feat(config): persistència de les opcions d'àudio al config.yaml

This commit is contained in:
2026-05-24 18:40:33 +02:00
parent bacfbe6eac
commit 8c48a9a772
4 changed files with 68 additions and 7 deletions
+10
View File
@@ -56,9 +56,19 @@ namespace Config {
std::string gamepad_name; // Empty = auto-assign by index
};
struct AudioConfig {
bool enabled{true};
float volume{1.0F}; // Master 0..1
bool music_enabled{true};
float music_volume{1.0F};
bool sound_enabled{true};
float sound_volume{0.25F};
};
struct EngineConfig {
WindowConfig window{};
RenderingConfig rendering{};
AudioConfig audio{};
PlayerBindings player1{};
PlayerBindings player2{};
KeyboardBindings keyboard_controls{}; // Defaults globals per Input
+6 -7
View File
@@ -11,7 +11,6 @@
#include "core/audio/audio.hpp"
#include "core/audio/audio_adapter.hpp"
#include "core/defaults/audio.hpp"
#include "core/defaults/window.hpp"
#include "core/input/input.hpp"
#include "core/input/mouse.hpp"
@@ -138,12 +137,12 @@ Director::Director(int argc, char* argv[])
}
const Audio::Config AUDIO_CONFIG{
.enabled = Defaults::Audio::ENABLED,
.volume = Defaults::Audio::VOLUME,
.music_enabled = Defaults::Audio::MUSIC_ENABLED,
.music_volume = Defaults::Audio::MUSIC_VOLUME,
.sound_enabled = Defaults::Audio::SOUND_ENABLED,
.sound_volume = Defaults::Audio::SOUND_VOLUME,
.enabled = cfg_->audio.enabled,
.volume = cfg_->audio.volume,
.music_enabled = cfg_->audio.music_enabled,
.music_volume = cfg_->audio.music_volume,
.sound_enabled = cfg_->audio.sound_enabled,
.sound_volume = cfg_->audio.sound_volume,
};
Audio::init(AUDIO_CONFIG);
Audio::get()->applySettings(AUDIO_CONFIG);
+12
View File
@@ -299,6 +299,8 @@ namespace System {
.on_change = [](int) {
if (auto* a = Audio::get(); a != nullptr) {
a->toggleEnabled();
ConfigYaml::engine_config.audio.enabled = a->isEnabled();
ConfigYaml::saveToFile();
} },
},
// VOLUM GENERAL (master)
@@ -315,6 +317,8 @@ namespace System {
.on_change = [step_volume](int dir) {
if (auto* a = Audio::get(); a != nullptr) {
a->setMasterVolume(step_volume(a->getMasterVolume(), dir));
ConfigYaml::engine_config.audio.volume = a->getMasterVolume();
ConfigYaml::saveToFile();
} },
},
// MUSICA ON/OFF
@@ -330,6 +334,8 @@ namespace System {
.on_change = [](int) {
if (auto* a = Audio::get(); a != nullptr) {
a->toggleMusic();
ConfigYaml::engine_config.audio.music_enabled = a->isMusicEnabled();
ConfigYaml::saveToFile();
} },
},
// VOLUM MUSICA
@@ -346,6 +352,8 @@ namespace System {
.on_change = [step_volume](int dir) {
if (auto* a = Audio::get(); a != nullptr) {
a->setMusicVolume(step_volume(a->getMusicVolume(), dir));
ConfigYaml::engine_config.audio.music_volume = a->getMusicVolume();
ConfigYaml::saveToFile();
} },
},
// SONS ON/OFF
@@ -361,6 +369,8 @@ namespace System {
.on_change = [](int) {
if (auto* a = Audio::get(); a != nullptr) {
a->toggleSound();
ConfigYaml::engine_config.audio.sound_enabled = a->isSoundEnabled();
ConfigYaml::saveToFile();
} },
},
// VOLUM SONS
@@ -377,6 +387,8 @@ namespace System {
.on_change = [step_volume](int dir) {
if (auto* a = Audio::get(); a != nullptr) {
a->setSoundVolume(step_volume(a->getSoundVolume(), dir));
ConfigYaml::engine_config.audio.sound_volume = a->getSoundVolume();
ConfigYaml::saveToFile();
} },
},
};
+40
View File
@@ -5,6 +5,7 @@
#include <string>
#include <unordered_map>
#include "core/defaults/audio.hpp"
#include "core/defaults/rendering.hpp"
#include "core/defaults/window.hpp"
#include "external/fkyaml_node.hpp"
@@ -17,6 +18,7 @@ namespace ConfigYaml {
// Permeten escriure window.width en lloc d'engine_config.window.width.
Config::WindowConfig& window = engine_config.window;
Config::RenderingConfig& rendering = engine_config.rendering;
Config::AudioConfig& audio = engine_config.audio;
Config::PlayerBindings& player1 = engine_config.player1;
Config::PlayerBindings& player2 = engine_config.player2;
bool& console = engine_config.console;
@@ -209,6 +211,14 @@ namespace ConfigYaml {
rendering.render_width = Defaults::Rendering::RENDER_WIDTH_DEFAULT;
rendering.render_height = Defaults::Rendering::RENDER_HEIGHT_DEFAULT;
// Audio
audio.enabled = Defaults::Audio::ENABLED;
audio.volume = Defaults::Audio::VOLUME;
audio.music_enabled = Defaults::Audio::MUSIC_ENABLED;
audio.music_volume = Defaults::Audio::MUSIC_VOLUME;
audio.sound_enabled = Defaults::Audio::SOUND_ENABLED;
audio.sound_volume = Defaults::Audio::SOUND_VOLUME;
// Idioma
locale = "ca";
@@ -307,6 +317,22 @@ namespace ConfigYaml {
}
}
static void loadAudioConfigFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("audio")) {
return;
}
const auto& aud = yaml["audio"];
auto in_unit_range = [](float v) { return v >= 0.0F && v <= 1.0F; };
readField(aud, "enabled", audio.enabled, Defaults::Audio::ENABLED);
readField(aud, "volume", audio.volume, Defaults::Audio::VOLUME, in_unit_range);
readField(aud, "music_enabled", audio.music_enabled, Defaults::Audio::MUSIC_ENABLED);
readField(aud, "music_volume", audio.music_volume, Defaults::Audio::MUSIC_VOLUME, in_unit_range);
readField(aud, "sound_enabled", audio.sound_enabled, Defaults::Audio::SOUND_ENABLED);
readField(aud, "sound_volume", audio.sound_volume, Defaults::Audio::SOUND_VOLUME, in_unit_range);
}
// Carregar controls del player 1 desde YAML
static void loadPlayer1ControlsFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("player1")) {
@@ -447,6 +473,7 @@ namespace ConfigYaml {
// Carregar seccions
loadWindowConfigFromYaml(yaml);
loadRenderingConfigFromYaml(yaml);
loadAudioConfigFromYaml(yaml);
loadPlayer1ControlsFromYaml(yaml);
loadPlayer2ControlsFromYaml(yaml);
@@ -479,6 +506,17 @@ namespace ConfigYaml {
}
}
static void saveAudioConfigToYaml(std::ofstream& file) {
file << "# AUDIO\n";
file << "audio:\n";
file << " enabled: " << (audio.enabled ? "true" : "false") << " # ON/OFF general\n";
file << " volume: " << audio.volume << " # Master 0.0-1.0\n";
file << " music_enabled: " << (audio.music_enabled ? "true" : "false") << "\n";
file << " music_volume: " << audio.music_volume << " # 0.0-1.0\n";
file << " sound_enabled: " << (audio.sound_enabled ? "true" : "false") << "\n";
file << " sound_volume: " << audio.sound_volume << " # 0.0-1.0\n\n";
}
// Guardar controls del player 1 a YAML
static void savePlayer1ControlsToYaml(std::ofstream& file) {
file << "# CONTROLS JUGADOR 1\n";
@@ -549,6 +587,8 @@ namespace ConfigYaml {
file << "# IDIOMA\n";
file << "locale: " << locale << " # ca | en\n\n";
saveAudioConfigToYaml(file);
// Guardar controls de jugadors
savePlayer1ControlsToYaml(file);
savePlayer2ControlsToYaml(file);