tune(debris): N=1, shrink completo y sin herencia angular en enemigos

This commit is contained in:
2026-05-21 17:11:08 +02:00
parent 87b96b8226
commit 2869c63517
2 changed files with 4 additions and 5 deletions
+1 -2
View File
@@ -45,7 +45,6 @@ namespace Systems::Collision {
void explodeNow(Context& ctx, Enemy& enemy, uint8_t shooter_id) {
const Vec2 ENEMY_POS = enemy.getCenter();
const Vec2 ENEMY_VEL = enemy.getVelocityVector();
const float DROTACIO = enemy.getRotationDelta();
const float BRIGHTNESS = enemy.getBrightness();
const auto SHAPE = enemy.getShape();
const EnemyType TYPE = enemy.getType();
@@ -70,7 +69,7 @@ namespace Systems::Collision {
VELOCITAT_EXPLOSIO,
BRIGHTNESS,
INHERITED_VEL,
DROTACIO,
0.0F, // sense herència angular: evita que els 5 trossos curvin en bloc
0.0F, // sin herencia visual
Defaults::Sound::EXPLOSION,
COLOR,