feat(audio): so hit.wav quan l'enemic passa a ferit

This commit is contained in:
2026-05-21 19:05:42 +02:00
parent 7646daef3d
commit dec72340de
3 changed files with 3 additions and 0 deletions
+1
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@@ -38,6 +38,7 @@ namespace Defaults::Sound {
constexpr const char* EXPLOSION = "effects/explosion.wav"; // Explosión
constexpr const char* EXPLOSION2 = "effects/explosion2.wav"; // Explosión alternativa
constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit
constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT)
constexpr const char* INIT_HUD = "effects/init_hud.wav"; // Para la animación del HUD
constexpr const char* LASER = "effects/laser_shoot.wav"; // Disparo
constexpr const char* LOGO = "effects/logo.wav"; // Logo