tweak(stage-messages): missatges level start/completed amb color ambre del PRESS START
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@@ -879,9 +879,10 @@ void GameScene::drawStageMessage(const std::string& message) {
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float x = play_area.x + ((play_area.w - full_text_width) / 2.0F);
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float x = play_area.x + ((play_area.w - full_text_width) / 2.0F);
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float y = play_area.y + (play_area.h * Defaults::Game::STAGE_MESSAGE_Y_RATIO) - (text_height / 2.0F);
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float y = play_area.y + (play_area.h * Defaults::Game::STAGE_MESSAGE_Y_RATIO) - (text_height / 2.0F);
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// Render only the partial message (typewriter effect)
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// Render only the partial message (typewriter effect) amb el color
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// ambre neon del "PRESS START" del títol — unifica el feel dels missatges.
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Vec2 pos = {.x = x, .y = y};
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Vec2 pos = {.x = x, .y = y};
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text_.render(partial_message, pos, scale, SPACING);
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text_.render(partial_message, pos, scale, SPACING, 1.0F, Defaults::Title::Colors::PRESS_START);
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}
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}
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// ========================================
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// ========================================
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