feat(audio): so propi per a la nau a HURT (hurt.wav, separat del HIT de bala)
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@@ -39,6 +39,7 @@ namespace Defaults::Sound {
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constexpr const char* EXPLOSION2 = "effects/explosion2.wav"; // Explosión alternativa
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constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit
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constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT)
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constexpr const char* HURT = "effects/hurt.wav"; // Nau pròpia entra a HURT
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constexpr const char* INIT_HUD = "effects/init_hud.wav"; // Para la animación del HUD
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constexpr const char* LASER = "effects/laser_shoot.wav"; // Disparo
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constexpr const char* LOGO = "effects/logo.wav"; // Logo
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