tweak(hud): MAX_VIDES com a font única de vides i recalibra el groc atenuat de P2

This commit is contained in:
2026-05-29 20:40:40 +02:00
parent 0abd661905
commit a7233e13df
2 changed files with 3 additions and 2 deletions
+2 -1
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@@ -10,7 +10,8 @@ namespace Defaults::Game {
constexpr int HEIGHT = 720;
// Regles de partida
constexpr int STARTING_LIVES = 3; // Initial lives
constexpr int MAX_VIDES = 3; // Vides màximes per jugador (font única; el HUD en deriva els slots)
constexpr int STARTING_LIVES = MAX_VIDES; // S'arrenca amb les vides al màxim
constexpr float DEATH_DURATION = 3.0F; // Seconds of death animation
constexpr float GAME_OVER_DURATION = 5.0F; // Seconds to display game over
+1 -1
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@@ -24,7 +24,7 @@ namespace Defaults::Hud {
constexpr SDL_Color P1_DIM = {.r = 12, .g = 90, .b = 102, .a = 255}; // #0C5A66
// Jugador 2 → groc.
constexpr SDL_Color P2_BRIGHT = {.r = 255, .g = 226, .b = 58, .a = 255}; // #FFE23A
constexpr SDL_Color P2_DIM = {.r = 110, .g = 98, .b = 16, .a = 255}; // #6E6210
constexpr SDL_Color P2_DIM = {.r = 90, .g = 82, .b = 16, .a = 255}; // #5A5210
// Nivell / sistema → verd.
constexpr SDL_Color LEVEL_BRIGHT = {.r = 77, .g = 255, .b = 102, .a = 255}; // #4DFF66
constexpr SDL_Color LEVEL_DIM = {.r = 29, .g = 107, .b = 44, .a = 255}; // #1D6B2C