164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
#include "notify.h"
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#include <string>
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#include <stdio.h>
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#include <iostream>
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// Constructor
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Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile)
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{
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// Inicializa variables
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this->renderer = renderer;
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bgColor = {64, 64, 64};
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waitTime = 300;
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// Crea objetos
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texture = new Texture(renderer, bitmapFile);
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text = new Text(textFile, texture, renderer);
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}
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// Destructor
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Notify::~Notify()
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{
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// Libera la memoria de los objetos
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delete texture;
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delete text;
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for (auto notification : notifications)
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{
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delete notification.sprite;
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delete notification.texture;
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}
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}
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// Dibuja las notificaciones por pantalla
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void Notify::render()
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{
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for (int i = (int)notifications.size() - 1; i >= 0; --i)
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{
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notifications.at(i).sprite->render();
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}
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text->write(8,8,"TEXTO DE PRUEBA");
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}
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// Actualiza el estado de las notificaiones
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void Notify::update()
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{
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for (int i = 0; i < (int)notifications.size(); ++i)
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{
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notifications.at(i).counter++;
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// Comprueba los estados
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if (notifications.at(i).state == ns_rising)
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{
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const float step = ((float)notifications.at(i).counter / notifications.at(i).travelDist);
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const int alpha = 255 * step;
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notifications.at(i).rect.y++;
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notifications.at(i).texture->setAlpha(alpha);
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if (notifications.at(i).rect.y == notifications.at(i).y)
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{
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notifications.at(i).state = ns_stay;
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notifications.at(i).texture->setAlpha(255);
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notifications.at(i).counter = 0;
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}
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}
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else if (notifications.at(i).state == ns_stay)
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{
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if (notifications.at(i).counter == waitTime)
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{
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notifications.at(i).state = ns_vanishing;
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notifications.at(i).counter = 0;
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}
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}
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else if (notifications.at(i).state == ns_vanishing)
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{
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const float step = (notifications.at(i).counter / (float)notifications.at(i).travelDist);
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const int alpha = 255 * (1 - step);
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notifications.at(i).rect.y--;
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notifications.at(i).texture->setAlpha(alpha);
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if (notifications.at(i).rect.y == notifications.at(i).y - notifications.at(i).travelDist)
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{
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notifications.at(i).state = ns_finished;
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}
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}
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notifications.at(i).sprite->setRect(notifications.at(i).rect);
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}
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clearFinishedNotifications();
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}
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// Elimina las notificaciones finalizadas
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void Notify::clearFinishedNotifications()
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{
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for (int i = (int)notifications.size() - 1; i >= 0; --i)
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{
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if (notifications.at(i).state == ns_finished)
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{
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delete notifications.at(i).sprite;
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delete notifications.at(i).texture;
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notifications.erase(notifications.begin() + i);
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}
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}
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}
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// Muestra una notificación de texto por pantalla;
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void Notify::showText(std::string text)
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{
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// Crea constantes
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const int width = this->text->lenght(text) + (this->text->getCharacterSize() * 2);
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const int height = this->text->getCharacterSize() * 2;
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const int despH = this->text->getCharacterSize() / 2;
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const int despV = despH;
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const int travelDist = height + despV;
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const int offset = (int)notifications.size() > 0 ? notifications.back().y + travelDist : despV;
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// Crea la notificacion
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notification_t n;
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// inicializa variables
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n.y = offset;
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n.travelDist = travelDist;
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n.counter = 0;
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n.state = ns_rising;
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n.text = text;
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n.rect = {despH, offset - travelDist, width, height};
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// Crea la textura
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n.texture = new Texture(renderer);
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n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
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n.texture->setAsRenderTarget(renderer);
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_RenderClear(renderer);
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, despV, text, 1, {255, 255, 255}, 1, {0, 0, 0});
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// Crea el sprite
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n.sprite = new Sprite(n.rect, n.texture, renderer);
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// Añade la notificación a la lista
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notifications.push_back(n);
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//std::cout << "Notification " << notifications.size() << std::endl;
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//std::cout << "width " << width << std::endl;
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//std::cout << "height " << height << std::endl;
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//std::cout << "offset " << offset << std::endl;
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//std::cout << "desp " << despH << std::endl;
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}
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// Indica si hay notificaciones activas
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bool Notify::active()
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{
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if ((int)notifications.size() > 0)
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{
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return true;
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}
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return false;
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} |