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jaildoctors_dilemma/config/assets.txt
2025-11-17 12:47:07 +01:00

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# JailDoctor's Dilemma - Asset Configuration
# Format: TYPE|PATH [|OPTIONS]
# Options: optional, absolute (comma-separated)
# Variables: ${PREFIX}, ${SYSTEM_FOLDER}
# ===================================================================
# FONTS
# ===================================================================
BITMAP|${PREFIX}/data/font/smb2.gif
FONT|${PREFIX}/data/font/smb2.txt
BITMAP|${PREFIX}/data/font/aseprite.gif
FONT|${PREFIX}/data/font/aseprite.txt
BITMAP|${PREFIX}/data/font/gauntlet.gif
FONT|${PREFIX}/data/font/gauntlet.txt
BITMAP|${PREFIX}/data/font/subatomic.gif
FONT|${PREFIX}/data/font/subatomic.txt
BITMAP|${PREFIX}/data/font/8bithud.gif
FONT|${PREFIX}/data/font/8bithud.txt
# ===================================================================
# PALETTES
# ===================================================================
PALETTE|${PREFIX}/data/palette/zx-spectrum.pal
PALETTE|${PREFIX}/data/palette/zx-spectrum-adjusted.pal
PALETTE|${PREFIX}/data/palette/zxarne-5-2.pal
PALETTE|${PREFIX}/data/palette/black-and-white.pal
PALETTE|${PREFIX}/data/palette/green-phosphor.pal
PALETTE|${PREFIX}/data/palette/orange-screen.pal
PALETTE|${PREFIX}/data/palette/ruzx-spectrum.pal
PALETTE|${PREFIX}/data/palette/ruzx-spectrum-revision-2.pal
PALETTE|${PREFIX}/data/palette/pico-8.pal
PALETTE|${PREFIX}/data/palette/sweetie-16.pal
PALETTE|${PREFIX}/data/palette/island-joy-16.pal
PALETTE|${PREFIX}/data/palette/lost-century.pal
PALETTE|${PREFIX}/data/palette/na16.pal
PALETTE|${PREFIX}/data/palette/steam-lords.pal
# ===================================================================
# SHADERS
# ===================================================================
DATA|${PREFIX}/data/shaders/crtpi_vertex.glsl
DATA|${PREFIX}/data/shaders/crtpi_fragment.glsl
DATA|${PREFIX}/data/shaders/crtpi_vertex_es.glsl
DATA|${PREFIX}/data/shaders/crtpi_fragment_es.glsl
# ===================================================================
# INPUT DATA (in root, not packed - SDL needs filesystem access)
# ===================================================================
DATA|${PREFIX}/gamecontrollerdb.txt
# ===================================================================
# SYSTEM FILES (optional, absolute paths)
# ===================================================================
DATA|${SYSTEM_FOLDER}/config.txt|optional,absolute
DATA|${SYSTEM_FOLDER}/stats_buffer.csv|optional,absolute
DATA|${SYSTEM_FOLDER}/stats.csv|optional,absolute
DATA|${SYSTEM_FOLDER}/cheevos.bin|optional,absolute
# ===================================================================
# ROOMS (60 rooms - formato YAML unificado con tilemap embebido)
# ===================================================================
ROOM|${PREFIX}/data/room/01.yaml
ROOM|${PREFIX}/data/room/02.yaml
ROOM|${PREFIX}/data/room/03.yaml
ROOM|${PREFIX}/data/room/04.yaml
ROOM|${PREFIX}/data/room/05.yaml
ROOM|${PREFIX}/data/room/06.yaml
ROOM|${PREFIX}/data/room/07.yaml
ROOM|${PREFIX}/data/room/08.yaml
ROOM|${PREFIX}/data/room/09.yaml
ROOM|${PREFIX}/data/room/10.yaml
ROOM|${PREFIX}/data/room/11.yaml
ROOM|${PREFIX}/data/room/12.yaml
ROOM|${PREFIX}/data/room/13.yaml
ROOM|${PREFIX}/data/room/14.yaml
ROOM|${PREFIX}/data/room/15.yaml
ROOM|${PREFIX}/data/room/16.yaml
ROOM|${PREFIX}/data/room/17.yaml
ROOM|${PREFIX}/data/room/18.yaml
ROOM|${PREFIX}/data/room/19.yaml
ROOM|${PREFIX}/data/room/20.yaml
ROOM|${PREFIX}/data/room/21.yaml
ROOM|${PREFIX}/data/room/22.yaml
ROOM|${PREFIX}/data/room/23.yaml
ROOM|${PREFIX}/data/room/24.yaml
ROOM|${PREFIX}/data/room/25.yaml
ROOM|${PREFIX}/data/room/26.yaml
ROOM|${PREFIX}/data/room/27.yaml
ROOM|${PREFIX}/data/room/28.yaml
ROOM|${PREFIX}/data/room/29.yaml
ROOM|${PREFIX}/data/room/30.yaml
ROOM|${PREFIX}/data/room/31.yaml
ROOM|${PREFIX}/data/room/32.yaml
ROOM|${PREFIX}/data/room/33.yaml
ROOM|${PREFIX}/data/room/34.yaml
ROOM|${PREFIX}/data/room/35.yaml
ROOM|${PREFIX}/data/room/36.yaml
ROOM|${PREFIX}/data/room/37.yaml
ROOM|${PREFIX}/data/room/38.yaml
ROOM|${PREFIX}/data/room/39.yaml
ROOM|${PREFIX}/data/room/40.yaml
ROOM|${PREFIX}/data/room/41.yaml
ROOM|${PREFIX}/data/room/42.yaml
ROOM|${PREFIX}/data/room/43.yaml
ROOM|${PREFIX}/data/room/44.yaml
ROOM|${PREFIX}/data/room/45.yaml
ROOM|${PREFIX}/data/room/46.yaml
ROOM|${PREFIX}/data/room/47.yaml
ROOM|${PREFIX}/data/room/48.yaml
ROOM|${PREFIX}/data/room/49.yaml
ROOM|${PREFIX}/data/room/50.yaml
ROOM|${PREFIX}/data/room/51.yaml
ROOM|${PREFIX}/data/room/52.yaml
ROOM|${PREFIX}/data/room/53.yaml
ROOM|${PREFIX}/data/room/54.yaml
ROOM|${PREFIX}/data/room/55.yaml
ROOM|${PREFIX}/data/room/56.yaml
ROOM|${PREFIX}/data/room/57.yaml
ROOM|${PREFIX}/data/room/58.yaml
ROOM|${PREFIX}/data/room/59.yaml
ROOM|${PREFIX}/data/room/60.yaml
# ===================================================================
# TILESETS
# ===================================================================
BITMAP|${PREFIX}/data/tilesets/standard.gif
# ===================================================================
# ENEMIES
# ===================================================================
ANIMATION|${PREFIX}/data/enemies/abad_bell.yaml
BITMAP|${PREFIX}/data/enemies/abad_bell.gif
ANIMATION|${PREFIX}/data/enemies/abad.yaml
BITMAP|${PREFIX}/data/enemies/abad.gif
ANIMATION|${PREFIX}/data/enemies/amstrad_cs.yaml
BITMAP|${PREFIX}/data/enemies/amstrad_cs.gif
ANIMATION|${PREFIX}/data/enemies/flying_arounder.yaml
BITMAP|${PREFIX}/data/enemies/flying_arounder.gif
ANIMATION|${PREFIX}/data/enemies/stopped_arounder.yaml
BITMAP|${PREFIX}/data/enemies/stopped_arounder.gif
ANIMATION|${PREFIX}/data/enemies/walking_arounder.yaml
BITMAP|${PREFIX}/data/enemies/walking_arounder.gif
ANIMATION|${PREFIX}/data/enemies/arounders_door.yaml
BITMAP|${PREFIX}/data/enemies/arounders_door.gif
ANIMATION|${PREFIX}/data/enemies/arounders_machine.yaml
BITMAP|${PREFIX}/data/enemies/arounders_machine.gif
ANIMATION|${PREFIX}/data/enemies/bat.yaml
BITMAP|${PREFIX}/data/enemies/bat.gif
ANIMATION|${PREFIX}/data/enemies/batman_bell.yaml
BITMAP|${PREFIX}/data/enemies/batman_bell.gif
ANIMATION|${PREFIX}/data/enemies/batman_fire.yaml
BITMAP|${PREFIX}/data/enemies/batman_fire.gif
ANIMATION|${PREFIX}/data/enemies/batman.yaml
BITMAP|${PREFIX}/data/enemies/batman.gif
ANIMATION|${PREFIX}/data/enemies/bell.yaml
BITMAP|${PREFIX}/data/enemies/bell.gif
ANIMATION|${PREFIX}/data/enemies/bin.yaml
BITMAP|${PREFIX}/data/enemies/bin.gif
ANIMATION|${PREFIX}/data/enemies/bird.yaml
BITMAP|${PREFIX}/data/enemies/bird.gif
ANIMATION|${PREFIX}/data/enemies/breakout.yaml
BITMAP|${PREFIX}/data/enemies/breakout.gif
ANIMATION|${PREFIX}/data/enemies/bry.yaml
BITMAP|${PREFIX}/data/enemies/bry.gif
ANIMATION|${PREFIX}/data/enemies/chip.yaml
BITMAP|${PREFIX}/data/enemies/chip.gif
ANIMATION|${PREFIX}/data/enemies/code.yaml
BITMAP|${PREFIX}/data/enemies/code.gif
ANIMATION|${PREFIX}/data/enemies/congo.yaml
BITMAP|${PREFIX}/data/enemies/congo.gif
ANIMATION|${PREFIX}/data/enemies/crosshair.yaml
BITMAP|${PREFIX}/data/enemies/crosshair.gif
ANIMATION|${PREFIX}/data/enemies/demon.yaml
BITMAP|${PREFIX}/data/enemies/demon.gif
ANIMATION|${PREFIX}/data/enemies/dimallas.yaml
BITMAP|${PREFIX}/data/enemies/dimallas.gif
ANIMATION|${PREFIX}/data/enemies/floppy.yaml
BITMAP|${PREFIX}/data/enemies/floppy.gif
ANIMATION|${PREFIX}/data/enemies/dong.yaml
BITMAP|${PREFIX}/data/enemies/dong.gif
ANIMATION|${PREFIX}/data/enemies/guitar.yaml
BITMAP|${PREFIX}/data/enemies/guitar.gif
ANIMATION|${PREFIX}/data/enemies/heavy.yaml
BITMAP|${PREFIX}/data/enemies/heavy.gif
ANIMATION|${PREFIX}/data/enemies/jailer_#1.yaml
BITMAP|${PREFIX}/data/enemies/jailer_#1.gif
ANIMATION|${PREFIX}/data/enemies/jailer_#2.yaml
BITMAP|${PREFIX}/data/enemies/jailer_#2.gif
ANIMATION|${PREFIX}/data/enemies/jailer_#3.yaml
BITMAP|${PREFIX}/data/enemies/jailer_#3.gif
ANIMATION|${PREFIX}/data/enemies/jailbattle_alien.yaml
BITMAP|${PREFIX}/data/enemies/jailbattle_alien.gif
ANIMATION|${PREFIX}/data/enemies/jailbattle_human.yaml
BITMAP|${PREFIX}/data/enemies/jailbattle_human.gif
ANIMATION|${PREFIX}/data/enemies/jeannine.yaml
BITMAP|${PREFIX}/data/enemies/jeannine.gif
ANIMATION|${PREFIX}/data/enemies/lamp.yaml
BITMAP|${PREFIX}/data/enemies/lamp.gif
ANIMATION|${PREFIX}/data/enemies/lord_abad.yaml
BITMAP|${PREFIX}/data/enemies/lord_abad.gif
ANIMATION|${PREFIX}/data/enemies/matatunos.yaml
BITMAP|${PREFIX}/data/enemies/matatunos.gif
ANIMATION|${PREFIX}/data/enemies/mummy.yaml
BITMAP|${PREFIX}/data/enemies/mummy.gif
ANIMATION|${PREFIX}/data/enemies/paco.yaml
BITMAP|${PREFIX}/data/enemies/paco.gif
ANIMATION|${PREFIX}/data/enemies/elsa.yaml
BITMAP|${PREFIX}/data/enemies/elsa.gif
ANIMATION|${PREFIX}/data/enemies/qvoid.yaml
BITMAP|${PREFIX}/data/enemies/qvoid.gif
ANIMATION|${PREFIX}/data/enemies/robot.yaml
BITMAP|${PREFIX}/data/enemies/robot.gif
ANIMATION|${PREFIX}/data/enemies/sam.yaml
BITMAP|${PREFIX}/data/enemies/sam.gif
ANIMATION|${PREFIX}/data/enemies/shock.yaml
BITMAP|${PREFIX}/data/enemies/shock.gif
ANIMATION|${PREFIX}/data/enemies/sigmasua.yaml
BITMAP|${PREFIX}/data/enemies/sigmasua.gif
ANIMATION|${PREFIX}/data/enemies/spark.yaml
BITMAP|${PREFIX}/data/enemies/spark.gif
ANIMATION|${PREFIX}/data/enemies/special/aerojailer.yaml
BITMAP|${PREFIX}/data/enemies/special/aerojailer.gif
ANIMATION|${PREFIX}/data/enemies/special/arounder.yaml
BITMAP|${PREFIX}/data/enemies/special/arounder.gif
ANIMATION|${PREFIX}/data/enemies/special/pepe_rosita_job.yaml
BITMAP|${PREFIX}/data/enemies/special/pepe_rosita_job.gif
ANIMATION|${PREFIX}/data/enemies/special/shooting_star.yaml
BITMAP|${PREFIX}/data/enemies/special/shooting_star.gif
ANIMATION|${PREFIX}/data/enemies/spider.yaml
BITMAP|${PREFIX}/data/enemies/spider.gif
ANIMATION|${PREFIX}/data/enemies/tree_thing.yaml
BITMAP|${PREFIX}/data/enemies/tree_thing.gif
ANIMATION|${PREFIX}/data/enemies/tuno.yaml
BITMAP|${PREFIX}/data/enemies/tuno.gif
ANIMATION|${PREFIX}/data/enemies/tv_panel.yaml
BITMAP|${PREFIX}/data/enemies/tv_panel.gif
ANIMATION|${PREFIX}/data/enemies/tv.yaml
BITMAP|${PREFIX}/data/enemies/tv.gif
ANIMATION|${PREFIX}/data/enemies/upv_student.yaml
BITMAP|${PREFIX}/data/enemies/upv_student.gif
ANIMATION|${PREFIX}/data/enemies/wave.yaml
BITMAP|${PREFIX}/data/enemies/wave.gif
ANIMATION|${PREFIX}/data/enemies/z80.yaml
BITMAP|${PREFIX}/data/enemies/z80.gif
# ===================================================================
# PLAYER
# ===================================================================
BITMAP|${PREFIX}/data/player/player.gif
ANIMATION|${PREFIX}/data/player/player.yaml
BITMAP|${PREFIX}/data/player/player2.gif
ANIMATION|${PREFIX}/data/player/player2.yaml
BITMAP|${PREFIX}/data/player/player_game_over.gif
ANIMATION|${PREFIX}/data/player/player_game_over.yaml
# ===================================================================
# ITEMS
# ===================================================================
BITMAP|${PREFIX}/data/items/items.gif
# ===================================================================
# MUSIC
# ===================================================================
MUSIC|${PREFIX}/data/music/title.ogg
MUSIC|${PREFIX}/data/music/game.ogg
MUSIC|${PREFIX}/data/music/loading_data1.ogg
MUSIC|${PREFIX}/data/music/loading_data2.ogg
MUSIC|${PREFIX}/data/music/loading_header.ogg
MUSIC|${PREFIX}/data/music/loading_screen_color.ogg
MUSIC|${PREFIX}/data/music/loading_screen_data.ogg
MUSIC|${PREFIX}/data/music/ending1.ogg
MUSIC|${PREFIX}/data/music/ending2.ogg
MUSIC|${PREFIX}/data/music/game_over.ogg
# ===================================================================
# SOUND EFFECTS
# ===================================================================
SOUND|${PREFIX}/data/sound/item.wav
SOUND|${PREFIX}/data/sound/death.wav
SOUND|${PREFIX}/data/sound/notify.wav
# Jump sounds (1-24)
SOUND|${PREFIX}/data/sound/jump1.wav
SOUND|${PREFIX}/data/sound/jump2.wav
SOUND|${PREFIX}/data/sound/jump3.wav
SOUND|${PREFIX}/data/sound/jump4.wav
SOUND|${PREFIX}/data/sound/jump5.wav
SOUND|${PREFIX}/data/sound/jump6.wav
SOUND|${PREFIX}/data/sound/jump7.wav
SOUND|${PREFIX}/data/sound/jump8.wav
SOUND|${PREFIX}/data/sound/jump9.wav
SOUND|${PREFIX}/data/sound/jump10.wav
SOUND|${PREFIX}/data/sound/jump11.wav
SOUND|${PREFIX}/data/sound/jump12.wav
SOUND|${PREFIX}/data/sound/jump13.wav
SOUND|${PREFIX}/data/sound/jump14.wav
SOUND|${PREFIX}/data/sound/jump15.wav
SOUND|${PREFIX}/data/sound/jump16.wav
SOUND|${PREFIX}/data/sound/jump17.wav
SOUND|${PREFIX}/data/sound/jump18.wav
SOUND|${PREFIX}/data/sound/jump19.wav
SOUND|${PREFIX}/data/sound/jump20.wav
SOUND|${PREFIX}/data/sound/jump21.wav
SOUND|${PREFIX}/data/sound/jump22.wav
SOUND|${PREFIX}/data/sound/jump23.wav
SOUND|${PREFIX}/data/sound/jump24.wav
# ===================================================================
# LOGO
# ===================================================================
BITMAP|${PREFIX}/data/logo/jailgames.gif
BITMAP|${PREFIX}/data/logo/since_1998.gif
# ===================================================================
# LOADING SCREEN
# ===================================================================
BITMAP|${PREFIX}/data/loading/loading_screen_bn.gif
BITMAP|${PREFIX}/data/loading/loading_screen_color.gif
BITMAP|${PREFIX}/data/loading/program_jaildoc.gif
# ===================================================================
# TITLE SCREEN
# ===================================================================
BITMAP|${PREFIX}/data/title/title_logo.gif
# ===================================================================
# ENDING SCREENS
# ===================================================================
BITMAP|${PREFIX}/data/ending/ending1.gif
BITMAP|${PREFIX}/data/ending/ending2.gif
BITMAP|${PREFIX}/data/ending/ending3.gif
BITMAP|${PREFIX}/data/ending/ending4.gif
BITMAP|${PREFIX}/data/ending/ending5.gif
# ===================================================================
# CREDITS
# ===================================================================
BITMAP|${PREFIX}/data/credits/shine.gif
ANIMATION|${PREFIX}/data/credits/shine.yaml