Files
jaildoctors_dilemma/source/notifier.cpp

329 lines
11 KiB
C++

#include "notifier.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_render.h> // for SDL_RenderFillRect, SDL_RenderClear
#include <algorithm> // for remove_if
#include <string> // for string, basic_string
#include <vector> // for vector
#include "jail_audio.h" // for JA_PlaySound
#include "options.h" // for Options, options, OptionsNotification
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "s_sprite.h" // for SSprite
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
#include "surface.h" // for Surface
// [SINGLETON]
Notifier *Notifier::notifier_ = nullptr;
// [SINGLETON] Crearemos el objeto con esta función estática
void Notifier::init(const std::string &icon_file, const std::string &text)
{
Notifier::notifier_ = new Notifier(icon_file, text);
}
// [SINGLETON] Destruiremos el objeto con esta función estática
void Notifier::destroy()
{
delete Notifier::notifier_;
}
// [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él
Notifier *Notifier::get()
{
return Notifier::notifier_;
}
// Constructor
Notifier::Notifier(const std::string &icon_file, const std::string &text)
: icon_surface_(!icon_file.empty() ? Resource::get()->getSurface(icon_file) : nullptr),
text_(Resource::get()->getText(text)),
bg_color_(options.notifications.color),
wait_time_(150),
stack_(false),
has_icons_(!icon_file.empty()) {}
// Dibuja las notificaciones por pantalla
void Notifier::render()
{
for (int i = (int)notifications_.size() - 1; i >= 0; --i)
{
notifications_[i].sprite->render();
}
}
// Actualiza el estado de las notificaiones
void Notifier::update()
{
for (int i = 0; i < (int)notifications_.size(); ++i)
{
// Si la notificación anterior está "saliendo", no hagas nada
if (i > 0)
{
if (notifications_[i - 1].state == NotificationStatus::RISING)
{
break;
}
}
notifications_[i].counter++;
// Hace sonar la notificación en el primer frame
if (notifications_[i].counter == 1)
{
if (options.notifications.sound)
{
if (notifications_[i].state == NotificationStatus::RISING)
{
// Reproduce el sonido de la notificación
JA_PlaySound(Resource::get()->getSound("notify.wav"));
}
}
}
// Comprueba los estados
if (notifications_[i].state == NotificationStatus::RISING)
{
// const float step = ((float)notifications_[i].counter / notifications_[i].travel_dist);
// const int alpha = 255 * step;
// constexpr int ALPHA = 255;
if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
{
notifications_[i].rect.y++;
}
else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
{
notifications_[i].rect.y--;
}
// notifications_[i].surface->setAlpha(ALPHA);
if (notifications_[i].rect.y == notifications_[i].y)
{
notifications_[i].state = NotificationStatus::STAY;
// notifications_[i].surface->setAlpha(255);
notifications_[i].counter = 0;
}
}
else if (notifications_[i].state == NotificationStatus::STAY)
{
if (notifications_[i].counter == wait_time_)
{
notifications_[i].state = NotificationStatus::VANISHING;
notifications_[i].counter = 0;
}
}
else if (notifications_[i].state == NotificationStatus::VANISHING)
{
// const float step = (notifications_[i].counter / (float)notifications_[i].travel_dist);
// const int ALPHA = 255 * (1 - step);
// constexpr int ALPHA = 255;
if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
{
notifications_[i].rect.y--;
}
else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
{
notifications_[i].rect.y++;
}
// notifications_[i].surface->setAlpha(ALPHA);
if (notifications_[i].rect.y == notifications_[i].y - notifications_[i].travel_dist)
{
notifications_[i].state = NotificationStatus::FINISHED;
}
}
notifications_[i].sprite->setPosition(notifications_[i].rect);
}
clearFinishedNotifications();
}
// Elimina las notificaciones finalizadas
void Notifier::clearFinishedNotifications()
{
for (int i = (int)notifications_.size() - 1; i >= 0; --i)
{
if (notifications_[i].state == NotificationStatus::FINISHED)
{
notifications_.erase(notifications_.begin() + i);
}
}
}
void Notifier::show(std::vector<std::string> texts, NotificationText text_is, int icon, bool can_be_removed, const std::string &code)
{
// Si no hay texto, acaba
if (texts.empty())
{
return;
}
// Si las notificaciones no se apilan, elimina las anteriores
if (!stack_)
{
clearNotifications();
}
// Elimina las cadenas vacías
texts.erase(std::remove_if(texts.begin(), texts.end(), [](const std::string &s)
{ return s.empty(); }),
texts.end());
// Encuentra la cadena más larga
std::string longest;
for (const auto &text : texts)
{
if (text.length() > longest.length())
longest = text;
}
// Inicializa variables
const auto padding_in_h = text_->getCharacterSize();
const auto padding_in_v = text_->getCharacterSize() / 2;
const int icon_space = icon >= 0 ? ICON_SIZE_ + padding_in_h : 0;
text_is = icon_space > 0 ? NotificationText::LEFT : text_is;
const int width = options.game.width - (PADDING_OUT_ * 2);
const int height = (text_->getCharacterSize() * texts.size()) + (padding_in_v * 2);
const auto shape = NotificationShape::SQUARED;
// Posición horizontal
auto desp_h = 0;
if (options.notifications.getHorizontalPosition() == NotificationPosition::LEFT)
{
desp_h = PADDING_OUT_;
}
else if (options.notifications.getHorizontalPosition() == NotificationPosition::CENTER)
{
desp_h = ((options.game.width / 2) - (width / 2));
}
else if (options.notifications.getHorizontalPosition() == NotificationPosition::RIGHT)
{
desp_h = options.game.width - width - PADDING_OUT_;
}
// Posición vertical
const int desp_v = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? PADDING_OUT_ : options.game.height - height - PADDING_OUT_;
// Offset
const auto travel_dist = height + PADDING_OUT_;
auto offset = 0;
if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
{
offset = !notifications_.empty() ? notifications_.back().y + notifications_.back().travel_dist : desp_v;
}
else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
{
offset = !notifications_.empty() ? notifications_.back().y - notifications_.back().travel_dist : desp_v;
}
// Crea la notificacion
Notification n;
// Inicializa variables
n.code = code;
n.can_be_removed = can_be_removed;
n.y = offset;
n.travel_dist = travel_dist;
n.texts = texts;
n.shape = shape;
int y_pos = offset + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -travel_dist : travel_dist);
n.rect = {desp_h, y_pos, width, height};
// Crea la textura
n.surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), width, height);
// Prepara para dibujar en la textura
Screen::get()->setRenderSurfaceData(n.surface);
// Dibuja el fondo de la notificación
SDL_Rect rect;
auto surface_data = *(Screen::get()->getRenderSurfaceData());
if (shape == NotificationShape::ROUNDED)
{
rect = {4, 0, width - (4 * 2), height};
n.surface->fillRect(surface_data, &rect, bg_color_);
rect = {4 / 2, 1, width - 4, height - 2};
n.surface->fillRect(surface_data, &rect, bg_color_);
rect = {1, 4 / 2, width - 2, height - 4};
n.surface->fillRect(surface_data, &rect, bg_color_);
rect = {0, 4, width, height - (4 * 2)};
n.surface->fillRect(surface_data, &rect, bg_color_);
}
else if (shape == NotificationShape::SQUARED)
{
Screen::get()->clearSurface(bg_color_);
}
// Dibuja el icono de la notificación
if (has_icons_ && icon >= 0 && texts.size() >= 2)
{
auto sp = std::make_unique<SSprite>(icon_surface_, (SDL_Rect){0, 0, ICON_SIZE_, ICON_SIZE_});
sp->setPosition({padding_in_h, padding_in_v, ICON_SIZE_, ICON_SIZE_});
sp->setClip({ICON_SIZE_ * (icon % 10), ICON_SIZE_ * (icon / 10), ICON_SIZE_, ICON_SIZE_});
sp->render();
}
// Escribe el texto de la notificación
const Uint8 color = stringToColor("white");
int iterator = 0;
for (const auto &text : texts)
{
if (text_is == NotificationText::LEFT)
{
text_->writeColored(padding_in_h + icon_space, padding_in_v + iterator * (text_->getCharacterSize() + 1), text, color);
}
else if (text_is == NotificationText::CENTER)
{
text_->writeDX(TEXT_CENTER | TEXT_COLOR, width / 2, padding_in_v + iterator * (text_->getCharacterSize() + 1), text, 1, color);
}
++iterator;
}
// Deja de dibujar en la textura
Screen::get()->setRenderSurfaceData(nullptr);
// Crea el sprite de la notificación
n.sprite = std::make_shared<SSprite>(n.surface, n.rect);
// Deja la notificación invisible
// n.surface->setAlpha(0);
// Añade la notificación a la lista
notifications_.emplace_back(n);
}
// Indica si hay notificaciones activas
bool Notifier::isActive() { return !notifications_.empty(); }
// Finaliza y elimnina todas las notificaciones activas
void Notifier::clearNotifications()
{
for (auto &notification : notifications_)
{
if (notification.can_be_removed)
{
notification.state = NotificationStatus::FINISHED;
}
}
clearFinishedNotifications();
}
// Obtiene los códigos de las notificaciones
std::vector<std::string> Notifier::getCodes()
{
std::vector<std::string> codes;
for (const auto &notification : notifications_)
{
codes.emplace_back(notification.code);
}
return codes;
}