refactor(input): gamecontrollerdb.txt a l'arrel + target controllerdb + logs estil [Input]
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@@ -309,8 +309,11 @@ auto Input::checkTriggerInput(Action action, const std::shared_ptr<Gamepad>& gam
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}
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void Input::addGamepadMappingsFromFile() {
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if (SDL_AddGamepadMappingsFromFile(gamepad_mappings_file_.c_str()) < 0) {
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std::cout << "Error, could not load " << gamepad_mappings_file_.c_str() << " file: " << SDL_GetError() << '\n';
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const int COUNT = SDL_AddGamepadMappingsFromFile(gamepad_mappings_file_.c_str());
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if (COUNT < 0) {
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std::cerr << "[Input] Error carregant " << gamepad_mappings_file_ << ": " << SDL_GetError() << '\n';
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} else {
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std::cout << "[Input] " << gamepad_mappings_file_ << " carregat (" << COUNT << " mappings)\n";
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}
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}
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@@ -328,8 +331,7 @@ void Input::initSDLGamePad() {
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} else {
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addGamepadMappingsFromFile();
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discoverGamepads();
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std::cout << "\n** INPUT SYSTEM **\n";
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std::cout << "Input System initialized successfully\n";
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std::cout << "[Input] inicialitzat\n";
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}
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}
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}
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