Files
jaildoctors_dilemma/source/utils/defines.hpp

51 lines
1.5 KiB
C++

#pragma once
#include <SDL3/SDL.h>
// Textos
namespace Texts {
constexpr const char* WINDOW_CAPTION = "JailDoctor's Dilemma";
constexpr const char* COPYRIGHT = "@2022 JailDesigner";
constexpr const char* VERSION = "1.10"; // Versión por defecto
} // namespace Texts
// Tamaño de bloque
namespace Tile {
constexpr int SIZE = 8;
constexpr int HALF_SIZE = SIZE / 2;
} // namespace Tile
namespace PlayArea {
constexpr int TOP = (0 * Tile::SIZE);
constexpr int BOTTOM = (16 * Tile::SIZE);
constexpr int LEFT = (0 * Tile::SIZE);
constexpr int RIGHT = (32 * Tile::SIZE);
constexpr int WIDTH = RIGHT - LEFT;
constexpr int HEIGHT = BOTTOM - TOP;
constexpr int CENTER_X = LEFT + (WIDTH / 2);
constexpr int CENTER_FIRST_QUARTER_X = (WIDTH / 4);
constexpr int CENTER_THIRD_QUARTER_X = (WIDTH / 4) * 3;
constexpr int CENTER_Y = TOP + (HEIGHT / 2);
constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
} // namespace PlayArea
namespace GameCanvas {
constexpr int WIDTH = 256;
constexpr int HEIGHT = 192;
constexpr int CENTER_X = WIDTH / 2;
constexpr int FIRST_QUARTER_X = WIDTH / 4;
constexpr int THIRD_QUARTER_X = (WIDTH / 4) * 3;
constexpr int CENTER_Y = HEIGHT / 2;
constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
} // namespace GameCanvas
namespace Collision {
constexpr int NONE = -1;
} // namespace Collision
namespace Flip {
constexpr SDL_FlipMode LEFT = SDL_FLIP_HORIZONTAL;
constexpr SDL_FlipMode RIGHT = SDL_FLIP_NONE;
} // namespace Flip