refactor: eliminar ShapeLoader::resolvePath i BASE_PATH (codi mort)
Cap caller invocava resolvePath fora de la seua pròpia definició. A més, BASE_PATH apuntava a "data/shapes/" mentre que load() ja construeix el path amb el prefix "shapes/" directament — el helper mai s'hauria activat encara que es cridara. Hallazgo #18 de CODE_REVIEW.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -9,77 +9,62 @@
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namespace Graphics {
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// Inicialización de variables estàtiques
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std::unordered_map<std::string, std::shared_ptr<Shape>> ShapeLoader::cache;
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// Inicialización de variables estàtiques
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std::unordered_map<std::string, std::shared_ptr<Shape>> ShapeLoader::cache;
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auto ShapeLoader::load(const std::string& filename) -> std::shared_ptr<Shape> {
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// Check cache first
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auto it = cache.find(filename);
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if (it != cache.end()) {
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std::cout << "[ShapeLoader] Cache hit: " << filename << '\n';
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return it->second; // Cache hit
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auto ShapeLoader::load(const std::string& filename) -> std::shared_ptr<Shape> {
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// Check cache first
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auto it = cache.find(filename);
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if (it != cache.end()) {
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std::cout << "[ShapeLoader] Cache hit: " << filename << '\n';
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return it->second; // Cache hit
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}
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// Normalize path: "ship.shp" → "shapes/ship.shp"
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// "logo/letra_j.shp" → "shapes/logo/letra_j.shp"
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std::string normalized = filename;
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if (!normalized.starts_with("shapes/")) {
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// Doesn't start with "shapes/", so add it
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normalized = "shapes/" + normalized;
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}
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// Load from resource system
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std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
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if (data.empty()) {
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std::cerr << "[ShapeLoader] Error: no s'ha pogut load " << normalized
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<< '\n';
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return nullptr;
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}
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// Convert bytes to string and parse
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std::string file_content(data.begin(), data.end());
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auto shape = std::make_shared<Shape>();
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if (!shape->parseFile(file_content)) {
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std::cerr << "[ShapeLoader] Error: no s'ha pogut parsejar " << normalized
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<< '\n';
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return nullptr;
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}
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// Verify shape is valid
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if (!shape->isValid()) {
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std::cerr << "[ShapeLoader] Error: shape invàlida " << normalized << '\n';
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return nullptr;
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}
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// Cache and return
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std::cout << "[ShapeLoader] Carregat: " << normalized << " (" << shape->getName()
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<< ", " << shape->getNumPrimitives() << " primitives)" << '\n';
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cache[filename] = shape;
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return shape;
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}
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// Normalize path: "ship.shp" → "shapes/ship.shp"
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// "logo/letra_j.shp" → "shapes/logo/letra_j.shp"
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std::string normalized = filename;
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if (!normalized.starts_with("shapes/")) {
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// Doesn't start with "shapes/", so add it
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normalized = "shapes/" + normalized;
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}
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// Load from resource system
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std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
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if (data.empty()) {
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std::cerr << "[ShapeLoader] Error: no s'ha pogut load " << normalized
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void ShapeLoader::clearCache() {
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std::cout << "[ShapeLoader] Netejant caché (" << cache.size() << " formes)"
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<< '\n';
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return nullptr;
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cache.clear();
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}
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// Convert bytes to string and parse
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std::string file_content(data.begin(), data.end());
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auto shape = std::make_shared<Shape>();
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if (!shape->parseFile(file_content)) {
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std::cerr << "[ShapeLoader] Error: no s'ha pogut parsejar " << normalized
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<< '\n';
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return nullptr;
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}
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// Verify shape is valid
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if (!shape->isValid()) {
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std::cerr << "[ShapeLoader] Error: shape invàlida " << normalized << '\n';
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return nullptr;
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}
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// Cache and return
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std::cout << "[ShapeLoader] Carregat: " << normalized << " (" << shape->getName()
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<< ", " << shape->getNumPrimitives() << " primitives)" << '\n';
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cache[filename] = shape;
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return shape;
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}
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void ShapeLoader::clearCache() {
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std::cout << "[ShapeLoader] Netejant caché (" << cache.size() << " formes)"
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<< '\n';
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cache.clear();
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}
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auto ShapeLoader::getCacheSize() -> size_t { return cache.size(); }
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auto ShapeLoader::resolvePath(const std::string& filename) -> std::string {
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// Si es un path absolut (comença con '/'), usar-lo directament
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if (!filename.empty() && filename[0] == '/') {
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return filename;
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}
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// Si ya conté el prefix base_path, usar-lo directament
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if (filename.starts_with(BASE_PATH)) {
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return filename;
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}
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// Altrament, añadir base_path (ara suporta subdirectoris)
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return std::string(BASE_PATH) + filename;
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}
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auto ShapeLoader::getCacheSize() -> size_t { return cache.size(); }
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} // namespace Graphics
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