refactor(audio): renombrar hit.wav a bullet_zap.wav (desintegració de bala, no HURT d'enemic)

This commit is contained in:
2026-05-26 19:05:43 +02:00
parent b936f410ce
commit 86775d4642
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -39,7 +39,7 @@ namespace Defaults::Sound {
constexpr const char* ENEMY_HIT = "effects/enemy_hit.wav"; // Impacte parcial a enemic (debris_partial — HP > 1)
constexpr const char* PLAYER_EXPLOSION = "effects/player_explosion.wav"; // Explosió de la nau del jugador
constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit
constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT)
constexpr const char* BULLET_ZAP = "effects/bullet_zap.wav"; // Bala desintegrant-se (qualsevol impacte o eixida de playarea)
constexpr const char* HURT = "effects/hurt.wav"; // Nau pròpia entra a HURT
constexpr const char* INIT_HUD = "effects/init_hud.wav"; // Para la animación del HUD
constexpr const char* LASER = "effects/laser_shoot.wav"; // Disparo