feat(audio): so hit.wav quan l'enemic passa a ferit

This commit is contained in:
2026-05-21 19:05:42 +02:00
parent 7646daef3d
commit dec72340de
3 changed files with 3 additions and 0 deletions
+2
View File
@@ -8,6 +8,7 @@
#include <cstdlib>
#include <iostream>
#include "core/audio/audio.hpp"
#include "core/defaults.hpp"
#include "core/entities/entity.hpp"
#include "core/graphics/shape_loader.hpp"
@@ -276,6 +277,7 @@ void Enemy::destruir() {
void Enemy::herir(uint8_t shooter_id) {
wounded_timer_ = Defaults::Enemies::Wounded::DURATION;
last_hit_by_ = shooter_id;
Audio::get()->playSound(Defaults::Sound::HIT, Audio::Group::GAME);
}
void Enemy::applyImpulse(const Vec2& impulse) {