tune(stages): netejar comentaris obsolets a processPlaying
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@@ -127,11 +127,10 @@ namespace StageSystem {
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}
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void StageManager::processPlaying(float delta_time, bool pause_spawn) {
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// Update spawn controller (pauses when pause_spawn = true)
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// Note: The actual enemy array update happens in GameScene::update()
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// This is just for internal timekeeping
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(void)delta_time; // Spawn controller is updated externally
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(void)pause_spawn; // Es propaga al WaveRunner des de GameScene
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// No-op: el WaveRunner s'actualitza des de GameScene::runStagePlaying,
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// no des d'ací. La signatura es manté per simetria amb les altres process*.
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(void)delta_time;
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(void)pause_spawn;
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}
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void StageManager::processLevelCompleted(float delta_time) {
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