2 Commits

4 changed files with 4 additions and 5 deletions

View File

@@ -2,7 +2,7 @@ executable = jaildoctors_dilemma
source = source/*.cpp source/jail_engine/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
version = v1.09
version = v1.08
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip

View File

@@ -23,11 +23,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0.9</string>
<string>1.08</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0.8</string>
<string>1.08</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSMinimumSystemVersion</key>

View File

@@ -200,7 +200,7 @@ void Title::checkInput()
else if (input->checkInput(input_accept, REPEAT_FALSE) || input->checkInput(input_pause, REPEAT_FALSE))
{
if (state = show_loading_screen)
if (state == show_loading_screen)
{
state = fade_loading_screen;
}

View File

@@ -46,7 +46,6 @@ private:
SDL_Event *eventHandler; // Manejador de eventos
Texture *texture; // Textura con los graficos
Sprite *sprite; // Sprite para manejar la textura
Texture *titleLogo; // Textura con el logo del título del juego
SDL_Texture *bgTexture; // Textura para dibujar el fondo de la pantalla
Text *text; // Objeto para escribir texto en pantalla
Text *infoText; // Objeto para escribir texto en pantalla