Files
jaildoctors_dilemma/source/core/input
Sergio 70cfe5245d afegit suport Emscripten/WebAssembly al build system
- CMakeLists.txt: branca EMSCRIPTEN amb SDL3 via FetchContent, preload de data/
  config/ i gamecontrollerdb.txt, WebGL2, EMSCRIPTEN_BUILD define i sortida .html.
  Exclou sdl3gpu_shader (no soportat a WebGL2) i el pack_tool en wasm.
- Makefile: target wasm via Docker emscripten/emsdk, build a build/wasm i
  sortida a dist/wasm (.html .js .wasm .data).
- director.cpp: createSystemFolder utilitza MEMFS en wasm (sense pwd.h/unistd.h),
  executable_path buit, dev-mode forçat (filesystem preload, no pack), windowed.
- screen.cpp: initShaders és no-op en wasm (SDL3 GPU no suportat a WebGL2).
- global_inputs.cpp: handleQuit és no-op en wasm (no es pot eixir del joc).
- Director::handleEvent ignora SDL_EVENT_QUIT en wasm.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 09:02:00 +02:00
..
2026-03-21 23:19:15 +01:00
2026-03-23 07:26:21 +01:00
2026-03-21 23:19:15 +01:00
2026-03-21 23:19:15 +01:00