269 lines
6.2 KiB
C++
269 lines
6.2 KiB
C++
#include "logo.h"
|
|
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
|
|
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
|
|
#include <string> // for basic_string, string
|
|
#include "defines.h" // for GAME_SPEED
|
|
#include "global_events.h" // for check
|
|
#include "global_inputs.h" // for check
|
|
#include "jail_audio.h" // for JA_StopMusic
|
|
#include "options.h" // for Options, options, SectionState, Section
|
|
#include "resource.h" // for Resource
|
|
#include "screen.h" // for Screen
|
|
#include "s_sprite.h" // for SSprite
|
|
#include "surface.h" // for Texture
|
|
#include "utils.h" // for Color, stringToColor
|
|
|
|
// Constructor
|
|
Logo::Logo()
|
|
: jailgames_surface_(Resource::get()->getSurface("jailgames.gif")),
|
|
since_1998_surface_(Resource::get()->getSurface("since_1998.gif")),
|
|
since_1998_sprite_(std::make_shared<SSprite>(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight()))
|
|
{
|
|
since_1998_sprite_->setClip(0, 0, since_1998_surface_->getWidth(), since_1998_surface_->getHeight());
|
|
since_1998_color_ = static_cast<Uint8>(PaletteColor::BLACK);
|
|
jailgames_color_ = static_cast<Uint8>(PaletteColor::WHITE);
|
|
|
|
// Crea los sprites de cada linea
|
|
for (int i = 0; i < jailgames_surface_->getHeight(); ++i)
|
|
{
|
|
jailgames_sprite_.push_back(std::make_shared<SSprite>(jailgames_surface_, 0, i, jailgames_surface_->getWidth(), 1));
|
|
jailgames_sprite_.back()->setClip(0, i, jailgames_surface_->getWidth(), 1);
|
|
jailgames_sprite_.at(i)->setX((i % 2 == 0) ? (256 + (i * 3)) : (-181 - (i * 3)));
|
|
jailgames_sprite_.at(i)->setY(83 + i);
|
|
}
|
|
|
|
// Inicializa variables
|
|
options.section.section = Section::LOGO;
|
|
|
|
// Inicializa el vector de colores
|
|
const std::vector<Uint8> COLORS = {
|
|
static_cast<Uint8>(PaletteColor::BLACK),
|
|
static_cast<Uint8>(PaletteColor::BLUE),
|
|
static_cast<Uint8>(PaletteColor::RED),
|
|
static_cast<Uint8>(PaletteColor::MAGENTA),
|
|
static_cast<Uint8>(PaletteColor::GREEN),
|
|
static_cast<Uint8>(PaletteColor::CYAN),
|
|
static_cast<Uint8>(PaletteColor::YELLOW),
|
|
static_cast<Uint8>(PaletteColor::BRIGHT_WHITE)};
|
|
for (const auto &color : COLORS)
|
|
{
|
|
color_.push_back(color);
|
|
}
|
|
|
|
// Cambia el color del borde
|
|
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
|
|
}
|
|
|
|
// Comprueba el manejador de eventos
|
|
void Logo::checkEvents()
|
|
{
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
globalEvents::check(event);
|
|
}
|
|
}
|
|
|
|
// Comprueba las entradas
|
|
void Logo::checkInput()
|
|
{
|
|
globalInputs::check();
|
|
}
|
|
|
|
// Gestiona el logo de JAILGAME
|
|
void Logo::updateJAILGAMES()
|
|
{
|
|
if (counter_ > 30)
|
|
{
|
|
for (int i = 1; i < (int)jailgames_sprite_.size(); ++i)
|
|
{
|
|
constexpr int SPEED = 8;
|
|
constexpr int DEST = 37;
|
|
if (jailgames_sprite_.at(i)->getX() != 37)
|
|
{
|
|
if (i % 2 == 0)
|
|
{
|
|
jailgames_sprite_.at(i)->incX(-SPEED);
|
|
if (jailgames_sprite_.at(i)->getX() < DEST)
|
|
{
|
|
jailgames_sprite_.at(i)->setX(DEST);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
jailgames_sprite_.at(i)->incX(SPEED);
|
|
if (jailgames_sprite_.at(i)->getX() > DEST)
|
|
{
|
|
jailgames_sprite_.at(i)->setX(DEST);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Gestiona el color de las texturas
|
|
void Logo::updateTextureColors()
|
|
{
|
|
constexpr int INI = 70;
|
|
constexpr int INC = 4;
|
|
|
|
if (counter_ == INI + INC * 0)
|
|
{
|
|
since_1998_color_ = color_.at(0);
|
|
}
|
|
|
|
else if (counter_ == INI + INC * 1)
|
|
{
|
|
since_1998_color_ = color_.at(1);
|
|
}
|
|
|
|
else if (counter_ == INI + INC * 2)
|
|
{
|
|
since_1998_color_ = color_.at(2);
|
|
}
|
|
|
|
else if (counter_ == INI + INC * 3)
|
|
{
|
|
since_1998_color_ = color_.at(3);
|
|
}
|
|
|
|
else if (counter_ == INI + INC * 4)
|
|
{
|
|
since_1998_color_ = color_.at(4);
|
|
}
|
|
|
|
else if (counter_ == INI + INC * 5)
|
|
{
|
|
since_1998_color_ = color_.at(5);
|
|
}
|
|
|
|
else if (counter_ == INI + INC * 6)
|
|
{
|
|
since_1998_color_ = color_.at(6);
|
|
}
|
|
|
|
else if (counter_ == INI + INC * 7)
|
|
{
|
|
since_1998_color_ = color_.at(7);
|
|
}
|
|
|
|
else if (counter_ == INIT_FADE_ + INC * 0)
|
|
{
|
|
jailgames_color_ = color_.at(6);
|
|
since_1998_color_ = color_.at(6);
|
|
}
|
|
|
|
else if (counter_ == INIT_FADE_ + INC * 1)
|
|
{
|
|
jailgames_color_ = color_.at(5);
|
|
since_1998_color_ = color_.at(5);
|
|
}
|
|
|
|
else if (counter_ == INIT_FADE_ + INC * 2)
|
|
{
|
|
jailgames_color_ = color_.at(4);
|
|
since_1998_color_ = color_.at(4);
|
|
}
|
|
|
|
else if (counter_ == INIT_FADE_ + INC * 3)
|
|
{
|
|
jailgames_color_ = color_.at(3);
|
|
since_1998_color_ = color_.at(3);
|
|
}
|
|
|
|
else if (counter_ == INIT_FADE_ + INC * 4)
|
|
{
|
|
jailgames_color_ = color_.at(2);
|
|
since_1998_color_ = color_.at(2);
|
|
}
|
|
|
|
else if (counter_ == INIT_FADE_ + INC * 5)
|
|
{
|
|
jailgames_color_ = color_.at(1);
|
|
since_1998_color_ = color_.at(1);
|
|
}
|
|
|
|
else if (counter_ == INIT_FADE_ + INC * 6)
|
|
{
|
|
jailgames_color_ = color_.at(0);
|
|
since_1998_color_ = color_.at(0);
|
|
}
|
|
}
|
|
|
|
// Actualiza las variables
|
|
void Logo::update()
|
|
{
|
|
// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego
|
|
if (SDL_GetTicks() - ticks_ > GAME_SPEED)
|
|
{
|
|
// Actualiza el contador de ticks
|
|
ticks_ = SDL_GetTicks();
|
|
|
|
// Comprueba las entradas
|
|
checkInput();
|
|
|
|
// Incrementa el contador
|
|
counter_++;
|
|
|
|
// Gestiona el logo de JAILGAME
|
|
updateJAILGAMES();
|
|
|
|
// Gestiona el color de las texturas
|
|
updateTextureColors();
|
|
|
|
Screen::get()->update();
|
|
|
|
// Comprueba si ha terminado el logo
|
|
if (counter_ == END_LOGO_ + POST_LOGO_)
|
|
{
|
|
endSection();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Dibuja en pantalla
|
|
void Logo::render()
|
|
{
|
|
// Prepara para empezar a dibujar en la textura de juego
|
|
Screen::get()->start();
|
|
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
|
|
|
|
// Dibuja los objetos
|
|
for (const auto &s : jailgames_sprite_)
|
|
{
|
|
s->render(1, jailgames_color_);
|
|
}
|
|
since_1998_sprite_->render(1, since_1998_color_);
|
|
|
|
// Vuelca el contenido del renderizador en pantalla
|
|
Screen::get()->render();
|
|
}
|
|
|
|
// Bucle para el logo del juego
|
|
void Logo::run()
|
|
{
|
|
// Detiene la música
|
|
JA_StopMusic();
|
|
|
|
while (options.section.section == Section::LOGO)
|
|
{
|
|
update();
|
|
checkEvents();
|
|
render();
|
|
}
|
|
}
|
|
|
|
// Termina la sección
|
|
void Logo::endSection()
|
|
{
|
|
if (options.section.subsection == Subsection::LOGO_TO_TITLE)
|
|
{
|
|
options.section.section = Section::TITLE;
|
|
}
|
|
|
|
else if (options.section.subsection == Subsection::LOGO_TO_INTRO)
|
|
{
|
|
options.section.section = Section::LOADING_SCREEN;
|
|
}
|
|
} |