Files
jaildoctors_dilemma/source/paleta.cpp

218 lines
4.6 KiB
C++

#include "paleta.h"
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_ARGB8888
#include <SDL2/SDL_rect.h> // Para SDL_Rect
#include <fcntl.h> // Para SEEK_END, SEEK_SET
#include <stdio.h> // Para NULL, fseek, fclose, fopen, fread, ftell
#include <stdlib.h> // Para malloc, free
#include "gif.h" // Para LoadGif, LoadPalette
struct jSurface_s
{
Uint8 *data;
Uint16 w, h;
};
static SDL_Texture *jTex = NULL;
static jSurface jScreen;
static jSurface jDestSurf;
static jSurface jSourceSurf = NULL;
static Uint32 paleta[256];
static int jWidth = 256;
static int jHeight = 128;
static int transparentColor = 255;
void pInit(SDL_Renderer *renderer, int w, int h)
{
jWidth = w;
jHeight = h;
jTex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, w, h);
jScreen = pNewSurface(w, h);
jDestSurf = jScreen;
}
jSurface pNewSurface(int w, int h)
{
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
surf->w = w;
surf->h = h;
surf->data = (Uint8 *)malloc(w * h);
return surf;
}
void pDeleteSurface(jSurface surf)
{
if (surf == NULL)
return;
if (surf->data != NULL)
free(surf->data);
free(surf);
}
void pSetDest(jSurface surf)
{
if (surf == NULL)
jDestSurf = jScreen;
else
jDestSurf = surf;
}
void pSetSource(jSurface surf)
{
jSourceSurf = surf;
}
void pBlit(int dx, int dy, int sx, int sy, int w, int h)
{
if (jSourceSurf == NULL)
return;
for (int iy = 0; iy < h; ++iy)
{
for (int ix = 0; ix < w; ++ix)
pPutPixel(dx + ix, dy + iy, pGetPixel(sx + ix, sy + iy));
}
}
jSurface pLoadSurface(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
return NULL;
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
if (!buffer) // Verificar que la memoria se asignó correctamente
{
fclose(f);
return NULL;
}
// Verificar el retorno de fread
if (fread(buffer, size, 1, f) != 1)
{
free(buffer); // Liberar memoria si falla la lectura
fclose(f);
return NULL;
}
fclose(f);
Uint16 w, h;
Uint8 *pixels = LoadGif(buffer, &w, &h);
free(buffer); // Liberar memoria después de usar el buffer
if (pixels == NULL)
{
return NULL;
}
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
if (!surf) // Verificar que la memoria se asignó correctamente
{
free(pixels); // Liberar los píxeles si falla
return NULL;
}
surf->w = w;
surf->h = h;
surf->data = pixels;
return surf;
}
void pLoadPal(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
return;
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
if (!buffer) // Verificar que la asignación de memoria fue exitosa
{
fclose(f);
return;
}
// Verificar el resultado de fread
if (fread(buffer, size, 1, f) != 1)
{
free(buffer); // Liberar memoria si falla la lectura
fclose(f);
return;
}
fclose(f);
Uint32 *pal = LoadPalette(buffer);
free(buffer); // Liberar memoria después de usar el buffer
if (pal == NULL)
{
return;
}
for (int i = 0; i < 256; ++i)
{
paleta[i] = pal[i];
}
}
void pSetPal(int index, Uint32 color)
{
paleta[index] = color;
}
void pCls(Uint8 color)
{
for (int i = 0; i < jDestSurf->w * jDestSurf->h; ++i)
jDestSurf->data[i] = color;
}
void pFlip(SDL_Renderer *renderer)
{
Uint32 *pixels;
int pitch;
SDL_LockTexture(jTex, NULL, (void **)&pixels, &pitch);
for (int i = 0; i < jWidth * jHeight; ++i)
pixels[i] = paleta[jScreen->data[i]];
SDL_UnlockTexture(jTex);
SDL_Rect rect = {0, 64, 256, 128};
SDL_RenderCopy(renderer, jTex, NULL, &rect);
}
void pPutPixel(int x, int y, Uint8 color)
{
if (x < 0 || y < 0 || x >= jDestSurf->w || y >= jDestSurf->h || color == transparentColor)
return;
jDestSurf->data[x + y * jDestSurf->w] = color;
}
Uint8 pGetPixel(int x, int y)
{
return jSourceSurf->data[x + y * jSourceSurf->w];
}
bool pFadePal()
{
// Colores pares
for (int i = 18; i > 0; i = i - 2)
{
paleta[i] = paleta[i - 2];
}
// Colores impares
for (int i = 17; i > 1; i = i - 2)
{
paleta[i] = paleta[i - 2];
}
paleta[1] = paleta[0];
return paleta[15] == paleta[0] ? true : false;
}