tweak(títol): PULSA START en ambre i ombra del títol una mica més brillant
This commit is contained in:
@@ -164,12 +164,16 @@ namespace Defaults::Title {
|
||||
// alpha = 255 (sentinela "color vàlid") fa que el pipeline ignori
|
||||
// el color global de l'oscil·lador per a aquesta crida.
|
||||
namespace Colors {
|
||||
// Ambre neon: el mateix to dels missatges d'inici/fi de fase
|
||||
// (STAGE_MESSAGE_COLOR a game_scene.cpp) per unificar el feel.
|
||||
constexpr SDL_Color AMBER = {.r = 255, .g = 200, .b = 70, .a = 255};
|
||||
|
||||
constexpr SDL_Color STARFIELD = {.r = 200, .g = 220, .b = 255, .a = 255}; // Blanc-blau gel
|
||||
constexpr SDL_Color LOGO_MAIN = {.r = 0, .g = 255, .b = 255, .a = 255}; // Cian pur
|
||||
constexpr SDL_Color LOGO_SHADOW = STARFIELD; // Color de l'starfield (offset)
|
||||
constexpr SDL_Color SHIP_P1 = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanc
|
||||
constexpr SDL_Color SHIP_P2 = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanc
|
||||
constexpr SDL_Color PRESS_START = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanc
|
||||
constexpr SDL_Color PRESS_START = AMBER; // Ambre (com les frases de fase)
|
||||
constexpr SDL_Color JAILGAMES_LOGO = {.r = 0, .g = 255, .b = 255, .a = 255}; // Cian pur
|
||||
constexpr SDL_Color COPYRIGHT = {.r = 0, .g = 255, .b = 255, .a = 255}; // Mateix cian (el brillo es baixa al render: COPYRIGHT_BRIGHTNESS)
|
||||
} // namespace Colors
|
||||
|
||||
@@ -134,7 +134,7 @@ class TitleScene final : public Scene {
|
||||
static constexpr float ORBIT_PHASE_OFFSET = 1.57F;
|
||||
|
||||
static constexpr float SHADOW_DELAY = 0.5F;
|
||||
static constexpr float SHADOW_BRIGHTNESS = 0.4F;
|
||||
static constexpr float SHADOW_BRIGHTNESS = 0.55F;
|
||||
static constexpr float SHADOW_OFFSET_X = 2.0F;
|
||||
static constexpr float SHADOW_OFFSET_Y = 2.0F;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user