tweak(titol): JAILGAMES i copyright en cian pur en lloc de verd
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@@ -9,7 +9,6 @@
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#include "core/defaults/game.hpp"
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#include "core/defaults/math.hpp"
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#include "core/rendering/line_renderer.hpp"
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// Title scene ship animations (naves 3D flotantes a l'escena de título)
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namespace Defaults::Title {
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@@ -159,14 +158,14 @@ namespace Defaults::Title {
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// alpha = 255 (sentinela "color vàlid") fa que el pipeline ignori
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// el color global de l'oscil·lador per a aquesta crida.
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namespace Colors {
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constexpr SDL_Color LOGO_MAIN = {.r = 80, .g = 240, .b = 255, .a = 255}; // Cian elèctric
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constexpr SDL_Color LOGO_SHADOW = {.r = 255, .g = 60, .b = 180, .a = 255}; // Magenta neon (offset)
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constexpr SDL_Color SHIP_P1 = {.r = 255, .g = 100, .b = 200, .a = 255}; // Rosa hot
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constexpr SDL_Color SHIP_P2 = {.r = 160, .g = 120, .b = 255, .a = 255}; // Violeta elèctric
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constexpr SDL_Color STARFIELD = {.r = 200, .g = 220, .b = 255, .a = 255}; // Blanc-blau gel
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constexpr SDL_Color PRESS_START = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanc
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constexpr SDL_Color JAILGAMES_LOGO = ::Rendering::DEFAULT_LINE_COLOR; // Verd estàndard del joc
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constexpr SDL_Color COPYRIGHT = ::Rendering::DEFAULT_LINE_COLOR; // Mateix verd (el brillo es baixa al render: COPYRIGHT_BRIGHTNESS)
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constexpr SDL_Color LOGO_MAIN = {.r = 80, .g = 240, .b = 255, .a = 255}; // Cian elèctric
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constexpr SDL_Color LOGO_SHADOW = {.r = 255, .g = 60, .b = 180, .a = 255}; // Magenta neon (offset)
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constexpr SDL_Color SHIP_P1 = {.r = 255, .g = 100, .b = 200, .a = 255}; // Rosa hot
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constexpr SDL_Color SHIP_P2 = {.r = 160, .g = 120, .b = 255, .a = 255}; // Violeta elèctric
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constexpr SDL_Color STARFIELD = {.r = 200, .g = 220, .b = 255, .a = 255}; // Blanc-blau gel
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constexpr SDL_Color PRESS_START = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanc
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constexpr SDL_Color JAILGAMES_LOGO = {.r = 0, .g = 255, .b = 255, .a = 255}; // Cian pur
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constexpr SDL_Color COPYRIGHT = {.r = 0, .g = 255, .b = 255, .a = 255}; // Mateix cian (el brillo es baixa al render: COPYRIGHT_BRIGHTNESS)
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} // namespace Colors
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} // namespace Defaults::Title
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