Files
javascript/outrun1.html

140 lines
3.7 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<style type="text/css">
body {
background-color: black;
}
canvas {
display: block;
width: 640px;
height: 480px;
margin: 50px auto;
image-rendering: pixelated;
}
div { color: white; }
</style>
</head>
<body">
<div><span id="fps">0</span>&nbsp;<span id="look">0</span>&nbsp;<span id="altura">0</span></div>
<canvas id="canvas" width="320" height="240"></canvas>
<script type="text/javascript">
// variables generals
var delta = 0;
var lastRender = Date.now();
var canvas = document.getElementById("canvas");
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data = new Uint32Array(buf);
var leftPressed = false;
var upPressed = false;
var rightPressed = false;
var downPressed = false;
var width = 320; // logical canvas width
var height = 240; // logical canvas height
var nowTime = Date.now();
var lastTime = nowTime;
var dt = 0;
// capturem els events de teclat
document.addEventListener('keydown', function(event) {
if (event.keyCode == 37) { leftPressed = true; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = true; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = true; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = true; event.preventDefault(); }
});
document.addEventListener('keyup', function(event) {
if (event.keyCode == 37) { leftPressed = false; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = false; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = false; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = false; event.preventDefault(); }
});
// variables especifiques del joc
var dw = 0;
var w;
var cw;
var center;
var line;
var effect;
var carX = 0;
render();
// Bucle del joc
function render() {
// Pinta el fondo
for (var i = 0; i < 160*canvasWidth; ++i) { data[i] = 0xfffd8a00; }
// Pinta la carretera
cw = 0;
w = 240;
for (var y = 240; y >= 160; --y) {
line = 80 - 240 + y;
effect = line / 80;
center = 160 + (carX*effect);
dw += 0.01;
cw = dw + 240 / (y - 160);
w -= 2.88;
if (w > 0 ) {
var start = Math.floor(center-w);
var end = Math.floor(center+w);
for (var x = 0; x < 320; ++x) {
if ((x < start) || (x > end)) {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xffcad8ee : 0xffc0cee0;
} else {
var coef = (x-start)/(w*2);
if ((coef < 0.05) ||
(coef > 0.95) ||
((coef > 0.33) && (coef < 0.35)) ||
((coef > 0.64) && (coef < 0.66))) {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xffffffff : 0xff989898;
} else {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xff909090 : 0xff989898;
}
}
}
}
}
// Volcar el array de pixels al canvas
imageData.data.set(buf8);
ctx.putImageData(imageData, 0, 0);
requestAnimationFrame(render);
// updatar els fps
delta++;
if (Date.now() - lastRender >= 1000) {
lastRender = Date.now();
document.getElementById("fps").innerHTML = delta + " fps";
delta = 0;
}
// updatar el delta time
lastTime = nowTime;
nowTime = Date.now();
dt = nowTime - lastTime;
// si s'han pulsat tecles, fem coses
if (leftPressed) { carX += 10;}
if (rightPressed) { carX -= 10;}
if (upPressed) {}
if (downPressed) {}
}
</script>
</body>
</html>