Lint: rename de helpers file-static y constexpr locales

Tanda local de identifier-naming: ningún símbolo cross-file, todo
contenido en su propio TU. De paso traduce los catalán/spanish a inglés
allá donde aplica.

- shape_renderer.cpp: apply_3d_rotation → apply3dRotation, transform_point
  → transformPoint, perspective_factor → PERSPECTIVE_FACTOR (constexpr).
- debris_manager.cpp: transform_point → transformPoint (otro file-static
  con el mismo nombre, no comparte símbolo con shape_renderer).
- logo_scene.cpp: calcular_progress_letra → computeLetterProgress.
- vector_text.cpp: char_width/char_height → BASE_CHAR_WIDTH/BASE_CHAR_HEIGHT
  (el sufijo BASE_ evita el conflicto con la macro CHAR_WIDTH de Windows
  headers que clang-tidy detectó).
- floating_score_manager.cpp::draw: constexpr scale/spacing → SCALE/SPACING.
- game_scene.cpp::dibuixar_missatge_stage: escala_base/spacing →
  BASE_SCALE/SPACING (constexpr locales).
- game_scene.cpp::dibuixar_continue: constexpr spacing → SPACING.
- game_scene.cpp en stepGameOver: constexpr scale/spacing → SCALE/SPACING.
- ship_animator.cpp::actualizar_exiting: constexpr Vec2 punt_fuga →
  VANISHING_POINT.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-20 11:45:50 +02:00
parent 424d0d2b89
commit 1214599c4c
8 changed files with 42 additions and 42 deletions
+3 -3
View File
@@ -22,7 +22,7 @@ using Option = SceneContext::Option;
// Helper: calcular el progrés individual de una lletra
// en función del progrés global (efecte seqüencial)
static auto calcular_progress_letra(size_t letra_index, size_t num_letras, float global_progress, float threshold) -> float {
static auto computeLetterProgress(size_t letra_index, size_t num_letras, float global_progress, float threshold) -> float {
if (num_letras == 0) {
return 1.0F;
}
@@ -232,7 +232,7 @@ void LogoScene::update(float delta_time) {
for (size_t i = 0; i < lletres_.size() && i < so_reproduit_.size(); i++) {
if (!so_reproduit_[i]) {
float letra_progress = calcular_progress_letra(
float letra_progress = computeLetterProgress(
i,
lletres_.size(),
global_progress,
@@ -300,7 +300,7 @@ void LogoScene::draw() {
for (size_t i = 0; i < lletres_.size(); i++) {
const auto& lletra = lletres_[i];
float letra_progress = calcular_progress_letra(
float letra_progress = computeLetterProgress(
i,
lletres_.size(),
global_progress,