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21 Commits
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| Author | SHA1 | Date | |
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| 2474283e07 | |||
| d58c0303e9 | |||
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| 6a12294a36 | |||
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| 53c2b345c9 | |||
| 74e19e9951 | |||
| 7480616c07 | |||
| 6a76c65771 | |||
| 9f22e1c58b | |||
| 727e55af03 | |||
| 6e0d9235a3 | |||
| 98f251d155 | |||
| acc1b0e8a1 | |||
| 49fb895984 |
20
.clang-tidy
20
.clang-tidy
@@ -2,29 +2,23 @@ Checks:
|
|||||||
- readability-*
|
- readability-*
|
||||||
- modernize-*
|
- modernize-*
|
||||||
- performance-*
|
- performance-*
|
||||||
- bugprone-unchecked-optional-access
|
- bugprone-*
|
||||||
- bugprone-sizeof-expression
|
|
||||||
- bugprone-suspicious-missing-comma
|
|
||||||
- bugprone-suspicious-index
|
|
||||||
- bugprone-undefined-memory-manipulation
|
|
||||||
- bugprone-use-after-move
|
|
||||||
- bugprone-out-of-bound-access
|
|
||||||
- -readability-identifier-length
|
- -readability-identifier-length
|
||||||
- -readability-magic-numbers
|
- -readability-magic-numbers
|
||||||
- -bugprone-narrowing-conversions
|
|
||||||
- -performance-enum-size
|
|
||||||
- -performance-inefficient-string-concatenation
|
|
||||||
- -bugprone-integer-division
|
- -bugprone-integer-division
|
||||||
- -bugprone-easily-swappable-parameters
|
- -bugprone-easily-swappable-parameters
|
||||||
|
- -bugprone-narrowing-conversions
|
||||||
- -modernize-avoid-c-arrays,-warnings-as-errors
|
- -modernize-avoid-c-arrays,-warnings-as-errors
|
||||||
|
|
||||||
WarningsAsErrors: '*'
|
WarningsAsErrors: '*'
|
||||||
# Solo incluir archivos de tu código fuente (external tiene su propio .clang-tidy)
|
# Solo headers del propio código fuente (external/ y spv/ tienen su propio .clang-tidy dummy)
|
||||||
# Excluye jail_audio.hpp del análisis
|
HeaderFilterRegex: 'source/.*'
|
||||||
HeaderFilterRegex: 'source/(?!core/audio/jail_audio\.hpp|core/rendering/sdl3gpu/.*_spv\.h).*'
|
|
||||||
FormatStyle: file
|
FormatStyle: file
|
||||||
|
|
||||||
CheckOptions:
|
CheckOptions:
|
||||||
|
# bugprone-empty-catch: aceptar catches vacíos marcados con @INTENTIONAL en un comentario
|
||||||
|
- { key: bugprone-empty-catch.IgnoreCatchWithKeywords, value: '@INTENTIONAL' }
|
||||||
|
|
||||||
# Variables locales en snake_case
|
# Variables locales en snake_case
|
||||||
- { key: readability-identifier-naming.VariableCase, value: lower_case }
|
- { key: readability-identifier-naming.VariableCase, value: lower_case }
|
||||||
|
|
||||||
|
|||||||
111
CMakeLists.txt
111
CMakeLists.txt
@@ -3,6 +3,11 @@
|
|||||||
cmake_minimum_required(VERSION 3.10)
|
cmake_minimum_required(VERSION 3.10)
|
||||||
project(jaildoctors_dilemma VERSION 1.00)
|
project(jaildoctors_dilemma VERSION 1.00)
|
||||||
|
|
||||||
|
# Tipus de build per defecte (Debug) si no se n'ha especificat cap
|
||||||
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||||
|
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Establecer estándar de C++
|
# Establecer estándar de C++
|
||||||
set(CMAKE_CXX_STANDARD 20)
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||||
@@ -11,17 +16,24 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
|
|||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||||
|
|
||||||
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
|
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
|
||||||
find_package(Git QUIET)
|
# Si GIT_HASH se ha pasado desde fuera (p.ej. desde el Makefile via -DGIT_HASH=xxx),
|
||||||
if(GIT_FOUND)
|
# lo usamos tal cual. Esto evita problemas con Docker/emscripten, donde git aborta por
|
||||||
execute_process(
|
# "dubious ownership" en el volumen montado. En builds locales sin -DGIT_HASH, se
|
||||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
|
# resuelve aquí ejecutando git directamente.
|
||||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
|
||||||
OUTPUT_VARIABLE GIT_HASH
|
find_package(Git QUIET)
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
if(GIT_FOUND)
|
||||||
ERROR_QUIET
|
execute_process(
|
||||||
)
|
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
|
||||||
else()
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||||
set(GIT_HASH "unknown")
|
OUTPUT_VARIABLE GIT_HASH
|
||||||
|
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||||
|
ERROR_QUIET
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
|
||||||
|
set(GIT_HASH "unknown")
|
||||||
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Configurar archivo de versión
|
# Configurar archivo de versión
|
||||||
@@ -31,6 +43,7 @@ configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/versi
|
|||||||
set(APP_SOURCES
|
set(APP_SOURCES
|
||||||
# Core - Audio
|
# Core - Audio
|
||||||
source/core/audio/audio.cpp
|
source/core/audio/audio.cpp
|
||||||
|
source/core/audio/audio_adapter.cpp
|
||||||
|
|
||||||
# Core - Input
|
# Core - Input
|
||||||
source/core/input/global_inputs.cpp
|
source/core/input/global_inputs.cpp
|
||||||
@@ -134,7 +147,7 @@ if(EMSCRIPTEN)
|
|||||||
FetchContent_Declare(
|
FetchContent_Declare(
|
||||||
SDL3
|
SDL3
|
||||||
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
|
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
|
||||||
GIT_TAG release-3.2.12
|
GIT_TAG release-3.4.4
|
||||||
GIT_SHALLOW TRUE
|
GIT_SHALLOW TRUE
|
||||||
)
|
)
|
||||||
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
|
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
|
||||||
@@ -152,7 +165,7 @@ if(NOT APPLE AND NOT EMSCRIPTEN)
|
|||||||
find_program(GLSLC_EXE NAMES glslc)
|
find_program(GLSLC_EXE NAMES glslc)
|
||||||
|
|
||||||
set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
|
set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
|
||||||
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu")
|
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv")
|
||||||
|
|
||||||
set(SHADER_POSTFX_VERT_SRC "${SHADERS_DIR}/postfx.vert")
|
set(SHADER_POSTFX_VERT_SRC "${SHADERS_DIR}/postfx.vert")
|
||||||
set(SHADER_POSTFX_FRAG_SRC "${SHADERS_DIR}/postfx.frag")
|
set(SHADER_POSTFX_FRAG_SRC "${SHADERS_DIR}/postfx.frag")
|
||||||
@@ -297,6 +310,7 @@ endif()
|
|||||||
# Buscar herramientas de análisis estático
|
# Buscar herramientas de análisis estático
|
||||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||||
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
||||||
|
find_program(CPPCHECK_EXE NAMES cppcheck)
|
||||||
|
|
||||||
# Recopilar todos los archivos fuente para formateo
|
# Recopilar todos los archivos fuente para formateo
|
||||||
file(GLOB_RECURSE ALL_SOURCE_FILES
|
file(GLOB_RECURSE ALL_SOURCE_FILES
|
||||||
@@ -308,10 +322,11 @@ file(GLOB_RECURSE ALL_SOURCE_FILES
|
|||||||
# Excluir directorio external del análisis
|
# Excluir directorio external del análisis
|
||||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
|
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
|
||||||
|
|
||||||
# Para clang-tidy, también excluir jail_audio.hpp
|
|
||||||
set(CLANG_TIDY_SOURCES ${ALL_SOURCE_FILES})
|
set(CLANG_TIDY_SOURCES ${ALL_SOURCE_FILES})
|
||||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*jail_audio\\.hpp$")
|
|
||||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*_spv\\.h$")
|
# Para cppcheck, pasar solo .cpp (los headers se procesan transitivamente).
|
||||||
|
set(CPPCHECK_SOURCES ${ALL_SOURCE_FILES})
|
||||||
|
list(FILTER CPPCHECK_SOURCES INCLUDE REGEX ".*\\.cpp$")
|
||||||
|
|
||||||
# Targets de clang-tidy
|
# Targets de clang-tidy
|
||||||
if(CLANG_TIDY_EXE)
|
if(CLANG_TIDY_EXE)
|
||||||
@@ -357,31 +372,55 @@ else()
|
|||||||
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# --- 6. PACK RESOURCES TARGETS (no en Emscripten: s'utilitza --preload-file) ---
|
# Target de cppcheck
|
||||||
|
if(CPPCHECK_EXE)
|
||||||
|
add_custom_target(cppcheck
|
||||||
|
COMMAND ${CPPCHECK_EXE}
|
||||||
|
--enable=warning,style,performance,portability
|
||||||
|
--std=c++20
|
||||||
|
--language=c++
|
||||||
|
--inline-suppr
|
||||||
|
--suppress=missingIncludeSystem
|
||||||
|
--suppress=toomanyconfigs
|
||||||
|
--suppress=*:*/source/external/*
|
||||||
|
--suppress=*:*/source/core/rendering/sdl3gpu/spv/*
|
||||||
|
--quiet
|
||||||
|
-I ${CMAKE_SOURCE_DIR}/source
|
||||||
|
${CPPCHECK_SOURCES}
|
||||||
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||||
|
COMMENT "Running cppcheck..."
|
||||||
|
)
|
||||||
|
else()
|
||||||
|
message(STATUS "cppcheck no encontrado - target 'cppcheck' no disponible")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# --- 6. EINA STANDALONE: pack_resources (no en Emscripten: s'utilitza --preload-file) ---
|
||||||
|
# Executable auxiliar que empaqueta `data/` a `resources.pack`.
|
||||||
|
# No es compila per defecte (EXCLUDE_FROM_ALL). Build explícit:
|
||||||
|
# cmake --build build --target pack_resources
|
||||||
if(NOT EMSCRIPTEN)
|
if(NOT EMSCRIPTEN)
|
||||||
set(PACK_TOOL_SOURCES
|
add_executable(pack_resources EXCLUDE_FROM_ALL
|
||||||
${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
|
tools/pack_resources/pack_resources.cpp
|
||||||
${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
|
source/core/resources/resource_pack.cpp
|
||||||
)
|
)
|
||||||
|
target_include_directories(pack_resources PRIVATE "${CMAKE_SOURCE_DIR}/source")
|
||||||
|
target_compile_options(pack_resources PRIVATE -Wall)
|
||||||
|
|
||||||
add_executable(pack_tool ${PACK_TOOL_SOURCES})
|
# Regeneració automàtica de resources.pack en cada build si canvia data/.
|
||||||
target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
|
file(GLOB_RECURSE DATA_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/data/*")
|
||||||
set_target_properties(pack_tool PROPERTIES
|
set(RESOURCE_PACK "${CMAKE_SOURCE_DIR}/resources.pack")
|
||||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
|
|
||||||
)
|
|
||||||
|
|
||||||
file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
|
|
||||||
|
|
||||||
add_custom_command(
|
add_custom_command(
|
||||||
OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
|
OUTPUT ${RESOURCE_PACK}
|
||||||
COMMAND $<TARGET_FILE:pack_tool>
|
COMMAND $<TARGET_FILE:pack_resources>
|
||||||
"${CMAKE_SOURCE_DIR}/data"
|
"${CMAKE_SOURCE_DIR}/data"
|
||||||
"${CMAKE_SOURCE_DIR}/resources.pack"
|
"${RESOURCE_PACK}"
|
||||||
DEPENDS pack_tool ${DATA_FILES}
|
DEPENDS pack_resources ${DATA_FILES}
|
||||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||||
COMMENT "Generando resources.pack desde data/..."
|
COMMENT "Empaquetant data/ → resources.pack"
|
||||||
|
VERBATIM
|
||||||
)
|
)
|
||||||
|
|
||||||
add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
|
add_custom_target(resource_pack ALL DEPENDS ${RESOURCE_PACK})
|
||||||
add_dependencies(${PROJECT_NAME} pack)
|
add_dependencies(${PROJECT_NAME} resource_pack)
|
||||||
endif()
|
endif()
|
||||||
|
|||||||
218
Makefile
218
Makefile
@@ -4,7 +4,6 @@
|
|||||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||||
DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
|
DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
|
||||||
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
||||||
DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
|
|
||||||
|
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# TARGET NAMES
|
# TARGET NAMES
|
||||||
@@ -20,8 +19,6 @@ RESOURCE_FILE := release/windows/jdd.res
|
|||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# TOOLS
|
# TOOLS
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
DIR_PACK_TOOL := $(DIR_TOOLS)pack_resources
|
|
||||||
SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
|
|
||||||
SHADER_CMAKE := $(DIR_ROOT)tools/shaders/compile_spirv.cmake
|
SHADER_CMAKE := $(DIR_ROOT)tools/shaders/compile_spirv.cmake
|
||||||
SHADERS_DIR := $(DIR_ROOT)data/shaders
|
SHADERS_DIR := $(DIR_ROOT)data/shaders
|
||||||
HEADERS_DIR := $(DIR_ROOT)source/core/rendering/sdl3gpu
|
HEADERS_DIR := $(DIR_ROOT)source/core/rendering/sdl3gpu
|
||||||
@@ -35,9 +32,23 @@ endif
|
|||||||
# VERSION (extracted from defines.hpp)
|
# VERSION (extracted from defines.hpp)
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
ifeq ($(OS),Windows_NT)
|
ifeq ($(OS),Windows_NT)
|
||||||
VERSION := v$(shell powershell -Command "(Select-String -Path 'source/utils/defines.hpp' -Pattern 'constexpr const char\* VERSION = \"(.+?)\"').Matches.Groups[1].Value")
|
VERSION := $(shell powershell -Command "(Select-String -Path 'source/utils/defines.hpp' -Pattern 'constexpr const char\* VERSION = \"(.+?)\"').Matches.Groups[1].Value")
|
||||||
else
|
else
|
||||||
VERSION := v$(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
|
VERSION := $(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
|
||||||
|
endif
|
||||||
|
|
||||||
|
# ==============================================================================
|
||||||
|
# GIT HASH (computat al host, passat a CMake via -DGIT_HASH)
|
||||||
|
# Evita que CMake haja de cridar git des de Docker/emscripten on falla per
|
||||||
|
# "dubious ownership" del volum muntat.
|
||||||
|
# ==============================================================================
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
|
GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>NUL)
|
||||||
|
else
|
||||||
|
GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>/dev/null)
|
||||||
|
endif
|
||||||
|
ifeq ($(GIT_HASH),)
|
||||||
|
GIT_HASH := unknown
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
@@ -84,15 +95,24 @@ else
|
|||||||
UNAME_S := $(shell uname -s)
|
UNAME_S := $(shell uname -s)
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
# ==============================================================================
|
||||||
|
# CMAKE GENERATOR (Windows needs explicit MinGW Makefiles generator)
|
||||||
|
# ==============================================================================
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
|
CMAKE_GEN := -G "MinGW Makefiles"
|
||||||
|
else
|
||||||
|
CMAKE_GEN :=
|
||||||
|
endif
|
||||||
|
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# COMPILACIÓN CON CMAKE
|
# COMPILACIÓN CON CMAKE
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
all:
|
all:
|
||||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
@cmake --build build
|
@cmake --build build
|
||||||
|
|
||||||
debug:
|
debug:
|
||||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH)
|
||||||
@cmake --build build
|
@cmake --build build
|
||||||
|
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
@@ -100,12 +120,12 @@ debug:
|
|||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
release:
|
release:
|
||||||
ifeq ($(OS),Windows_NT)
|
ifeq ($(OS),Windows_NT)
|
||||||
@"$(MAKE)" windows_release
|
@"$(MAKE)" _windows_release
|
||||||
else
|
else
|
||||||
ifeq ($(UNAME_S),Darwin)
|
ifeq ($(UNAME_S),Darwin)
|
||||||
@$(MAKE) macos_release
|
@$(MAKE) _macos_release
|
||||||
else
|
else
|
||||||
@$(MAKE) linux_release
|
@$(MAKE) _linux_release
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -120,23 +140,22 @@ else
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
|
# EMPAQUETADO DE RECURSOS (build previ de l'eina + execució)
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
pack_tool:
|
pack:
|
||||||
@$(MAKE) -C $(DIR_PACK_TOOL)
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
|
@cmake --build build --target pack_resources
|
||||||
resources.pack: pack_tool
|
@./build/pack_resources data resources.pack
|
||||||
@$(MAKE) -C $(DIR_PACK_TOOL) pack
|
|
||||||
|
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# COMPILACIÓN PARA WINDOWS (RELEASE)
|
# COMPILACIÓN PARA WINDOWS (RELEASE)
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
windows_release:
|
_windows_release:
|
||||||
@echo off
|
@echo off
|
||||||
@echo Creando release para Windows - Version: $(VERSION)
|
@echo Creando release para Windows - Version: $(VERSION)
|
||||||
|
|
||||||
# Compila con cmake (genera shaders, resources.pack y ejecutable)
|
# Compila con cmake (genera shaders, resources.pack y ejecutable)
|
||||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
@cmake --build build
|
@cmake --build build
|
||||||
|
|
||||||
# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
|
# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
|
||||||
@@ -164,15 +183,31 @@ windows_release:
|
|||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# COMPILACIÓN PARA MACOS (RELEASE)
|
# COMPILACIÓN PARA MACOS (RELEASE)
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
macos_release:
|
_macos_release:
|
||||||
@echo "Creando release para macOS - Version: $(VERSION)"
|
@echo "Creando release para macOS - Version: $(VERSION)"
|
||||||
|
|
||||||
# Verificar e instalar create-dmg si es necesario
|
# Verifica dependencias necesarias (create-dmg). Si falta, intenta instalarla
|
||||||
@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
|
# con brew; si brew tampoco está, indica el comando exacto al usuario.
|
||||||
|
@command -v create-dmg >/dev/null 2>&1 || { \
|
||||||
# Compila la versión para procesadores Intel con cmake (genera shaders y resources.pack)
|
echo ""; \
|
||||||
@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON
|
echo "============================================"; \
|
||||||
@cmake --build build/intel
|
echo " Falta la dependencia: create-dmg"; \
|
||||||
|
echo "============================================"; \
|
||||||
|
if command -v brew >/dev/null 2>&1; then \
|
||||||
|
echo " Instalando con: brew install create-dmg"; \
|
||||||
|
brew install create-dmg || { \
|
||||||
|
echo ""; \
|
||||||
|
echo " ERROR: 'brew install create-dmg' ha fallado."; \
|
||||||
|
echo " Ejecuta el comando manualmente y vuelve a probar."; \
|
||||||
|
exit 1; \
|
||||||
|
}; \
|
||||||
|
else \
|
||||||
|
echo " Homebrew no está instalado."; \
|
||||||
|
echo " Instálalo desde https://brew.sh y luego ejecuta:"; \
|
||||||
|
echo " brew install create-dmg"; \
|
||||||
|
exit 1; \
|
||||||
|
fi; \
|
||||||
|
}
|
||||||
|
|
||||||
# Elimina datos de compilaciones anteriores
|
# Elimina datos de compilaciones anteriores
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||||
@@ -186,12 +221,11 @@ macos_release:
|
|||||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||||
|
|
||||||
# Copia carpetas y ficheros
|
# Copia carpetas y ficheros del bundle (resources.pack se generará al compilar)
|
||||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
|
||||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
|
||||||
cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||||
cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||||
cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||||
|
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||||
cp LICENSE "$(RELEASE_FOLDER)"
|
cp LICENSE "$(RELEASE_FOLDER)"
|
||||||
cp README.md "$(RELEASE_FOLDER)"
|
cp README.md "$(RELEASE_FOLDER)"
|
||||||
|
|
||||||
@@ -201,32 +235,53 @@ macos_release:
|
|||||||
sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
|
sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
|
||||||
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||||
|
|
||||||
# Copia el ejecutable Intel al bundle
|
# Compila y empaqueta la versión Intel (best-effort: si falla, se omite el
|
||||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
|
# DMG Intel y continúa con la build de Apple Silicon).
|
||||||
|
@echo ""
|
||||||
# Firma la aplicación
|
@echo "============================================"
|
||||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
@echo " Compilando version Intel (x86_64)"
|
||||||
|
@echo "============================================"
|
||||||
# Empaqueta el .dmg de la versión Intel con create-dmg
|
@if cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release \
|
||||||
@echo "Creando DMG Intel con iconos de 96x96..."
|
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
|
||||||
create-dmg \
|
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \
|
||||||
--volname "$(APP_NAME)" \
|
-DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH) \
|
||||||
--window-pos 200 120 \
|
&& cmake --build build/intel; then \
|
||||||
--window-size 720 300 \
|
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"; \
|
||||||
--icon-size 96 \
|
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"; \
|
||||||
--text-size 12 \
|
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"; \
|
||||||
--icon "$(APP_NAME).app" 278 102 \
|
echo "Creando DMG Intel con iconos de 96x96..."; \
|
||||||
--icon "LICENSE" 441 102 \
|
create-dmg \
|
||||||
--icon "README.md" 604 102 \
|
--volname "$(APP_NAME)" \
|
||||||
--app-drop-link 115 102 \
|
--window-pos 200 120 \
|
||||||
--hide-extension "$(APP_NAME).app" \
|
--window-size 720 300 \
|
||||||
"$(MACOS_INTEL_RELEASE)" \
|
--icon-size 96 \
|
||||||
"$(RELEASE_FOLDER)" || true
|
--text-size 12 \
|
||||||
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
|
--icon "$(APP_NAME).app" 278 102 \
|
||||||
|
--icon "LICENSE" 441 102 \
|
||||||
|
--icon "README.md" 604 102 \
|
||||||
|
--app-drop-link 115 102 \
|
||||||
|
--hide-extension "$(APP_NAME).app" \
|
||||||
|
"$(MACOS_INTEL_RELEASE)" \
|
||||||
|
"$(RELEASE_FOLDER)" || true; \
|
||||||
|
echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"; \
|
||||||
|
else \
|
||||||
|
echo ""; \
|
||||||
|
echo "============================================"; \
|
||||||
|
echo " WARNING: la build Intel ha fallado."; \
|
||||||
|
echo " Se omite el DMG Intel y se continúa con"; \
|
||||||
|
echo " la build de Apple Silicon."; \
|
||||||
|
echo "============================================"; \
|
||||||
|
echo ""; \
|
||||||
|
fi
|
||||||
|
|
||||||
# Compila la versión para procesadores Apple Silicon con cmake
|
# Compila la versión para procesadores Apple Silicon con cmake
|
||||||
@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON
|
@echo ""
|
||||||
|
@echo "============================================"
|
||||||
|
@echo " Compilando version Apple Silicon (arm64)"
|
||||||
|
@echo "============================================"
|
||||||
|
@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH)
|
||||||
@cmake --build build/arm
|
@cmake --build build/arm
|
||||||
|
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
|
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
|
||||||
|
|
||||||
# Firma la aplicación
|
# Firma la aplicación
|
||||||
@@ -258,11 +313,11 @@ macos_release:
|
|||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# COMPILACIÓN PARA LINUX (RELEASE)
|
# COMPILACIÓN PARA LINUX (RELEASE)
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
linux_release:
|
_linux_release:
|
||||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||||
|
|
||||||
# Compila con cmake (genera shaders, resources.pack y ejecutable)
|
# Compila con cmake (genera shaders, resources.pack y ejecutable)
|
||||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
@cmake --build build
|
@cmake --build build
|
||||||
|
|
||||||
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
|
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
|
||||||
@@ -291,16 +346,21 @@ linux_release:
|
|||||||
wasm:
|
wasm:
|
||||||
@echo "Compilando para WebAssembly - Version: $(VERSION)"
|
@echo "Compilando para WebAssembly - Version: $(VERSION)"
|
||||||
docker run --rm \
|
docker run --rm \
|
||||||
|
--user $(shell id -u):$(shell id -g) \
|
||||||
-v $(DIR_ROOT):/src \
|
-v $(DIR_ROOT):/src \
|
||||||
-w /src \
|
-w /src \
|
||||||
emscripten/emsdk:latest \
|
emscripten/emsdk:latest \
|
||||||
bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release && cmake --build build/wasm"
|
bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm"
|
||||||
$(MKDIR) "$(DIST_DIR)/wasm"
|
$(MKDIR) "$(DIST_DIR)/wasm"
|
||||||
cp build/wasm/$(TARGET_NAME).html $(DIST_DIR)/wasm/
|
cp build/wasm/$(TARGET_NAME).html $(DIST_DIR)/wasm/
|
||||||
cp build/wasm/$(TARGET_NAME).js $(DIST_DIR)/wasm/
|
cp build/wasm/$(TARGET_NAME).js $(DIST_DIR)/wasm/
|
||||||
cp build/wasm/$(TARGET_NAME).wasm $(DIST_DIR)/wasm/
|
cp build/wasm/$(TARGET_NAME).wasm $(DIST_DIR)/wasm/
|
||||||
cp build/wasm/$(TARGET_NAME).data $(DIST_DIR)/wasm/
|
cp build/wasm/$(TARGET_NAME).data $(DIST_DIR)/wasm/
|
||||||
@echo "Output: $(DIST_DIR)/wasm/"
|
@echo "Output: $(DIST_DIR)/wasm/"
|
||||||
|
scp $(DIST_DIR)/wasm/$(TARGET_NAME).js $(DIST_DIR)/wasm/$(TARGET_NAME).wasm $(DIST_DIR)/wasm/$(TARGET_NAME).data \
|
||||||
|
maverick:/home/sergio/gitea/web_jailgames/static/games/jaildoctors-dilemma/wasm/
|
||||||
|
ssh maverick 'cd /home/sergio/gitea/web_jailgames && ./deploy.sh'
|
||||||
|
@echo "Deployed to maverick"
|
||||||
|
|
||||||
# Versió Debug del build wasm: arrenca directament a la GAME (sense logo/loading/title)
|
# Versió Debug del build wasm: arrenca directament a la GAME (sense logo/loading/title)
|
||||||
# i activa l'editor i la consola. Sortida a dist/wasm_debug/.
|
# i activa l'editor i la consola. Sortida a dist/wasm_debug/.
|
||||||
@@ -310,7 +370,7 @@ wasm_debug:
|
|||||||
-v $(DIR_ROOT):/src \
|
-v $(DIR_ROOT):/src \
|
||||||
-w /src \
|
-w /src \
|
||||||
emscripten/emsdk:latest \
|
emscripten/emsdk:latest \
|
||||||
bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug && cmake --build build/wasm_debug"
|
bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm_debug"
|
||||||
$(MKDIR) "$(DIST_DIR)/wasm_debug"
|
$(MKDIR) "$(DIST_DIR)/wasm_debug"
|
||||||
cp build/wasm_debug/$(TARGET_NAME).html $(DIST_DIR)/wasm_debug/
|
cp build/wasm_debug/$(TARGET_NAME).html $(DIST_DIR)/wasm_debug/
|
||||||
cp build/wasm_debug/$(TARGET_NAME).js $(DIST_DIR)/wasm_debug/
|
cp build/wasm_debug/$(TARGET_NAME).js $(DIST_DIR)/wasm_debug/
|
||||||
@@ -318,6 +378,38 @@ wasm_debug:
|
|||||||
cp build/wasm_debug/$(TARGET_NAME).data $(DIST_DIR)/wasm_debug/
|
cp build/wasm_debug/$(TARGET_NAME).data $(DIST_DIR)/wasm_debug/
|
||||||
@echo "Output: $(DIST_DIR)/wasm_debug/"
|
@echo "Output: $(DIST_DIR)/wasm_debug/"
|
||||||
|
|
||||||
|
# ==============================================================================
|
||||||
|
# ==============================================================================
|
||||||
|
# CODE QUALITY (delegados a cmake)
|
||||||
|
# ==============================================================================
|
||||||
|
format:
|
||||||
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
|
@cmake --build build --target format
|
||||||
|
|
||||||
|
format-check:
|
||||||
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
|
@cmake --build build --target format-check
|
||||||
|
|
||||||
|
tidy:
|
||||||
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
|
@cmake --build build --target tidy
|
||||||
|
|
||||||
|
tidy-fix:
|
||||||
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
|
@cmake --build build --target tidy-fix
|
||||||
|
|
||||||
|
cppcheck:
|
||||||
|
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||||
|
@cmake --build build --target cppcheck
|
||||||
|
|
||||||
|
# DESCARGA DE GAMECONTROLLERDB
|
||||||
|
# ==============================================================================
|
||||||
|
controllerdb:
|
||||||
|
@echo "Descargando gamecontrollerdb.txt..."
|
||||||
|
curl -fsSL https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt \
|
||||||
|
-o gamecontrollerdb.txt
|
||||||
|
@echo "gamecontrollerdb.txt actualizado"
|
||||||
|
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
# REGLAS ESPECIALES
|
# REGLAS ESPECIALES
|
||||||
# ==============================================================================
|
# ==============================================================================
|
||||||
@@ -336,19 +428,23 @@ help:
|
|||||||
@echo ""
|
@echo ""
|
||||||
@echo " Release:"
|
@echo " Release:"
|
||||||
@echo " make release - Crear release (detecta SO automaticamente)"
|
@echo " make release - Crear release (detecta SO automaticamente)"
|
||||||
@echo " make windows_release - Crear release para Windows"
|
|
||||||
@echo " make linux_release - Crear release para Linux"
|
|
||||||
@echo " make macos_release - Crear release para macOS"
|
|
||||||
@echo " make wasm - Crear release per a WebAssembly (requereix Docker)"
|
@echo " make wasm - Crear release per a WebAssembly (requereix Docker)"
|
||||||
@echo " make wasm_debug - Crear build Debug per a WebAssembly (entra directe a la GAME)"
|
@echo " make wasm_debug - Crear build Debug per a WebAssembly (entra directe a la GAME)"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo " Herramientas:"
|
@echo " Herramientas:"
|
||||||
@echo " make compile_shaders - Compilar shaders SPIR-V"
|
@echo " make compile_shaders - Compilar shaders SPIR-V"
|
||||||
@echo " make pack_tool - Compilar herramienta de empaquetado"
|
@echo " make pack - Empaquetar recursos a resources.pack"
|
||||||
@echo " make resources.pack - Generar pack de recursos desde data/"
|
@echo " make controllerdb - Descargar gamecontrollerdb.txt actualizado"
|
||||||
|
@echo ""
|
||||||
|
@echo " Calidad de codigo:"
|
||||||
|
@echo " make format - Formatear codigo con clang-format"
|
||||||
|
@echo " make format-check - Verificar formato sin modificar"
|
||||||
|
@echo " make tidy - Analisis estatico con clang-tidy"
|
||||||
|
@echo " make tidy-fix - Analisis estatico con auto-fix"
|
||||||
|
@echo " make cppcheck - Analisis estatico con cppcheck"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo " Otros:"
|
@echo " Otros:"
|
||||||
@echo " make show_version - Mostrar version actual ($(VERSION))"
|
@echo " make show_version - Mostrar version actual ($(VERSION))"
|
||||||
@echo " make help - Mostrar esta ayuda"
|
@echo " make help - Mostrar esta ayuda"
|
||||||
|
|
||||||
.PHONY: all debug release windows_release macos_release linux_release wasm wasm_debug compile_shaders pack_tool resources.pack show_version help
|
.PHONY: all debug release _windows_release _macos_release _linux_release wasm wasm_debug compile_shaders pack controllerdb format format-check tidy tidy-fix cppcheck show_version help
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,19 +1,27 @@
|
|||||||
#include "audio.hpp"
|
#include "core/audio/audio.hpp"
|
||||||
|
|
||||||
#include <SDL3/SDL.h> // Para SDL_LogInfo, SDL_LogCategory, SDL_G...
|
#include <SDL3/SDL.h> // Para SDL_GetError, SDL_Init
|
||||||
|
|
||||||
#include <algorithm> // Para clamp
|
#include <algorithm> // Para clamp
|
||||||
#include <iostream> // Para std::cout
|
#include <iostream> // Para std::cout
|
||||||
|
|
||||||
// Implementación de stb_vorbis (debe estar ANTES de incluir jail_audio.hpp)
|
// Implementación de stb_vorbis (debe estar ANTES de incluir jail_audio.hpp).
|
||||||
// clang-format off
|
// clang-format off
|
||||||
#undef STB_VORBIS_HEADER_ONLY
|
#undef STB_VORBIS_HEADER_ONLY
|
||||||
#include "external/stb_vorbis.h"
|
#include "external/stb_vorbis.c"
|
||||||
|
// stb_vorbis.c filtra les macros L, C i R (i PLAYBACK_*) al TU. Les netegem
|
||||||
|
// perquè xocarien amb noms de paràmetres de plantilla en altres headers.
|
||||||
|
#undef L
|
||||||
|
#undef C
|
||||||
|
#undef R
|
||||||
|
#undef PLAYBACK_MONO
|
||||||
|
#undef PLAYBACK_LEFT
|
||||||
|
#undef PLAYBACK_RIGHT
|
||||||
// clang-format on
|
// clang-format on
|
||||||
|
|
||||||
#include "core/audio/jail_audio.hpp" // Para JA_FadeOutMusic, JA_Init, JA_PauseM...
|
#include "core/audio/audio_adapter.hpp" // Para AudioResource::getMusic/getSound
|
||||||
#include "core/resources/resource_cache.hpp" // Para Resource
|
#include "core/audio/jail_audio.hpp" // Para JA_*
|
||||||
#include "game/options.hpp" // Para AudioOptions, audio, MusicOptions
|
#include "game/options.hpp" // Para Options::audio
|
||||||
|
|
||||||
// Singleton
|
// Singleton
|
||||||
Audio* Audio::instance = nullptr;
|
Audio* Audio::instance = nullptr;
|
||||||
@@ -22,7 +30,10 @@ Audio* Audio::instance = nullptr;
|
|||||||
void Audio::init() { Audio::instance = new Audio(); }
|
void Audio::init() { Audio::instance = new Audio(); }
|
||||||
|
|
||||||
// Libera la instancia
|
// Libera la instancia
|
||||||
void Audio::destroy() { delete Audio::instance; }
|
void Audio::destroy() {
|
||||||
|
delete Audio::instance;
|
||||||
|
Audio::instance = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
// Obtiene la instancia
|
// Obtiene la instancia
|
||||||
auto Audio::get() -> Audio* { return Audio::instance; }
|
auto Audio::get() -> Audio* { return Audio::instance; }
|
||||||
@@ -38,10 +49,15 @@ Audio::~Audio() {
|
|||||||
// Método principal
|
// Método principal
|
||||||
void Audio::update() {
|
void Audio::update() {
|
||||||
JA_Update();
|
JA_Update();
|
||||||
|
|
||||||
|
// Sincronizar estado: detectar cuando la música se para (ej. fade-out completado)
|
||||||
|
if (instance && instance->music_.state == MusicState::PLAYING && JA_GetMusicState() != JA_MUSIC_PLAYING) {
|
||||||
|
instance->music_.state = MusicState::STOPPED;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reproduce la música
|
// Reproduce la música por nombre (con crossfade opcional)
|
||||||
void Audio::playMusic(const std::string& name, const int loop) { // NOLINT(readability-convert-member-functions-to-static)
|
void Audio::playMusic(const std::string& name, const int loop, const int crossfade_ms) {
|
||||||
bool new_loop = (loop != 0);
|
bool new_loop = (loop != 0);
|
||||||
|
|
||||||
// Si ya está sonando exactamente la misma pista y mismo modo loop, no hacemos nada
|
// Si ya está sonando exactamente la misma pista y mismo modo loop, no hacemos nada
|
||||||
@@ -49,29 +65,45 @@ void Audio::playMusic(const std::string& name, const int loop) { // NOLINT(read
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Intentar obtener recurso; si falla, no tocar estado
|
if (!music_enabled_) return;
|
||||||
auto* resource = Resource::Cache::get()->getMusic(name);
|
|
||||||
if (resource == nullptr) {
|
auto* resource = AudioResource::getMusic(name);
|
||||||
// manejo de error opcional
|
if (resource == nullptr) return;
|
||||||
return;
|
|
||||||
|
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
|
||||||
|
JA_CrossfadeMusic(resource, crossfade_ms, loop);
|
||||||
|
} else {
|
||||||
|
if (music_.state == MusicState::PLAYING) {
|
||||||
|
JA_StopMusic();
|
||||||
|
}
|
||||||
|
JA_PlayMusic(resource, loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Si hay algo reproduciéndose, detenerlo primero (si el backend lo requiere)
|
|
||||||
if (music_.state == MusicState::PLAYING) {
|
|
||||||
JA_StopMusic(); // sustituir por la función de stop real del API si tiene otro nombre
|
|
||||||
}
|
|
||||||
|
|
||||||
// Llamada al motor para reproducir la nueva pista
|
|
||||||
JA_PlayMusic(resource, loop);
|
|
||||||
|
|
||||||
// Actualizar estado y metadatos después de iniciar con éxito
|
|
||||||
music_.name = name;
|
music_.name = name;
|
||||||
music_.loop = new_loop;
|
music_.loop = new_loop;
|
||||||
music_.state = MusicState::PLAYING;
|
music_.state = MusicState::PLAYING;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reproduce la música por puntero (con crossfade opcional)
|
||||||
|
void Audio::playMusic(JA_Music_t* music, const int loop, const int crossfade_ms) {
|
||||||
|
if (!music_enabled_ || music == nullptr) return;
|
||||||
|
|
||||||
|
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
|
||||||
|
JA_CrossfadeMusic(music, crossfade_ms, loop);
|
||||||
|
} else {
|
||||||
|
if (music_.state == MusicState::PLAYING) {
|
||||||
|
JA_StopMusic();
|
||||||
|
}
|
||||||
|
JA_PlayMusic(music, loop);
|
||||||
|
}
|
||||||
|
|
||||||
|
music_.name.clear(); // nom desconegut quan es passa per punter
|
||||||
|
music_.loop = (loop != 0);
|
||||||
|
music_.state = MusicState::PLAYING;
|
||||||
|
}
|
||||||
|
|
||||||
// Pausa la música
|
// Pausa la música
|
||||||
void Audio::pauseMusic() { // NOLINT(readability-convert-member-functions-to-static)
|
void Audio::pauseMusic() {
|
||||||
if (music_enabled_ && music_.state == MusicState::PLAYING) {
|
if (music_enabled_ && music_.state == MusicState::PLAYING) {
|
||||||
JA_PauseMusic();
|
JA_PauseMusic();
|
||||||
music_.state = MusicState::PAUSED;
|
music_.state = MusicState::PAUSED;
|
||||||
@@ -79,7 +111,7 @@ void Audio::pauseMusic() { // NOLINT(readability-convert-member-functions-to-st
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Continua la música pausada
|
// Continua la música pausada
|
||||||
void Audio::resumeMusic() { // NOLINT(readability-convert-member-functions-to-static)
|
void Audio::resumeMusic() {
|
||||||
if (music_enabled_ && music_.state == MusicState::PAUSED) {
|
if (music_enabled_ && music_.state == MusicState::PAUSED) {
|
||||||
JA_ResumeMusic();
|
JA_ResumeMusic();
|
||||||
music_.state = MusicState::PLAYING;
|
music_.state = MusicState::PLAYING;
|
||||||
@@ -87,7 +119,7 @@ void Audio::resumeMusic() { // NOLINT(readability-convert-member-functions-to-s
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Detiene la música
|
// Detiene la música
|
||||||
void Audio::stopMusic() { // NOLINT(readability-make-member-function-const)
|
void Audio::stopMusic() {
|
||||||
if (music_enabled_) {
|
if (music_enabled_) {
|
||||||
JA_StopMusic();
|
JA_StopMusic();
|
||||||
music_.state = MusicState::STOPPED;
|
music_.state = MusicState::STOPPED;
|
||||||
@@ -97,13 +129,13 @@ void Audio::stopMusic() { // NOLINT(readability-make-member-function-const)
|
|||||||
// Reproduce un sonido por nombre
|
// Reproduce un sonido por nombre
|
||||||
void Audio::playSound(const std::string& name, Group group) const {
|
void Audio::playSound(const std::string& name, Group group) const {
|
||||||
if (sound_enabled_) {
|
if (sound_enabled_) {
|
||||||
JA_PlaySound(Resource::Cache::get()->getSound(name), 0, static_cast<int>(group));
|
JA_PlaySound(AudioResource::getSound(name), 0, static_cast<int>(group));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reproduce un sonido por puntero directo
|
// Reproduce un sonido por puntero directo
|
||||||
void Audio::playSound(JA_Sound_t* sound, Group group) const {
|
void Audio::playSound(JA_Sound_t* sound, Group group) const {
|
||||||
if (sound_enabled_) {
|
if (sound_enabled_ && sound != nullptr) {
|
||||||
JA_PlaySound(sound, 0, static_cast<int>(group));
|
JA_PlaySound(sound, 0, static_cast<int>(group));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -138,7 +170,7 @@ auto Audio::getRealMusicState() -> MusicState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el volumen de los sonidos
|
// Establece el volumen de los sonidos (float 0.0..1.0)
|
||||||
void Audio::setSoundVolume(float sound_volume, Group group) const {
|
void Audio::setSoundVolume(float sound_volume, Group group) const {
|
||||||
if (sound_enabled_) {
|
if (sound_enabled_) {
|
||||||
sound_volume = std::clamp(sound_volume, MIN_VOLUME, MAX_VOLUME);
|
sound_volume = std::clamp(sound_volume, MIN_VOLUME, MAX_VOLUME);
|
||||||
@@ -147,7 +179,7 @@ void Audio::setSoundVolume(float sound_volume, Group group) const {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el volumen de la música
|
// Establece el volumen de la música (float 0.0..1.0)
|
||||||
void Audio::setMusicVolume(float music_volume) const {
|
void Audio::setMusicVolume(float music_volume) const {
|
||||||
if (music_enabled_) {
|
if (music_enabled_) {
|
||||||
music_volume = std::clamp(music_volume, MIN_VOLUME, MAX_VOLUME);
|
music_volume = std::clamp(music_volume, MIN_VOLUME, MAX_VOLUME);
|
||||||
@@ -172,24 +204,9 @@ void Audio::enable(bool value) {
|
|||||||
// Inicializa SDL Audio
|
// Inicializa SDL Audio
|
||||||
void Audio::initSDLAudio() {
|
void Audio::initSDLAudio() {
|
||||||
if (!SDL_Init(SDL_INIT_AUDIO)) {
|
if (!SDL_Init(SDL_INIT_AUDIO)) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_AUDIO could not initialize! SDL Error: %s", SDL_GetError());
|
std::cout << "SDL_AUDIO could not initialize! SDL Error: " << SDL_GetError() << '\n';
|
||||||
} else {
|
} else {
|
||||||
JA_Init(FREQUENCY, SDL_AUDIO_S16LE, 2);
|
JA_Init(FREQUENCY, SDL_AUDIO_S16LE, 2);
|
||||||
enable(Options::audio.enabled);
|
enable(Options::audio.enabled);
|
||||||
|
|
||||||
// Aplicar estado de música y sonido guardado en las opciones.
|
|
||||||
// enable() ya aplica los volúmenes, pero no toca music_enabled_/sound_enabled_.
|
|
||||||
// Si alguno está desactivado, hay que forzar el volumen a 0 en el backend.
|
|
||||||
if (!Options::audio.music.enabled) {
|
|
||||||
setMusicVolume(0.0F); // music_enabled_=true aún → llega a JA
|
|
||||||
enableMusic(false);
|
|
||||||
}
|
|
||||||
if (!Options::audio.sound.enabled) {
|
|
||||||
setSoundVolume(0.0F); // sound_enabled_=true aún → llega a JA
|
|
||||||
enableSound(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "\n** AUDIO SYSTEM **\n";
|
|
||||||
std::cout << "Audio system initialized successfully\n";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,28 +1,35 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint> // Para int8_t, uint8_t
|
||||||
#include <string> // Para string
|
#include <string> // Para string
|
||||||
#include <utility> // Para move
|
#include <utility> // Para move
|
||||||
|
|
||||||
// --- Clase Audio: gestor de audio (singleton) ---
|
// --- Clase Audio: gestor de audio (singleton) ---
|
||||||
|
// Implementació canònica, byte-idèntica entre projectes.
|
||||||
|
// Els volums es manegen internament com a float 0.0–1.0; la capa de
|
||||||
|
// presentació (menús, notificacions) usa les helpers toPercent/fromPercent
|
||||||
|
// per mostrar 0–100 a l'usuari.
|
||||||
class Audio {
|
class Audio {
|
||||||
public:
|
public:
|
||||||
// --- Enums ---
|
// --- Enums ---
|
||||||
enum class Group : int {
|
enum class Group : std::int8_t {
|
||||||
ALL = -1, // Todos los grupos
|
ALL = -1, // Todos los grupos
|
||||||
GAME = 0, // Sonidos del juego
|
GAME = 0, // Sonidos del juego
|
||||||
INTERFACE = 1 // Sonidos de la interfaz
|
INTERFACE = 1 // Sonidos de la interfaz
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class MusicState {
|
enum class MusicState : std::uint8_t {
|
||||||
PLAYING, // Reproduciendo música
|
PLAYING, // Reproduciendo música
|
||||||
PAUSED, // Música pausada
|
PAUSED, // Música pausada
|
||||||
STOPPED, // Música detenida
|
STOPPED, // Música detenida
|
||||||
};
|
};
|
||||||
|
|
||||||
// --- Constantes ---
|
// --- Constantes ---
|
||||||
static constexpr float MAX_VOLUME = 1.0F; // Volumen máximo
|
static constexpr float MAX_VOLUME = 1.0F; // Volumen máximo (float 0..1)
|
||||||
static constexpr float MIN_VOLUME = 0.0F; // Volumen mínimo
|
static constexpr float MIN_VOLUME = 0.0F; // Volumen mínimo (float 0..1)
|
||||||
static constexpr int FREQUENCY = 48000; // Frecuencia de audio
|
static constexpr float VOLUME_STEP = 0.05F; // Pas estàndard per a UI (5%)
|
||||||
|
static constexpr int FREQUENCY = 48000; // Frecuencia de audio
|
||||||
|
static constexpr int DEFAULT_CROSSFADE_MS = 1500; // Duració del crossfade per defecte (ms)
|
||||||
|
|
||||||
// --- Singleton ---
|
// --- Singleton ---
|
||||||
static void init(); // Inicializa el objeto Audio
|
static void init(); // Inicializa el objeto Audio
|
||||||
@@ -34,21 +41,31 @@ class Audio {
|
|||||||
static void update(); // Actualización del sistema de audio
|
static void update(); // Actualización del sistema de audio
|
||||||
|
|
||||||
// --- Control de música ---
|
// --- Control de música ---
|
||||||
void playMusic(const std::string& name, int loop = -1); // Reproducir música en bucle
|
void playMusic(const std::string& name, int loop = -1, int crossfade_ms = 0); // Reproducir música por nombre (con crossfade opcional)
|
||||||
void pauseMusic(); // Pausar reproducción de música
|
void playMusic(struct JA_Music_t* music, int loop = -1, int crossfade_ms = 0); // Reproducir música por puntero (con crossfade opcional)
|
||||||
void resumeMusic(); // Continua la música pausada
|
void pauseMusic(); // Pausar reproducción de música
|
||||||
void stopMusic(); // Detener completamente la música
|
void resumeMusic(); // Continua la música pausada
|
||||||
void fadeOutMusic(int milliseconds) const; // Fundido de salida de la música
|
void stopMusic(); // Detener completamente la música
|
||||||
|
void fadeOutMusic(int milliseconds) const; // Fundido de salida de la música
|
||||||
|
|
||||||
// --- Control de sonidos ---
|
// --- Control de sonidos ---
|
||||||
void playSound(const std::string& name, Group group = Group::GAME) const; // Reproducir sonido puntual por nombre
|
void playSound(const std::string& name, Group group = Group::GAME) const; // Reproducir sonido puntual por nombre
|
||||||
void playSound(struct JA_Sound_t* sound, Group group = Group::GAME) const; // Reproducir sonido puntual por puntero
|
void playSound(struct JA_Sound_t* sound, Group group = Group::GAME) const; // Reproducir sonido puntual por puntero
|
||||||
void stopAllSounds() const; // Detener todos los sonidos
|
void stopAllSounds() const; // Detener todos los sonidos
|
||||||
|
|
||||||
// --- Control de volumen ---
|
// --- Control de volumen (API interna: float 0.0..1.0) ---
|
||||||
void setSoundVolume(float volume, Group group = Group::ALL) const; // Ajustar volumen de efectos
|
void setSoundVolume(float volume, Group group = Group::ALL) const; // Ajustar volumen de efectos
|
||||||
void setMusicVolume(float volume) const; // Ajustar volumen de música
|
void setMusicVolume(float volume) const; // Ajustar volumen de música
|
||||||
|
|
||||||
|
// --- Helpers de conversió per a la capa de presentació ---
|
||||||
|
// UI (menús, notificacions) manega enters 0..100; internament viu float 0..1.
|
||||||
|
static constexpr auto toPercent(float volume) -> int {
|
||||||
|
return static_cast<int>(volume * 100.0F + 0.5F);
|
||||||
|
}
|
||||||
|
static constexpr auto fromPercent(int percent) -> float {
|
||||||
|
return static_cast<float>(percent) / 100.0F;
|
||||||
|
}
|
||||||
|
|
||||||
// --- Configuración general ---
|
// --- Configuración general ---
|
||||||
void enable(bool value); // Establecer estado general
|
void enable(bool value); // Establecer estado general
|
||||||
void toggleEnabled() { enabled_ = !enabled_; } // Alternar estado general
|
void toggleEnabled() { enabled_ = !enabled_; } // Alternar estado general
|
||||||
|
|||||||
13
source/core/audio/audio_adapter.cpp
Normal file
13
source/core/audio/audio_adapter.cpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "core/audio/audio_adapter.hpp"
|
||||||
|
|
||||||
|
#include "core/resources/resource_cache.hpp"
|
||||||
|
|
||||||
|
namespace AudioResource {
|
||||||
|
JA_Music_t* getMusic(const std::string& name) {
|
||||||
|
return Resource::Cache::get()->getMusic(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
JA_Sound_t* getSound(const std::string& name) {
|
||||||
|
return Resource::Cache::get()->getSound(name);
|
||||||
|
}
|
||||||
|
} // namespace AudioResource
|
||||||
17
source/core/audio/audio_adapter.hpp
Normal file
17
source/core/audio/audio_adapter.hpp
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
// --- Audio Resource Adapter ---
|
||||||
|
// Aquest fitxer exposa una interfície comuna a Audio per obtenir JA_Music_t* /
|
||||||
|
// JA_Sound_t* per nom. Cada projecte la implementa en audio_adapter.cpp
|
||||||
|
// delegant al seu singleton de recursos (Resource::get(), Resource::Cache::get(),
|
||||||
|
// etc.). Això permet que audio.hpp/audio.cpp siguin idèntics entre projectes.
|
||||||
|
|
||||||
|
#include <string> // Para string
|
||||||
|
|
||||||
|
struct JA_Music_t;
|
||||||
|
struct JA_Sound_t;
|
||||||
|
|
||||||
|
namespace AudioResource {
|
||||||
|
JA_Music_t* getMusic(const std::string& name);
|
||||||
|
JA_Sound_t* getSound(const std::string& name);
|
||||||
|
} // namespace AudioResource
|
||||||
@@ -3,24 +3,41 @@
|
|||||||
// --- Includes ---
|
// --- Includes ---
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
#include <stdint.h> // Para uint32_t, uint8_t
|
#include <stdint.h> // Para uint32_t, uint8_t
|
||||||
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET
|
#include <stdio.h> // Para NULL, fseek, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET
|
||||||
#include <stdlib.h> // Para free, malloc
|
#include <stdlib.h> // Para free, malloc
|
||||||
#include <string.h> // Para strcpy, strlen
|
|
||||||
|
#include <iostream> // Para std::cout
|
||||||
|
#include <memory> // Para std::unique_ptr
|
||||||
|
#include <string> // Para std::string
|
||||||
|
#include <vector> // Para std::vector
|
||||||
|
|
||||||
#define STB_VORBIS_HEADER_ONLY
|
#define STB_VORBIS_HEADER_ONLY
|
||||||
#include "external/stb_vorbis.h" // Para stb_vorbis_decode_memory
|
#include "external/stb_vorbis.c" // Para stb_vorbis_open_memory i streaming
|
||||||
|
|
||||||
|
// Deleter stateless per a buffers reservats amb `SDL_malloc` / `SDL_LoadWAV*`.
|
||||||
|
// Compatible amb `std::unique_ptr<Uint8[], SDLFreeDeleter>` — zero size
|
||||||
|
// overhead gràcies a EBO, igual que un unique_ptr amb default_delete.
|
||||||
|
struct SDLFreeDeleter {
|
||||||
|
void operator()(Uint8* p) const noexcept {
|
||||||
|
if (p) SDL_free(p);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// --- Public Enums ---
|
// --- Public Enums ---
|
||||||
enum JA_Channel_state { JA_CHANNEL_INVALID,
|
enum JA_Channel_state {
|
||||||
|
JA_CHANNEL_INVALID,
|
||||||
JA_CHANNEL_FREE,
|
JA_CHANNEL_FREE,
|
||||||
JA_CHANNEL_PLAYING,
|
JA_CHANNEL_PLAYING,
|
||||||
JA_CHANNEL_PAUSED,
|
JA_CHANNEL_PAUSED,
|
||||||
JA_SOUND_DISABLED };
|
JA_SOUND_DISABLED,
|
||||||
enum JA_Music_state { JA_MUSIC_INVALID,
|
};
|
||||||
|
enum JA_Music_state {
|
||||||
|
JA_MUSIC_INVALID,
|
||||||
JA_MUSIC_PLAYING,
|
JA_MUSIC_PLAYING,
|
||||||
JA_MUSIC_PAUSED,
|
JA_MUSIC_PAUSED,
|
||||||
JA_MUSIC_STOPPED,
|
JA_MUSIC_STOPPED,
|
||||||
JA_MUSIC_DISABLED };
|
JA_MUSIC_DISABLED,
|
||||||
|
};
|
||||||
|
|
||||||
// --- Struct Definitions ---
|
// --- Struct Definitions ---
|
||||||
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
|
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
|
||||||
@@ -29,7 +46,9 @@ enum JA_Music_state { JA_MUSIC_INVALID,
|
|||||||
struct JA_Sound_t {
|
struct JA_Sound_t {
|
||||||
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
||||||
Uint32 length{0};
|
Uint32 length{0};
|
||||||
Uint8* buffer{NULL};
|
// Buffer descomprimit (PCM) propietat del sound. Reservat per SDL_LoadWAV
|
||||||
|
// via SDL_malloc; el deleter `SDLFreeDeleter` allibera amb SDL_free.
|
||||||
|
std::unique_ptr<Uint8[], SDLFreeDeleter> buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct JA_Channel_t {
|
struct JA_Channel_t {
|
||||||
@@ -44,21 +63,22 @@ struct JA_Channel_t {
|
|||||||
struct JA_Music_t {
|
struct JA_Music_t {
|
||||||
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
||||||
|
|
||||||
// OGG comprimit en memòria. Propietat nostra; es copia des del fitxer una
|
// OGG comprimit en memòria. Propietat nostra; es copia des del buffer
|
||||||
// sola vegada en JA_LoadMusic i es descomprimix en chunks per streaming.
|
// d'entrada una sola vegada en JA_LoadMusic i es descomprimix en chunks
|
||||||
Uint8* ogg_data{nullptr};
|
// per streaming. Com que stb_vorbis guarda un punter persistent al
|
||||||
Uint32 ogg_length{0};
|
// `.data()` d'aquest vector, no el podem resize'jar un cop establert
|
||||||
stb_vorbis* vorbis{nullptr}; // Handle del decoder, viu tot el cicle del JA_Music_t
|
// (una reallocation invalidaria el punter que el decoder conserva).
|
||||||
|
std::vector<Uint8> ogg_data;
|
||||||
|
stb_vorbis* vorbis{nullptr}; // handle del decoder, viu tot el cicle del JA_Music_t
|
||||||
|
|
||||||
char* filename{nullptr};
|
std::string filename;
|
||||||
|
|
||||||
int times{0}; // Loops restants (-1 = infinit, 0 = un sol play)
|
int times{0}; // loops restants (-1 = infinit, 0 = un sol play)
|
||||||
SDL_AudioStream* stream{nullptr};
|
SDL_AudioStream* stream{nullptr};
|
||||||
JA_Music_state state{JA_MUSIC_INVALID};
|
JA_Music_state state{JA_MUSIC_INVALID};
|
||||||
};
|
};
|
||||||
|
|
||||||
// --- Internal Global State ---
|
// --- Internal Global State (inline, C++17) ---
|
||||||
// Marcado 'inline' (C++17) para asegurar una única instancia.
|
|
||||||
|
|
||||||
inline JA_Music_t* current_music{nullptr};
|
inline JA_Music_t* current_music{nullptr};
|
||||||
inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
||||||
@@ -70,15 +90,27 @@ inline bool JA_musicEnabled{true};
|
|||||||
inline bool JA_soundEnabled{true};
|
inline bool JA_soundEnabled{true};
|
||||||
inline SDL_AudioDeviceID sdlAudioDevice{0};
|
inline SDL_AudioDeviceID sdlAudioDevice{0};
|
||||||
|
|
||||||
inline bool fading{false};
|
// --- Crossfade / Fade State ---
|
||||||
inline int fade_start_time{0};
|
struct JA_FadeState {
|
||||||
inline int fade_duration{0};
|
bool active{false};
|
||||||
inline float fade_initial_volume{0.0f}; // Corregido de 'int' a 'float'
|
Uint64 start_time{0};
|
||||||
|
int duration_ms{0};
|
||||||
|
float initial_volume{0.0f};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct JA_OutgoingMusic {
|
||||||
|
SDL_AudioStream* stream{nullptr};
|
||||||
|
JA_FadeState fade;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline JA_OutgoingMusic outgoing_music;
|
||||||
|
inline JA_FadeState incoming_fade;
|
||||||
|
|
||||||
// --- Forward Declarations ---
|
// --- Forward Declarations ---
|
||||||
inline void JA_StopMusic();
|
inline void JA_StopMusic();
|
||||||
inline void JA_StopChannel(const int channel);
|
inline void JA_StopChannel(const int channel);
|
||||||
inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0);
|
inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0);
|
||||||
|
inline void JA_CrossfadeMusic(JA_Music_t* music, int crossfade_ms, int loop = -1);
|
||||||
|
|
||||||
// --- Music streaming internals ---
|
// --- Music streaming internals ---
|
||||||
// Bytes-per-sample per canal (sempre s16)
|
// Bytes-per-sample per canal (sempre s16)
|
||||||
@@ -96,15 +128,15 @@ inline int JA_FeedMusicChunk(JA_Music_t* music) {
|
|||||||
if (!music || !music->vorbis || !music->stream) return 0;
|
if (!music || !music->vorbis || !music->stream) return 0;
|
||||||
|
|
||||||
short chunk[JA_MUSIC_CHUNK_SHORTS];
|
short chunk[JA_MUSIC_CHUNK_SHORTS];
|
||||||
const int channels = music->spec.channels;
|
const int num_channels = music->spec.channels;
|
||||||
const int samples_per_channel = stb_vorbis_get_samples_short_interleaved(
|
const int samples_per_channel = stb_vorbis_get_samples_short_interleaved(
|
||||||
music->vorbis,
|
music->vorbis,
|
||||||
channels,
|
num_channels,
|
||||||
chunk,
|
chunk,
|
||||||
JA_MUSIC_CHUNK_SHORTS);
|
JA_MUSIC_CHUNK_SHORTS);
|
||||||
if (samples_per_channel <= 0) return 0;
|
if (samples_per_channel <= 0) return 0;
|
||||||
|
|
||||||
const int bytes = samples_per_channel * channels * JA_MUSIC_BYTES_PER_SAMPLE;
|
const int bytes = samples_per_channel * num_channels * JA_MUSIC_BYTES_PER_SAMPLE;
|
||||||
SDL_PutAudioStreamData(music->stream, chunk, bytes);
|
SDL_PutAudioStreamData(music->stream, chunk, bytes);
|
||||||
return samples_per_channel;
|
return samples_per_channel;
|
||||||
}
|
}
|
||||||
@@ -131,20 +163,51 @@ inline void JA_PumpMusic(JA_Music_t* music) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pre-carrega `duration_ms` de so dins l'stream actual abans que l'stream
|
||||||
|
// siga robat per outgoing_music (crossfade o fade-out). Imprescindible amb
|
||||||
|
// streaming: l'stream robat no es pot re-alimentar perquè perd la referència
|
||||||
|
// al seu vorbis decoder. No aplica loop — si el vorbis s'esgota abans, parem.
|
||||||
|
inline void JA_PreFillOutgoing(JA_Music_t* music, int duration_ms) {
|
||||||
|
if (!music || !music->vorbis || !music->stream) return;
|
||||||
|
|
||||||
|
const int bytes_per_second = music->spec.freq * music->spec.channels * JA_MUSIC_BYTES_PER_SAMPLE;
|
||||||
|
const int needed_bytes = static_cast<int>((static_cast<int64_t>(duration_ms) * bytes_per_second) / 1000);
|
||||||
|
|
||||||
|
while (SDL_GetAudioStreamAvailable(music->stream) < needed_bytes) {
|
||||||
|
const int decoded = JA_FeedMusicChunk(music);
|
||||||
|
if (decoded <= 0) break; // EOF: deixem drenar el que hi haja
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// --- Core Functions ---
|
// --- Core Functions ---
|
||||||
|
|
||||||
inline void JA_Update() {
|
inline void JA_Update() {
|
||||||
|
// --- Outgoing music fade-out (crossfade o fade-out a silencio) ---
|
||||||
|
if (outgoing_music.stream && outgoing_music.fade.active) {
|
||||||
|
Uint64 now = SDL_GetTicks();
|
||||||
|
Uint64 elapsed = now - outgoing_music.fade.start_time;
|
||||||
|
if (elapsed >= (Uint64)outgoing_music.fade.duration_ms) {
|
||||||
|
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||||
|
outgoing_music.stream = nullptr;
|
||||||
|
outgoing_music.fade.active = false;
|
||||||
|
} else {
|
||||||
|
float percent = (float)elapsed / (float)outgoing_music.fade.duration_ms;
|
||||||
|
SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0f - percent));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Current music ---
|
||||||
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
|
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
|
||||||
if (fading) {
|
// Fade-in (parte de un crossfade)
|
||||||
int time = SDL_GetTicks();
|
if (incoming_fade.active) {
|
||||||
if (time > (fade_start_time + fade_duration)) {
|
Uint64 now = SDL_GetTicks();
|
||||||
fading = false;
|
Uint64 elapsed = now - incoming_fade.start_time;
|
||||||
JA_StopMusic();
|
if (elapsed >= (Uint64)incoming_fade.duration_ms) {
|
||||||
return;
|
incoming_fade.active = false;
|
||||||
|
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||||
} else {
|
} else {
|
||||||
const int time_passed = time - fade_start_time;
|
float percent = (float)elapsed / (float)incoming_fade.duration_ms;
|
||||||
const float percent = (float)time_passed / (float)fade_duration;
|
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * percent);
|
||||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -156,12 +219,13 @@ inline void JA_Update() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --- Sound channels ---
|
||||||
if (JA_soundEnabled) {
|
if (JA_soundEnabled) {
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
|
||||||
if (channels[i].state == JA_CHANNEL_PLAYING) {
|
if (channels[i].state == JA_CHANNEL_PLAYING) {
|
||||||
if (channels[i].times != 0) {
|
if (channels[i].times != 0) {
|
||||||
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) {
|
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) {
|
||||||
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
|
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer.get(), channels[i].sound->length);
|
||||||
if (channels[i].times > 0) channels[i].times--;
|
if (channels[i].times > 0) channels[i].times--;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -172,20 +236,20 @@ inline void JA_Update() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
|
inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
|
||||||
#ifdef _DEBUG
|
|
||||||
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
JA_audioSpec = {format, num_channels, freq};
|
JA_audioSpec = {format, num_channels, freq};
|
||||||
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); // Corregido: !sdlAudioDevice -> sdlAudioDevice
|
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||||
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
|
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
|
||||||
if (sdlAudioDevice == 0) SDL_Log("Failed to initialize SDL audio!");
|
if (sdlAudioDevice == 0) std::cout << "Failed to initialize SDL audio!" << '\n';
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
|
||||||
for (int i = 0; i < JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
|
for (int i = 0; i < JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void JA_Quit() {
|
inline void JA_Quit() {
|
||||||
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); // Corregido: !sdlAudioDevice -> sdlAudioDevice
|
if (outgoing_music.stream) {
|
||||||
|
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||||
|
outgoing_music.stream = nullptr;
|
||||||
|
}
|
||||||
|
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||||
sdlAudioDevice = 0;
|
sdlAudioDevice = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -194,26 +258,25 @@ inline void JA_Quit() {
|
|||||||
inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
|
inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
|
||||||
if (!buffer || length == 0) return nullptr;
|
if (!buffer || length == 0) return nullptr;
|
||||||
|
|
||||||
// Còpia del OGG comprimit: stb_vorbis llig de forma persistent aquesta
|
// Allocem el JA_Music_t primer per aprofitar el seu `std::vector<Uint8>`
|
||||||
// memòria mentre el handle estiga viu, així que hem de posseir-la nosaltres.
|
// com a propietari del OGG comprimit. stb_vorbis guarda un punter
|
||||||
Uint8* ogg_copy = static_cast<Uint8*>(SDL_malloc(length));
|
// persistent al buffer; com que ací no el resize'jem, el .data() és
|
||||||
if (!ogg_copy) return nullptr;
|
// estable durant tot el cicle de vida del music.
|
||||||
SDL_memcpy(ogg_copy, buffer, length);
|
auto* music = new JA_Music_t();
|
||||||
|
music->ogg_data.assign(buffer, buffer + length);
|
||||||
|
|
||||||
int error = 0;
|
int error = 0;
|
||||||
stb_vorbis* vorbis = stb_vorbis_open_memory(ogg_copy, static_cast<int>(length), &error, nullptr);
|
music->vorbis = stb_vorbis_open_memory(music->ogg_data.data(),
|
||||||
if (!vorbis) {
|
static_cast<int>(length),
|
||||||
SDL_free(ogg_copy);
|
&error,
|
||||||
SDL_Log("JA_LoadMusic: stb_vorbis_open_memory failed (error %d)", error);
|
nullptr);
|
||||||
|
if (!music->vorbis) {
|
||||||
|
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << error << ")" << '\n';
|
||||||
|
delete music;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* music = new JA_Music_t();
|
const stb_vorbis_info info = stb_vorbis_get_info(music->vorbis);
|
||||||
music->ogg_data = ogg_copy;
|
|
||||||
music->ogg_length = length;
|
|
||||||
music->vorbis = vorbis;
|
|
||||||
|
|
||||||
const stb_vorbis_info info = stb_vorbis_get_info(vorbis);
|
|
||||||
music->spec.channels = info.channels;
|
music->spec.channels = info.channels;
|
||||||
music->spec.freq = static_cast<int>(info.sample_rate);
|
music->spec.freq = static_cast<int>(info.sample_rate);
|
||||||
music->spec.format = SDL_AUDIO_S16;
|
music->spec.format = SDL_AUDIO_S16;
|
||||||
@@ -222,31 +285,36 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
|
|||||||
return music;
|
return music;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Overload amb filename — els callers l'usen per poder comparar la música
|
||||||
|
// en curs amb JA_GetMusicFilename() i no rearrancar-la si ja és la mateixa.
|
||||||
|
inline JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename) {
|
||||||
|
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), length);
|
||||||
|
if (music && filename) music->filename = filename;
|
||||||
|
return music;
|
||||||
|
}
|
||||||
|
|
||||||
inline JA_Music_t* JA_LoadMusic(const char* filename) {
|
inline JA_Music_t* JA_LoadMusic(const char* filename) {
|
||||||
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
// Carreguem primer el arxiu en memòria i després el descomprimim.
|
||||||
FILE* f = fopen(filename, "rb");
|
FILE* f = fopen(filename, "rb");
|
||||||
if (!f) return NULL; // Añadida comprobación de apertura
|
if (!f) return nullptr;
|
||||||
fseek(f, 0, SEEK_END);
|
fseek(f, 0, SEEK_END);
|
||||||
long fsize = ftell(f);
|
long fsize = ftell(f);
|
||||||
fseek(f, 0, SEEK_SET);
|
fseek(f, 0, SEEK_SET);
|
||||||
auto* buffer = static_cast<Uint8*>(malloc(fsize + 1));
|
auto* buffer = static_cast<Uint8*>(malloc(fsize + 1));
|
||||||
if (!buffer) { // Añadida comprobación de malloc
|
if (!buffer) {
|
||||||
fclose(f);
|
fclose(f);
|
||||||
return NULL;
|
return nullptr;
|
||||||
}
|
}
|
||||||
if (fread(buffer, fsize, 1, f) != 1) {
|
if (fread(buffer, fsize, 1, f) != 1) {
|
||||||
fclose(f);
|
fclose(f);
|
||||||
free(buffer);
|
free(buffer);
|
||||||
return NULL;
|
return nullptr;
|
||||||
}
|
}
|
||||||
fclose(f);
|
fclose(f);
|
||||||
|
|
||||||
JA_Music_t* music = JA_LoadMusic(buffer, fsize);
|
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), static_cast<Uint32>(fsize));
|
||||||
if (music) { // Comprobar que JA_LoadMusic tuvo éxito
|
if (music) {
|
||||||
music->filename = static_cast<char*>(malloc(strlen(filename) + 1));
|
music->filename = filename;
|
||||||
if (music->filename) {
|
|
||||||
strcpy(music->filename, filename);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
free(buffer);
|
free(buffer);
|
||||||
@@ -269,7 +337,7 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
|
|||||||
|
|
||||||
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
||||||
if (!current_music->stream) {
|
if (!current_music->stream) {
|
||||||
SDL_Log("Failed to create audio stream!");
|
std::cout << "Failed to create audio stream!" << '\n';
|
||||||
current_music->state = JA_MUSIC_STOPPED;
|
current_music->state = JA_MUSIC_STOPPED;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -278,18 +346,20 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
|
|||||||
// Pre-cargem el buffer abans de bindejar per evitar un underrun inicial.
|
// Pre-cargem el buffer abans de bindejar per evitar un underrun inicial.
|
||||||
JA_PumpMusic(current_music);
|
JA_PumpMusic(current_music);
|
||||||
|
|
||||||
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
|
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) {
|
||||||
|
std::cout << "[ERROR] SDL_BindAudioStream failed!" << '\n';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
|
inline const char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
|
||||||
if (!music) music = current_music;
|
if (!music) music = current_music;
|
||||||
if (!music) return nullptr; // Añadida comprobación
|
if (!music || music->filename.empty()) return nullptr;
|
||||||
return music->filename;
|
return music->filename.c_str();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void JA_PauseMusic() {
|
inline void JA_PauseMusic() {
|
||||||
if (!JA_musicEnabled) return;
|
if (!JA_musicEnabled) return;
|
||||||
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return; // Comprobación mejorada
|
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
|
||||||
|
|
||||||
current_music->state = JA_MUSIC_PAUSED;
|
current_music->state = JA_MUSIC_PAUSED;
|
||||||
SDL_UnbindAudioStream(current_music->stream);
|
SDL_UnbindAudioStream(current_music->stream);
|
||||||
@@ -297,13 +367,21 @@ inline void JA_PauseMusic() {
|
|||||||
|
|
||||||
inline void JA_ResumeMusic() {
|
inline void JA_ResumeMusic() {
|
||||||
if (!JA_musicEnabled) return;
|
if (!JA_musicEnabled) return;
|
||||||
if (!current_music || current_music->state != JA_MUSIC_PAUSED) return; // Comprobación mejorada
|
if (!current_music || current_music->state != JA_MUSIC_PAUSED) return;
|
||||||
|
|
||||||
current_music->state = JA_MUSIC_PLAYING;
|
current_music->state = JA_MUSIC_PLAYING;
|
||||||
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void JA_StopMusic() {
|
inline void JA_StopMusic() {
|
||||||
|
// Limpiar outgoing crossfade si existe
|
||||||
|
if (outgoing_music.stream) {
|
||||||
|
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||||
|
outgoing_music.stream = nullptr;
|
||||||
|
outgoing_music.fade.active = false;
|
||||||
|
}
|
||||||
|
incoming_fade.active = false;
|
||||||
|
|
||||||
if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return;
|
if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return;
|
||||||
|
|
||||||
current_music->state = JA_MUSIC_STOPPED;
|
current_music->state = JA_MUSIC_STOPPED;
|
||||||
@@ -316,17 +394,73 @@ inline void JA_StopMusic() {
|
|||||||
if (current_music->vorbis) {
|
if (current_music->vorbis) {
|
||||||
stb_vorbis_seek_start(current_music->vorbis);
|
stb_vorbis_seek_start(current_music->vorbis);
|
||||||
}
|
}
|
||||||
// No liberem filename aquí; es fa en JA_DeleteMusic.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void JA_FadeOutMusic(const int milliseconds) {
|
inline void JA_FadeOutMusic(const int milliseconds) {
|
||||||
if (!JA_musicEnabled) return;
|
if (!JA_musicEnabled) return;
|
||||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
|
||||||
|
|
||||||
fading = true;
|
// Destruir outgoing anterior si existe
|
||||||
fade_start_time = SDL_GetTicks();
|
if (outgoing_music.stream) {
|
||||||
fade_duration = milliseconds;
|
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||||
fade_initial_volume = JA_musicVolume;
|
outgoing_music.stream = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pre-omplim l'stream amb `milliseconds` de so: un cop robat, ja no
|
||||||
|
// tindrà accés al vorbis decoder i només podrà drenar el que tinga.
|
||||||
|
JA_PreFillOutgoing(current_music, milliseconds);
|
||||||
|
|
||||||
|
// Robar el stream del current_music al outgoing
|
||||||
|
outgoing_music.stream = current_music->stream;
|
||||||
|
outgoing_music.fade = {true, SDL_GetTicks(), milliseconds, JA_musicVolume};
|
||||||
|
|
||||||
|
// Dejar current_music sin stream (ya lo tiene outgoing)
|
||||||
|
current_music->stream = nullptr;
|
||||||
|
current_music->state = JA_MUSIC_STOPPED;
|
||||||
|
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis);
|
||||||
|
incoming_fade.active = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const int loop) {
|
||||||
|
if (!JA_musicEnabled || !music || !music->vorbis) return;
|
||||||
|
|
||||||
|
// Destruir outgoing anterior si existe (crossfade durante crossfade)
|
||||||
|
if (outgoing_music.stream) {
|
||||||
|
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||||
|
outgoing_music.stream = nullptr;
|
||||||
|
outgoing_music.fade.active = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Robar el stream de la musica actual al outgoing para el fade-out.
|
||||||
|
// Pre-omplim amb `crossfade_ms` de so perquè no es quede en silenci
|
||||||
|
// abans d'acabar el fade (l'stream robat ja no pot alimentar-se).
|
||||||
|
if (current_music && current_music->state == JA_MUSIC_PLAYING && current_music->stream) {
|
||||||
|
JA_PreFillOutgoing(current_music, crossfade_ms);
|
||||||
|
outgoing_music.stream = current_music->stream;
|
||||||
|
outgoing_music.fade = {true, SDL_GetTicks(), crossfade_ms, JA_musicVolume};
|
||||||
|
current_music->stream = nullptr;
|
||||||
|
current_music->state = JA_MUSIC_STOPPED;
|
||||||
|
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Iniciar la nueva pista con gain=0 (el fade-in la sube gradualmente)
|
||||||
|
current_music = music;
|
||||||
|
current_music->state = JA_MUSIC_PLAYING;
|
||||||
|
current_music->times = loop;
|
||||||
|
|
||||||
|
stb_vorbis_seek_start(current_music->vorbis);
|
||||||
|
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
||||||
|
if (!current_music->stream) {
|
||||||
|
std::cout << "Failed to create audio stream for crossfade!" << '\n';
|
||||||
|
current_music->state = JA_MUSIC_STOPPED;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SDL_SetAudioStreamGain(current_music->stream, 0.0f);
|
||||||
|
JA_PumpMusic(current_music); // pre-carrega abans de bindejar
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||||
|
|
||||||
|
// Configurar fade-in
|
||||||
|
incoming_fade = {true, SDL_GetTicks(), crossfade_ms, 0.0f};
|
||||||
}
|
}
|
||||||
|
|
||||||
inline JA_Music_state JA_GetMusicState() {
|
inline JA_Music_state JA_GetMusicState() {
|
||||||
@@ -344,8 +478,8 @@ inline void JA_DeleteMusic(JA_Music_t* music) {
|
|||||||
}
|
}
|
||||||
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
||||||
if (music->vorbis) stb_vorbis_close(music->vorbis);
|
if (music->vorbis) stb_vorbis_close(music->vorbis);
|
||||||
SDL_free(music->ogg_data);
|
// ogg_data (std::vector) i filename (std::string) s'alliberen sols
|
||||||
free(music->filename); // filename es libera aquí
|
// al destructor de JA_Music_t.
|
||||||
delete music;
|
delete music;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -358,49 +492,40 @@ inline float JA_SetMusicVolume(float volume) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline void JA_SetMusicPosition(float /*value*/) {
|
inline void JA_SetMusicPosition(float /*value*/) {
|
||||||
// No implementat amb el backend de streaming. Mai va arribar a usar-se
|
// No implementat amb el backend de streaming.
|
||||||
// en el codi existent, així que es manté com a stub.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float JA_GetMusicPosition() {
|
inline float JA_GetMusicPosition() {
|
||||||
// Veure nota a JA_SetMusicPosition.
|
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void JA_EnableMusic(const bool value) {
|
inline void JA_EnableMusic(const bool value) {
|
||||||
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
|
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
|
||||||
|
|
||||||
JA_musicEnabled = value;
|
JA_musicEnabled = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- Sound Functions ---
|
// --- Sound Functions ---
|
||||||
|
|
||||||
inline JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length) {
|
|
||||||
JA_Sound_t* sound = new JA_Sound_t();
|
|
||||||
sound->buffer = buffer;
|
|
||||||
sound->length = length;
|
|
||||||
// Nota: spec se queda con los valores por defecto.
|
|
||||||
return sound;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) {
|
inline JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) {
|
||||||
JA_Sound_t* sound = new JA_Sound_t();
|
auto sound = std::make_unique<JA_Sound_t>();
|
||||||
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length)) {
|
Uint8* raw = nullptr;
|
||||||
SDL_Log("Failed to load WAV from memory: %s", SDL_GetError());
|
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
|
||||||
delete sound;
|
std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
return sound;
|
sound->buffer.reset(raw); // adopta el SDL_malloc'd buffer
|
||||||
|
return sound.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline JA_Sound_t* JA_LoadSound(const char* filename) {
|
inline JA_Sound_t* JA_LoadSound(const char* filename) {
|
||||||
JA_Sound_t* sound = new JA_Sound_t();
|
auto sound = std::make_unique<JA_Sound_t>();
|
||||||
if (!SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length)) {
|
Uint8* raw = nullptr;
|
||||||
SDL_Log("Failed to load WAV file: %s", SDL_GetError());
|
if (!SDL_LoadWAV(filename, &sound->spec, &raw, &sound->length)) {
|
||||||
delete sound;
|
std::cout << "Failed to load WAV file: " << SDL_GetError() << '\n';
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
return sound;
|
sound->buffer.reset(raw); // adopta el SDL_malloc'd buffer
|
||||||
|
return sound.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) {
|
inline int JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) {
|
||||||
@@ -420,22 +545,22 @@ inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int
|
|||||||
if (!JA_soundEnabled || !sound) return -1;
|
if (!JA_soundEnabled || !sound) return -1;
|
||||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||||
|
|
||||||
JA_StopChannel(channel); // Detiene y limpia el canal si estaba en uso
|
JA_StopChannel(channel);
|
||||||
|
|
||||||
channels[channel].sound = sound;
|
channels[channel].sound = sound;
|
||||||
channels[channel].times = loop;
|
channels[channel].times = loop;
|
||||||
channels[channel].pos = 0;
|
channels[channel].pos = 0;
|
||||||
channels[channel].group = group; // Asignar grupo
|
channels[channel].group = group;
|
||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||||
|
|
||||||
if (!channels[channel].stream) {
|
if (!channels[channel].stream) {
|
||||||
SDL_Log("Failed to create audio stream for sound!");
|
std::cout << "Failed to create audio stream for sound!" << '\n';
|
||||||
channels[channel].state = JA_CHANNEL_FREE;
|
channels[channel].state = JA_CHANNEL_FREE;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer.get(), channels[channel].sound->length);
|
||||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
|
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
|
|
||||||
@@ -447,7 +572,7 @@ inline void JA_DeleteSound(JA_Sound_t* sound) {
|
|||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||||
}
|
}
|
||||||
SDL_free(sound->buffer);
|
// buffer es destrueix automàticament via RAII (SDLFreeDeleter).
|
||||||
delete sound;
|
delete sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -493,7 +618,7 @@ inline void JA_StopChannel(const int channel) {
|
|||||||
channels[i].stream = nullptr;
|
channels[i].stream = nullptr;
|
||||||
channels[i].state = JA_CHANNEL_FREE;
|
channels[i].state = JA_CHANNEL_FREE;
|
||||||
channels[i].pos = 0;
|
channels[i].pos = 0;
|
||||||
channels[i].sound = NULL;
|
channels[i].sound = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||||
@@ -502,7 +627,7 @@ inline void JA_StopChannel(const int channel) {
|
|||||||
channels[channel].stream = nullptr;
|
channels[channel].stream = nullptr;
|
||||||
channels[channel].state = JA_CHANNEL_FREE;
|
channels[channel].state = JA_CHANNEL_FREE;
|
||||||
channels[channel].pos = 0;
|
channels[channel].pos = 0;
|
||||||
channels[channel].sound = NULL;
|
channels[channel].sound = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -514,8 +639,7 @@ inline JA_Channel_state JA_GetChannelState(const int channel) {
|
|||||||
return channels[channel].state;
|
return channels[channel].state;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para todos los grupos
|
inline float JA_SetSoundVolume(float volume, const int group = -1) {
|
||||||
{
|
|
||||||
const float v = SDL_clamp(volume, 0.0f, 1.0f);
|
const float v = SDL_clamp(volume, 0.0f, 1.0f);
|
||||||
|
|
||||||
if (group == -1) {
|
if (group == -1) {
|
||||||
@@ -525,10 +649,10 @@ inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para t
|
|||||||
} else if (group >= 0 && group < JA_MAX_GROUPS) {
|
} else if (group >= 0 && group < JA_MAX_GROUPS) {
|
||||||
JA_soundVolume[group] = v;
|
JA_soundVolume[group] = v;
|
||||||
} else {
|
} else {
|
||||||
return v; // Grupo inválido
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Aplicar volumen a canales activos
|
// Aplicar volum als canals actius.
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||||
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) {
|
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) {
|
||||||
if (group == -1 || channels[i].group == group) {
|
if (group == -1 || channels[i].group == group) {
|
||||||
@@ -543,13 +667,13 @@ inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para t
|
|||||||
|
|
||||||
inline void JA_EnableSound(const bool value) {
|
inline void JA_EnableSound(const bool value) {
|
||||||
if (!value) {
|
if (!value) {
|
||||||
JA_StopChannel(-1); // Detener todos los canales
|
JA_StopChannel(-1);
|
||||||
}
|
}
|
||||||
JA_soundEnabled = value;
|
JA_soundEnabled = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float JA_SetVolume(float volume) {
|
inline float JA_SetVolume(float volume) {
|
||||||
float v = JA_SetMusicVolume(volume);
|
float v = JA_SetMusicVolume(volume);
|
||||||
JA_SetSoundVolume(v, -1); // Aplicar a todos los grupos de sonido
|
JA_SetSoundVolume(v, -1);
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
@@ -10,6 +10,41 @@
|
|||||||
|
|
||||||
#include "game/options.hpp" // Para Options::controls
|
#include "game/options.hpp" // Para Options::controls
|
||||||
|
|
||||||
|
// Emscripten-only: SDL 3.4+ ja no casa el GUID dels mandos de Chrome Android
|
||||||
|
// amb gamecontrollerdb (el gamepad.id d'Android no porta Vendor/Product, el
|
||||||
|
// parser extreu valors escombraries, el GUID resultant no està a la db i el
|
||||||
|
// gamepad queda obert amb un mapping incorrecte). Com el W3C Gamepad API
|
||||||
|
// garanteix el layout estàndard quan el navegador reporta mapping=="standard",
|
||||||
|
// injectem un mapping SDL amb eixe layout per al GUID del joystick abans
|
||||||
|
// d'obrir-lo com gamepad. Fora d'Emscripten és un no-op.
|
||||||
|
static void installWebStandardMapping(SDL_JoystickID jid) {
|
||||||
|
#ifdef __EMSCRIPTEN__
|
||||||
|
SDL_GUID guid = SDL_GetJoystickGUIDForID(jid);
|
||||||
|
char guidStr[33];
|
||||||
|
SDL_GUIDToString(guid, guidStr, sizeof(guidStr));
|
||||||
|
const char* name = SDL_GetJoystickNameForID(jid);
|
||||||
|
if (!name || !*name) name = "Standard Gamepad";
|
||||||
|
|
||||||
|
char mapping[512];
|
||||||
|
SDL_snprintf(mapping, sizeof(mapping),
|
||||||
|
"%s,%s,"
|
||||||
|
"a:b0,b:b1,x:b2,y:b3,"
|
||||||
|
"leftshoulder:b4,rightshoulder:b5,"
|
||||||
|
"lefttrigger:b6,righttrigger:b7,"
|
||||||
|
"back:b8,start:b9,"
|
||||||
|
"leftstick:b10,rightstick:b11,"
|
||||||
|
"dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,"
|
||||||
|
"guide:b16,"
|
||||||
|
"leftx:a0,lefty:a1,rightx:a2,righty:a3,"
|
||||||
|
"platform:Emscripten",
|
||||||
|
guidStr,
|
||||||
|
name);
|
||||||
|
SDL_AddGamepadMapping(mapping);
|
||||||
|
#else
|
||||||
|
(void)jid;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
// Singleton
|
// Singleton
|
||||||
Input* Input::instance = nullptr;
|
Input* Input::instance = nullptr;
|
||||||
|
|
||||||
@@ -420,6 +455,7 @@ auto Input::handleEvent(const SDL_Event& event) -> std::string { // NOLINT(read
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto Input::addGamepad(int device_index) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
|
auto Input::addGamepad(int device_index) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
|
installWebStandardMapping(device_index);
|
||||||
SDL_Gamepad* pad = SDL_OpenGamepad(device_index);
|
SDL_Gamepad* pad = SDL_OpenGamepad(device_index);
|
||||||
if (pad == nullptr) {
|
if (pad == nullptr) {
|
||||||
std::cerr << "Error al abrir el gamepad: " << SDL_GetError() << '\n';
|
std::cerr << "Error al abrir el gamepad: " << SDL_GetError() << '\n';
|
||||||
|
|||||||
@@ -51,10 +51,20 @@ class Input {
|
|||||||
std::string path; // Ruta del dispositivo
|
std::string path; // Ruta del dispositivo
|
||||||
std::unordered_map<Action, ButtonState> bindings; // Mapa de acciones a estados de botón
|
std::unordered_map<Action, ButtonState> bindings; // Mapa de acciones a estados de botón
|
||||||
|
|
||||||
|
// Recorta el nombre del mando hasta el primer '(' o '[' y elimina espacios finales.
|
||||||
|
// Evita nombres como "Retroid Controller (vendor: 1001) ..." en las notificaciones.
|
||||||
|
static auto trimName(const char* raw) -> std::string {
|
||||||
|
std::string s(raw != nullptr ? raw : "");
|
||||||
|
const auto pos = s.find_first_of("([");
|
||||||
|
if (pos != std::string::npos) { s.erase(pos); }
|
||||||
|
while (!s.empty() && s.back() == ' ') { s.pop_back(); }
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
explicit Gamepad(SDL_Gamepad* gamepad)
|
explicit Gamepad(SDL_Gamepad* gamepad)
|
||||||
: pad(gamepad),
|
: pad(gamepad),
|
||||||
instance_id(SDL_GetJoystickID(SDL_GetGamepadJoystick(gamepad))),
|
instance_id(SDL_GetJoystickID(SDL_GetGamepadJoystick(gamepad))),
|
||||||
name(std::string(SDL_GetGamepadName(gamepad))),
|
name(trimName(SDL_GetGamepadName(gamepad))),
|
||||||
path(std::string(SDL_GetGamepadPath(pad))),
|
path(std::string(SDL_GetGamepadPath(pad))),
|
||||||
bindings{
|
bindings{
|
||||||
// Movimiento del jugador
|
// Movimiento del jugador
|
||||||
@@ -65,7 +75,10 @@ class Input {
|
|||||||
{Action::EXIT, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}},
|
{Action::EXIT, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}},
|
||||||
{Action::CANCEL, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}},
|
{Action::CANCEL, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}},
|
||||||
// Botó START del mando → pausa
|
// Botó START del mando → pausa
|
||||||
{Action::PAUSE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_START)}}} {}
|
{Action::PAUSE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_START)}},
|
||||||
|
// Shoulders → paleta següent / mode d'ordenació de paleta següent
|
||||||
|
{Action::NEXT_PALETTE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)}},
|
||||||
|
{Action::NEXT_PALETTE_SORT, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)}}} {}
|
||||||
|
|
||||||
~Gamepad() {
|
~Gamepad() {
|
||||||
if (pad != nullptr) {
|
if (pad != nullptr) {
|
||||||
|
|||||||
@@ -33,22 +33,57 @@
|
|||||||
Screen* Screen::screen = nullptr;
|
Screen* Screen::screen = nullptr;
|
||||||
|
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
// Callbacks d'Emscripten per detectar canvis de mida que SDL3 no reporta
|
// ============================================================================
|
||||||
// de manera fiable al wasm: sortida de fullscreen (Esc/F11), rotació del
|
// Restauració del canvas en wasm/Emscripten
|
||||||
// dispositiu i resize de la finestra del navegador. Tots reenvien al mètode
|
// ============================================================================
|
||||||
// Screen::handleCanvasResized() que re-sincronitza la finestra SDL amb la
|
//
|
||||||
// mida real del canvas. Veure issues libsdl-org/SDL #13300 i #11389.
|
// Problema: SDL3 + Emscripten no notifica de manera fiable els canvis de mida
|
||||||
|
// del canvas HTML. En concret:
|
||||||
|
// - SDL_EVENT_WINDOW_LEAVE_FULLSCREEN no s'emet quan l'usuari surt de
|
||||||
|
// fullscreen amb Esc/F11 (libsdl-org/SDL#13300).
|
||||||
|
// - SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED i SDL_EVENT_DISPLAY_ORIENTATION
|
||||||
|
// tampoc es disparen de manera fiable (libsdl-org/SDL#11389).
|
||||||
|
// - Resultat: en sortir de fullscreen el canvas queda a la mida correcta
|
||||||
|
// però SDL encara creu que està en fullscreen amb la resolució anterior,
|
||||||
|
// i el joc es veu minúscul fins que l'usuari força un refresh manual
|
||||||
|
// (p. ex., canviant el mode d'escalat amb F7).
|
||||||
|
//
|
||||||
|
// Solució: registrem callbacks natius d'Emscripten (fullscreenchange,
|
||||||
|
// orientationchange) que re-sincronitzen SDL amb l'estat real del navegador.
|
||||||
|
// NO registrem resize callback: en mòbil el scroll fa que el navegador oculti/
|
||||||
|
// mostri la barra d'URL, disparant un resize del DOM per cada scroll.
|
||||||
|
// Tots delegen en Screen::handleCanvasResized(), que crida setVideoMode()
|
||||||
|
// amb l'estat de fullscreen actualitzat — això és el que realment restaura
|
||||||
|
// la finestra SDL perquè dins setVideoMode es crida SDL_SetWindowFullscreen,
|
||||||
|
// que és imprescindible per treure SDL del seu estat intern de fullscreen.
|
||||||
|
//
|
||||||
|
// Els callbacks diferixen la feina amb emscripten_async_call(0ms) perquè
|
||||||
|
// quan l'event es dispara el navegador encara no ha acabat de redimensionar
|
||||||
|
// el canvas: llegir la mida en aquest instant donaria un valor obsolet.
|
||||||
|
// Posposar al següent tick del event loop garanteix que el canvas ja està
|
||||||
|
// estable quan actuem.
|
||||||
|
//
|
||||||
|
// Referències:
|
||||||
|
// - https://github.com/libsdl-org/SDL/issues/13300
|
||||||
|
// - https://github.com/libsdl-org/SDL/issues/11389
|
||||||
|
// - https://discourse.libsdl.org/t/sdl-emscripten-allow-resize-events-on-fullscreen-windows/66279
|
||||||
|
// ============================================================================
|
||||||
namespace {
|
namespace {
|
||||||
auto onEmFullscreenChange(int /*event_type*/, const EmscriptenFullscreenChangeEvent* /*event*/, void* /*user_data*/) -> EM_BOOL {
|
void deferredCanvasResize(void* /*user_data*/) {
|
||||||
if (Screen::get() != nullptr) { Screen::get()->handleCanvasResized(); }
|
|
||||||
return EM_FALSE;
|
|
||||||
}
|
|
||||||
auto onEmResize(int /*event_type*/, const EmscriptenUiEvent* /*event*/, void* /*user_data*/) -> EM_BOOL {
|
|
||||||
if (Screen::get() != nullptr) { Screen::get()->handleCanvasResized(); }
|
if (Screen::get() != nullptr) { Screen::get()->handleCanvasResized(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
auto onEmFullscreenChange(int /*event_type*/, const EmscriptenFullscreenChangeEvent* event, void* /*user_data*/) -> EM_BOOL {
|
||||||
|
// Actualitzem Options::video.fullscreen amb l'estat real del navegador
|
||||||
|
// abans de diferir la restauració: quan l'usuari surt amb Esc no passem
|
||||||
|
// per setVideoMode() i l'estat intern quedaria desincronitzat.
|
||||||
|
Options::video.fullscreen = (event != nullptr && event->isFullscreen != 0);
|
||||||
|
emscripten_async_call(deferredCanvasResize, nullptr, 0);
|
||||||
return EM_FALSE;
|
return EM_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto onEmOrientationChange(int /*event_type*/, const EmscriptenOrientationChangeEvent* /*event*/, void* /*user_data*/) -> EM_BOOL {
|
auto onEmOrientationChange(int /*event_type*/, const EmscriptenOrientationChangeEvent* /*event*/, void* /*user_data*/) -> EM_BOOL {
|
||||||
if (Screen::get() != nullptr) { Screen::get()->handleCanvasResized(); }
|
emscripten_async_call(deferredCanvasResize, nullptr, 0);
|
||||||
return EM_FALSE;
|
return EM_FALSE;
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
@@ -194,23 +229,18 @@ void Screen::toggleVideoMode() {
|
|||||||
setVideoMode(Options::video.fullscreen);
|
setVideoMode(Options::video.fullscreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Re-sincronitza la finestra SDL amb la mida real del canvas HTML. Només cal en
|
// Re-sincronitza SDL amb l'estat real del canvas del navegador. L'invoquen els
|
||||||
// emscripten: quan l'usuari surt de fullscreen amb Esc, rota el dispositiu o
|
// callbacks natius d'Emscripten definits a dalt (vegeu el bloc de documentació
|
||||||
// canvia la mida del canvas, SDL3 no emet SDL_EVENT_WINDOW_LEAVE_FULLSCREEN ni
|
// just després dels includes) quan es detecta un fullscreenchange, resize o
|
||||||
// SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED de manera fiable (issues libsdl-org/SDL
|
// orientationchange. Delegar a setVideoMode() és el que realment restaura la
|
||||||
// #13300 i #11389), així que els callbacks d'Emscripten criden aquest mètode
|
// finestra: per sota crida SDL_SetWindowFullscreen, imprescindible perquè
|
||||||
// directament. Llegim la mida real del canvas per CSS i l'apliquem a la finestra
|
// SDL tregui el seu estat intern de fullscreen quan l'usuari ha sortit amb
|
||||||
// SDL perquè el logical presentation s'escali al nou viewport.
|
// Esc sense passar pel nostre toggleVideoMode(). No fem res fora d'emscripten
|
||||||
|
// perquè en desktop SDL ja emet SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED correctament.
|
||||||
void Screen::handleCanvasResized() {
|
void Screen::handleCanvasResized() {
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
double css_w = 0.0;
|
setVideoMode(Options::video.fullscreen);
|
||||||
double css_h = 0.0;
|
|
||||||
if (emscripten_get_element_css_size("#canvas", &css_w, &css_h) == EMSCRIPTEN_RESULT_SUCCESS && css_w > 0.0 && css_h > 0.0) {
|
|
||||||
SDL_SetWindowSize(window_, static_cast<int>(css_w), static_cast<int>(css_h));
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
adjustRenderLogicalSize();
|
|
||||||
updateZoomFactor();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reduce el tamaño de la ventana
|
// Reduce el tamaño de la ventana
|
||||||
@@ -788,19 +818,25 @@ auto Screen::initSDLVideo() -> bool {
|
|||||||
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_BLEND);
|
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_BLEND);
|
||||||
SDL_SetRenderVSync(renderer_, Options::video.vertical_sync ? 1 : SDL_RENDERER_VSYNC_DISABLED);
|
SDL_SetRenderVSync(renderer_, Options::video.vertical_sync ? 1 : SDL_RENDERER_VSYNC_DISABLED);
|
||||||
|
|
||||||
#ifdef __EMSCRIPTEN__
|
registerEmscriptenEventCallbacks();
|
||||||
// Registrem callbacks d'Emscripten per reaccionar a canvis de mida del
|
|
||||||
// canvas que SDL3 no notifica: sortida de fullscreen amb Esc, rotació
|
|
||||||
// del dispositiu i resize de la finestra del navegador.
|
|
||||||
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, EM_TRUE, onEmFullscreenChange);
|
|
||||||
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, EM_TRUE, onEmResize);
|
|
||||||
emscripten_set_orientationchange_callback(nullptr, EM_TRUE, onEmOrientationChange);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
std::cout << "Video system initialized successfully\n";
|
std::cout << "Video system initialized successfully\n";
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Registra els callbacks natius d'Emscripten que restauren el canvas quan
|
||||||
|
// SDL3 no emet els events equivalents. Fora d'Emscripten és un no-op.
|
||||||
|
// Vegeu el bloc de documentació a dalt del fitxer per al context complet.
|
||||||
|
void Screen::registerEmscriptenEventCallbacks() { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
|
#ifdef __EMSCRIPTEN__
|
||||||
|
// NO registrem resize callback. En mòbil, fer scroll fa que el navegador
|
||||||
|
// oculti/mostri la barra d'URL disparant un resize del DOM per cada scroll,
|
||||||
|
// i això portaria a cridar setVideoMode innecessàriament. Alineat amb CC i CCAE.
|
||||||
|
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, EM_TRUE, onEmFullscreenChange);
|
||||||
|
emscripten_set_orientationchange_callback(nullptr, EM_TRUE, onEmOrientationChange);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
// Crea el objeto de texto
|
// Crea el objeto de texto
|
||||||
void Screen::createText() { // NOLINT(readability-convert-member-functions-to-static)
|
void Screen::createText() { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
// Carga la surface de la fuente directamente del archivo
|
// Carga la surface de la fuente directamente del archivo
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ class Screen {
|
|||||||
// Video y ventana
|
// Video y ventana
|
||||||
void setVideoMode(bool mode); // Establece el modo de video
|
void setVideoMode(bool mode); // Establece el modo de video
|
||||||
void toggleVideoMode(); // Cambia entre pantalla completa y ventana
|
void toggleVideoMode(); // Cambia entre pantalla completa y ventana
|
||||||
void handleCanvasResized(); // Re-sincronitza SDL amb la mida real del canvas (emscripten: sortida de fullscreen, rotació, resize)
|
void handleCanvasResized(); // Restaura el canvas quan SDL3 no reporta el canvi (emscripten only: sortida de fullscreen amb Esc, rotació, resize); no-op fora d'emscripten
|
||||||
void toggleIntegerScale(); // Alterna entre activar y desactivar el escalado entero
|
void toggleIntegerScale(); // Alterna entre activar y desactivar el escalado entero
|
||||||
void toggleVSync(); // Alterna entre activar y desactivar el V-Sync
|
void toggleVSync(); // Alterna entre activar y desactivar el V-Sync
|
||||||
auto decWindowZoom() -> bool; // Reduce el tamaño de la ventana
|
auto decWindowZoom() -> bool; // Reduce el tamaño de la ventana
|
||||||
@@ -126,18 +126,19 @@ class Screen {
|
|||||||
static Screen* screen;
|
static Screen* screen;
|
||||||
|
|
||||||
// Métodos privados
|
// Métodos privados
|
||||||
void renderNotifications() const; // Dibuja las notificaciones
|
void renderNotifications() const; // Dibuja las notificaciones
|
||||||
void adjustWindowSize(); // Calcula el tamaño de la ventana
|
void adjustWindowSize(); // Calcula el tamaño de la ventana
|
||||||
void adjustRenderLogicalSize(); // Ajusta el tamaño lógico del renderizador
|
void adjustRenderLogicalSize(); // Ajusta el tamaño lógico del renderizador
|
||||||
void surfaceToTexture(); // Copia la surface a la textura
|
void surfaceToTexture(); // Copia la surface a la textura
|
||||||
void textureToRenderer(); // Copia la textura al renderizador
|
void textureToRenderer(); // Copia la textura al renderizador
|
||||||
void renderOverlays(); // Renderiza todos los overlays
|
void renderOverlays(); // Renderiza todos los overlays
|
||||||
void initShaders(); // Inicializa los shaders
|
void initShaders(); // Inicializa los shaders
|
||||||
void applyCurrentPostFXPreset(); // Aplica los parámetros del preset PostFX actual al backend
|
void applyCurrentPostFXPreset(); // Aplica los parámetros del preset PostFX actual al backend
|
||||||
void applyCurrentCrtPiPreset(); // Aplica los parámetros del preset CrtPi actual al backend
|
void applyCurrentCrtPiPreset(); // Aplica los parámetros del preset CrtPi actual al backend
|
||||||
void getDisplayInfo(); // Obtiene información sobre la pantalla
|
void getDisplayInfo(); // Obtiene información sobre la pantalla
|
||||||
auto initSDLVideo() -> bool; // Arranca SDL VIDEO y crea la ventana
|
auto initSDLVideo() -> bool; // Arranca SDL VIDEO y crea la ventana
|
||||||
void createText(); // Crea el objeto de texto
|
void registerEmscriptenEventCallbacks(); // Registra els callbacks natius per restaurar el canvas en wasm (no-op fora d'emscripten)
|
||||||
|
void createText(); // Crea el objeto de texto
|
||||||
|
|
||||||
// Constructor y destructor
|
// Constructor y destructor
|
||||||
Screen();
|
Screen();
|
||||||
|
|||||||
@@ -8,11 +8,11 @@
|
|||||||
#include <iostream> // std::cout
|
#include <iostream> // std::cout
|
||||||
|
|
||||||
#ifndef __APPLE__
|
#ifndef __APPLE__
|
||||||
#include "core/rendering/sdl3gpu/crtpi_frag_spv.h"
|
#include "core/rendering/sdl3gpu/spv/crtpi_frag_spv.h"
|
||||||
#include "core/rendering/sdl3gpu/downscale_frag_spv.h"
|
#include "core/rendering/sdl3gpu/spv/downscale_frag_spv.h"
|
||||||
#include "core/rendering/sdl3gpu/postfx_frag_spv.h"
|
#include "core/rendering/sdl3gpu/spv/postfx_frag_spv.h"
|
||||||
#include "core/rendering/sdl3gpu/postfx_vert_spv.h"
|
#include "core/rendering/sdl3gpu/spv/postfx_vert_spv.h"
|
||||||
#include "core/rendering/sdl3gpu/upscale_frag_spv.h"
|
#include "core/rendering/sdl3gpu/spv/upscale_frag_spv.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
|
|||||||
2
source/core/rendering/sdl3gpu/spv/.clang-format
Normal file
2
source/core/rendering/sdl3gpu/spv/.clang-format
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
DisableFormat: true
|
||||||
|
SortIncludes: Never
|
||||||
4
source/core/rendering/sdl3gpu/spv/.clang-tidy
Normal file
4
source/core/rendering/sdl3gpu/spv/.clang-tidy
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
# source/core/rendering/sdl3gpu/spv/.clang-tidy
|
||||||
|
Checks: '-*'
|
||||||
|
WarningsAsErrors: ''
|
||||||
|
HeaderFilterRegex: ''
|
||||||
@@ -219,7 +219,7 @@ AnimatedSprite::AnimatedSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
|
|||||||
: MovingSprite(std::move(surface), pos) {
|
: MovingSprite(std::move(surface), pos) {
|
||||||
// animations_ queda buit (protegit per el guard de animate())
|
// animations_ queda buit (protegit per el guard de animate())
|
||||||
if (surface_) {
|
if (surface_) {
|
||||||
clip_ = {.x = 0, .y = 0, .w = surface_->getWidth(), .h = surface_->getHeight()};
|
clip_ = {.x = 0, .y = 0, .w = static_cast<float>(surface_->getWidth()), .h = static_cast<float>(surface_->getHeight())};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -35,8 +35,8 @@ auto DissolveSprite::computePixelRank(int col, int row, int frame_h, DissolveDir
|
|||||||
DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
|
DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
|
||||||
: AnimatedSprite(std::move(surface), pos) {
|
: AnimatedSprite(std::move(surface), pos) {
|
||||||
if (surface_) {
|
if (surface_) {
|
||||||
const int W = static_cast<int>(surface_->getWidth());
|
const int W = surface_->getWidth();
|
||||||
const int H = static_cast<int>(surface_->getHeight());
|
const int H = surface_->getHeight();
|
||||||
surface_display_ = std::make_shared<Surface>(W, H);
|
surface_display_ = std::make_shared<Surface>(W, H);
|
||||||
surface_display_->setTransparentColor(surface_->getTransparentColor());
|
surface_display_->setTransparentColor(surface_->getTransparentColor());
|
||||||
surface_display_->clear(surface_->getTransparentColor());
|
surface_display_->clear(surface_->getTransparentColor());
|
||||||
@@ -47,8 +47,8 @@ DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
|
|||||||
DissolveSprite::DissolveSprite(const AnimationResource& data)
|
DissolveSprite::DissolveSprite(const AnimationResource& data)
|
||||||
: AnimatedSprite(data) {
|
: AnimatedSprite(data) {
|
||||||
if (surface_) {
|
if (surface_) {
|
||||||
const int W = static_cast<int>(surface_->getWidth());
|
const int W = surface_->getWidth();
|
||||||
const int H = static_cast<int>(surface_->getHeight());
|
const int H = surface_->getHeight();
|
||||||
surface_display_ = std::make_shared<Surface>(W, H);
|
surface_display_ = std::make_shared<Surface>(W, H);
|
||||||
surface_display_->setTransparentColor(surface_->getTransparentColor());
|
surface_display_->setTransparentColor(surface_->getTransparentColor());
|
||||||
// Inicialitza tots els píxels com a transparents
|
// Inicialitza tots els píxels com a transparents
|
||||||
@@ -75,8 +75,8 @@ void DissolveSprite::rebuildDisplaySurface() {
|
|||||||
auto src_data = surface_->getSurfaceData();
|
auto src_data = surface_->getSurfaceData();
|
||||||
auto dst_data = surface_display_->getSurfaceData();
|
auto dst_data = surface_display_->getSurfaceData();
|
||||||
|
|
||||||
const int SRC_W = static_cast<int>(src_data->width);
|
const int SRC_W = src_data->width;
|
||||||
const int DST_W = static_cast<int>(dst_data->width);
|
const int DST_W = dst_data->width;
|
||||||
const Uint8 TRANSPARENT = surface_->getTransparentColor();
|
const Uint8 TRANSPARENT = surface_->getTransparentColor();
|
||||||
|
|
||||||
// Esborra frame anterior si ha canviat
|
// Esborra frame anterior si ha canviat
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ Sprite::Sprite() = default;
|
|||||||
|
|
||||||
Sprite::Sprite(std::shared_ptr<Surface> surface)
|
Sprite::Sprite(std::shared_ptr<Surface> surface)
|
||||||
: surface_(std::move(surface)),
|
: surface_(std::move(surface)),
|
||||||
pos_{0.0F, 0.0F, surface_->getWidth(), surface_->getHeight()},
|
pos_{0.0F, 0.0F, static_cast<float>(surface_->getWidth()), static_cast<float>(surface_->getHeight())},
|
||||||
clip_(pos_) {}
|
clip_(pos_) {}
|
||||||
|
|
||||||
// Muestra el sprite por pantalla
|
// Muestra el sprite por pantalla
|
||||||
|
|||||||
@@ -104,7 +104,7 @@ Surface::Surface(const std::string& file_path)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Carga una superficie desde un archivo
|
// Carga una superficie desde un archivo
|
||||||
auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
|
auto Surface::loadSurface(const std::string& file_path) -> SurfaceData {
|
||||||
// Load file using ResourceHelper (supports both filesystem and pack)
|
// Load file using ResourceHelper (supports both filesystem and pack)
|
||||||
std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
|
std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
|
||||||
if (buffer.empty()) {
|
if (buffer.empty()) {
|
||||||
@@ -129,7 +129,7 @@ auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOL
|
|||||||
|
|
||||||
// Crear y devolver directamente el objeto SurfaceData
|
// Crear y devolver directamente el objeto SurfaceData
|
||||||
printWithDots("Surface : ", file_path.substr(file_path.find_last_of("\\/") + 1), "[ LOADED ]");
|
printWithDots("Surface : ", file_path.substr(file_path.find_last_of("\\/") + 1), "[ LOADED ]");
|
||||||
return {static_cast<float>(w), static_cast<float>(h), pixels};
|
return {static_cast<int>(w), static_cast<int>(h), pixels};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Carga una paleta desde un archivo
|
// Carga una paleta desde un archivo
|
||||||
@@ -149,7 +149,7 @@ void Surface::setColor(int index, Uint32 color) {
|
|||||||
|
|
||||||
// Rellena la superficie con un color
|
// Rellena la superficie con un color
|
||||||
void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
const size_t TOTAL_PIXELS = surface_data_->width * surface_data_->height;
|
const size_t TOTAL_PIXELS = static_cast<size_t>(surface_data_->width) * static_cast<size_t>(surface_data_->height);
|
||||||
Uint8* data_ptr = surface_data_->data.get();
|
Uint8* data_ptr = surface_data_->data.get();
|
||||||
std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
|
std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
|
||||||
}
|
}
|
||||||
@@ -165,19 +165,19 @@ void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-conve
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Obtiene el color de un pixel de la surface_data
|
// Obtiene el color de un pixel de la surface_data
|
||||||
auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * static_cast<int>(surface_data_->width))]; }
|
auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * surface_data_->width)]; }
|
||||||
|
|
||||||
// Dibuja un rectangulo relleno
|
// Dibuja un rectangulo relleno
|
||||||
void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
// Limitar los valores del rectángulo al tamaño de la superficie
|
// Limitar los valores del rectángulo al tamaño de la superficie
|
||||||
float x_start = std::max(0.0F, rect->x);
|
float x_start = std::max(0.0F, rect->x);
|
||||||
float y_start = std::max(0.0F, rect->y);
|
float y_start = std::max(0.0F, rect->y);
|
||||||
float x_end = std::min(rect->x + rect->w, surface_data_->width);
|
float x_end = std::min(rect->x + rect->w, static_cast<float>(surface_data_->width));
|
||||||
float y_end = std::min(rect->y + rect->h, surface_data_->height);
|
float y_end = std::min(rect->y + rect->h, static_cast<float>(surface_data_->height));
|
||||||
|
|
||||||
// Rellenar fila a fila con memset (memoria contigua por fila)
|
// Rellenar fila a fila con memset (memoria contigua por fila)
|
||||||
Uint8* data_ptr = surface_data_->data.get();
|
Uint8* data_ptr = surface_data_->data.get();
|
||||||
const int SURF_WIDTH = static_cast<int>(surface_data_->width);
|
const int SURF_WIDTH = surface_data_->width;
|
||||||
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
||||||
for (int y = static_cast<int>(y_start); y < static_cast<int>(y_end); ++y) {
|
for (int y = static_cast<int>(y_start); y < static_cast<int>(y_end); ++y) {
|
||||||
std::memset(data_ptr + (y * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
std::memset(data_ptr + (y * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||||
@@ -189,12 +189,12 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
|
|||||||
// Limitar los valores del rectángulo al tamaño de la superficie
|
// Limitar los valores del rectángulo al tamaño de la superficie
|
||||||
float x_start = std::max(0.0F, rect->x);
|
float x_start = std::max(0.0F, rect->x);
|
||||||
float y_start = std::max(0.0F, rect->y);
|
float y_start = std::max(0.0F, rect->y);
|
||||||
float x_end = std::min(rect->x + rect->w, surface_data_->width);
|
float x_end = std::min(rect->x + rect->w, static_cast<float>(surface_data_->width));
|
||||||
float y_end = std::min(rect->y + rect->h, surface_data_->height);
|
float y_end = std::min(rect->y + rect->h, static_cast<float>(surface_data_->height));
|
||||||
|
|
||||||
// Dibujar bordes horizontales con memset (líneas contiguas en memoria)
|
// Dibujar bordes horizontales con memset (líneas contiguas en memoria)
|
||||||
Uint8* data_ptr = surface_data_->data.get();
|
Uint8* data_ptr = surface_data_->data.get();
|
||||||
const int SURF_WIDTH = static_cast<int>(surface_data_->width);
|
const int SURF_WIDTH = surface_data_->width;
|
||||||
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
||||||
std::memset(data_ptr + (static_cast<int>(y_start) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
std::memset(data_ptr + (static_cast<int>(y_start) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||||
std::memset(data_ptr + ((static_cast<int>(y_end) - 1) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
std::memset(data_ptr + ((static_cast<int>(y_end) - 1) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||||
@@ -211,68 +211,38 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Dibuja una linea
|
// Dibuja una linea (Bresenham en enteros)
|
||||||
void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
// Calcula las diferencias
|
int ix1 = static_cast<int>(std::lround(x1));
|
||||||
float dx = std::abs(x2 - x1);
|
int iy1 = static_cast<int>(std::lround(y1));
|
||||||
float dy = std::abs(y2 - y1);
|
const int IX2 = static_cast<int>(std::lround(x2));
|
||||||
|
const int IY2 = static_cast<int>(std::lround(y2));
|
||||||
|
|
||||||
// Determina la dirección del incremento
|
const int DX = std::abs(IX2 - ix1);
|
||||||
float sx = (x1 < x2) ? 1 : -1;
|
const int DY = std::abs(IY2 - iy1);
|
||||||
float sy = (y1 < y2) ? 1 : -1;
|
const int SX = (ix1 < IX2) ? 1 : -1;
|
||||||
|
const int SY = (iy1 < IY2) ? 1 : -1;
|
||||||
|
|
||||||
float err = dx - dy;
|
const int SURF_W = surface_data_->width;
|
||||||
|
const int SURF_H = surface_data_->height;
|
||||||
|
Uint8* data_ptr = surface_data_->data.get();
|
||||||
|
|
||||||
|
int err = DX - DY;
|
||||||
while (true) {
|
while (true) {
|
||||||
// Asegúrate de no dibujar fuera de los límites de la superficie
|
if (ix1 >= 0 && ix1 < SURF_W && iy1 >= 0 && iy1 < SURF_H) {
|
||||||
if (x1 >= 0 && x1 < surface_data_->width && y1 >= 0 && y1 < surface_data_->height) {
|
data_ptr[ix1 + (iy1 * SURF_W)] = color;
|
||||||
surface_data_->data.get()[static_cast<size_t>(x1 + (y1 * surface_data_->width))] = color;
|
|
||||||
}
|
}
|
||||||
|
if (ix1 == IX2 && iy1 == IY2) {
|
||||||
// Si alcanzamos el punto final, salimos
|
|
||||||
if (x1 == x2 && y1 == y2) {
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
int e2 = 2 * err;
|
int e2 = 2 * err;
|
||||||
if (e2 > -dy) {
|
if (e2 > -DY) {
|
||||||
err -= dy;
|
err -= DY;
|
||||||
x1 += sx;
|
ix1 += SX;
|
||||||
}
|
}
|
||||||
if (e2 < dx) {
|
if (e2 < DX) {
|
||||||
err += dx;
|
err += DX;
|
||||||
y1 += sy;
|
iy1 += SY;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Surface::render(float dx, float dy, float sx, float sy, float w, float h) { // NOLINT(readability-make-member-function-const)
|
|
||||||
auto surface_data = Screen::get()->getRendererSurface()->getSurfaceData();
|
|
||||||
|
|
||||||
// Limitar la región para evitar accesos fuera de rango en origen
|
|
||||||
w = std::min(w, surface_data_->width - sx);
|
|
||||||
h = std::min(h, surface_data_->height - sy);
|
|
||||||
|
|
||||||
// Limitar la región para evitar accesos fuera de rango en destino
|
|
||||||
w = std::min(w, surface_data->width - dx);
|
|
||||||
h = std::min(h, surface_data->height - dy);
|
|
||||||
|
|
||||||
const Uint8* src_ptr = surface_data_->data.get();
|
|
||||||
Uint8* dst_ptr = surface_data->data.get();
|
|
||||||
for (int iy = 0; iy < h; ++iy) {
|
|
||||||
for (int ix = 0; ix < w; ++ix) {
|
|
||||||
// Verificar que las coordenadas de destino están dentro de los límites
|
|
||||||
if (int dest_x = dx + ix; dest_x >= 0 && dest_x < surface_data->width) {
|
|
||||||
if (int dest_y = dy + iy; dest_y >= 0 && dest_y < surface_data->height) {
|
|
||||||
int src_x = sx + ix;
|
|
||||||
int src_y = sy + iy;
|
|
||||||
|
|
||||||
Uint8 color = src_ptr[static_cast<size_t>(src_x + (src_y * surface_data_->width))];
|
|
||||||
if (color != static_cast<Uint8>(transparent_color_)) {
|
|
||||||
dst_ptr[static_cast<size_t>(dest_x + (dest_y * surface_data->width))] = sub_palette_[color];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -283,18 +253,14 @@ void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { //
|
|||||||
// Determina la región de origen (clip) a renderizar
|
// Determina la región de origen (clip) a renderizar
|
||||||
float sx = (src_rect != nullptr) ? src_rect->x : 0;
|
float sx = (src_rect != nullptr) ? src_rect->x : 0;
|
||||||
float sy = (src_rect != nullptr) ? src_rect->y : 0;
|
float sy = (src_rect != nullptr) ? src_rect->y : 0;
|
||||||
float w = (src_rect != nullptr) ? src_rect->w : surface_data_->width;
|
float w = (src_rect != nullptr) ? src_rect->w : static_cast<float>(surface_data_->width);
|
||||||
float h = (src_rect != nullptr) ? src_rect->h : surface_data_->height;
|
float h = (src_rect != nullptr) ? src_rect->h : static_cast<float>(surface_data_->height);
|
||||||
|
|
||||||
// Limitar la región para evitar accesos fuera de rango en origen
|
// Limitar la región para evitar accesos fuera de rango (origen y destino)
|
||||||
w = std::min(w, surface_data_->width - sx);
|
w = std::min(w, static_cast<float>(surface_data_->width) - sx);
|
||||||
h = std::min(h, surface_data_->height - sy);
|
h = std::min(h, static_cast<float>(surface_data_->height) - sy);
|
||||||
w = std::min(w, surface_data_dest->width - x);
|
w = std::min(w, static_cast<float>(surface_data_dest->width - x));
|
||||||
h = std::min(h, surface_data_dest->height - y);
|
h = std::min(h, static_cast<float>(surface_data_dest->height - y));
|
||||||
|
|
||||||
// Limitar la región para evitar accesos fuera de rango en destino
|
|
||||||
w = std::min(w, surface_data_dest->width - x);
|
|
||||||
h = std::min(h, surface_data_dest->height - y);
|
|
||||||
|
|
||||||
// Renderiza píxel por píxel aplicando el flip si es necesario
|
// Renderiza píxel por píxel aplicando el flip si es necesario
|
||||||
const Uint8* src_ptr = surface_data_->data.get();
|
const Uint8* src_ptr = surface_data_->data.get();
|
||||||
@@ -322,7 +288,7 @@ void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { //
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Helper para calcular coordenadas con flip
|
// Helper para calcular coordenadas con flip
|
||||||
void Surface::calculateFlippedCoords(int ix, int iy, float sx, float sy, float w, float h, SDL_FlipMode flip, int& src_x, int& src_y) {
|
void Surface::calculateFlippedCoords(int ix, int iy, int sx, int sy, int w, int h, SDL_FlipMode flip, int& src_x, int& src_y) {
|
||||||
src_x = (flip == SDL_FLIP_HORIZONTAL) ? (sx + w - 1 - ix) : (sx + ix);
|
src_x = (flip == SDL_FLIP_HORIZONTAL) ? (sx + w - 1 - ix) : (sx + ix);
|
||||||
src_y = (flip == SDL_FLIP_VERTICAL) ? (sy + h - 1 - iy) : (sy + iy);
|
src_y = (flip == SDL_FLIP_VERTICAL) ? (sy + h - 1 - iy) : (sy + iy);
|
||||||
}
|
}
|
||||||
@@ -418,11 +384,11 @@ void Surface::renderWithColorReplace(int x, int y, Uint8 source_color, Uint8 tar
|
|||||||
continue; // Saltar píxeles fuera del rango del destino
|
continue; // Saltar píxeles fuera del rango del destino
|
||||||
}
|
}
|
||||||
|
|
||||||
// Copia el píxel si no es transparente
|
// Copia el píxel si no es transparente; aplica sub_palette_ como el resto de render*
|
||||||
Uint8 color = surface_data_->data.get()[static_cast<size_t>(src_x + (src_y * surface_data_->width))];
|
Uint8 color = surface_data_->data.get()[static_cast<size_t>(src_x + (src_y * surface_data_->width))];
|
||||||
if (color != static_cast<Uint8>(transparent_color_)) {
|
if (color != static_cast<Uint8>(transparent_color_)) {
|
||||||
surface_data->data[dest_x + (dest_y * surface_data->width)] =
|
surface_data->data[dest_x + (dest_y * surface_data->width)] =
|
||||||
(color == source_color) ? target_color : color;
|
(color == source_color) ? target_color : sub_palette_[color];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -452,14 +418,14 @@ static auto computeFadeDensity(int screen_y, int fade_h, int canvas_height) -> f
|
|||||||
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect) const {
|
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect) const {
|
||||||
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
|
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
|
||||||
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
|
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
|
||||||
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : static_cast<int>(surface_data_->width);
|
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
|
||||||
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : static_cast<int>(surface_data_->height);
|
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : surface_data_->height;
|
||||||
|
|
||||||
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
|
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
|
||||||
|
|
||||||
for (int row = 0; row < SH; row++) {
|
for (int row = 0; row < SH; row++) {
|
||||||
const int SCREEN_Y = y + row;
|
const int SCREEN_Y = y + row;
|
||||||
if (SCREEN_Y < 0 || SCREEN_Y >= static_cast<int>(surface_data_dest->height)) {
|
if (SCREEN_Y < 0 || SCREEN_Y >= surface_data_dest->height) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -467,11 +433,11 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
|||||||
|
|
||||||
for (int col = 0; col < SW; col++) {
|
for (int col = 0; col < SW; col++) {
|
||||||
const int SCREEN_X = x + col;
|
const int SCREEN_X = x + col;
|
||||||
if (SCREEN_X < 0 || SCREEN_X >= static_cast<int>(surface_data_dest->width)) {
|
if (SCREEN_X < 0 || SCREEN_X >= surface_data_dest->width) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Uint8 COLOR = surface_data_->data[((SY + row) * static_cast<int>(surface_data_->width)) + (SX + col)];
|
const Uint8 COLOR = surface_data_->data[((SY + row) * surface_data_->width) + (SX + col)];
|
||||||
if (COLOR == static_cast<Uint8>(transparent_color_)) {
|
if (COLOR == static_cast<Uint8>(transparent_color_)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -480,7 +446,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
|||||||
continue; // Pixel tapat per la zona de fade
|
continue; // Pixel tapat per la zona de fade
|
||||||
}
|
}
|
||||||
|
|
||||||
surface_data_dest->data[SCREEN_X + (SCREEN_Y * static_cast<int>(surface_data_dest->width))] = sub_palette_[COLOR];
|
surface_data_dest->data[SCREEN_X + (SCREEN_Y * surface_data_dest->width)] = sub_palette_[COLOR];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -489,14 +455,14 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
|||||||
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect) const {
|
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect) const {
|
||||||
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
|
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
|
||||||
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
|
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
|
||||||
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : static_cast<int>(surface_data_->width);
|
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
|
||||||
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : static_cast<int>(surface_data_->height);
|
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : surface_data_->height;
|
||||||
|
|
||||||
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
|
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
|
||||||
|
|
||||||
for (int row = 0; row < SH; row++) {
|
for (int row = 0; row < SH; row++) {
|
||||||
const int SCREEN_Y = y + row;
|
const int SCREEN_Y = y + row;
|
||||||
if (SCREEN_Y < 0 || SCREEN_Y >= static_cast<int>(surface_data_dest->height)) {
|
if (SCREEN_Y < 0 || SCREEN_Y >= surface_data_dest->height) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -504,11 +470,11 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
|||||||
|
|
||||||
for (int col = 0; col < SW; col++) {
|
for (int col = 0; col < SW; col++) {
|
||||||
const int SCREEN_X = x + col;
|
const int SCREEN_X = x + col;
|
||||||
if (SCREEN_X < 0 || SCREEN_X >= static_cast<int>(surface_data_dest->width)) {
|
if (SCREEN_X < 0 || SCREEN_X >= surface_data_dest->width) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Uint8 COLOR = surface_data_->data[((SY + row) * static_cast<int>(surface_data_->width)) + (SX + col)];
|
const Uint8 COLOR = surface_data_->data[((SY + row) * surface_data_->width) + (SX + col)];
|
||||||
if (COLOR == static_cast<Uint8>(transparent_color_)) {
|
if (COLOR == static_cast<Uint8>(transparent_color_)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -518,7 +484,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
|||||||
}
|
}
|
||||||
|
|
||||||
const Uint8 OUT_COLOR = (COLOR == source_color) ? target_color : sub_palette_[COLOR];
|
const Uint8 OUT_COLOR = (COLOR == source_color) ? target_color : sub_palette_[COLOR];
|
||||||
surface_data_dest->data[SCREEN_X + (SCREEN_Y * static_cast<int>(surface_data_dest->width))] = OUT_COLOR;
|
surface_data_dest->data[SCREEN_X + (SCREEN_Y * surface_data_dest->width)] = OUT_COLOR;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -527,8 +493,8 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
|||||||
void Surface::toARGBBuffer(Uint32* buffer) const {
|
void Surface::toARGBBuffer(Uint32* buffer) const {
|
||||||
if (!surface_data_ || !surface_data_->data || (buffer == nullptr)) { return; }
|
if (!surface_data_ || !surface_data_->data || (buffer == nullptr)) { return; }
|
||||||
|
|
||||||
const int WIDTH = static_cast<int>(surface_data_->width);
|
const int WIDTH = surface_data_->width;
|
||||||
const int HEIGHT = static_cast<int>(surface_data_->height);
|
const int HEIGHT = surface_data_->height;
|
||||||
const Uint8* src = surface_data_->data.get();
|
const Uint8* src = surface_data_->data.get();
|
||||||
|
|
||||||
// Obtenemos el tamaño de la paleta para evitar accesos fuera de rango
|
// Obtenemos el tamaño de la paleta para evitar accesos fuera de rango
|
||||||
@@ -639,11 +605,8 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
|
|||||||
|
|
||||||
// Realiza un efecto de fundido en la paleta principal
|
// Realiza un efecto de fundido en la paleta principal
|
||||||
auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-functions-to-static)
|
auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
// Verificar que el tamaño mínimo de palette_ sea adecuado
|
|
||||||
static constexpr int PALETTE_SIZE = 19;
|
static constexpr int PALETTE_SIZE = 19;
|
||||||
if (sizeof(palette_) / sizeof(palette_[0]) < PALETTE_SIZE) {
|
static_assert(std::tuple_size_v<Palette> >= PALETTE_SIZE, "Palette size is insufficient for fadePalette operation.");
|
||||||
throw std::runtime_error("Palette size is insufficient for fadePalette operation.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Desplazar colores (pares e impares)
|
// Desplazar colores (pares e impares)
|
||||||
for (int i = 18; i > 1; --i) {
|
for (int i = 18; i > 1; --i) {
|
||||||
@@ -673,11 +636,8 @@ auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-conv
|
|||||||
// Actualizar el último tick
|
// Actualizar el último tick
|
||||||
last_tick_ = current_tick;
|
last_tick_ = current_tick;
|
||||||
|
|
||||||
// Verificar que el tamaño mínimo de sub_palette_ sea adecuado
|
|
||||||
static constexpr int SUB_PALETTE_SIZE = 19;
|
static constexpr int SUB_PALETTE_SIZE = 19;
|
||||||
if (sizeof(sub_palette_) / sizeof(sub_palette_[0]) < SUB_PALETTE_SIZE) {
|
static_assert(std::tuple_size_v<SubPalette> >= SUB_PALETTE_SIZE, "Sub-palette size is insufficient for fadeSubPalette operation.");
|
||||||
throw std::runtime_error("Palette size is insufficient for fadePalette operation.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Desplazar colores (pares e impares)
|
// Desplazar colores (pares e impares)
|
||||||
for (int i = 18; i > 1; --i) {
|
for (int i = 18; i > 1; --i) {
|
||||||
|
|||||||
@@ -22,8 +22,8 @@ auto readPalFile(const std::string& file_path) -> Palette;
|
|||||||
|
|
||||||
struct SurfaceData {
|
struct SurfaceData {
|
||||||
std::shared_ptr<Uint8[]> data; // Usa std::shared_ptr para gestión automática
|
std::shared_ptr<Uint8[]> data; // Usa std::shared_ptr para gestión automática
|
||||||
float width; // Ancho de la imagen
|
int width; // Ancho de la imagen
|
||||||
float height; // Alto de la imagen
|
int height; // Alto de la imagen
|
||||||
|
|
||||||
// Constructor por defecto
|
// Constructor por defecto
|
||||||
SurfaceData()
|
SurfaceData()
|
||||||
@@ -32,13 +32,13 @@ struct SurfaceData {
|
|||||||
height(0) {}
|
height(0) {}
|
||||||
|
|
||||||
// Constructor que inicializa dimensiones y asigna memoria
|
// Constructor que inicializa dimensiones y asigna memoria
|
||||||
SurfaceData(float w, float h)
|
SurfaceData(int w, int h)
|
||||||
: data(std::shared_ptr<Uint8[]>(new Uint8[static_cast<size_t>(w * h)](), std::default_delete<Uint8[]>())),
|
: data(std::shared_ptr<Uint8[]>(new Uint8[static_cast<size_t>(w) * static_cast<size_t>(h)](), std::default_delete<Uint8[]>())),
|
||||||
width(w),
|
width(w),
|
||||||
height(h) {}
|
height(h) {}
|
||||||
|
|
||||||
// Constructor para inicializar directamente con datos
|
// Constructor para inicializar directamente con datos
|
||||||
SurfaceData(float w, float h, std::shared_ptr<Uint8[]> pixels)
|
SurfaceData(int w, int h, std::shared_ptr<Uint8[]> pixels)
|
||||||
: data(std::move(pixels)),
|
: data(std::move(pixels)),
|
||||||
width(w),
|
width(w),
|
||||||
height(h) {}
|
height(h) {}
|
||||||
@@ -56,6 +56,9 @@ struct SurfaceData {
|
|||||||
|
|
||||||
class Surface {
|
class Surface {
|
||||||
private:
|
private:
|
||||||
|
// shared_ptr porque render() accede al SurfaceData propio y al del renderer
|
||||||
|
// surface (ver getRendererSurface()) de forma efímera; con self-blit ambos
|
||||||
|
// pueden alias y el refcount evita free accidental durante el recorrido.
|
||||||
std::shared_ptr<SurfaceData> surface_data_; // Datos a dibujar
|
std::shared_ptr<SurfaceData> surface_data_; // Datos a dibujar
|
||||||
Palette palette_; // Paleta para volcar la SurfaceData a una Textura
|
Palette palette_; // Paleta para volcar la SurfaceData a una Textura
|
||||||
SubPalette sub_palette_; // Paleta para reindexar colores
|
SubPalette sub_palette_; // Paleta para reindexar colores
|
||||||
@@ -77,7 +80,6 @@ class Surface {
|
|||||||
void loadPalette(const Palette& palette);
|
void loadPalette(const Palette& palette);
|
||||||
|
|
||||||
// Copia una región de la SurfaceData de origen a la SurfaceData de destino
|
// Copia una región de la SurfaceData de origen a la SurfaceData de destino
|
||||||
void render(float dx, float dy, float sx, float sy, float w, float h);
|
|
||||||
void render(int x, int y, SDL_FRect* src_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE);
|
void render(int x, int y, SDL_FRect* src_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE);
|
||||||
void render(SDL_FRect* src_rect = nullptr, SDL_FRect* dst_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE);
|
void render(SDL_FRect* src_rect = nullptr, SDL_FRect* dst_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE);
|
||||||
|
|
||||||
@@ -127,11 +129,10 @@ class Surface {
|
|||||||
|
|
||||||
// Metodos para gestionar surface_data_
|
// Metodos para gestionar surface_data_
|
||||||
[[nodiscard]] auto getSurfaceData() const -> std::shared_ptr<SurfaceData> { return surface_data_; }
|
[[nodiscard]] auto getSurfaceData() const -> std::shared_ptr<SurfaceData> { return surface_data_; }
|
||||||
void setSurfaceData(std::shared_ptr<SurfaceData> new_data) { surface_data_ = std::move(new_data); }
|
|
||||||
|
|
||||||
// Obtien ancho y alto
|
// Obtien ancho y alto
|
||||||
[[nodiscard]] auto getWidth() const -> float { return surface_data_->width; }
|
[[nodiscard]] auto getWidth() const -> int { return surface_data_->width; }
|
||||||
[[nodiscard]] auto getHeight() const -> float { return surface_data_->height; }
|
[[nodiscard]] auto getHeight() const -> int { return surface_data_->height; }
|
||||||
|
|
||||||
// Color transparente
|
// Color transparente
|
||||||
[[nodiscard]] auto getTransparentColor() const -> Uint8 { return transparent_color_; }
|
[[nodiscard]] auto getTransparentColor() const -> Uint8 { return transparent_color_; }
|
||||||
@@ -146,7 +147,7 @@ class Surface {
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
// Helper para calcular coordenadas con flip
|
// Helper para calcular coordenadas con flip
|
||||||
static void calculateFlippedCoords(int ix, int iy, float sx, float sy, float w, float h, SDL_FlipMode flip, int& src_x, int& src_y);
|
static void calculateFlippedCoords(int ix, int iy, int sx, int sy, int w, int h, SDL_FlipMode flip, int& src_x, int& src_y);
|
||||||
|
|
||||||
// Helper para copiar un pixel si no es transparente
|
// Helper para copiar un pixel si no es transparente
|
||||||
void copyPixelIfNotTransparent(Uint8* dest_data, int dest_x, int dest_y, int dest_width, int src_x, int src_y) const;
|
void copyPixelIfNotTransparent(Uint8* dest_data, int dest_x, int dest_y, int dest_width, int src_x, int src_y) const;
|
||||||
|
|||||||
@@ -645,14 +645,20 @@ namespace Resource {
|
|||||||
|
|
||||||
// Muestra el progreso de carga
|
// Muestra el progreso de carga
|
||||||
void Cache::renderProgress() {
|
void Cache::renderProgress() {
|
||||||
|
Screen::get()->start();
|
||||||
|
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
|
||||||
|
|
||||||
|
// Si show=false: pantalla negra y salir
|
||||||
|
if (!Options::loading.show) {
|
||||||
|
Screen::get()->render();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
constexpr float X_PADDING = 60.0F;
|
constexpr float X_PADDING = 60.0F;
|
||||||
constexpr float Y_PADDING = 10.0F;
|
constexpr float Y_PADDING = 10.0F;
|
||||||
constexpr float BAR_HEIGHT = 5.0F;
|
constexpr float BAR_HEIGHT = 5.0F;
|
||||||
|
|
||||||
const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING;
|
const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING;
|
||||||
Screen::get()->start();
|
|
||||||
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
|
|
||||||
|
|
||||||
auto surface = Screen::get()->getRendererSurface();
|
auto surface = Screen::get()->getRendererSurface();
|
||||||
const auto LOADING_TEXT_COLOR = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
|
const auto LOADING_TEXT_COLOR = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
|
||||||
const auto BAR_COLOR = static_cast<Uint8>(PaletteColor::WHITE);
|
const auto BAR_COLOR = static_cast<Uint8>(PaletteColor::WHITE);
|
||||||
@@ -686,13 +692,15 @@ namespace Resource {
|
|||||||
SDL_FRect rect_full = {.x = X_PADDING, .y = BAR_POSITION, .w = FULL_BAR_WIDTH, .h = BAR_HEIGHT};
|
SDL_FRect rect_full = {.x = X_PADDING, .y = BAR_POSITION, .w = FULL_BAR_WIDTH, .h = BAR_HEIGHT};
|
||||||
surface->fillRect(&rect_full, BAR_COLOR);
|
surface->fillRect(&rect_full, BAR_COLOR);
|
||||||
|
|
||||||
// Mostra el nom del recurs que està a punt de carregar-se, centrat sobre la barra
|
// Mostra el nom del recurs (o missatge d'espera si ja ha acabat i wait_for_input=true)
|
||||||
if (!current_loading_name_.empty()) {
|
const bool WAITING_FOR_INPUT = isLoadDone() && Options::loading.wait_for_input;
|
||||||
|
const std::string OVER_BAR_TEXT = WAITING_FOR_INPUT ? "PRESS ANY KEY TO CONTINUE" : current_loading_name_;
|
||||||
|
if ((Options::loading.show_resource_name || WAITING_FOR_INPUT) && !OVER_BAR_TEXT.empty()) {
|
||||||
const float TEXT_Y = BAR_POSITION - static_cast<float>(TEXT_HEIGHT) - 2.0F;
|
const float TEXT_Y = BAR_POSITION - static_cast<float>(TEXT_HEIGHT) - 2.0F;
|
||||||
loading_text_->writeColored(
|
loading_text_->writeColored(
|
||||||
CENTER_X - (loading_text_->length(current_loading_name_) / 2),
|
CENTER_X - (loading_text_->length(OVER_BAR_TEXT) / 2),
|
||||||
static_cast<int>(TEXT_Y),
|
static_cast<int>(TEXT_Y),
|
||||||
current_loading_name_,
|
OVER_BAR_TEXT,
|
||||||
LOADING_TEXT_COLOR);
|
LOADING_TEXT_COLOR);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -438,7 +438,11 @@ auto Director::iterate() -> SDL_AppResult {
|
|||||||
// per veure la barra avançar suau i processar events del WM/ESC,
|
// per veure la barra avançar suau i processar events del WM/ESC,
|
||||||
// i evita el 50% d'ineficiència que provocaria un budget < vsync.
|
// i evita el 50% d'ineficiència que provocaria un budget < vsync.
|
||||||
if (Resource::Cache::get()->loadStep(50 /*ms*/)) {
|
if (Resource::Cache::get()->loadStep(50 /*ms*/)) {
|
||||||
finishBoot();
|
if (Options::loading.show && Options::loading.wait_for_input) {
|
||||||
|
boot_waiting_for_input_ = true; // Esperar tecla antes de continuar
|
||||||
|
} else {
|
||||||
|
finishBoot();
|
||||||
|
}
|
||||||
boot_loading_ = false;
|
boot_loading_ = false;
|
||||||
// finishBoot() ja ha fixat SceneManager::current a LOGO (o la que
|
// finishBoot() ja ha fixat SceneManager::current a LOGO (o la que
|
||||||
// digui Debug). El canvi d'escena es fa just a sota.
|
// digui Debug). El canvi d'escena es fa just a sota.
|
||||||
@@ -472,6 +476,17 @@ auto Director::handleEvent(const SDL_Event& event) -> SDL_AppResult {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Si estamos esperando input tras la carga: consumir tecla/botón y arrancar
|
||||||
|
if (boot_waiting_for_input_) {
|
||||||
|
const bool IS_KEY = event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat;
|
||||||
|
const bool IS_BUTTON = event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||||
|
if (IS_KEY || IS_BUTTON) {
|
||||||
|
boot_waiting_for_input_ = false;
|
||||||
|
finishBoot();
|
||||||
|
}
|
||||||
|
return SDL_APP_CONTINUE;
|
||||||
|
}
|
||||||
|
|
||||||
if (active_scene_) {
|
if (active_scene_) {
|
||||||
active_scene_->handleEvent(event);
|
active_scene_->handleEvent(event);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ class Director {
|
|||||||
std::unique_ptr<Scene> active_scene_; // Escena activa
|
std::unique_ptr<Scene> active_scene_; // Escena activa
|
||||||
SceneManager::Scene current_scene_{SceneManager::Scene::BOOT_LOADER}; // Tipus d'escena activa
|
SceneManager::Scene current_scene_{SceneManager::Scene::BOOT_LOADER}; // Tipus d'escena activa
|
||||||
bool boot_loading_{true}; // True mientras Cache::loadStep() no haya acabado
|
bool boot_loading_{true}; // True mientras Cache::loadStep() no haya acabado
|
||||||
|
bool boot_waiting_for_input_{false}; // True si la carga acabó y Options::loading.wait_for_input está activo
|
||||||
|
|
||||||
// --- Funciones ---
|
// --- Funciones ---
|
||||||
void createSystemFolder(const std::string& folder); // Crea la carpeta del sistema donde guardar datos
|
void createSystemFolder(const std::string& folder); // Crea la carpeta del sistema donde guardar datos
|
||||||
|
|||||||
@@ -41,18 +41,21 @@ namespace GlobalEvents {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Marcar polsació de qualsevol botó del comandament (els consumirà GlobalInputs
|
// Marcar polsació de qualsevol botó del comandament (els consumirà GlobalInputs
|
||||||
// per saltar escenes d'attract mode). El botó BACK queda exclòs perquè es
|
// per saltar escenes d'attract mode). Queden exclosos els botons reservats a
|
||||||
// reserva per a l'acció EXIT. A emscripten només l'excloem a l'escena GAME
|
// accions globals perquè el "any button → ACCEPT" no se'ls mengi abans que
|
||||||
// (tornar al menú); a la resta d'escenes web BACK actua com a botó genèric,
|
// checkAction() els pugui enrutar:
|
||||||
// ja que no pot activar el procés de tancament del joc.
|
// - BACK → EXIT (a emscripten només a l'escena GAME, ja que no pot tancar).
|
||||||
|
// - LEFT_SHOULDER / RIGHT_SHOULDER → NEXT_PALETTE / NEXT_PALETTE_SORT.
|
||||||
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
||||||
const bool IS_BACK = (event.gbutton.button == SDL_GAMEPAD_BUTTON_BACK);
|
const auto BUTTON = event.gbutton.button;
|
||||||
|
const bool IS_BACK = (BUTTON == SDL_GAMEPAD_BUTTON_BACK);
|
||||||
|
const bool IS_SHOULDER = (BUTTON == SDL_GAMEPAD_BUTTON_LEFT_SHOULDER || BUTTON == SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER);
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
const bool RESERVE_BACK = IS_BACK && SceneManager::current == SceneManager::Scene::GAME;
|
const bool RESERVE_BACK = IS_BACK && SceneManager::current == SceneManager::Scene::GAME;
|
||||||
#else
|
#else
|
||||||
const bool RESERVE_BACK = IS_BACK;
|
const bool RESERVE_BACK = IS_BACK;
|
||||||
#endif
|
#endif
|
||||||
if (!RESERVE_BACK) {
|
if (!RESERVE_BACK && !IS_SHOULDER) {
|
||||||
gamepad_button_pressed_ = true;
|
gamepad_button_pressed_ = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Ogg Vorbis audio decoder - v1.20 - public domain
|
// Ogg Vorbis audio decoder - v1.22 - public domain
|
||||||
// http://nothings.org/stb_vorbis/
|
// http://nothings.org/stb_vorbis/
|
||||||
//
|
//
|
||||||
// Original version written by Sean Barrett in 2007.
|
// Original version written by Sean Barrett in 2007.
|
||||||
@@ -29,12 +29,15 @@
|
|||||||
// Bernhard Wodo Evan Balster github:alxprd
|
// Bernhard Wodo Evan Balster github:alxprd
|
||||||
// Tom Beaumont Ingo Leitgeb Nicolas Guillemot
|
// Tom Beaumont Ingo Leitgeb Nicolas Guillemot
|
||||||
// Phillip Bennefall Rohit Thiago Goulart
|
// Phillip Bennefall Rohit Thiago Goulart
|
||||||
// github:manxorist saga musix github:infatum
|
// github:manxorist Saga Musix github:infatum
|
||||||
// Timur Gagiev Maxwell Koo Peter Waller
|
// Timur Gagiev Maxwell Koo Peter Waller
|
||||||
// github:audinowho Dougall Johnson David Reid
|
// github:audinowho Dougall Johnson David Reid
|
||||||
// github:Clownacy Pedro J. Estebanez Remi Verschelde
|
// github:Clownacy Pedro J. Estebanez Remi Verschelde
|
||||||
|
// AnthoFoxo github:morlat Gabriel Ravier
|
||||||
//
|
//
|
||||||
// Partial history:
|
// Partial history:
|
||||||
|
// 1.22 - 2021-07-11 - various small fixes
|
||||||
|
// 1.21 - 2021-07-02 - fix bug for files with no comments
|
||||||
// 1.20 - 2020-07-11 - several small fixes
|
// 1.20 - 2020-07-11 - several small fixes
|
||||||
// 1.19 - 2020-02-05 - warnings
|
// 1.19 - 2020-02-05 - warnings
|
||||||
// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc.
|
// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc.
|
||||||
@@ -220,6 +223,12 @@ extern int stb_vorbis_decode_frame_pushdata(
|
|||||||
// channel. In other words, (*output)[0][0] contains the first sample from
|
// channel. In other words, (*output)[0][0] contains the first sample from
|
||||||
// the first channel, and (*output)[1][0] contains the first sample from
|
// the first channel, and (*output)[1][0] contains the first sample from
|
||||||
// the second channel.
|
// the second channel.
|
||||||
|
//
|
||||||
|
// *output points into stb_vorbis's internal output buffer storage; these
|
||||||
|
// buffers are owned by stb_vorbis and application code should not free
|
||||||
|
// them or modify their contents. They are transient and will be overwritten
|
||||||
|
// once you ask for more data to get decoded, so be sure to grab any data
|
||||||
|
// you need before then.
|
||||||
|
|
||||||
extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
|
extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
|
||||||
// inform stb_vorbis that your next datablock will not be contiguous with
|
// inform stb_vorbis that your next datablock will not be contiguous with
|
||||||
@@ -579,7 +588,7 @@ enum STBVorbisError
|
|||||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
#endif
|
#endif
|
||||||
#if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__)
|
#if defined(__linux__) || defined(__linux) || defined(__sun__) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__)
|
||||||
#include <alloca.h>
|
#include <alloca.h>
|
||||||
#endif
|
#endif
|
||||||
#else // STB_VORBIS_NO_CRT
|
#else // STB_VORBIS_NO_CRT
|
||||||
@@ -646,6 +655,12 @@ typedef signed int int32;
|
|||||||
|
|
||||||
typedef float codetype;
|
typedef float codetype;
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#define STBV_NOTUSED(v) (void)(v)
|
||||||
|
#else
|
||||||
|
#define STBV_NOTUSED(v) (void)sizeof(v)
|
||||||
|
#endif
|
||||||
|
|
||||||
// @NOTE
|
// @NOTE
|
||||||
//
|
//
|
||||||
// Some arrays below are tagged "//varies", which means it's actually
|
// Some arrays below are tagged "//varies", which means it's actually
|
||||||
@@ -1046,7 +1061,7 @@ static float float32_unpack(uint32 x)
|
|||||||
uint32 sign = x & 0x80000000;
|
uint32 sign = x & 0x80000000;
|
||||||
uint32 exp = (x & 0x7fe00000) >> 21;
|
uint32 exp = (x & 0x7fe00000) >> 21;
|
||||||
double res = sign ? -(double)mantissa : (double)mantissa;
|
double res = sign ? -(double)mantissa : (double)mantissa;
|
||||||
return (float) ldexp((float)res, exp-788);
|
return (float) ldexp((float)res, (int)exp-788);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1077,6 +1092,7 @@ static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
|
|||||||
// find the first entry
|
// find the first entry
|
||||||
for (k=0; k < n; ++k) if (len[k] < NO_CODE) break;
|
for (k=0; k < n; ++k) if (len[k] < NO_CODE) break;
|
||||||
if (k == n) { assert(c->sorted_entries == 0); return TRUE; }
|
if (k == n) { assert(c->sorted_entries == 0); return TRUE; }
|
||||||
|
assert(len[k] < 32); // no error return required, code reading lens checks this
|
||||||
// add to the list
|
// add to the list
|
||||||
add_entry(c, 0, k, m++, len[k], values);
|
add_entry(c, 0, k, m++, len[k], values);
|
||||||
// add all available leaves
|
// add all available leaves
|
||||||
@@ -1090,6 +1106,7 @@ static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
|
|||||||
uint32 res;
|
uint32 res;
|
||||||
int z = len[i], y;
|
int z = len[i], y;
|
||||||
if (z == NO_CODE) continue;
|
if (z == NO_CODE) continue;
|
||||||
|
assert(z < 32); // no error return required, code reading lens checks this
|
||||||
// find lowest available leaf (should always be earliest,
|
// find lowest available leaf (should always be earliest,
|
||||||
// which is what the specification calls for)
|
// which is what the specification calls for)
|
||||||
// note that this property, and the fact we can never have
|
// note that this property, and the fact we can never have
|
||||||
@@ -1099,12 +1116,10 @@ static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
|
|||||||
while (z > 0 && !available[z]) --z;
|
while (z > 0 && !available[z]) --z;
|
||||||
if (z == 0) { return FALSE; }
|
if (z == 0) { return FALSE; }
|
||||||
res = available[z];
|
res = available[z];
|
||||||
assert(z >= 0 && z < 32);
|
|
||||||
available[z] = 0;
|
available[z] = 0;
|
||||||
add_entry(c, bit_reverse(res), i, m++, len[i], values);
|
add_entry(c, bit_reverse(res), i, m++, len[i], values);
|
||||||
// propagate availability up the tree
|
// propagate availability up the tree
|
||||||
if (z != len[i]) {
|
if (z != len[i]) {
|
||||||
assert(len[i] >= 0 && len[i] < 32);
|
|
||||||
for (y=len[i]; y > z; --y) {
|
for (y=len[i]; y > z; --y) {
|
||||||
assert(available[y] == 0);
|
assert(available[y] == 0);
|
||||||
available[y] = res + (1 << (32-y));
|
available[y] = res + (1 << (32-y));
|
||||||
@@ -2577,34 +2592,33 @@ static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A,
|
|||||||
|
|
||||||
while (z > base) {
|
while (z > base) {
|
||||||
float k00,k11;
|
float k00,k11;
|
||||||
|
float l00,l11;
|
||||||
|
|
||||||
k00 = z[-0] - z[-8];
|
k00 = z[-0] - z[ -8];
|
||||||
k11 = z[-1] - z[-9];
|
k11 = z[-1] - z[ -9];
|
||||||
z[-0] = z[-0] + z[-8];
|
l00 = z[-2] - z[-10];
|
||||||
z[-1] = z[-1] + z[-9];
|
l11 = z[-3] - z[-11];
|
||||||
z[-8] = k00;
|
z[ -0] = z[-0] + z[ -8];
|
||||||
z[-9] = k11 ;
|
z[ -1] = z[-1] + z[ -9];
|
||||||
|
z[ -2] = z[-2] + z[-10];
|
||||||
|
z[ -3] = z[-3] + z[-11];
|
||||||
|
z[ -8] = k00;
|
||||||
|
z[ -9] = k11;
|
||||||
|
z[-10] = (l00+l11) * A2;
|
||||||
|
z[-11] = (l11-l00) * A2;
|
||||||
|
|
||||||
k00 = z[ -2] - z[-10];
|
k00 = z[ -4] - z[-12];
|
||||||
k11 = z[ -3] - z[-11];
|
|
||||||
z[ -2] = z[ -2] + z[-10];
|
|
||||||
z[ -3] = z[ -3] + z[-11];
|
|
||||||
z[-10] = (k00+k11) * A2;
|
|
||||||
z[-11] = (k11-k00) * A2;
|
|
||||||
|
|
||||||
k00 = z[-12] - z[ -4]; // reverse to avoid a unary negation
|
|
||||||
k11 = z[ -5] - z[-13];
|
k11 = z[ -5] - z[-13];
|
||||||
|
l00 = z[ -6] - z[-14];
|
||||||
|
l11 = z[ -7] - z[-15];
|
||||||
z[ -4] = z[ -4] + z[-12];
|
z[ -4] = z[ -4] + z[-12];
|
||||||
z[ -5] = z[ -5] + z[-13];
|
z[ -5] = z[ -5] + z[-13];
|
||||||
z[-12] = k11;
|
|
||||||
z[-13] = k00;
|
|
||||||
|
|
||||||
k00 = z[-14] - z[ -6]; // reverse to avoid a unary negation
|
|
||||||
k11 = z[ -7] - z[-15];
|
|
||||||
z[ -6] = z[ -6] + z[-14];
|
z[ -6] = z[ -6] + z[-14];
|
||||||
z[ -7] = z[ -7] + z[-15];
|
z[ -7] = z[ -7] + z[-15];
|
||||||
z[-14] = (k00+k11) * A2;
|
z[-12] = k11;
|
||||||
z[-15] = (k00-k11) * A2;
|
z[-13] = -k00;
|
||||||
|
z[-14] = (l11-l00) * A2;
|
||||||
|
z[-15] = (l00+l11) * -A2;
|
||||||
|
|
||||||
iter_54(z);
|
iter_54(z);
|
||||||
iter_54(z-8);
|
iter_54(z-8);
|
||||||
@@ -3069,6 +3083,7 @@ static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *f
|
|||||||
for (q=1; q < g->values; ++q) {
|
for (q=1; q < g->values; ++q) {
|
||||||
j = g->sorted_order[q];
|
j = g->sorted_order[q];
|
||||||
#ifndef STB_VORBIS_NO_DEFER_FLOOR
|
#ifndef STB_VORBIS_NO_DEFER_FLOOR
|
||||||
|
STBV_NOTUSED(step2_flag);
|
||||||
if (finalY[j] >= 0)
|
if (finalY[j] >= 0)
|
||||||
#else
|
#else
|
||||||
if (step2_flag[j])
|
if (step2_flag[j])
|
||||||
@@ -3171,6 +3186,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
|
|||||||
|
|
||||||
// WINDOWING
|
// WINDOWING
|
||||||
|
|
||||||
|
STBV_NOTUSED(left_end);
|
||||||
n = f->blocksize[m->blockflag];
|
n = f->blocksize[m->blockflag];
|
||||||
map = &f->mapping[m->mapping];
|
map = &f->mapping[m->mapping];
|
||||||
|
|
||||||
@@ -3368,7 +3384,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
|
|||||||
// this isn't to spec, but spec would require us to read ahead
|
// this isn't to spec, but spec would require us to read ahead
|
||||||
// and decode the size of all current frames--could be done,
|
// and decode the size of all current frames--could be done,
|
||||||
// but presumably it's not a commonly used feature
|
// but presumably it's not a commonly used feature
|
||||||
f->current_loc = -n2; // start of first frame is positioned for discard
|
f->current_loc = 0u - n2; // start of first frame is positioned for discard (NB this is an intentional unsigned overflow/wrap-around)
|
||||||
// we might have to discard samples "from" the next frame too,
|
// we might have to discard samples "from" the next frame too,
|
||||||
// if we're lapping a large block then a small at the start?
|
// if we're lapping a large block then a small at the start?
|
||||||
f->discard_samples_deferred = n - right_end;
|
f->discard_samples_deferred = n - right_end;
|
||||||
@@ -3642,9 +3658,11 @@ static int start_decoder(vorb *f)
|
|||||||
f->vendor[len] = (char)'\0';
|
f->vendor[len] = (char)'\0';
|
||||||
//user comments
|
//user comments
|
||||||
f->comment_list_length = get32_packet(f);
|
f->comment_list_length = get32_packet(f);
|
||||||
if (f->comment_list_length > 0) {
|
f->comment_list = NULL;
|
||||||
f->comment_list = (char**)setup_malloc(f, sizeof(char*) * (f->comment_list_length));
|
if (f->comment_list_length > 0)
|
||||||
if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
|
{
|
||||||
|
f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length));
|
||||||
|
if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(i=0; i < f->comment_list_length; ++i) {
|
for(i=0; i < f->comment_list_length; ++i) {
|
||||||
@@ -3867,8 +3885,7 @@ static int start_decoder(vorb *f)
|
|||||||
unsigned int div=1;
|
unsigned int div=1;
|
||||||
for (k=0; k < c->dimensions; ++k) {
|
for (k=0; k < c->dimensions; ++k) {
|
||||||
int off = (z / div) % c->lookup_values;
|
int off = (z / div) % c->lookup_values;
|
||||||
float val = mults[off];
|
float val = mults[off]*c->delta_value + c->minimum_value + last;
|
||||||
val = mults[off]*c->delta_value + c->minimum_value + last;
|
|
||||||
c->multiplicands[j*c->dimensions + k] = val;
|
c->multiplicands[j*c->dimensions + k] = val;
|
||||||
if (c->sequence_p)
|
if (c->sequence_p)
|
||||||
last = val;
|
last = val;
|
||||||
@@ -3951,7 +3968,7 @@ static int start_decoder(vorb *f)
|
|||||||
if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
|
if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
|
||||||
}
|
}
|
||||||
for (k=0; k < 1 << g->class_subclasses[j]; ++k) {
|
for (k=0; k < 1 << g->class_subclasses[j]; ++k) {
|
||||||
g->subclass_books[j][k] = get_bits(f,8)-1;
|
g->subclass_books[j][k] = (int16)get_bits(f,8)-1;
|
||||||
if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
|
if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -4509,6 +4526,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
|
|||||||
*error = VORBIS_need_more_data;
|
*error = VORBIS_need_more_data;
|
||||||
else
|
else
|
||||||
*error = p.error;
|
*error = p.error;
|
||||||
|
vorbis_deinit(&p);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
f = vorbis_alloc(&p);
|
f = vorbis_alloc(&p);
|
||||||
@@ -4566,7 +4584,7 @@ static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last)
|
|||||||
header[i] = get8(f);
|
header[i] = get8(f);
|
||||||
if (f->eof) return 0;
|
if (f->eof) return 0;
|
||||||
if (header[4] != 0) goto invalid;
|
if (header[4] != 0) goto invalid;
|
||||||
goal = header[22] + (header[23] << 8) + (header[24]<<16) + (header[25]<<24);
|
goal = header[22] + (header[23] << 8) + (header[24]<<16) + ((uint32)header[25]<<24);
|
||||||
for (i=22; i < 26; ++i)
|
for (i=22; i < 26; ++i)
|
||||||
header[i] = 0;
|
header[i] = 0;
|
||||||
crc = 0;
|
crc = 0;
|
||||||
@@ -4970,7 +4988,7 @@ unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f)
|
|||||||
// set. whoops!
|
// set. whoops!
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
previous_safe = last_page_loc+1;
|
//previous_safe = last_page_loc+1; // NOTE: not used after this point, but note for debugging
|
||||||
last_page_loc = stb_vorbis_get_file_offset(f);
|
last_page_loc = stb_vorbis_get_file_offset(f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -5081,7 +5099,10 @@ stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const st
|
|||||||
stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc)
|
stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc)
|
||||||
{
|
{
|
||||||
stb_vorbis *f, p;
|
stb_vorbis *f, p;
|
||||||
if (data == NULL) return NULL;
|
if (!data) {
|
||||||
|
if (error) *error = VORBIS_unexpected_eof;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
vorbis_init(&p, alloc);
|
vorbis_init(&p, alloc);
|
||||||
p.stream = (uint8 *) data;
|
p.stream = (uint8 *) data;
|
||||||
p.stream_end = (uint8 *) data + len;
|
p.stream_end = (uint8 *) data + len;
|
||||||
@@ -5156,11 +5177,11 @@ static void copy_samples(short *dest, float *src, int len)
|
|||||||
|
|
||||||
static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len)
|
static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len)
|
||||||
{
|
{
|
||||||
#define BUFFER_SIZE 32
|
#define STB_BUFFER_SIZE 32
|
||||||
float buffer[BUFFER_SIZE];
|
float buffer[STB_BUFFER_SIZE];
|
||||||
int i,j,o,n = BUFFER_SIZE;
|
int i,j,o,n = STB_BUFFER_SIZE;
|
||||||
check_endianness();
|
check_endianness();
|
||||||
for (o = 0; o < len; o += BUFFER_SIZE) {
|
for (o = 0; o < len; o += STB_BUFFER_SIZE) {
|
||||||
memset(buffer, 0, sizeof(buffer));
|
memset(buffer, 0, sizeof(buffer));
|
||||||
if (o + n > len) n = len - o;
|
if (o + n > len) n = len - o;
|
||||||
for (j=0; j < num_c; ++j) {
|
for (j=0; j < num_c; ++j) {
|
||||||
@@ -5177,16 +5198,17 @@ static void compute_samples(int mask, short *output, int num_c, float **data, in
|
|||||||
output[o+i] = v;
|
output[o+i] = v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#undef STB_BUFFER_SIZE
|
||||||
}
|
}
|
||||||
|
|
||||||
static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len)
|
static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len)
|
||||||
{
|
{
|
||||||
#define BUFFER_SIZE 32
|
#define STB_BUFFER_SIZE 32
|
||||||
float buffer[BUFFER_SIZE];
|
float buffer[STB_BUFFER_SIZE];
|
||||||
int i,j,o,n = BUFFER_SIZE >> 1;
|
int i,j,o,n = STB_BUFFER_SIZE >> 1;
|
||||||
// o is the offset in the source data
|
// o is the offset in the source data
|
||||||
check_endianness();
|
check_endianness();
|
||||||
for (o = 0; o < len; o += BUFFER_SIZE >> 1) {
|
for (o = 0; o < len; o += STB_BUFFER_SIZE >> 1) {
|
||||||
// o2 is the offset in the output data
|
// o2 is the offset in the output data
|
||||||
int o2 = o << 1;
|
int o2 = o << 1;
|
||||||
memset(buffer, 0, sizeof(buffer));
|
memset(buffer, 0, sizeof(buffer));
|
||||||
@@ -5216,6 +5238,7 @@ static void compute_stereo_samples(short *output, int num_c, float **data, int d
|
|||||||
output[o2+i] = v;
|
output[o2+i] = v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#undef STB_BUFFER_SIZE
|
||||||
}
|
}
|
||||||
|
|
||||||
static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples)
|
static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples)
|
||||||
@@ -5288,8 +5311,6 @@ int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short
|
|||||||
float **outputs;
|
float **outputs;
|
||||||
int len = num_shorts / channels;
|
int len = num_shorts / channels;
|
||||||
int n=0;
|
int n=0;
|
||||||
int z = f->channels;
|
|
||||||
if (z > channels) z = channels;
|
|
||||||
while (n < len) {
|
while (n < len) {
|
||||||
int k = f->channel_buffer_end - f->channel_buffer_start;
|
int k = f->channel_buffer_end - f->channel_buffer_start;
|
||||||
if (n+k >= len) k = len - n;
|
if (n+k >= len) k = len - n;
|
||||||
@@ -5308,8 +5329,6 @@ int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, in
|
|||||||
{
|
{
|
||||||
float **outputs;
|
float **outputs;
|
||||||
int n=0;
|
int n=0;
|
||||||
int z = f->channels;
|
|
||||||
if (z > channels) z = channels;
|
|
||||||
while (n < len) {
|
while (n < len) {
|
||||||
int k = f->channel_buffer_end - f->channel_buffer_start;
|
int k = f->channel_buffer_end - f->channel_buffer_start;
|
||||||
if (n+k >= len) k = len - n;
|
if (n+k >= len) k = len - n;
|
||||||
@@ -89,6 +89,12 @@ namespace Defaults::Localization {
|
|||||||
constexpr const char* LANGUAGE = "ca"; // Idioma por defecto (en = inglés, ca = catalán)
|
constexpr const char* LANGUAGE = "ca"; // Idioma por defecto (en = inglés, ca = catalán)
|
||||||
} // namespace Defaults::Localization
|
} // namespace Defaults::Localization
|
||||||
|
|
||||||
|
namespace Defaults::Loading {
|
||||||
|
constexpr bool SHOW = false; // No mostrar la pantalla de carga por defecto
|
||||||
|
constexpr bool SHOW_RESOURCE_NAME = true; // Mostrar el nombre del recurso por defecto
|
||||||
|
constexpr bool WAIT_FOR_INPUT = false; // No esperar tecla al terminar por defecto
|
||||||
|
} // namespace Defaults::Loading
|
||||||
|
|
||||||
namespace Defaults::Game::Items {
|
namespace Defaults::Game::Items {
|
||||||
constexpr const float PERCENT_TO_OPEN_THE_JAIL = 0.9F; // Porcentaje de items necesarios para abrir la jail
|
constexpr const float PERCENT_TO_OPEN_THE_JAIL = 0.9F; // Porcentaje de items necesarios para abrir la jail
|
||||||
} // namespace Defaults::Game::Items
|
} // namespace Defaults::Game::Items
|
||||||
|
|||||||
@@ -39,9 +39,9 @@ void MiniMap::buildTileColorTable(const std::string& tileset_name) {
|
|||||||
auto tileset = Resource::Cache::get()->getSurface(tileset_name);
|
auto tileset = Resource::Cache::get()->getSurface(tileset_name);
|
||||||
if (!tileset) { return; }
|
if (!tileset) { return; }
|
||||||
|
|
||||||
tileset_width_ = static_cast<int>(tileset->getWidth()) / Tile::SIZE;
|
tileset_width_ = tileset->getWidth() / Tile::SIZE;
|
||||||
tileset_transparent_ = tileset->getTransparentColor();
|
tileset_transparent_ = tileset->getTransparentColor();
|
||||||
int tileset_height = static_cast<int>(tileset->getHeight()) / Tile::SIZE;
|
int tileset_height = tileset->getHeight() / Tile::SIZE;
|
||||||
int total_tiles = tileset_width_ * tileset_height;
|
int total_tiles = tileset_width_ * tileset_height;
|
||||||
|
|
||||||
tile_colors_.resize(total_tiles, 0);
|
tile_colors_.resize(total_tiles, 0);
|
||||||
|
|||||||
@@ -26,8 +26,8 @@ void TilePicker::open(const std::string& tileset_name, int current_tile, int bg_
|
|||||||
|
|
||||||
// Calcular dimensiones del tileset en tiles (teniendo en cuenta spacing de entrada)
|
// Calcular dimensiones del tileset en tiles (teniendo en cuenta spacing de entrada)
|
||||||
int src_cell = Tile::SIZE + spacing_in_;
|
int src_cell = Tile::SIZE + spacing_in_;
|
||||||
tileset_width_ = static_cast<int>(tileset_->getWidth()) / src_cell;
|
tileset_width_ = tileset_->getWidth() / src_cell;
|
||||||
tileset_height_ = static_cast<int>(tileset_->getHeight()) / src_cell;
|
tileset_height_ = tileset_->getHeight() / src_cell;
|
||||||
// Corregir si el último tile cabe sin spacing
|
// Corregir si el último tile cabe sin spacing
|
||||||
if (tileset_width_ == 0 && tileset_->getWidth() >= Tile::SIZE) { tileset_width_ = 1; }
|
if (tileset_width_ == 0 && tileset_->getWidth() >= Tile::SIZE) { tileset_width_ = 1; }
|
||||||
if (tileset_height_ == 0 && tileset_->getHeight() >= Tile::SIZE) { tileset_height_ = 1; }
|
if (tileset_height_ == 0 && tileset_->getHeight() >= Tile::SIZE) { tileset_height_ = 1; }
|
||||||
|
|||||||
@@ -623,6 +623,27 @@ namespace Options {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Carga opciones de la pantalla de carga desde YAML
|
||||||
|
void loadLoadingFromYaml(const fkyaml::node& yaml) {
|
||||||
|
if (!yaml.contains("loading")) { return; }
|
||||||
|
const auto& ld = yaml["loading"];
|
||||||
|
if (ld.contains("show")) {
|
||||||
|
try {
|
||||||
|
loading.show = ld["show"].get_value<bool>();
|
||||||
|
} catch (...) { loading.show = Defaults::Loading::SHOW; }
|
||||||
|
}
|
||||||
|
if (ld.contains("show_resource_name")) {
|
||||||
|
try {
|
||||||
|
loading.show_resource_name = ld["show_resource_name"].get_value<bool>();
|
||||||
|
} catch (...) { loading.show_resource_name = Defaults::Loading::SHOW_RESOURCE_NAME; }
|
||||||
|
}
|
||||||
|
if (ld.contains("wait_for_input")) {
|
||||||
|
try {
|
||||||
|
loading.wait_for_input = ld["wait_for_input"].get_value<bool>();
|
||||||
|
} catch (...) { loading.wait_for_input = Defaults::Loading::WAIT_FOR_INPUT; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Establece la ruta del fichero de configuración
|
// Establece la ruta del fichero de configuración
|
||||||
void setConfigFile(const std::string& path) {
|
void setConfigFile(const std::string& path) {
|
||||||
config_file_path = path;
|
config_file_path = path;
|
||||||
@@ -673,6 +694,7 @@ namespace Options {
|
|||||||
loadPlayerConfigFromYaml(yaml);
|
loadPlayerConfigFromYaml(yaml);
|
||||||
loadKioskConfigFromYaml(yaml);
|
loadKioskConfigFromYaml(yaml);
|
||||||
loadLocalizationFromYaml(yaml);
|
loadLocalizationFromYaml(yaml);
|
||||||
|
loadLoadingFromYaml(yaml);
|
||||||
|
|
||||||
std::cout << "Config file loaded successfully\n\n";
|
std::cout << "Config file loaded successfully\n\n";
|
||||||
|
|
||||||
@@ -810,6 +832,14 @@ namespace Options {
|
|||||||
file << "localization:\n";
|
file << "localization:\n";
|
||||||
file << " language: \"" << language << "\"\n";
|
file << " language: \"" << language << "\"\n";
|
||||||
|
|
||||||
|
// LOADING SCREEN
|
||||||
|
file << "\n";
|
||||||
|
file << "# LOADING SCREEN\n";
|
||||||
|
file << "loading:\n";
|
||||||
|
file << " show: " << (loading.show ? "true" : "false") << "\n";
|
||||||
|
file << " show_resource_name: " << (loading.show_resource_name ? "true" : "false") << "\n";
|
||||||
|
file << " wait_for_input: " << (loading.wait_for_input ? "true" : "false") << " # solo si show=true\n";
|
||||||
|
|
||||||
file.close();
|
file.close();
|
||||||
|
|
||||||
std::cout << "Config file saved successfully\n\n";
|
std::cout << "Config file saved successfully\n\n";
|
||||||
|
|||||||
@@ -134,6 +134,13 @@ namespace Options {
|
|||||||
float volume{Defaults::Audio::VOLUME}; // Volumen al que suenan el audio (0-128 internamente)
|
float volume{Defaults::Audio::VOLUME}; // Volumen al que suenan el audio (0-128 internamente)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Estructura para las opciones de la pantalla de carga
|
||||||
|
struct Loading {
|
||||||
|
bool show{Defaults::Loading::SHOW}; // Muestra la pantalla de carga (si no, pantalla en negro)
|
||||||
|
bool show_resource_name{Defaults::Loading::SHOW_RESOURCE_NAME}; // Muestra el nombre del recurso sobre la barra de progreso
|
||||||
|
bool wait_for_input{Defaults::Loading::WAIT_FOR_INPUT}; // Al terminar la carga, espera tecla antes de continuar (solo si show=true)
|
||||||
|
};
|
||||||
|
|
||||||
// Estructura para las opciones de juego
|
// Estructura para las opciones de juego
|
||||||
struct Game {
|
struct Game {
|
||||||
float width{Defaults::Canvas::WIDTH}; // Ancho de la resolucion del juego
|
float width{Defaults::Canvas::WIDTH}; // Ancho de la resolucion del juego
|
||||||
@@ -182,6 +189,7 @@ namespace Options {
|
|||||||
inline Stats stats{}; // Datos con las estadisticas de juego
|
inline Stats stats{}; // Datos con las estadisticas de juego
|
||||||
inline Window window{}; // Opciones relativas a la ventana
|
inline Window window{}; // Opciones relativas a la ventana
|
||||||
inline Audio audio{}; // Opciones relativas al audio
|
inline Audio audio{}; // Opciones relativas al audio
|
||||||
|
inline Loading loading{}; // Opciones de la pantalla de carga
|
||||||
inline KeyboardControls keyboard_controls{}; // Teclas usadas para jugar
|
inline KeyboardControls keyboard_controls{}; // Teclas usadas para jugar
|
||||||
inline GamepadControls gamepad_controls{}; // Botones del gamepad usados para jugar
|
inline GamepadControls gamepad_controls{}; // Botones del gamepad usados para jugar
|
||||||
inline Kiosk kiosk{}; // Opciones del modo kiosko
|
inline Kiosk kiosk{}; // Opciones del modo kiosko
|
||||||
|
|||||||
@@ -502,7 +502,7 @@ void Title::createCheevosTexture() { // NOLINT(readability-convert-member-funct
|
|||||||
|
|
||||||
// Crea el sprite para el listado de logros (usa la zona del menu)
|
// Crea el sprite para el listado de logros (usa la zona del menu)
|
||||||
cheevos_sprite_ = std::make_unique<Sprite>(cheevos_surface_, (GameCanvas::WIDTH - cheevos_surface_->getWidth()) / 2, MENU_ZONE_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
|
cheevos_sprite_ = std::make_unique<Sprite>(cheevos_surface_, (GameCanvas::WIDTH - cheevos_surface_->getWidth()) / 2, MENU_ZONE_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
|
||||||
cheevos_surface_view_ = {.x = 0, .y = 0, .w = cheevos_surface_->getWidth(), .h = CHEEVOS_TEXTURE_VIEW_HEIGHT};
|
cheevos_surface_view_ = {.x = 0, .y = 0, .w = static_cast<float>(cheevos_surface_->getWidth()), .h = CHEEVOS_TEXTURE_VIEW_HEIGHT};
|
||||||
cheevos_sprite_->setClip(cheevos_surface_view_);
|
cheevos_sprite_->setClip(cheevos_surface_view_);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -225,7 +225,7 @@ void Notifier::show(std::vector<std::string> texts, const Style& style, int icon
|
|||||||
|
|
||||||
else if (SHAPE == Shape::SQUARED) {
|
else if (SHAPE == Shape::SQUARED) {
|
||||||
n.surface->clear(style.bg_color);
|
n.surface->clear(style.bg_color);
|
||||||
SDL_FRect squared_rect = {.x = 0, .y = 0, .w = n.surface->getWidth(), .h = n.surface->getHeight()};
|
SDL_FRect squared_rect = {.x = 0, .y = 0, .w = static_cast<float>(n.surface->getWidth()), .h = static_cast<float>(n.surface->getHeight())};
|
||||||
n.surface->drawRectBorder(&squared_rect, style.border_color);
|
n.surface->drawRectBorder(&squared_rect, style.border_color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,53 +0,0 @@
|
|||||||
# Makefile for pack_resources tool
|
|
||||||
|
|
||||||
# Compiler
|
|
||||||
CXX := g++
|
|
||||||
CXXFLAGS := -std=c++20 -Wall -Wextra -O2
|
|
||||||
|
|
||||||
# Directories
|
|
||||||
TOOL_DIR := .
|
|
||||||
SOURCE_DIR := ../../source/core/resources
|
|
||||||
|
|
||||||
# Source files
|
|
||||||
SOURCES := pack_resources.cpp \
|
|
||||||
$(SOURCE_DIR)/resource_pack.cpp
|
|
||||||
|
|
||||||
# Output
|
|
||||||
TARGET := pack_resources
|
|
||||||
|
|
||||||
# Platform-specific executable extension
|
|
||||||
ifeq ($(OS),Windows_NT)
|
|
||||||
TARGET := $(TARGET).exe
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Default target
|
|
||||||
all: $(TARGET)
|
|
||||||
|
|
||||||
# Build the tool
|
|
||||||
$(TARGET): $(SOURCES)
|
|
||||||
@echo "Building pack_resources tool..."
|
|
||||||
$(CXX) $(CXXFLAGS) $(SOURCES) -o $(TARGET)
|
|
||||||
@echo "Build complete: $(TARGET)"
|
|
||||||
|
|
||||||
# Test: create a test pack
|
|
||||||
test: $(TARGET)
|
|
||||||
@echo "Creating test pack..."
|
|
||||||
./$(TARGET) ../../data test_resources.pack
|
|
||||||
|
|
||||||
# Create the actual resources.pack
|
|
||||||
pack: $(TARGET)
|
|
||||||
@echo "Creating resources.pack..."
|
|
||||||
./$(TARGET) ../../data ../../resources.pack
|
|
||||||
|
|
||||||
# List contents of a pack
|
|
||||||
list: $(TARGET)
|
|
||||||
@echo "Listing pack contents..."
|
|
||||||
./$(TARGET) --list ../../resources.pack
|
|
||||||
|
|
||||||
# Clean
|
|
||||||
clean:
|
|
||||||
@echo "Cleaning..."
|
|
||||||
rm -f $(TARGET) test_resources.pack
|
|
||||||
@echo "Clean complete"
|
|
||||||
|
|
||||||
.PHONY: all test pack list clean
|
|
||||||
Reference in New Issue
Block a user