feat(audio): so propi per a la nau a HURT (hurt.wav, separat del HIT de bala)
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@@ -39,6 +39,7 @@ namespace Defaults::Sound {
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constexpr const char* EXPLOSION2 = "effects/explosion2.wav"; // Explosión alternativa
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constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit
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constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT)
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constexpr const char* HURT = "effects/hurt.wav"; // Nau pròpia entra a HURT
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constexpr const char* INIT_HUD = "effects/init_hud.wav"; // Para la animación del HUD
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constexpr const char* LASER = "effects/laser_shoot.wav"; // Disparo
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constexpr const char* LOGO = "effects/logo.wav"; // Logo
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@@ -182,5 +182,5 @@ void Ship::draw() const {
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void Ship::herir() {
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hurt_timer_ = Defaults::Ship::Hurt::DURATION;
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Audio::get()->playSound(Defaults::Sound::HIT, Audio::Group::GAME);
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Audio::get()->playSound(Defaults::Sound::HURT, Audio::Group::GAME);
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}
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