refactor(defaults): centralitza constants de bullet, ship, enemy, hud i notifier
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// hud.hpp - Configuració visual del HUD (marcador, etc.)
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// © 2026 JailDesigner
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#pragma once
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namespace Defaults::Hud {
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// Marcador (scoreboard inferior). Usado por GameScene::drawScoreboard()
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// y por la animación de entrada en init_hud_animator.
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constexpr float SCOREBOARD_TEXT_SCALE = 0.85F;
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constexpr float SCOREBOARD_TEXT_SPACING = 0.0F;
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} // namespace Defaults::Hud
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