región para evitar accesos fuera de rango
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w = std::min(w, surface_data_->width - sx);
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h = std::min(h, surface_data_->height - sy);
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w = std::min(w, surface_data_dest_->width - x);
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h = std::min(h, surface_data_dest_->height - y);
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// Renderiza píxel por píxel aplicando el flip si es necesario
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for (int iy = 0; iy < h; ++iy)
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{
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for (int ix = 0; ix < w; ++ix)
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{
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// Coordenadas de origen
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int src_x = (flip == SDL_FLIP_HORIZONTAL) ? (sx + w - 1 - ix) : (sx + ix);
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int src_y = (flip == SDL_FLIP_VERTICAL) ? (sy + h - 1 - iy) : (sy + iy);
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// Coordenadas de destino
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int dest_x = x + ix;
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int dest_y = y + iy;
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// Copia el píxel si no es transparente
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Uint8 color = surface_data_->data[src_x + src_y * surface_data_->width];
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if (color != transparent_color_)
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{
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surface_data_dest_->data[dest_x + dest_y * surface_data_dest_->width] =
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(color == source_color) ? target_color : color;
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}
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}
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}
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}
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// Vuelca la superficie a una textura
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void Surface::copyToTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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@@ -207,7 +252,7 @@ void Surface::copyToTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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throw std::runtime_error("Renderer or texture is null.");
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}
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if (surface_->width <= 0 || surface_->height <= 0 || !surface_->data)
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if (surface_data_->width <= 0 || surface_data_->height <= 0 || !surface_data_->data)
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{
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throw std::runtime_error("Invalid surface dimensions or data.");
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}
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@@ -224,15 +269,15 @@ void Surface::copyToTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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// Convertir `pitch` de bytes a Uint32 (asegurando alineación correcta en hardware)
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int row_stride = pitch / sizeof(Uint32);
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for (int y = 0; y < surface_->height; ++y)
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for (int y = 0; y < surface_data_->height; ++y)
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{
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for (int x = 0; x < surface_->width; ++x)
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for (int x = 0; x < surface_data_->width; ++x)
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{
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// Calcular la posición correcta en la textura teniendo en cuenta el stride
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int texture_index = y * row_stride + x;
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int surface_index = y * surface_->width + x;
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int surface_index = y * surface_data_->width + x;
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pixels[texture_index] = palette_[surface_->data[surface_index]];
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pixels[texture_index] = palette_[surface_data_->data[surface_index]];
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}
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}
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@@ -8,9 +8,9 @@
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struct SurfaceData
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{
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Uint8 *data;
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Uint16 width;
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Uint16 height;
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Uint8 *data; // Listado de indices de la paleta que conforman la imagen almacenada
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Uint16 width; // Ancho de la imagen
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Uint16 height; // Alto de la imagen
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// Constructor por defecto
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SurfaceData() : data(nullptr), width(0), height(0) {}
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@@ -60,10 +60,11 @@ struct SurfaceData
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class Surface
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{
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private:
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std::shared_ptr<SurfaceData> surface_dest_;
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std::shared_ptr<SurfaceData> surface_;
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std::array<Uint32, 256> palette_;
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int transparent_color_;
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std::shared_ptr<SurfaceData> surface_data_dest_; // Puntero a la SurfaceData remota donde copiar la información
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std::shared_ptr<SurfaceData> surface_data_; // SurfaceData propia
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std::shared_ptr<SurfaceData> original_surface_data_; // SurfaceData original para restauración
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std::array<Uint32, 256> palette_; // Paleta para volcar la SurfaceData a una Textura
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int transparent_color_; // Indice de la paleta que se omite en la copia de datos
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// Pone un pixel en la superficie de destino
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void putPixel(int x, int y, Uint8 color);
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@@ -73,43 +74,53 @@ private:
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public:
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// Constructor
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Surface(std::shared_ptr<SurfaceData> surface_dest, int w, int h);
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Surface(std::shared_ptr<SurfaceData> surface_dest, const std::string &file_path);
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Surface(std::shared_ptr<SurfaceData> surface_data_dest, int w, int h);
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Surface(std::shared_ptr<SurfaceData> surface_data_dest, const std::string &file_path);
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// Destructor
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~Surface();
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// Carga una superficie desde un archivo
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// Carga una SurfaceData desde un archivo
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SurfaceData loadSurface(const std::string &file_path);
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// Carga una paleta desde un archivo
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void loadPalette(const std::string &file_path);
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// Copia una región de la superficie de origen a la superficie de destino
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// Copia una región de la SurfaceData de origen a la SurfaceData de destino
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void render(int dx, int dy, int sx, int sy, int w, int h);
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void render(int x, int y, SDL_Rect *clip = nullptr, SDL_RendererFlip flip = SDL_FLIP_NONE);
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// Copia una región de la SurfaceData de origen a la SurfaceData de destino reemplazando un color por otro
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void renderWithColorReplace(int x, int y, Uint8 source_color = 0, Uint8 target_color = 0, SDL_Rect *clip = nullptr, SDL_RendererFlip flip = SDL_FLIP_NONE);
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// Establece un color en la paleta
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void setColor(int index, Uint32 color);
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// Rellena la superficie con un color
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// Rellena la SurfaceData con un color
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void clear(Uint8 color);
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// Vuelca la superficie a una textura
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// Vuelca la SurfaceData a una textura
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void copyToTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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// Realiza un efecto de fundido en la paleta
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bool fadePalette();
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// Getters
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std::shared_ptr<SurfaceData> getSurface() const { return surface_; }
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std::shared_ptr<SurfaceData> getSurfaceData() const { return surface_data_; }
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int getTransparentColor() const { return transparent_color_; }
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int getWidth() const { return surface_->width; }
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int getHeight() const { return surface_->height; }
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int getWidth() const { return surface_data_->width; }
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int getHeight() const { return surface_data_->height; }
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// Setters
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void setTransparentColor(int color) { transparent_color_ = color; }
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void setSurfaceDest(std::shared_ptr<SurfaceData> surface_dest) { surface_dest_ = surface_dest; }
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void setSurfaceDataDest(std::shared_ptr<SurfaceData> surface_data_dest) { surface_data_dest_ = surface_data_dest; }
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void setPalette(const std::array<Uint32, 256> &palette) { palette_ = palette; }
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void setSurface(std::shared_ptr<SurfaceData> surface) { surface_ = surface; }
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void setSurface(std::shared_ptr<SurfaceData> surface) { surface_data_ = surface; }
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// Permite que una Surface apunte al SurfaceData de otra Surface
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void redirectSurfaceDataTo(const std::shared_ptr<SurfaceData> &newSurfaceData) { surface_data_ = newSurfaceData; }
|
||||
void redirectSurfaceDataTo(const std::shared_ptr<Surface> &otherSurface) { surface_data_ = otherSurface->getSurfaceData(); }
|
||||
|
||||
// Método para restaurar
|
||||
void restoreOriginalSurfaceData() { surface_data_ = original_surface_data_; }
|
||||
};
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "screen.h" // for Screen
|
||||
#include "s_sprite.h" // for SSprite
|
||||
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
|
||||
#include "surface.h" // for Texture
|
||||
#include "surface.h" // for Surface
|
||||
#include "utils.h" // for Color, stringToColor, Palette
|
||||
#include "paleta.h"
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
Title::Title()
|
||||
: surface_(Resource::get()->getSurface("title_logo.gif")),
|
||||
sprite_(std::make_shared<SSprite>(surface_, 0, 0, surface_->getWidth(), surface_->getHeight())),
|
||||
bg_surface_(std::make_shared<Surface>(Screen::get()->getSurface(), options.game.width, options.game.height))
|
||||
bg_surface_(std::make_shared<Surface>(Screen::get()->getRenderSurface(), options.game.width, options.game.height))
|
||||
{
|
||||
// Carga la surface con los gráficos de la pantalla de carga
|
||||
pInit(Screen::get()->getRenderer(), 256, 128);
|
||||
@@ -56,7 +56,6 @@ Title::Title()
|
||||
Title::~Title()
|
||||
{
|
||||
pDeleteSurface(loading_screen_);
|
||||
SDL_DestroyTexture(bg_surface_);
|
||||
}
|
||||
|
||||
// Inicializa la marquesina
|
||||
@@ -247,7 +246,7 @@ void Title::render()
|
||||
{
|
||||
// Prepara para empezar a dibujar en la textura de juego
|
||||
Screen::get()->start();
|
||||
Screen::get()->clean(stringToColor(options.video.palette, "black"));
|
||||
Screen::get()->clean(stringToColor("black"));
|
||||
|
||||
if (state_ == TitleState::SHOW_MENU)
|
||||
{
|
||||
@@ -311,15 +310,12 @@ void Title::moveCheevosList(int direction)
|
||||
// Rellena la textura de fondo con todos los gráficos
|
||||
void Title::fillSurface()
|
||||
{
|
||||
auto renderer = Screen::get()->getRenderer();
|
||||
|
||||
// Coloca el puntero del renderizador sobre la textura
|
||||
SDL_SetRenderTarget(renderer, bg_surface_);
|
||||
Screen::get()->setRenderSurface(bg_surface_);
|
||||
|
||||
// Rellena la textura de color
|
||||
const Color c = stringToColor(options.video.palette, "black");
|
||||
SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
bg_surface_->setColor(255, 0xFF000000);
|
||||
bg_surface_->clear(255);
|
||||
|
||||
// Pinta el gráfico del titulo a partir del sprite
|
||||
sprite_->render();
|
||||
@@ -334,7 +330,7 @@ void Title::fillSurface()
|
||||
text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 20 * TEXT_SIZE, "ESC.EXIT GAME", 1, COLOR);
|
||||
|
||||
// Devuelve el puntero del renderizador a su sitio
|
||||
SDL_SetRenderTarget(renderer, nullptr);
|
||||
Screen::get()->setRenderSurface(nullptr);
|
||||
}
|
||||
|
||||
// Crea y rellena la textura para mostrar los logros
|
||||
@@ -349,10 +345,10 @@ void Title::createCheevosTexture()
|
||||
constexpr int CHEEVOS_PADDING = 10;
|
||||
const int CHEEVO_HEIGHT = CHEEVOS_PADDING + (TEXT->getCharacterSize() * 2) + 1;
|
||||
const int CHEEVOS_TEXTURE_HEIGHT = (CHEEVO_HEIGHT * CHEEVOS_LIST.size()) + 2 + TEXT->getCharacterSize() + 8;
|
||||
cheevos_surface_ = std::make_shared<Texture>(Screen::get()->getRenderer());
|
||||
cheevos_surface_->createBlank(CHEEVOS_TEXTURE_WIDTH, CHEEVOS_TEXTURE_HEIGHT, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
|
||||
cheevos_surface_->setAsRenderTarget(Screen::get()->getRenderer());
|
||||
cheevos_surface_->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
cheevos_surface_ = std::make_shared<Surface>(Screen::get()->getRenderSurface(), CHEEVOS_TEXTURE_WIDTH, CHEEVOS_TEXTURE_HEIGHT);
|
||||
|
||||
// Prepara para dibujar sobre la textura
|
||||
Screen::get()->setRenderSurface(cheevos_surface_);
|
||||
|
||||
// Rellena la textura con color sólido
|
||||
const Color CHEEVOS_BG_COLOR = stringToColor(options.video.palette, "black");
|
||||
@@ -384,6 +380,9 @@ void Title::createCheevosTexture()
|
||||
pos += TEXT->getCharacterSize();
|
||||
}
|
||||
|
||||
// Restablece el RenderSurface
|
||||
Screen::get()->setRenderSurface(nullptr);
|
||||
|
||||
// Crea el sprite para el listado de logros
|
||||
cheevos_sprite_ = std::make_shared<SSprite>(cheevos_surface_, (GAMECANVAS_WIDTH - cheevos_surface_->getWidth()) / 2, CHEEVOS_TEXTURE_POS_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
|
||||
cheevos_surface_view_ = {0, 0, cheevos_surface_->getWidth(), CHEEVOS_TEXTURE_VIEW_HEIGHT};
|
||||
|
||||
@@ -428,6 +428,41 @@ Color stringToColor(Palette pal, const std::string &str)
|
||||
}
|
||||
}
|
||||
|
||||
// Convierte una cadena a un indice de la paleta
|
||||
Uint8 stringToColor(const std::string &str)
|
||||
{
|
||||
// Mapas de colores para cada paleta
|
||||
static const std::unordered_map<std::string, Uint8> paletteMap = {
|
||||
{"black", 1},
|
||||
{"bright_black", 2},
|
||||
{"blue", 3},
|
||||
{"bright_blue", 4},
|
||||
{"red", 5},
|
||||
{"bright_red", 6},
|
||||
{"magenta", 7},
|
||||
{"bright_magenta", 8},
|
||||
{"green", 9},
|
||||
{"bright_green", 10},
|
||||
{"cyan", 11},
|
||||
{"bright_cyan", 12},
|
||||
{"yellow", 13},
|
||||
{"bright_yellow", 14},
|
||||
{"white", 15},
|
||||
{"bright_white", 16}};
|
||||
|
||||
// Busca el color en el mapa
|
||||
auto it = paletteMap.find(str);
|
||||
if (it != paletteMap.end())
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Si no se encuentra el color, devolvemos negro por defecto
|
||||
return {0};
|
||||
}
|
||||
}
|
||||
|
||||
// Convierte una cadena a un entero de forma segura
|
||||
int safeStoi(const std::string &value, int defaultValue)
|
||||
{
|
||||
|
||||
@@ -98,6 +98,7 @@ void normalizeLine(LineDiagonal &l);
|
||||
|
||||
// Devuelve un Color a partir de un string
|
||||
Color stringToColor(Palette pal, const std::string &str);
|
||||
Uint8 stringToColor(const std::string &str);
|
||||
|
||||
// Convierte una cadena a un entero de forma segura
|
||||
int safeStoi(const std::string &value, int defaultValue = 0);
|
||||
|
||||
Reference in New Issue
Block a user