ajustat "al gust" el hud (consola, render info i notifier)
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@@ -80,10 +80,9 @@ void RenderInfo::render() const {
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// Constantes visuales (igual que Console)
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static constexpr Uint8 BG_COLOR = 0; // PaletteColor::BLACK
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static constexpr Uint8 BORDER_COLOR = 9; // PaletteColor::BRIGHT_GREEN
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static constexpr Uint8 MSG_COLOR = 8; // PaletteColor::GREEN
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static constexpr Uint8 MSG_COLOR = 9; // PaletteColor::BRIGHT_GREEN
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static constexpr int TEXT_SIZE = 6;
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static constexpr int PADDING_V = TEXT_SIZE / 2;
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static constexpr int PADDING_V = TEXT_SIZE / 2 - 1;
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// Fuente: preferir la de la consola si está disponible
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auto text_obj = (Console::get() != nullptr) ? Console::get()->getText() : Screen::get()->getText();
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@@ -100,7 +99,7 @@ void RenderInfo::render() const {
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auto game_surface = Screen::get()->getGameSurface();
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game_surface->fillRect(&RECT, BG_COLOR);
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game_surface->drawRectBorder(&RECT, BORDER_COLOR);
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// game_surface->drawRectBorder(&RECT, BORDER_COLOR);
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text_obj->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG,
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static_cast<int>(Options::game.width / 2),
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Y + PADDING_V,
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@@ -14,8 +14,8 @@ class RenderInfo {
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// Consultas
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[[nodiscard]] auto isActive() const -> bool { return active_; }
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// Altura fija del overlay (TEXT_SIZE(6) + PADDING_V(3) * 2)
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static constexpr int HEIGHT = 12;
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// Altura fija del overlay (TEXT_SIZE(6) + PADDING_V(2) * 2)
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static constexpr int HEIGHT = 10;
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private:
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// Singleton
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