feat(audio): so propi per a la nau a HURT (hurt.wav, separat del HIT de bala)

This commit is contained in:
2026-05-22 23:20:18 +02:00
parent e954d4ea59
commit d618b6d561
3 changed files with 2 additions and 1 deletions
+1
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@@ -39,6 +39,7 @@ namespace Defaults::Sound {
constexpr const char* EXPLOSION2 = "effects/explosion2.wav"; // Explosión alternativa
constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit
constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT)
constexpr const char* HURT = "effects/hurt.wav"; // Nau pròpia entra a HURT
constexpr const char* INIT_HUD = "effects/init_hud.wav"; // Para la animación del HUD
constexpr const char* LASER = "effects/laser_shoot.wav"; // Disparo
constexpr const char* LOGO = "effects/logo.wav"; // Logo
+1 -1
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@@ -182,5 +182,5 @@ void Ship::draw() const {
void Ship::herir() {
hurt_timer_ = Defaults::Ship::Hurt::DURATION;
Audio::get()->playSound(Defaults::Sound::HIT, Audio::Group::GAME);
Audio::get()->playSound(Defaults::Sound::HURT, Audio::Group::GAME);
}