Creando tiles y escenarios
This commit is contained in:
9
data/enemies/dimallas_v.ani
Normal file
9
data/enemies/dimallas_v.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=8
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loop=0
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frames=0,1,2,3
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[/animation]
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BIN
data/enemies/dimallas_v.png
Normal file
BIN
data/enemies/dimallas_v.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 285 B |
Binary file not shown.
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Before Width: | Height: | Size: 707 B After Width: | Height: | Size: 892 B |
@@ -8,6 +8,8 @@ roomDown=0
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roomLeft=02.room
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roomRight=0
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autoSurface=left
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itemColor1=bright_cyan
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itemColor2=yellow
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[enemy]
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tileset=bin.png
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@@ -17,7 +17,7 @@
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25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,25,0,0,0,0,0,25,25,
|
||||
25,25,0,0,0,0,0,0,0,253,253,253,253,253,253,253,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,473,473,473,473,0,0,0,0,0,0,0,0,25,25,
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||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,441,441,441,441,0,0,0,0,0,0,0,0,25,25,
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||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
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</data>
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</layer>
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@@ -1,16 +1,19 @@
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name=no 55
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name=that's a guitar
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bgColor=black
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border=red
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border=black
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tilemap=55.tmx
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=54.room
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roomRight=56.room
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itemColor1=yellow
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itemColor2=red
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autoSurface=left
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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tileset=heavy.png
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animation=heavy.ani
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width=16
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height=16
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x=2
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@@ -26,7 +29,7 @@ color=magenta
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[item]
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tileset=items.png
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tile=1
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tile=33
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x=1
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y=1
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counter=1
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
0,0,0,523,302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
0,0,523,0,0,0,0,0,302,0,0,0,0,302,0,0,0,0,302,0,0,0,0,302,0,0,0,0,0,0,0,134,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
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||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,0,0,0,134,
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||||
0,0,0,0,0,0,0,0,326,0,0,0,0,326,0,0,0,0,326,0,0,0,0,326,0,0,0,0,0,0,0,134,
|
||||
16,16,16,16,538,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
16,16,16,16,16,538,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||
16,16,16,16,16,16,538,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349
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</data>
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</layer>
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</map>
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@@ -1,33 +1,76 @@
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name=no 56
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name=heavy demons on leggins
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bgColor=black
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border=red
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border=black
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tilemap=56.tmx
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=55.room
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roomRight=57.room
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itemColor1=bright_red
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itemColor2=green
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autoSurface=left
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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tileset=demon.png
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animation=demon.ani
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width=16
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height=16
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x=2
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y=2
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x=12
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y=3
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vx=0
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vy=0
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x1=2
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y1=2
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x2=2
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y2=2
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color=magenta
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vy=0.5
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x1=12
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y1=3
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x2=12
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y2=12
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color=red
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[/enemy]
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[enemy]
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tileset=demon.png
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animation=demon.ani
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width=16
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height=16
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x=18
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y=5
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vx=0
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vy=0.5
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x1=18
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y1=3
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x2=18
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y2=12
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color=red
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[/enemy]
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[item]
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tileset=items.png
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tile=1
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x=1
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y=1
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tile=28
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x=15
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y=10
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counter=1
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[/item]
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[item]
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tileset=items.png
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tile=28
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x=16
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y=10
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counter=2
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[/item]
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||||
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[item]
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||||
tileset=items.png
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tile=28
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x=15
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y=5
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counter=3
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[/item]
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[item]
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tileset=items.png
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tile=28
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x=16
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y=5
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counter=4
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
||||
18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,
|
||||
18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,
|
||||
18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,469,469,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,
|
||||
18,0,0,0,0,0,0,0,411,411,411,0,0,0,0,0,0,0,0,0,0,411,411,411,0,0,0,0,0,0,0,18,
|
||||
18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,
|
||||
18,0,0,0,18,18,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,18,18,0,0,0,18,
|
||||
18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,
|
||||
18,0,0,0,0,0,0,0,520,411,411,0,0,0,0,469,469,0,0,0,0,411,411,544,0,0,0,0,0,0,0,18,
|
||||
18,0,0,0,0,0,0,520,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,544,0,0,0,0,0,0,18,
|
||||
0,0,0,0,0,0,520,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,544,0,0,0,0,0,0,
|
||||
0,0,0,0,0,520,555,555,555,555,555,555,555,555,555,555,555,555,555,555,555,555,555,555,555,555,544,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
||||
@@ -1,33 +1,100 @@
|
||||
name=no 57
|
||||
bgColor=black
|
||||
border=red
|
||||
name=jailgames go to hell
|
||||
bgColor=red
|
||||
border=bright_red
|
||||
tilemap=57.tmx
|
||||
tileset=standard.png
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=56.room
|
||||
roomRight=58.room
|
||||
itemColor1=yellow
|
||||
itemColor2=green
|
||||
autoSurface=left
|
||||
|
||||
[enemy]
|
||||
tileset=diskette.png
|
||||
animation=diskette.ani
|
||||
tileset=dimallas.png
|
||||
animation=dimallas.ani
|
||||
width=16
|
||||
height=16
|
||||
x=2
|
||||
y=2
|
||||
vx=0
|
||||
x=13
|
||||
y=13
|
||||
vx=0.5
|
||||
vy=0
|
||||
x1=2
|
||||
y1=2
|
||||
x2=2
|
||||
y2=2
|
||||
color=magenta
|
||||
x1=6
|
||||
y1=13
|
||||
x2=20
|
||||
y2=13
|
||||
color=green
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=dimallas_v.png
|
||||
animation=dimallas_v.ani
|
||||
width=16
|
||||
height=16
|
||||
x=17
|
||||
y=5
|
||||
vx=0
|
||||
vy=0.5
|
||||
x1=17
|
||||
y1=5
|
||||
x2=17
|
||||
y2=11
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=dimallas_v.png
|
||||
animation=dimallas_v.ani
|
||||
width=16
|
||||
height=16
|
||||
x=10
|
||||
y=8
|
||||
vx=0
|
||||
vy=0.5
|
||||
x1=10
|
||||
y1=5
|
||||
x2=10
|
||||
y2=11
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=1
|
||||
x=1
|
||||
y=1
|
||||
tile=32
|
||||
x=7
|
||||
y=8
|
||||
counter=1
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=32
|
||||
x=14
|
||||
y=8
|
||||
counter=2
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=32
|
||||
x=21
|
||||
y=8
|
||||
counter=3
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=32
|
||||
x=9
|
||||
y=14
|
||||
counter=4
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=32
|
||||
x=19
|
||||
y=14
|
||||
counter=5
|
||||
[/item]
|
||||
@@ -3,22 +3,22 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
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||||
19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,
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|
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0,0,525,19,549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,525,19,549,0,0,0,0,0,0,
|
||||
19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.9 KiB |
@@ -519,6 +519,16 @@ bool Director::setFileList()
|
||||
asset->add("/data/enemies/jailer3.ani", data);
|
||||
asset->add("/data/enemies/printer.png", bitmap);
|
||||
asset->add("/data/enemies/printer.ani", data);
|
||||
asset->add("/data/enemies/code.png", bitmap);
|
||||
asset->add("/data/enemies/code.ani", data);
|
||||
asset->add("/data/enemies/demon.png", bitmap);
|
||||
asset->add("/data/enemies/demon.ani", data);
|
||||
asset->add("/data/enemies/dimallas.png", bitmap);
|
||||
asset->add("/data/enemies/dimallas.ani", data);
|
||||
asset->add("/data/enemies/dimallas_v.png", bitmap);
|
||||
asset->add("/data/enemies/dimallas_v.ani", data);
|
||||
asset->add("/data/enemies/heavy.png", bitmap);
|
||||
asset->add("/data/enemies/heavy.ani", data);
|
||||
|
||||
asset->add("/data/player/player.png", bitmap);
|
||||
asset->add("/data/player/player.ani", data);
|
||||
|
||||
@@ -24,10 +24,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
||||
// currentRoom = "06.room";
|
||||
// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
// currentRoom = "60.room";
|
||||
// const int x = 16;
|
||||
// const int y = 13;
|
||||
// spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
currentRoom = "57.room";
|
||||
const int x = 30;
|
||||
const int y = 13;
|
||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
// ****
|
||||
|
||||
// Crea los objetos
|
||||
@@ -390,7 +390,7 @@ void Game::killPlayer()
|
||||
return;
|
||||
}
|
||||
|
||||
board.lives--;
|
||||
//board.lives--;
|
||||
|
||||
// Destruye la habitacion y el jugador
|
||||
delete room;
|
||||
|
||||
Reference in New Issue
Block a user