tweak(hud): MAX_VIDES com a font única de vides i recalibra el groc atenuat de P2
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@@ -10,7 +10,8 @@ namespace Defaults::Game {
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constexpr int HEIGHT = 720;
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// Regles de partida
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constexpr int STARTING_LIVES = 3; // Initial lives
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constexpr int MAX_VIDES = 3; // Vides màximes per jugador (font única; el HUD en deriva els slots)
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constexpr int STARTING_LIVES = MAX_VIDES; // S'arrenca amb les vides al màxim
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constexpr float DEATH_DURATION = 3.0F; // Seconds of death animation
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constexpr float GAME_OVER_DURATION = 5.0F; // Seconds to display game over
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@@ -24,7 +24,7 @@ namespace Defaults::Hud {
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constexpr SDL_Color P1_DIM = {.r = 12, .g = 90, .b = 102, .a = 255}; // #0C5A66
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// Jugador 2 → groc.
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constexpr SDL_Color P2_BRIGHT = {.r = 255, .g = 226, .b = 58, .a = 255}; // #FFE23A
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constexpr SDL_Color P2_DIM = {.r = 110, .g = 98, .b = 16, .a = 255}; // #6E6210
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constexpr SDL_Color P2_DIM = {.r = 90, .g = 82, .b = 16, .a = 255}; // #5A5210
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// Nivell / sistema → verd.
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constexpr SDL_Color LEVEL_BRIGHT = {.r = 77, .g = 255, .b = 102, .a = 255}; // #4DFF66
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constexpr SDL_Color LEVEL_DIM = {.r = 29, .g = 107, .b = 44, .a = 255}; // #1D6B2C
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