Creando tiles y escenarios
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@@ -519,6 +519,16 @@ bool Director::setFileList()
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asset->add("/data/enemies/jailer3.ani", data);
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asset->add("/data/enemies/printer.png", bitmap);
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asset->add("/data/enemies/printer.ani", data);
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asset->add("/data/enemies/code.png", bitmap);
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asset->add("/data/enemies/code.ani", data);
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asset->add("/data/enemies/demon.png", bitmap);
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asset->add("/data/enemies/demon.ani", data);
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asset->add("/data/enemies/dimallas.png", bitmap);
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asset->add("/data/enemies/dimallas.ani", data);
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asset->add("/data/enemies/dimallas_v.png", bitmap);
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asset->add("/data/enemies/dimallas_v.ani", data);
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asset->add("/data/enemies/heavy.png", bitmap);
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asset->add("/data/enemies/heavy.ani", data);
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asset->add("/data/player/player.png", bitmap);
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asset->add("/data/player/player.ani", data);
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@@ -24,10 +24,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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// currentRoom = "06.room";
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// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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// currentRoom = "60.room";
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// const int x = 16;
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// const int y = 13;
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// spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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currentRoom = "57.room";
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const int x = 30;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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// ****
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// Crea los objetos
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@@ -390,7 +390,7 @@ void Game::killPlayer()
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return;
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}
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board.lives--;
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//board.lives--;
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// Destruye la habitacion y el jugador
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delete room;
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