Lint: rename de helpers file-static y constexpr locales
Tanda local de identifier-naming: ningún símbolo cross-file, todo contenido en su propio TU. De paso traduce los catalán/spanish a inglés allá donde aplica. - shape_renderer.cpp: apply_3d_rotation → apply3dRotation, transform_point → transformPoint, perspective_factor → PERSPECTIVE_FACTOR (constexpr). - debris_manager.cpp: transform_point → transformPoint (otro file-static con el mismo nombre, no comparte símbolo con shape_renderer). - logo_scene.cpp: calcular_progress_letra → computeLetterProgress. - vector_text.cpp: char_width/char_height → BASE_CHAR_WIDTH/BASE_CHAR_HEIGHT (el sufijo BASE_ evita el conflicto con la macro CHAR_WIDTH de Windows headers que clang-tidy detectó). - floating_score_manager.cpp::draw: constexpr scale/spacing → SCALE/SPACING. - game_scene.cpp::dibuixar_missatge_stage: escala_base/spacing → BASE_SCALE/SPACING (constexpr locales). - game_scene.cpp::dibuixar_continue: constexpr spacing → SPACING. - game_scene.cpp en stepGameOver: constexpr scale/spacing → SCALE/SPACING. - ship_animator.cpp::actualizar_exiting: constexpr Vec2 punt_fuga → VANISHING_POINT. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -22,7 +22,7 @@ using Option = SceneContext::Option;
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// Helper: calcular el progrés individual de una lletra
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// en función del progrés global (efecte seqüencial)
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static auto calcular_progress_letra(size_t letra_index, size_t num_letras, float global_progress, float threshold) -> float {
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static auto computeLetterProgress(size_t letra_index, size_t num_letras, float global_progress, float threshold) -> float {
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if (num_letras == 0) {
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return 1.0F;
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}
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@@ -232,7 +232,7 @@ void LogoScene::update(float delta_time) {
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for (size_t i = 0; i < lletres_.size() && i < so_reproduit_.size(); i++) {
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if (!so_reproduit_[i]) {
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float letra_progress = calcular_progress_letra(
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float letra_progress = computeLetterProgress(
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i,
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lletres_.size(),
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global_progress,
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@@ -300,7 +300,7 @@ void LogoScene::draw() {
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for (size_t i = 0; i < lletres_.size(); i++) {
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const auto& lletra = lletres_[i];
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float letra_progress = calcular_progress_letra(
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float letra_progress = computeLetterProgress(
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i,
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lletres_.size(),
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global_progress,
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