refactor: eliminar ShapeLoader::resolvePath i BASE_PATH (codi mort)

Cap caller invocava resolvePath fora de la seua pròpia definició.
A més, BASE_PATH apuntava a "data/shapes/" mentre que load() ja
construeix el path amb el prefix "shapes/" directament — el helper
mai s'hauria activat encara que es cridara.

Hallazgo #18 de CODE_REVIEW.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-20 16:37:07 +02:00
parent 9e54dde490
commit 682c27c07c
2 changed files with 56 additions and 75 deletions
+51 -66
View File
@@ -9,77 +9,62 @@
namespace Graphics {
// Inicialización de variables estàtiques
std::unordered_map<std::string, std::shared_ptr<Shape>> ShapeLoader::cache;
// Inicialización de variables estàtiques
std::unordered_map<std::string, std::shared_ptr<Shape>> ShapeLoader::cache;
auto ShapeLoader::load(const std::string& filename) -> std::shared_ptr<Shape> {
// Check cache first
auto it = cache.find(filename);
if (it != cache.end()) {
std::cout << "[ShapeLoader] Cache hit: " << filename << '\n';
return it->second; // Cache hit
auto ShapeLoader::load(const std::string& filename) -> std::shared_ptr<Shape> {
// Check cache first
auto it = cache.find(filename);
if (it != cache.end()) {
std::cout << "[ShapeLoader] Cache hit: " << filename << '\n';
return it->second; // Cache hit
}
// Normalize path: "ship.shp" → "shapes/ship.shp"
// "logo/letra_j.shp" → "shapes/logo/letra_j.shp"
std::string normalized = filename;
if (!normalized.starts_with("shapes/")) {
// Doesn't start with "shapes/", so add it
normalized = "shapes/" + normalized;
}
// Load from resource system
std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
if (data.empty()) {
std::cerr << "[ShapeLoader] Error: no s'ha pogut load " << normalized
<< '\n';
return nullptr;
}
// Convert bytes to string and parse
std::string file_content(data.begin(), data.end());
auto shape = std::make_shared<Shape>();
if (!shape->parseFile(file_content)) {
std::cerr << "[ShapeLoader] Error: no s'ha pogut parsejar " << normalized
<< '\n';
return nullptr;
}
// Verify shape is valid
if (!shape->isValid()) {
std::cerr << "[ShapeLoader] Error: shape invàlida " << normalized << '\n';
return nullptr;
}
// Cache and return
std::cout << "[ShapeLoader] Carregat: " << normalized << " (" << shape->getName()
<< ", " << shape->getNumPrimitives() << " primitives)" << '\n';
cache[filename] = shape;
return shape;
}
// Normalize path: "ship.shp" → "shapes/ship.shp"
// "logo/letra_j.shp" → "shapes/logo/letra_j.shp"
std::string normalized = filename;
if (!normalized.starts_with("shapes/")) {
// Doesn't start with "shapes/", so add it
normalized = "shapes/" + normalized;
}
// Load from resource system
std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
if (data.empty()) {
std::cerr << "[ShapeLoader] Error: no s'ha pogut load " << normalized
void ShapeLoader::clearCache() {
std::cout << "[ShapeLoader] Netejant caché (" << cache.size() << " formes)"
<< '\n';
return nullptr;
cache.clear();
}
// Convert bytes to string and parse
std::string file_content(data.begin(), data.end());
auto shape = std::make_shared<Shape>();
if (!shape->parseFile(file_content)) {
std::cerr << "[ShapeLoader] Error: no s'ha pogut parsejar " << normalized
<< '\n';
return nullptr;
}
// Verify shape is valid
if (!shape->isValid()) {
std::cerr << "[ShapeLoader] Error: shape invàlida " << normalized << '\n';
return nullptr;
}
// Cache and return
std::cout << "[ShapeLoader] Carregat: " << normalized << " (" << shape->getName()
<< ", " << shape->getNumPrimitives() << " primitives)" << '\n';
cache[filename] = shape;
return shape;
}
void ShapeLoader::clearCache() {
std::cout << "[ShapeLoader] Netejant caché (" << cache.size() << " formes)"
<< '\n';
cache.clear();
}
auto ShapeLoader::getCacheSize() -> size_t { return cache.size(); }
auto ShapeLoader::resolvePath(const std::string& filename) -> std::string {
// Si es un path absolut (comença con '/'), usar-lo directament
if (!filename.empty() && filename[0] == '/') {
return filename;
}
// Si ya conté el prefix base_path, usar-lo directament
if (filename.starts_with(BASE_PATH)) {
return filename;
}
// Altrament, añadir base_path (ara suporta subdirectoris)
return std::string(BASE_PATH) + filename;
}
auto ShapeLoader::getCacheSize() -> size_t { return cache.size(); }
} // namespace Graphics
+5 -9
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@@ -11,9 +11,9 @@
namespace Graphics {
// Carregador estàtic de formes con caché
class ShapeLoader {
public:
// Carregador estàtic de formes con caché
class ShapeLoader {
public:
// No instanciable (tot estàtic)
ShapeLoader() = delete;
@@ -28,12 +28,8 @@ class ShapeLoader {
// Estadístiques (debug)
static auto getCacheSize() -> size_t;
private:
private:
static std::unordered_map<std::string, std::shared_ptr<Shape>> cache;
static constexpr const char* BASE_PATH = "data/shapes/";
// Helpers privats
static auto resolvePath(const std::string& filename) -> std::string;
};
};
} // namespace Graphics