tweak(stage-messages): missatges level start/completed amb color ambre del PRESS START

This commit is contained in:
2026-05-22 23:02:23 +02:00
parent d86b10c14e
commit b1ee23cd20
+3 -2
View File
@@ -879,9 +879,10 @@ void GameScene::drawStageMessage(const std::string& message) {
float x = play_area.x + ((play_area.w - full_text_width) / 2.0F); float x = play_area.x + ((play_area.w - full_text_width) / 2.0F);
float y = play_area.y + (play_area.h * Defaults::Game::STAGE_MESSAGE_Y_RATIO) - (text_height / 2.0F); float y = play_area.y + (play_area.h * Defaults::Game::STAGE_MESSAGE_Y_RATIO) - (text_height / 2.0F);
// Render only the partial message (typewriter effect) // Render only the partial message (typewriter effect) amb el color
// ambre neon del "PRESS START" del títol — unifica el feel dels missatges.
Vec2 pos = {.x = x, .y = y}; Vec2 pos = {.x = x, .y = y};
text_.render(partial_message, pos, scale, SPACING); text_.render(partial_message, pos, scale, SPACING, 1.0F, Defaults::Title::Colors::PRESS_START);
} }
// ======================================== // ========================================