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@@ -0,0 +1,21 @@
|
||||
BasedOnStyle: Google
|
||||
IndentWidth: 4
|
||||
IndentAccessModifiers: true
|
||||
ColumnLimit: 0 # Sin límite de longitud de línea
|
||||
BreakBeforeBraces: Attach # Llaves en la misma línea
|
||||
AllowShortIfStatementsOnASingleLine: true
|
||||
AllowShortBlocksOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AlignOperands: DontAlign
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
ContinuationIndentWidth: 4
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
Cpp11BracedListStyle: true
|
||||
BreakConstructorInitializers: BeforeColon
|
||||
AllowAllConstructorInitializersOnNextLine: false
|
||||
PackConstructorInitializers: Never
|
||||
AllowAllArgumentsOnNextLine: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
+104
@@ -0,0 +1,104 @@
|
||||
Checks:
|
||||
# Estrategia: Habilitar checks uno por uno, aplicar fix, compilar, commit
|
||||
# ✅ Check 1: readability-uppercase-literal-suffix (1.0f → 1.0F)
|
||||
# ✅ Check 2: readability-math-missing-parentheses (claridad en ops matemáticas)
|
||||
# ✅ Check 3: readability-identifier-naming (DESHABILITADO temporalmente - cascada de cambios)
|
||||
# ✅ Check 4: readability-const-return-type (código ya cumple)
|
||||
# ✅ Check 5: readability-else-after-return (código ya cumple)
|
||||
# ✅ Check 6: readability-simplify-boolean-expr (código ya cumple)
|
||||
# ✅ Check 7: readability-* (225 fixes aplicados)
|
||||
- readability-*
|
||||
- -readability-identifier-naming # Excluido (cascada de cambios)
|
||||
- -readability-identifier-length # Excluido (nombres cortos son OK)
|
||||
- -readability-magic-numbers # Excluido (muchos falsos positivos)
|
||||
- -readability-convert-member-functions-to-static # Excluido (rompe encapsulación)
|
||||
- -readability-use-anyofallof # Excluido (C++20 ranges - no todos los compiladores)
|
||||
- -readability-function-cognitive-complexity # Excluido (complejidad ciclomática aceptable)
|
||||
- -clang-analyzer-security.insecureAPI.rand # Excluido (rand() es suficiente para juegos)
|
||||
# ✅ Check 8: modernize-* (215 fixes aplicados)
|
||||
- modernize-*
|
||||
- -modernize-use-trailing-return-type # Excluido (estilo controversial)
|
||||
- -modernize-avoid-c-arrays # Excluido (arrays C son OK en algunos contextos)
|
||||
# ✅ Check 9: performance-* (91 fixes aplicados)
|
||||
- performance-*
|
||||
- -performance-enum-size # Excluido (tamaño de enum no crítico)
|
||||
# ✅ Check 10: bugprone-* (0 fixes - todos eran falsos positivos)
|
||||
- bugprone-*
|
||||
- -bugprone-easily-swappable-parameters # Excluido (muchos falsos positivos)
|
||||
- -bugprone-narrowing-conversions # Excluido (conversiones intencionales)
|
||||
- -bugprone-integer-division # Excluido (divisiones enteras OK en contexto)
|
||||
- -bugprone-branch-clone # Excluido (fall-through en switch es intencional)
|
||||
- -bugprone-switch-missing-default-case # Excluido (no todos los switches necesitan default)
|
||||
- -bugprone-implicit-widening-of-multiplication-result # Excluido (valores pequeños, sin overflow)
|
||||
- -bugprone-exception-escape # Excluido (excepciones en main terminan el programa - OK)
|
||||
# ✅ Check 11: llvm-include-order (validar orden de includes - 0 errores)
|
||||
- llvm-include-order
|
||||
# ⏸️ Check 12: misc-include-cleaner (DESHABILITADO temporalmente - requiere refactorización masiva de includes)
|
||||
- -misc-include-cleaner
|
||||
|
||||
WarningsAsErrors: '*'
|
||||
# No usar HeaderFilterRegex - usamos .clang-tidy local en source/core/audio/ para excluir
|
||||
FormatStyle: file
|
||||
|
||||
CheckOptions:
|
||||
# Variables locales en snake_case
|
||||
- { key: readability-identifier-naming.VariableCase, value: lower_case }
|
||||
|
||||
# Miembros privados en snake_case con sufijo _
|
||||
- { key: readability-identifier-naming.PrivateMemberCase, value: lower_case }
|
||||
- { key: readability-identifier-naming.PrivateMemberSuffix, value: _ }
|
||||
|
||||
# Miembros protegidos en snake_case con sufijo _
|
||||
- { key: readability-identifier-naming.ProtectedMemberCase, value: lower_case }
|
||||
- { key: readability-identifier-naming.ProtectedMemberSuffix, value: _ }
|
||||
|
||||
# Miembros públicos en snake_case (sin sufijo)
|
||||
- { key: readability-identifier-naming.PublicMemberCase, value: lower_case }
|
||||
|
||||
# Namespaces en CamelCase
|
||||
- { key: readability-identifier-naming.NamespaceCase, value: CamelCase }
|
||||
|
||||
# Variables estáticas privadas como miembros privados
|
||||
- { key: readability-identifier-naming.StaticVariableCase, value: lower_case }
|
||||
- { key: readability-identifier-naming.StaticVariableSuffix, value: _ }
|
||||
|
||||
# Constantes estáticas sin sufijo
|
||||
- { key: readability-identifier-naming.StaticConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Constantes globales en UPPER_CASE
|
||||
- { key: readability-identifier-naming.GlobalConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Variables constexpr globales en UPPER_CASE
|
||||
- { key: readability-identifier-naming.ConstexprVariableCase, value: UPPER_CASE }
|
||||
|
||||
# Constantes locales en UPPER_CASE
|
||||
- { key: readability-identifier-naming.LocalConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Constexpr miembros en UPPER_CASE (sin sufijo)
|
||||
- { key: readability-identifier-naming.ConstexprMemberCase, value: UPPER_CASE }
|
||||
|
||||
# Constexpr miembros privados/protegidos con sufijo _
|
||||
- { key: readability-identifier-naming.ConstexprMethodCase, value: UPPER_CASE }
|
||||
|
||||
# Clases, structs y enums en CamelCase
|
||||
- { key: readability-identifier-naming.ClassCase, value: CamelCase }
|
||||
- { key: readability-identifier-naming.StructCase, value: CamelCase }
|
||||
- { key: readability-identifier-naming.EnumCase, value: CamelCase }
|
||||
|
||||
# Valores de enums en UPPER_CASE
|
||||
- { key: readability-identifier-naming.EnumConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Métodos en camelBack (sin sufijos)
|
||||
- { key: readability-identifier-naming.MethodCase, value: camelBack }
|
||||
- { key: readability-identifier-naming.PrivateMethodCase, value: camelBack }
|
||||
- { key: readability-identifier-naming.ProtectedMethodCase, value: camelBack }
|
||||
- { key: readability-identifier-naming.PublicMethodCase, value: camelBack }
|
||||
|
||||
# Funciones en camelBack
|
||||
- { key: readability-identifier-naming.FunctionCase, value: camelBack }
|
||||
|
||||
# Parámetros en lower_case
|
||||
- { key: readability-identifier-naming.ParameterCase, value: lower_case }
|
||||
|
||||
# misc-include-cleaner: Ignorar SDL (genera falsos positivos)
|
||||
- { key: misc-include-cleaner.IgnoreHeaders, value: 'SDL3/.*' }
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"permissions": {
|
||||
"allow": [
|
||||
"Bash(dir \"C:\\mingw\\gitea\\orni_attack\\release\\dll\")",
|
||||
"Bash(make:*)",
|
||||
"Bash(echo:*)",
|
||||
"Bash(objdump:*)",
|
||||
"Bash(unzip:*)",
|
||||
"Bash(\"/Volumes/diskito/diskito.app/Contents/MacOS/diskito\")",
|
||||
"Bash(pkill:*)",
|
||||
"Bash(hdiutil detach:*)",
|
||||
"Bash(cat:*)",
|
||||
"Bash(hdiutil mount:*)",
|
||||
"Bash(open \"/Volumes/Orni Attack/Orni Attack.app\")"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
}
|
||||
}
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
# IDEs and Editors
|
||||
.vscode/*
|
||||
.idea/
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
|
||||
# Build directories
|
||||
build/
|
||||
bin/
|
||||
out/
|
||||
cmake-build-*/
|
||||
|
||||
# Executables
|
||||
orni
|
||||
asteroids
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
tools/pack_resources/pack_resources
|
||||
tools/pack_resources/pack_resources.exe
|
||||
|
||||
# Releases
|
||||
*.zip
|
||||
*.tar.gz
|
||||
*.dmg
|
||||
|
||||
# Generated resources
|
||||
resources.pack
|
||||
|
||||
# Compiled Object files
|
||||
*.o
|
||||
*.obj
|
||||
*.ko
|
||||
*.elf
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Compiled Static libraries
|
||||
*.a
|
||||
*.lib
|
||||
*.la
|
||||
*.lo
|
||||
|
||||
# CMake
|
||||
CMakeCache.txt
|
||||
CMakeFiles/
|
||||
CMakeScripts/
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
compile_commands.json
|
||||
CTestTestfile.cmake
|
||||
_deps/
|
||||
|
||||
# Debug files
|
||||
*.dSYM/
|
||||
*.su
|
||||
*.idb
|
||||
*.pdb
|
||||
*.ilk
|
||||
|
||||
# Core dumps
|
||||
# core
|
||||
# core.*
|
||||
# *.core
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
._*
|
||||
|
||||
# Windows
|
||||
Thumbs.db
|
||||
Thumbs.db:encryptable
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
*.stackdump
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Linux
|
||||
*~
|
||||
.directory
|
||||
.fuse_hidden*
|
||||
.Trash-*
|
||||
.nfs*
|
||||
|
||||
# Temporary files
|
||||
*.tmp
|
||||
*.temp
|
||||
*.log
|
||||
*.bak
|
||||
*.swp
|
||||
*.swo
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 KiB |
+179
@@ -0,0 +1,179 @@
|
||||
# CMakeLists.txt
|
||||
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(orni VERSION 0.7.1)
|
||||
|
||||
# Info del proyecto
|
||||
set(PROJECT_LONG_NAME "Orni Attack")
|
||||
set(PROJECT_COPYRIGHT_ORIGINAL "© 1999 Visente i Sergi")
|
||||
set(PROJECT_COPYRIGHT_PORT "© 2025 JailDesigner")
|
||||
set(PROJECT_COPYRIGHT "${PROJECT_COPYRIGHT_ORIGINAL}, ${PROJECT_COPYRIGHT_PORT}")
|
||||
|
||||
# Establecer estándar de C++
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
|
||||
# Exportar comandos de compilación para herramientas de análisis
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
else()
|
||||
set(GIT_HASH "unknown")
|
||||
endif()
|
||||
|
||||
# Configurar archivo de versión
|
||||
configure_file(${CMAKE_SOURCE_DIR}/source/project.h.in ${CMAKE_BINARY_DIR}/project.h @ONLY)
|
||||
|
||||
# --- LISTA DE FUENTES (AUTO-DESCUBRIMIENTO) ---
|
||||
# Buscar automáticamente todos los archivos .cpp en core/, game/ y main.cpp
|
||||
file(GLOB_RECURSE CORE_SOURCES "${CMAKE_SOURCE_DIR}/source/core/*.cpp")
|
||||
file(GLOB_RECURSE GAME_SOURCES "${CMAKE_SOURCE_DIR}/source/game/*.cpp")
|
||||
set(APP_SOURCES
|
||||
${CORE_SOURCES}
|
||||
${GAME_SOURCES}
|
||||
source/main.cpp
|
||||
)
|
||||
|
||||
# Excluir archivos legacy (código Pascal de referencia)
|
||||
list(FILTER APP_SOURCES EXCLUDE REGEX ".*/legacy/.*")
|
||||
|
||||
# Log de archivos encontrados (útil para debug)
|
||||
list(LENGTH APP_SOURCES APP_SOURCES_COUNT)
|
||||
message(STATUS "Archivos .cpp encontrados: ${APP_SOURCES_COUNT}")
|
||||
|
||||
# Configuración de SDL3
|
||||
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
|
||||
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
|
||||
|
||||
# --- AÑADIR EJECUTABLE ---
|
||||
add_executable(${PROJECT_NAME} ${APP_SOURCES})
|
||||
|
||||
# --- DIRECTORIOS DE INCLUSIÓN ---
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/source"
|
||||
"${CMAKE_BINARY_DIR}"
|
||||
)
|
||||
|
||||
# Enlazar las librerías SDL3
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
|
||||
|
||||
# --- CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
|
||||
# Configuración de flags de compilación
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-O2 -ffunction-sections -fdata-sections>)
|
||||
|
||||
# Definir _DEBUG en modo Debug y RELEASE_BUILD en modo Release
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:_DEBUG>)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:RELEASE_BUILD>)
|
||||
|
||||
# Definir MACOS_BUNDLE si es un bundle de macOS
|
||||
if(APPLE AND MACOSX_BUNDLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUNDLE)
|
||||
endif()
|
||||
|
||||
# Configuración específica para cada plataforma
|
||||
if(WIN32)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE mingw32)
|
||||
# Static linking for libgcc and libstdc++ (avoid DLL dependencies for distribution)
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
-static
|
||||
)
|
||||
# Añadir icono en Windows (se configurará desde el Makefile con windres)
|
||||
elseif(APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
|
||||
set(CMAKE_OSX_ARCHITECTURES "arm64")
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
|
||||
endif()
|
||||
|
||||
# Especificar la ubicación del ejecutable
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
# --- STATIC ANALYSIS TARGETS ---
|
||||
# Buscar herramientas de análisis estático
|
||||
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
|
||||
# Recopilar todos los archivos fuente para formateo
|
||||
file(GLOB_RECURSE ALL_SOURCE_FILES
|
||||
"${CMAKE_SOURCE_DIR}/source/*.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/source/*.hpp"
|
||||
)
|
||||
# Excluir directorios con checks deshabilitados
|
||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/audio/.*")
|
||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/legacy/.*")
|
||||
|
||||
# Targets de clang-format
|
||||
if(CLANG_FORMAT_EXE)
|
||||
add_custom_target(format
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
-i
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-format..."
|
||||
)
|
||||
|
||||
add_custom_target(format-check
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
--dry-run
|
||||
--Werror
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Checking clang-format..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
||||
endif()
|
||||
|
||||
# Targets de clang-tidy
|
||||
if(CLANG_TIDY_EXE)
|
||||
# En macOS, obtener la ruta del SDK para que clang-tidy encuentre los headers del sistema
|
||||
set(CLANG_TIDY_EXTRA_ARGS "")
|
||||
if(APPLE)
|
||||
execute_process(
|
||||
COMMAND xcrun --show-sdk-path
|
||||
OUTPUT_VARIABLE MACOS_SDK_PATH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if(MACOS_SDK_PATH)
|
||||
set(CLANG_TIDY_EXTRA_ARGS "--extra-arg=-isysroot${MACOS_SDK_PATH}")
|
||||
message(STATUS "clang-tidy usará SDK de macOS: ${MACOS_SDK_PATH}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_custom_target(tidy
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
${CLANG_TIDY_EXTRA_ARGS}
|
||||
--fix
|
||||
--fix-errors
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-tidy with auto-fix..."
|
||||
)
|
||||
|
||||
add_custom_target(tidy-check
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
${CLANG_TIDY_EXTRA_ARGS}
|
||||
--warnings-as-errors='*'
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Checking clang-tidy..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-tidy no encontrado - targets 'tidy' y 'tidy-check' no disponibles")
|
||||
endif()
|
||||
-275
@@ -1,275 +0,0 @@
|
||||
{
|
||||
-----------------------------------------------------
|
||||
File: Keyboard.Pas
|
||||
By: Ronny Wester, ronny@rat.se
|
||||
|
||||
Unit to check up/down status of individual key flags.
|
||||
Written from code I got off rec.games.programmer.
|
||||
Sorry, I lost the name of the poster.
|
||||
As most of this code is scancode-dependent some keys
|
||||
may not be where they "should" on your keyboard.
|
||||
-----------------------------------------------------
|
||||
}
|
||||
unit Keyboard;
|
||||
|
||||
|
||||
interface
|
||||
|
||||
uses Dos;
|
||||
|
||||
|
||||
const
|
||||
|
||||
keySysReq = $54;
|
||||
keyCapsLock = $3A;
|
||||
keyNumLock = $45;
|
||||
keyScrollLock = $46;
|
||||
keyLeftCtrl = $1D;
|
||||
keyLeftAlt = $38;
|
||||
keyLeftShift = $2A;
|
||||
keyRightCtrl = $9D;
|
||||
keyAltGr = $B8;
|
||||
keyRightShift = $36;
|
||||
keyEsc = $01;
|
||||
keyBackspace = $0E;
|
||||
keyEnter = $1C;
|
||||
keySpace = $39;
|
||||
keyTab = $0F;
|
||||
keyF1 = $3B;
|
||||
keyF2 = $3C;
|
||||
keyF3 = $3D;
|
||||
keyF4 = $3E;
|
||||
keyF5 = $3F;
|
||||
keyF6 = $40;
|
||||
keyF7 = $41;
|
||||
keyF8 = $42;
|
||||
keyF9 = $43;
|
||||
keyF10 = $44;
|
||||
keyF11 = $57;
|
||||
keyF12 = $58;
|
||||
keyA = $1E;
|
||||
keyB = $30;
|
||||
keyC = $2E;
|
||||
keyD = $20;
|
||||
keyE = $12;
|
||||
keyF = $21;
|
||||
keyG = $22;
|
||||
keyH = $23;
|
||||
keyI = $17;
|
||||
keyJ = $24;
|
||||
keyK = $25;
|
||||
keyL = $26;
|
||||
keyM = $32;
|
||||
keyN = $31;
|
||||
keyO = $18;
|
||||
keyP = $19;
|
||||
keyQ = $10;
|
||||
keyR = $13;
|
||||
keyS = $1F;
|
||||
keyT = $14;
|
||||
keyU = $16;
|
||||
keyV = $2F;
|
||||
keyW = $11;
|
||||
keyX = $2D;
|
||||
keyY = $15;
|
||||
keyZ = $2C;
|
||||
key1 = $02;
|
||||
key2 = $03;
|
||||
key3 = $04;
|
||||
key4 = $05;
|
||||
key5 = $06;
|
||||
key6 = $07;
|
||||
key7 = $08;
|
||||
key8 = $09;
|
||||
key9 = $0A;
|
||||
key0 = $0B;
|
||||
keyMinus = $0C;
|
||||
keyEqual = $0D;
|
||||
keyLBracket = $1A;
|
||||
keyRBracket = $1B;
|
||||
keySemicolon = $27;
|
||||
keyTick = $28;
|
||||
keyApostrophe = $29;
|
||||
keyBackslash = $2B;
|
||||
keyComma = $33;
|
||||
keyPeriod = $34;
|
||||
keySlash = $35;
|
||||
keyInsert = $D2;
|
||||
keyDelete = $D3;
|
||||
keyHome = $C7;
|
||||
keyEnd = $CF;
|
||||
keyPageUp = $C9;
|
||||
keyArrowLeft = $CB;
|
||||
keyArrowRight = $CD;
|
||||
keyArrowUp = $C8;
|
||||
keyArrowDown = $D0;
|
||||
keyKeypad0 = $52;
|
||||
keyKeypad1 = $4F;
|
||||
keyKeypad2 = $50;
|
||||
keyKeypad3 = $51;
|
||||
keyKeypad4 = $4B;
|
||||
keyKeypad5 = $4C;
|
||||
keyKeypad6 = $4D;
|
||||
keyKeypad7 = $47;
|
||||
keyKeypad8 = $48;
|
||||
keyKeypad9 = $49;
|
||||
keyKeypadComma = $53;
|
||||
keyKeypadStar = $37;
|
||||
keyKeypadMinus = $4A;
|
||||
keyKeypadPlus = $4E;
|
||||
keyKeypadEnter = $9C;
|
||||
keyCtrlPrtScr = $B7;
|
||||
keyShiftPrtScr = $B7;
|
||||
keyKeypadSlash = $B5;
|
||||
keyNames : array [0..255] of PChar =
|
||||
( { $00 } nil, 'Esc', '1', '2', '3', '4', '5', '6',
|
||||
{ $08 } '7', '8', '9', '0', '+', 'Apostrophe', 'Backspace', 'Tab',
|
||||
{ $10 } 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
|
||||
{ $18 } 'O', 'P', '�', '?', 'Enter', 'Left Ctrl', 'A', 'S',
|
||||
{ $20 } 'D', 'F', 'G', 'H', 'J', 'K', 'L', '™',
|
||||
{ $28 } 'Ž', '''', 'Left shift', '<', 'Z', 'X', 'C', 'V',
|
||||
{ $30 } 'B', 'N', 'M', ',', '.', '-', 'Right shift', '* (pad)',
|
||||
{ $38 } 'Alt', 'Space', 'Caps Lock', 'F1', 'F2', 'F3', 'F4', 'F5',
|
||||
{ $40 } 'F6', 'F7', 'F8', 'F9', 'F10', 'Num Lock', 'Scroll Lock', '7 (pad)',
|
||||
{ $48 } '8 (pad)', '9 (pad)', '- (pad)', '4 (pad)', '5 (pad)', '6 (pad)', '+ (pad)', '1 (pad)',
|
||||
{ $50 } '2 (pad)', '3 (pad)', '0 (pad)', ', (pad)', 'SysRq', nil, nil, 'F11', 'F12',
|
||||
{ $59 } nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $60 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $70 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $80 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $90 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 'Enter (pad)', 'Right Ctrl', nil, nil,
|
||||
{ $A0 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $B0 } nil, nil, nil, nil, nil, '/ (pad)', nil, 'PrtScr', 'Alt Gr', nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $C0 } nil, nil, nil, nil, nil, nil, nil, 'Home',
|
||||
{ $C8 } 'Up arrow', 'Page Up', nil, 'Left arrow', nil, 'Right arrow', nil, 'End',
|
||||
{ $D0 } 'Down arrow', nil, 'Insert', 'Delete', nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $E0 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $F0 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
|
||||
);
|
||||
|
||||
|
||||
procedure InstalarKb;
|
||||
procedure DesinstalarKb;
|
||||
function TeclaPuls( b : byte ) : Boolean;
|
||||
function QTeclaPuls : Boolean;
|
||||
function AgarrarTecla : Byte;
|
||||
procedure BorrarKb;
|
||||
procedure EscriuKb;
|
||||
|
||||
|
||||
implementation
|
||||
|
||||
|
||||
var
|
||||
|
||||
uOldInt9 : Pointer; { saves location of old OldInt9 vector }
|
||||
uKeys : array [0..255] of Boolean; { array that holds key values }
|
||||
e0Flag : Byte;
|
||||
uExitProc : Pointer;
|
||||
|
||||
|
||||
{$F+}
|
||||
procedure NewInt9; interrupt; assembler;
|
||||
asm
|
||||
cli
|
||||
in al, $60 { get scan code from keyboard port }
|
||||
cmp al, $E0 { al = $E0 key ? }
|
||||
jne @@SetScanCode
|
||||
mov [e0Flag], 128
|
||||
mov al, 20h { Send 'generic' EOI to PIC }
|
||||
out 20h, al
|
||||
jmp @@exit
|
||||
@@SetScanCode:
|
||||
mov bl, al { Save scancode in BL }
|
||||
and bl, 01111111b
|
||||
add bl, [e0Flag]
|
||||
xor bh, bh
|
||||
and al, 10000000b { keep break bit, if set }
|
||||
xor al, 10000000b { flip bit, 1 means pressed, 0 no }
|
||||
rol al, 1 { move breakbit to bit 0 }
|
||||
mov [offset uKeys + bx], al
|
||||
mov [e0Flag], 0
|
||||
mov al, 20h { send EOI to PIC }
|
||||
out 20h, al
|
||||
@@exit:
|
||||
sti
|
||||
end;
|
||||
{$F-}
|
||||
|
||||
|
||||
procedure InstalarKb;
|
||||
begin
|
||||
GetIntVec( $09, uOldInt9); { save old location of INT 09 handler }
|
||||
SetIntVec( $09, Addr( NewInt9)); { point to new routine }
|
||||
FillChar( uKeys, SizeOf( uKeys), 0); { clear the keys array }
|
||||
end;
|
||||
|
||||
|
||||
procedure DesinstalarKb;
|
||||
begin
|
||||
SetIntVec( $09, uOldInt9); { point back to original routine }
|
||||
uOldInt9 := nil;
|
||||
end;
|
||||
|
||||
|
||||
function TeclaPuls( b : byte ) : Boolean;
|
||||
begin
|
||||
TeclaPuls := uKeys[b];
|
||||
end;
|
||||
|
||||
|
||||
function QTeclaPuls : Boolean;
|
||||
var b : Integer;
|
||||
begin
|
||||
QTeclaPuls := True;
|
||||
for b := 0 to 255 do
|
||||
if uKeys[b] and (keyNames[b] <> nil) then
|
||||
Exit;
|
||||
QTeclaPuls := False;
|
||||
end;
|
||||
|
||||
|
||||
function AgarrarTecla : Byte;
|
||||
var b : Integer;
|
||||
begin
|
||||
AgarrarTecla := 0;
|
||||
for b := 1 to 255 do
|
||||
if uKeys[b] and (keyNames[b] <> nil) then
|
||||
begin
|
||||
AgarrarTecla := b;
|
||||
Exit;
|
||||
end;
|
||||
end;
|
||||
|
||||
|
||||
procedure BorrarKb;
|
||||
begin
|
||||
FillChar( uKeys, SizeOf( uKeys), 0); { clear the keys array }
|
||||
end;
|
||||
|
||||
|
||||
{$F+}
|
||||
procedure CleanUp;
|
||||
begin
|
||||
ExitProc := uExitProc;
|
||||
if uOldInt9 <> nil then
|
||||
DesinstalarKb;
|
||||
end;
|
||||
|
||||
procedure EscriuKb;
|
||||
var b:byte;
|
||||
begin
|
||||
for b := 0 to 255 do
|
||||
if uKeys[b] and (keyNames[b] <> nil) then
|
||||
write(keyNames[b],' | ');
|
||||
writeln;
|
||||
end;
|
||||
|
||||
{$F-}
|
||||
|
||||
|
||||
begin
|
||||
uExitProc := ExitProc;
|
||||
ExitProc := @CleanUp;
|
||||
uOldInt9 := nil;
|
||||
end.
|
||||
@@ -0,0 +1,380 @@
|
||||
# ==============================================================================
|
||||
# DIRECTORIES
|
||||
# ==============================================================================
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES := $(addprefix $(DIR_ROOT), source/)
|
||||
DIR_BIN := $(DIR_ROOT)
|
||||
|
||||
# ==============================================================================
|
||||
# TARGET NAMES
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
TARGET_NAME := $(shell powershell -Command "(Select-String -Path 'CMakeLists.txt' -Pattern 'project\s*\x28(\w+)').Matches.Groups[1].Value")
|
||||
LONG_NAME := $(shell powershell -Command "(Select-String -Path 'CMakeLists.txt' -Pattern 'PROJECT_LONG_NAME\s+\x22(.+?)\x22').Matches.Groups[1].Value")
|
||||
else
|
||||
TARGET_NAME := $(shell awk '/^project/ {gsub(/[)(]/, " "); print $$2}' CMakeLists.txt)
|
||||
LONG_NAME := $(shell grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
|
||||
endif
|
||||
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
RELEASE_FOLDER := $(TARGET_NAME)_release
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
|
||||
# ==============================================================================
|
||||
# VERSION
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
VERSION := v$(shell powershell -Command "(Select-String -Path 'CMakeLists.txt' -Pattern 'project.*VERSION\s+([0-9.]+)').Matches.Groups[1].Value")
|
||||
else
|
||||
VERSION := v$(shell grep "^project" CMakeLists.txt | tr -cd 0-9.)
|
||||
endif
|
||||
|
||||
# Release file names (depend on VERSION, so must come after)
|
||||
ifeq ($(OS),Windows_NT)
|
||||
RAW_VERSION := $(shell powershell -Command "\"$(VERSION)\" -replace '^v', ''")
|
||||
else
|
||||
RAW_VERSION := $(shell echo $(VERSION) | sed 's/^v//')
|
||||
endif
|
||||
WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-windows-x64.zip
|
||||
MACOS_ARM_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-arm64.dmg
|
||||
MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-x64.dmg
|
||||
LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux-x64.tar.gz
|
||||
RPI_RELEASE := $(TARGET_NAME)-$(VERSION)-rpi-arm64.tar.gz
|
||||
APP_NAME := $(LONG_NAME)
|
||||
|
||||
# ==============================================================================
|
||||
# SOURCE FILES
|
||||
# ==============================================================================
|
||||
# Note: Source files are now auto-discovered by CMake using GLOB_RECURSE
|
||||
# No need to maintain this list manually anymore!
|
||||
|
||||
# ==============================================================================
|
||||
# PLATFORM-SPECIFIC UTILITIES
|
||||
# ==============================================================================
|
||||
# Use Unix commands always (MinGW Make uses bash even on Windows)
|
||||
RMFILE := rm -f
|
||||
RMDIR := rm -rf
|
||||
MKDIR := mkdir -p
|
||||
|
||||
ifeq ($(OS),Windows_NT)
|
||||
# Windows-specific: Force cmd.exe shell for PowerShell commands
|
||||
SHELL := cmd.exe
|
||||
else
|
||||
# Unix-specific
|
||||
UNAME_S := $(shell uname -s)
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# PACKING TOOL
|
||||
# ==============================================================================
|
||||
PACK_TOOL := tools/pack_resources/pack_resources
|
||||
|
||||
# ==============================================================================
|
||||
# DEFAULT GOAL
|
||||
# ==============================================================================
|
||||
.DEFAULT_GOAL := all
|
||||
|
||||
.PHONY: pack_tool resources.pack
|
||||
|
||||
pack_tool:
|
||||
@make -C tools/pack_resources
|
||||
|
||||
resources.pack: pack_tool
|
||||
@echo "Creating resources.pack..."
|
||||
@./$(PACK_TOOL) data resources.pack
|
||||
|
||||
# ==============================================================================
|
||||
# TARGETS
|
||||
# ==============================================================================
|
||||
.PHONY: all clean debug help backup
|
||||
|
||||
# ==============================================================================
|
||||
# BUILD TARGETS (delegate to CMake)
|
||||
# ==============================================================================
|
||||
|
||||
# Default target: build with CMake + resources
|
||||
all: resources.pack $(TARGET_FILE)
|
||||
|
||||
$(TARGET_FILE):
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
@echo "Build successful: $(TARGET_FILE)"
|
||||
|
||||
# Debug build
|
||||
debug: resources.pack
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Debug
|
||||
@cmake --build build
|
||||
@echo "Debug build successful: $(TARGET_FILE)"
|
||||
|
||||
# ==============================================================================
|
||||
# RELEASE PACKAGING TARGETS
|
||||
# ==============================================================================
|
||||
|
||||
# macOS Release (Apple Silicon)
|
||||
.PHONY: macos_release
|
||||
macos_release: pack_tool resources.pack
|
||||
@echo "Creating macOS release - Version: $(VERSION)"
|
||||
|
||||
# Check/install create-dmg
|
||||
@command -v create-dmg >/dev/null || (echo "Installing create-dmg..." && brew install create-dmg)
|
||||
|
||||
# Clean previous releases
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)" 2>/dev/null || true
|
||||
@$(RMDIR) Frameworks 2>/dev/null || true
|
||||
@$(RMFILE) "$(MACOS_ARM_RELEASE)" 2>/dev/null || true
|
||||
|
||||
# Create .app structure
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
@$(MKDIR) Frameworks
|
||||
|
||||
# Copy resources.pack to Resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources/"
|
||||
@ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework"
|
||||
@ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks/SDL3.framework
|
||||
|
||||
# Recreate framework symlinks (may be broken)
|
||||
@cd Frameworks/SDL3.framework && rm -f SDL3 Headers Resources && \
|
||||
ln -s Versions/Current/SDL3 SDL3 && \
|
||||
ln -s Versions/Current/Headers Headers && \
|
||||
ln -s Versions/Current/Resources Resources
|
||||
@cd Frameworks/SDL3.framework/Versions && rm -f Current && ln -s A Current
|
||||
@cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework" && rm -f SDL3 Headers Resources && \
|
||||
ln -s Versions/Current/SDL3 SDL3 && \
|
||||
ln -s Versions/Current/Headers Headers && \
|
||||
ln -s Versions/Current/Resources Resources
|
||||
@cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework/Versions" && rm -f Current && ln -s A Current
|
||||
|
||||
@cp release/icon.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources/"
|
||||
@cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Update Info.plist version and names
|
||||
@echo "Updating Info.plist with version $(RAW_VERSION) and names..."
|
||||
@sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>$(RAW_VERSION)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>$(RAW_VERSION)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleExecutable<\/key>/{n;s|<string>.*</string>|<string>$(TARGET_NAME)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleName<\/key>/{n;s|<string>.*</string>|<string>$(APP_NAME)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleDisplayName<\/key>/{n;s|<string>.*</string>|<string>$(APP_NAME)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
|
||||
# Compile for Apple Silicon using CMake
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64
|
||||
@cmake --build build
|
||||
@cp $(TARGET_FILE) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
|
||||
|
||||
# Code sign
|
||||
@codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app" || echo "Warning: Code signing failed"
|
||||
|
||||
# Create DMG
|
||||
@echo "Creating DMG for Apple Silicon..."
|
||||
@create-dmg \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_ARM_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true
|
||||
@echo "✓ macOS release created: $(MACOS_ARM_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) Frameworks
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Linux Release
|
||||
.PHONY: linux_release
|
||||
linux_release: pack_tool resources.pack
|
||||
@echo "Creating Linux release - Version: $(VERSION)"
|
||||
@echo "Note: SDL3 must be installed on the target system (libsdl3-dev)"
|
||||
|
||||
# Clean previous
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@$(RMFILE) "$(LINUX_RELEASE)"
|
||||
|
||||
# Create folder
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Compile with CMake
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
@cp $(TARGET_FILE) "$(RELEASE_FILE)"
|
||||
@strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded || strip "$(RELEASE_FILE)"
|
||||
|
||||
# Package
|
||||
@tar -czf "$(LINUX_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
||||
@echo "✓ Linux release created: $(LINUX_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Windows Release (requires MinGW on Windows or cross-compiler on Linux)
|
||||
.PHONY: windows_release
|
||||
windows_release: pack_tool resources.pack
|
||||
@echo off
|
||||
@echo Creating Windows release - Version: $(VERSION)
|
||||
@powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
@powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
|
||||
@powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
|
||||
@powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell Copy-Item "release\dll\SDL3.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell Copy-Item "release\dll\libwinpthread-1.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell if (Test-Path "LICENSE") {Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"}
|
||||
@powershell if (Test-Path "README.md") {Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"}
|
||||
@windres release/$(TARGET_NAME).rc -O coff -o release/$(TARGET_NAME).res 2>nul || echo Warning: windres failed
|
||||
@cmake -B build -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
@powershell if (Test-Path "$(TARGET_FILE).exe") {Copy-Item "$(TARGET_FILE).exe" -Destination "$(RELEASE_FILE).exe"} else {Copy-Item "$(TARGET_FILE)" -Destination "$(RELEASE_FILE).exe"}
|
||||
@strip "$(RELEASE_FILE).exe" 2>nul || echo Warning: strip not available
|
||||
@powershell Compress-Archive -Path "$(RELEASE_FOLDER)\*" -DestinationPath "$(WINDOWS_RELEASE)" -Force
|
||||
@echo Release created: $(WINDOWS_RELEASE)
|
||||
@powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
|
||||
# Raspberry Pi Release (cross-compilation from Linux/macOS)
|
||||
.PHONY: rpi_release
|
||||
rpi_release:
|
||||
@echo "Creating Raspberry Pi ARM64 release - Version: $(VERSION)"
|
||||
@echo "Note: Requires aarch64-linux-gnu-g++ cross-compiler"
|
||||
|
||||
# Check for cross-compiler
|
||||
@command -v aarch64-linux-gnu-g++ >/dev/null || (echo "Error: aarch64-linux-gnu-g++ not found" && exit 1)
|
||||
|
||||
# Clean previous
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@$(RMFILE) "$(RPI_RELEASE)"
|
||||
|
||||
# Create folder
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Note: Cross-compilation with CMake is complex, would need toolchain file
|
||||
@echo "Warning: RPI cross-compilation requires manual setup with CMake toolchain file"
|
||||
@echo "Falling back to direct g++ compilation..."
|
||||
@aarch64-linux-gnu-g++ -std=c++20 -Wall -O2 -DLINUX_BUILD -DRPI_BUILD \
|
||||
-Isource -Ibuild \
|
||||
$$(find source/core source/game -name "*.cpp") source/main.cpp \
|
||||
-lSDL3 -o "$(RELEASE_FILE)" || echo "Error: Compilation failed"
|
||||
@aarch64-linux-gnu-strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded || true
|
||||
|
||||
# Package
|
||||
@tar -czf "$(RPI_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
||||
@echo "✓ Raspberry Pi release created: $(RPI_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Windows Cross-compilation (from Linux/macOS)
|
||||
.PHONY: windows_cross
|
||||
windows_cross:
|
||||
@echo "Cross-compiling for Windows from $(UNAME_S) - Version: $(VERSION)"
|
||||
|
||||
# Check for cross-compiler
|
||||
@command -v x86_64-w64-mingw32-g++ >/dev/null || (echo "Error: x86_64-w64-mingw32-g++ not found" && exit 1)
|
||||
|
||||
# Clean previous
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@$(RMFILE) "$(WINDOWS_RELEASE)"
|
||||
|
||||
# Create folder
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/"
|
||||
@cp release/dll/SDL3.dll release/dll/libwinpthread-1.dll "$(RELEASE_FOLDER)/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Compile resource file
|
||||
@x86_64-w64-mingw32-windres release/$(TARGET_NAME).rc -O coff -o release/$(TARGET_NAME).res 2>/dev/null || echo "Warning: windres failed"
|
||||
|
||||
# Cross-compile
|
||||
@echo "Compiling with MinGW cross-compiler..."
|
||||
@x86_64-w64-mingw32-g++ -std=c++20 -Wall -O2 -DWINDOWS_BUILD -DRELEASE_BUILD \
|
||||
-static-libstdc++ -static-libgcc -Wl,-subsystem,windows \
|
||||
-Isource -Ibuild \
|
||||
$$(find source/core source/game -name "*.cpp") source/main.cpp \
|
||||
release/$(TARGET_NAME).res \
|
||||
-lmingw32 -lSDL3 -o "$(RELEASE_FILE).exe" || echo "Error: Compilation failed"
|
||||
@x86_64-w64-mingw32-strip "$(RELEASE_FILE).exe" || true
|
||||
|
||||
# Package
|
||||
@cd "$(RELEASE_FOLDER)" && zip -r ../$(WINDOWS_RELEASE) *
|
||||
@echo "✓ Windows cross-compiled release created: $(WINDOWS_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Clean build artifacts
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
@if exist $(call FixPath,$(TARGET_FILE).exe) $(RMFILE) $(call FixPath,$(TARGET_FILE).exe)
|
||||
@if exist $(call FixPath,$(TARGET_FILE)_debug.exe) $(RMFILE) $(call FixPath,$(TARGET_FILE)_debug.exe)
|
||||
@if exist build $(RMDIR) build
|
||||
@if exist $(RELEASE_FOLDER) $(RMDIR) $(RELEASE_FOLDER)
|
||||
else
|
||||
@$(RMFILE) $(TARGET_FILE) $(TARGET_FILE)_debug
|
||||
@$(RMDIR) build $(RELEASE_FOLDER)
|
||||
@$(RMFILE) *.dmg *.zip *.tar.gz 2>/dev/null || true
|
||||
@$(RMFILE) resources.pack 2>/dev/null || true
|
||||
@make -C tools/pack_resources clean 2>/dev/null || true
|
||||
endif
|
||||
@echo "Clean complete"
|
||||
|
||||
# Backup to remote server
|
||||
backup:
|
||||
@echo "Backing up project to maverick:/home/sergio/git-backup/orni..."
|
||||
rsync -a --delete \
|
||||
--exclude='build/' \
|
||||
--exclude='*.o' \
|
||||
--exclude='*.exe' \
|
||||
--exclude='orni' \
|
||||
--exclude='orni_debug' \
|
||||
--exclude='*_release/' \
|
||||
$(DIR_ROOT) maverick:/home/sergio/git-backup/orni/
|
||||
@echo "Backup completed successfully"
|
||||
|
||||
# Help target
|
||||
help:
|
||||
@echo "Available targets:"
|
||||
@echo ""
|
||||
@echo "Build:"
|
||||
@echo " all - Build the game (default, delegates to CMake)"
|
||||
@echo " debug - Build with debug symbols"
|
||||
@echo " clean - Remove build artifacts and release packages"
|
||||
@echo ""
|
||||
@echo "Release Packaging:"
|
||||
@echo " macos_release - Create macOS .app bundle + .dmg (Apple Silicon)"
|
||||
@echo " linux_release - Create Linux .tar.gz"
|
||||
@echo " windows_release - Create Windows .zip (requires MinGW on Windows)"
|
||||
@echo " windows_cross - Cross-compile Windows from Linux/macOS (requires MinGW)"
|
||||
@echo " rpi_release - Cross-compile for Raspberry Pi ARM64"
|
||||
@echo ""
|
||||
@echo "Other:"
|
||||
@echo " backup - Backup project to remote server"
|
||||
@echo " help - Show this help message"
|
||||
@echo ""
|
||||
@echo "Current configuration:"
|
||||
@echo " Project: $(LONG_NAME)"
|
||||
@echo " Target: $(TARGET_NAME)"
|
||||
@echo " Version: $(VERSION)"
|
||||
@echo " Platform: $(UNAME_S)"
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,23 @@
|
||||
# bullet.shp - Projectil (petit pentàgon)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: bullet
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Cercle (octàgon regular radi=3)
|
||||
# 8 punts equidistants (45° entre ells) per aproximar un cercle
|
||||
# Començant a angle=-90° (amunt), rotant sentit horari
|
||||
#
|
||||
# Conversió polar→cartesià (radi=3, SDL: Y creix cap avall):
|
||||
# angle=-90°: (0.00, -3.00)
|
||||
# angle=-45°: (2.12, -2.12)
|
||||
# angle=0°: (3.00, 0.00)
|
||||
# angle=45°: (2.12, 2.12)
|
||||
# angle=90°: (0.00, 3.00)
|
||||
# angle=135°: (-2.12, 2.12)
|
||||
# angle=180°: (-3.00, 0.00)
|
||||
# angle=225°: (-2.12, -2.12)
|
||||
|
||||
polyline: 0,-3 2.12,-2.12 3,0 2.12,2.12 0,3 -2.12,2.12 -3,0 -2.12,-2.12 0,-3
|
||||
@@ -0,0 +1,21 @@
|
||||
# enemy_pentagon.shp - ORNI enemic (pentàgon regular)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: enemy_pentagon
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Pentàgon regular radi=20
|
||||
# 5 punts equidistants al voltant d'un cercle (72° entre ells)
|
||||
# Començant a angle=-90° (amunt), rotant sentit antihorari
|
||||
#
|
||||
# Angles: -90°, -18°, 54°, 126°, 198°
|
||||
# Conversió polar→cartesià (SDL: Y creix cap avall):
|
||||
# angle=-90°: (0.00, -20.00)
|
||||
# angle=-18°: (19.02, -6.18)
|
||||
# angle=54°: (11.76, 16.18)
|
||||
# angle=126°: (-11.76, 16.18)
|
||||
# angle=198°: (-19.02, -6.18)
|
||||
|
||||
polyline: 0,-20 19.02,-6.18 11.76,16.18 -11.76,16.18 -19.02,-6.18 0,-20
|
||||
@@ -0,0 +1,30 @@
|
||||
# enemy_pinwheel.shp - ORNI enemic (molinillo de 4 triangles)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: enemy_pinwheel
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Molinillo: 4 triangles, un en cada quadrant
|
||||
# Cada triangle comparteix el centre (0,0) i té:
|
||||
# - Un vèrtex en un eix (±20, 0) o (0, ±20)
|
||||
# - Un vèrtex en la diagonal del quadrant (±14.14, ±14.14)
|
||||
# - El tercer vèrtex al centre (0,0)
|
||||
#
|
||||
# Geometria:
|
||||
# Triangle 1 (quadrant superior-dret): centre → eix dret → diagonal
|
||||
# Triangle 2 (quadrant superior-esq): centre → eix superior → diagonal
|
||||
# Triangle 3 (quadrant inferior-esq): centre → eix esquerre → diagonal
|
||||
# Triangle 4 (quadrant inferior-dret): centre → eix inferior → diagonal
|
||||
|
||||
# Triangle 1: quadrant superior-dret
|
||||
polyline: 0,0 20,0 14.14,-14.14 0,0
|
||||
|
||||
# Triangle 2: quadrant superior-esquerre
|
||||
polyline: 0,0 0,-20 -14.14,-14.14 0,0
|
||||
|
||||
# Triangle 3: quadrant inferior-esquerre
|
||||
polyline: 0,0 -20,0 -14.14,14.14 0,0
|
||||
|
||||
# Triangle 4: quadrant inferior-dret
|
||||
polyline: 0,0 0,20 14.14,14.14 0,0
|
||||
@@ -0,0 +1,19 @@
|
||||
# enemy_square.shp - ORNI enemic (quadrat regular)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: enemy_square
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Quadrat regular radi=20 (circumscrit)
|
||||
# 4 punts equidistants al voltant d'un cercle (90° entre ells)
|
||||
# Començant a angle=-90° (amunt), rotant sentit horari
|
||||
#
|
||||
# Angles: -90°, 0°, 90°, 180°
|
||||
# Conversió polar→cartesià (SDL: Y creix cap avall):
|
||||
# angle=-90°: (0.00, -20.00)
|
||||
# angle=0°: (20.00, 0.00)
|
||||
# angle=90°: (0.00, 20.00)
|
||||
# angle=180°: (-20.00, 0.00)
|
||||
|
||||
polyline: 0,-20 20,0 0,20 -20,0 0,-20
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_0.shp - Dígito 0
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Rectángulo cerrado (polyline continua, NO 6 líneas separadas)
|
||||
|
||||
name: char_0
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo cerrado
|
||||
polyline: 2,10 18,10 18,30 2,30 2,10
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_1.shp - Dígito 1
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Línea vertical simple centrada
|
||||
|
||||
name: char_1
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea vertical central
|
||||
line: 10,10 10,30
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_2.shp - Dígito 2
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "2" con curva simulada (polyline continua)
|
||||
|
||||
name: char_2
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo en forma de S achatada
|
||||
polyline: 2,10 18,10 18,20 2,20 2,30 18,30
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_3.shp - Dígito 3
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "3" con dos curvas (polylines)
|
||||
|
||||
name: char_3
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo (barra superior + lateral derecho + barra media + lateral derecho + barra inferior)
|
||||
polyline: 2,10 18,10 18,20 8,20
|
||||
polyline: 8,20 18,20 18,30 2,30
|
||||
@@ -0,0 +1,12 @@
|
||||
# char_4.shp - Dígito 4
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "4" con líneas continuas
|
||||
|
||||
name: char_4
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo principal (vertical izquierda + horizontal + vertical derecha superior)
|
||||
polyline: 2,10 2,20 18,20
|
||||
# Vertical derecha completa (cruza la horizontal)
|
||||
line: 18,10 18,30
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_5.shp - Dígito 5
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "5" con curva (polyline continua)
|
||||
|
||||
name: char_5
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo en forma de S invertida
|
||||
polyline: 18,10 2,10 2,20 18,20 18,30 2,30
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_6.shp - Dígito 6
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "6" con espiral (polyline continua)
|
||||
|
||||
name: char_6
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo: barra superior + lateral izquierdo + barra media + lateral derecho inferior + barra inferior + cierre
|
||||
polyline: 18,10 2,10 2,30 18,30 18,20 2,20
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_7.shp - Dígito 7
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Línea horizontal superior + diagonal hacia abajo-derecha
|
||||
|
||||
name: char_7
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Barra superior + diagonal
|
||||
polyline: 2,10 18,10 18,30
|
||||
@@ -0,0 +1,12 @@
|
||||
# char_8.shp - Dígito 8
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Dos rectángulos apilados (polylines continuas)
|
||||
|
||||
name: char_8
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo superior
|
||||
polyline: 2,10 18,10 18,20 2,20 2,10
|
||||
# Rectángulo inferior (comparte borde con el superior)
|
||||
polyline: 2,20 18,20 18,30 2,30 2,20
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_9.shp - Dígito 9
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "9" con espiral (polyline continua)
|
||||
|
||||
name: char_9
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo: lateral derecho completo + barra superior + lateral izquierdo superior + barra media
|
||||
polyline: 18,30 18,10 2,10 2,20 18,20
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_A.shp - Letra A
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_A
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma triangular (dos diagonales hacia arriba)
|
||||
polyline: 2,30 10,10 18,30
|
||||
# Barra horizontal media
|
||||
line: 5,22 15,22
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_B.shp - Letra B
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_B
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo superior
|
||||
polyline: 2,10 14,10 14,20 2,20 2,10
|
||||
# Rectángulo inferior (más ancho)
|
||||
polyline: 2,20 16,20 16,30 2,30 2,20
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_C.shp - Letra C
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_C
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Curva simulada (semicírculo abierto a la derecha)
|
||||
polyline: 18,12 14,10 6,10 2,14 2,26 6,30 14,30 18,28
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_D.shp - Letra D
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_D
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda + curva derecha simulada
|
||||
polyline: 2,10 14,10 18,14 18,26 14,30 2,30 2,10
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_E.shp - Letra E
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_E
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de E (vertical izquierda + 3 horizontales)
|
||||
polyline: 18,10 2,10 2,30 18,30
|
||||
line: 2,20 14,20
|
||||
@@ -0,0 +1,10 @@
|
||||
# char_F.shp - Letra F
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_F
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda + barra superior + barra media
|
||||
polyline: 2,30 2,10 18,10
|
||||
line: 2,20 14,20
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_G.shp - Letra G
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_G
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Como C pero con barra horizontal hacia adentro
|
||||
polyline: 18,12 14,10 6,10 2,14 2,26 6,30 14,30 18,28 18,20 12,20
|
||||
@@ -0,0 +1,13 @@
|
||||
# char_H.shp - Letra H
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_H
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda
|
||||
line: 2,10 2,30
|
||||
# Vertical derecha
|
||||
line: 18,10 18,30
|
||||
# Barra media
|
||||
line: 2,20 18,20
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_I.shp - Letra I
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_I
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea vertical central
|
||||
line: 10,10 10,30
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_J.shp - Letra J
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_J
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical derecha con curva abajo-izquierda
|
||||
polyline: 18,10 18,26 14,30 6,30 2,26
|
||||
@@ -0,0 +1,13 @@
|
||||
# char_K.shp - Letra K
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_K
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda
|
||||
line: 2,10 2,30
|
||||
# Diagonal superior
|
||||
line: 18,10 2,20
|
||||
# Diagonal inferior
|
||||
line: 2,20 18,30
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_L.shp - Letra L
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_L
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de L (vertical izquierda + horizontal abajo)
|
||||
polyline: 2,10 2,30 18,30
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_M.shp - Letra M
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_M
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de M con pico en el medio
|
||||
polyline: 2,30 2,10 10,20 18,10 18,30
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_N.shp - Letra N
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_N
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda + diagonal + vertical derecha
|
||||
polyline: 2,30 2,10 18,30 18,10
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_O.shp - Letra O
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_O
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo cerrado
|
||||
polyline: 2,10 18,10 18,30 2,30 2,10
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_P.shp - Letra P
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_P
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda completa
|
||||
line: 2,10 2,30
|
||||
# Rectángulo superior cerrado
|
||||
polyline: 2,10 14,10 14,20 2,20
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_Q.shp - Letra Q
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_Q
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo cerrado (como O)
|
||||
polyline: 2,10 18,10 18,30 2,30 2,10
|
||||
# Diagonal inferior derecha (cola de la Q)
|
||||
line: 12,24 18,30
|
||||
@@ -0,0 +1,13 @@
|
||||
# char_R.shp - Letra R
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_R
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda completa
|
||||
line: 2,10 2,30
|
||||
# Rectángulo superior cerrado
|
||||
polyline: 2,10 14,10 14,20 2,20
|
||||
# Diagonal inferior derecha
|
||||
line: 8,20 18,30
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_S.shp - Letra S
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_S
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de S con curvas simuladas
|
||||
polyline: 18,12 14,10 6,10 2,14 2,18 6,20 14,20 18,22 18,26 14,30 6,30 2,28
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_T.shp - Letra T
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_T
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Barra horizontal superior
|
||||
line: 2,10 18,10
|
||||
# Línea vertical central
|
||||
line: 10,10 10,30
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_U.shp - Letra U
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_U
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de U (dos verticales + curva abajo)
|
||||
polyline: 2,10 2,26 6,30 14,30 18,26 18,10
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_V.shp - Letra V
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_V
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de V (dos diagonales hacia abajo)
|
||||
polyline: 2,10 10,30 18,10
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_W.shp - Letra W
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_W
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de W (doble V)
|
||||
polyline: 2,10 5,30 10,20 15,30 18,10
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_X.shp - Letra X
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_X
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Diagonal \
|
||||
line: 2,10 18,30
|
||||
# Diagonal /
|
||||
line: 18,10 2,30
|
||||
@@ -0,0 +1,12 @@
|
||||
# char_Y.shp - Letra Y
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_Y
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Dos diagonales superiores que se juntan
|
||||
polyline: 2,10 10,20
|
||||
polyline: 18,10 10,20
|
||||
# Línea vertical inferior
|
||||
line: 10,20 10,30
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_Z.shp - Letra Z
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_Z
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Barra superior + diagonal + barra inferior
|
||||
polyline: 2,10 18,10 2,30 18,30
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_colon.shp - Símbolo : (dos puntos)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_colon
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Punto superior
|
||||
polyline: 8,14 12,14 12,17 8,17 8,14
|
||||
# Punto inferior
|
||||
polyline: 8,23 12,23 12,26 8,26 8,23
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_comma.shp - Símbolo , (coma)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_comma
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Dot + tail hacia abajo-izquierda
|
||||
polyline: 10,28 10,32 8,34
|
||||
@@ -0,0 +1,12 @@
|
||||
# char_copyright.shp - Símbolo © (copyright)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_copyright
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Círculo exterior (aproximado con 12 puntos)
|
||||
polyline: 10,8 13,9 15,11 17,14 18,17 18,23 17,26 15,29 13,31 10,32 7,31 5,29 3,26 2,23 2,17 3,14 5,11 7,9 10,8
|
||||
|
||||
# Letra C interior
|
||||
polyline: 13,16 9,14 7,16 6,20 7,24 9,26 13,24
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_dot.shp - Símbolo . (punto)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_dot
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Cuadrado pequeño centrado abajo
|
||||
polyline: 8,28 12,28 12,32 8,32 8,28
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_exclamation.shp - Símbolo ! (exclamación)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_exclamation
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea vertical superior
|
||||
line: 10,10 10,24
|
||||
# Dot inferior
|
||||
polyline: 8,28 12,28 12,32 8,32 8,28
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_minus.shp - Símbolo - (menos/guión)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_minus
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea horizontal en el centro
|
||||
line: 4,20 16,20
|
||||
@@ -0,0 +1,11 @@
|
||||
# char_question.shp - Símbolo ? (interrogación)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_question
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Curva superior + trazo hacia abajo
|
||||
polyline: 2,12 10,10 18,12 18,18 10,20 10,24
|
||||
# Dot inferior
|
||||
polyline: 8,28 12,28 12,32 8,32 8,28
|
||||
@@ -0,0 +1,9 @@
|
||||
# char_space.shp - Espacio (vacío)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Sin geometría (espacio vacío intencional)
|
||||
|
||||
name: char_space
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# No hay polylines ni lines (vacío intencionado)
|
||||
@@ -0,0 +1,10 @@
|
||||
# letra_a.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 71.43 x 100.00 px
|
||||
|
||||
name: letra_a
|
||||
scale: 1.0
|
||||
center: 35.71, 50.00
|
||||
|
||||
polyline: 28.57,71.43 28.57,100.00 0.00,100.00 0.00,14.29 14.29,14.29 14.29,0.00 57.14,0.00 57.14,14.29 71.43,14.29 71.43,100.00 42.86,100.00 42.86,71.43 28.57,71.43
|
||||
polyline: 28.57,14.29 28.57,57.14 42.86,57.14 42.86,14.29 28.57,14.29
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_e.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 71.43 x 100.00 px
|
||||
|
||||
name: letra_e
|
||||
scale: 1.0
|
||||
center: 35.71, 50.00
|
||||
|
||||
polyline: 57.14,28.57 57.14,42.86 28.57,42.86 28.57,85.71 71.43,85.71 71.43,100.00 0.00,100.00 0.00,0.00 71.43,0.00 71.43,14.29 28.57,14.29 28.57,28.57 57.14,28.57
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_g.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 71.43 x 100.00 px
|
||||
|
||||
name: letra_g
|
||||
scale: 1.0
|
||||
center: 35.71, 50.00
|
||||
|
||||
polyline: 14.29,0.00 57.14,0.00 57.14,14.29 28.57,14.29 28.57,85.71 42.86,85.71 42.86,42.86 71.43,42.86 71.43,100.00 14.29,100.00 14.29,85.71 0.00,85.71 0.00,14.29 14.29,14.29 14.29,0.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_i.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 28.57 x 100.00 px
|
||||
|
||||
name: letra_i
|
||||
scale: 1.0
|
||||
center: 14.29, 50.00
|
||||
|
||||
polyline: 0.00,0.00 28.57,0.00 28.57,100.00 0.00,100.00 0.00,0.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_j.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 57.14 x 100.00 px
|
||||
|
||||
name: letra_j
|
||||
scale: 1.0
|
||||
center: 28.57, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,85.71 28.57,85.71 28.57,0.00 57.14,0.00 57.14,85.71 42.86,85.71 42.86,100.00 0.00,100.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_l.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 57.14 x 100.00 px
|
||||
|
||||
name: letra_l
|
||||
scale: 1.0
|
||||
center: 28.57, 50.00
|
||||
|
||||
polyline: 0.00,0.00 28.57,0.00 28.57,85.71 57.14,85.71 57.14,100.00 0.00,100.00 0.00,0.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_m.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 100.00 x 100.00 px
|
||||
|
||||
name: letra_m
|
||||
scale: 1.0
|
||||
center: 50.00, 50.00
|
||||
|
||||
polyline: 71.43,57.14 57.14,57.14 57.14,71.43 42.86,71.43 42.86,57.14 28.57,57.14 28.57,100.00 0.00,100.00 0.00,0.00 14.29,0.00 14.29,14.29 28.57,14.29 28.57,28.57 42.86,28.57 42.86,42.86 57.14,42.86 57.14,28.57 71.43,28.57 71.43,14.29 85.71,14.29 85.71,0.00 100.00,0.00 100.00,100.00 71.43,100.00 71.43,57.14
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_s.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 57.14 x 100.00 px
|
||||
|
||||
name: letra_s
|
||||
scale: 1.0
|
||||
center: 28.57, 50.00
|
||||
|
||||
polyline: 0.00,85.71 28.57,85.71 28.57,57.14 14.29,57.14 14.29,42.86 0.00,42.86 0.00,14.29 14.29,14.29 14.29,0.00 57.14,0.00 57.14,14.29 28.57,14.29 28.57,42.86 42.86,42.86 42.86,57.14 57.14,57.14 57.14,85.71 42.86,85.71 42.86,100.00 0.00,100.00 0.00,85.71
|
||||
@@ -0,0 +1,24 @@
|
||||
# ship.shp - Nau del jugador 1 (triangle amb base còncava - punta de fletxa)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: ship
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Triangle amb base còncava tipus "punta de fletxa"
|
||||
# Punts originals (polar):
|
||||
# p1: r=12, angle=270° (3π/2) → punta amunt
|
||||
# p2: r=12, angle=45° (π/4) → base dreta-darrere
|
||||
# p3: r=12, angle=135° (3π/4) → base esquerra-darrere
|
||||
#
|
||||
# MODIFICACIÓ: afegit p4 al mig de la base, desplaçat cap al centre
|
||||
# p4: (0, 4) → punt central de la base, cap endins
|
||||
#
|
||||
# Conversió polar→cartesià (angle-90° perquè origen visual és amunt):
|
||||
# p1: (0, -12) → punta
|
||||
# p2: (8.49, 8.49) → base dreta
|
||||
# p4: (0, 4) → base centre (cap endins)
|
||||
# p3: (-8.49, 8.49) → base esquerra
|
||||
|
||||
polyline: 0,-12 8.49,8.49 0,4 -8.49,8.49 0,-12
|
||||
@@ -0,0 +1,30 @@
|
||||
# ship2.shp - Nau del jugador 2 (triangle amb circulito central)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: ship2
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Triangle amb base còncava tipus "punta de fletxa"
|
||||
# (Mateix que ship.shp)
|
||||
# Punts originals (polar):
|
||||
# p1: r=12, angle=270° (3π/2) → punta amunt
|
||||
# p2: r=12, angle=45° (π/4) → base dreta-darrere
|
||||
# p3: r=12, angle=135° (3π/4) → base esquerra-darrere
|
||||
#
|
||||
# MODIFICACIÓ: afegit p4 al mig de la base, desplaçat cap al centre
|
||||
# p4: (0, 4) → punt central de la base, cap endins
|
||||
#
|
||||
# Conversió polar→cartesià (angle-90° perquè origen visual és amunt):
|
||||
# p1: (0, -12) → punta
|
||||
# p2: (8.49, 8.49) → base dreta
|
||||
# p4: (0, 4) → base centre (cap endins)
|
||||
# p3: (-8.49, 8.49) → base esquerra
|
||||
|
||||
#polyline: 0,-12 8.49,8.49 0,4 -8.49,8.49 0,-12
|
||||
polyline: 0,-12 8.49,8.49 -8.49,8.49 0,-12
|
||||
|
||||
# Circulito central (octàgon r=2.5)
|
||||
# Distintiu visual del jugador 2
|
||||
polyline: 0,-2.5 1.77,-1.77 2.5,0 1.77,1.77 0,2.5 -1.77,1.77 -2.5,0 -1.77,-1.77 0,-2.5
|
||||
@@ -0,0 +1,28 @@
|
||||
# ship2_perspective.shp - Nave P2 con perspectiva pre-calculada
|
||||
# Posición optimizada: "4 del reloj" (Abajo-Derecha)
|
||||
# Dirección: Volando hacia el fondo (centro pantalla)
|
||||
|
||||
name: ship2_perspective
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# TRANSFORMACIÓN APLICADA:
|
||||
# 1. Rotación -45° (apuntando al centro desde abajo-dcha)
|
||||
# 2. Proyección de perspectiva:
|
||||
# - Punta (p1): Reducida al 60% (simula lejanía)
|
||||
# - Base (p2, p3): Aumentada al 110% (simula cercanía)
|
||||
# 3. Flip horizontal (simétrica a ship_starfield.shp)
|
||||
#
|
||||
# Nuevos Punts (aprox):
|
||||
# p1 (Punta): (-4, -4) -> Lejos, pequeña y apuntando arriba-izq
|
||||
# p2 (Ala Izq): (-3, 11) -> Cerca, lado interior
|
||||
# p4 (Base Cnt): (3, 5) -> Centro base
|
||||
# p3 (Ala Dcha): (11, 2) -> Cerca, lado exterior (más grande)
|
||||
|
||||
#polyline: -4,-4 -3,11 3,5 11,2 -4,-4
|
||||
polyline: -4,-4 -3,11 11,2 -4,-4
|
||||
|
||||
# Circulito central (octàgon r=2.5)
|
||||
# Distintiu visual del jugador 2
|
||||
# Sin perspectiva (está en el centro de la nave)
|
||||
polyline: 0,-2.5 1.77,-1.77 2.5,0 1.77,1.77 0,2.5 -1.77,1.77 -2.5,0 -1.77,-1.77 0,-2.5
|
||||
@@ -0,0 +1,27 @@
|
||||
# ship2.shp - Nau del jugador 2 (interceptor amb ales)
|
||||
# © 2025 Orni Attack - Jugador 2
|
||||
|
||||
name: ship2
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Interceptor amb ales laterals
|
||||
# Disseny més ample i agressiu que P1
|
||||
#
|
||||
# Geometria:
|
||||
# - Punta més curta i ampla
|
||||
# - Ales laterals pronunciades
|
||||
# - Base més ampla per estabilitat visual
|
||||
#
|
||||
# Punts (cartesianes, Y negatiu = amunt):
|
||||
# p1: (0, -10) → punta (més curta que P1)
|
||||
# p2: (4, -6) → transició ala dreta
|
||||
# p3: (10, 2) → punta ala dreta (més ampla)
|
||||
# p4: (6, 8) → base ala dreta
|
||||
# p5: (0, 6) → base centre (menys còncava)
|
||||
# p6: (-6, 8) → base ala esquerra
|
||||
# p7: (-10, 2) → punta ala esquerra
|
||||
# p8: (-4, -6) → transició ala esquerra
|
||||
# p1: (0, -10) → tanca
|
||||
|
||||
polyline: 0,-10 4,-6 10,2 6,8 0,6 -6,8 -10,2 -4,-6 0,-10
|
||||
@@ -0,0 +1,21 @@
|
||||
# ship_perspective.shp - Nave con perspectiva pre-calculada
|
||||
# Posición optimizada: "8 del reloj" (Abajo-Izquierda)
|
||||
# Dirección: Volando hacia el fondo (centro pantalla)
|
||||
|
||||
name: ship_perspective
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# TRANSFORMACIÓN APLICADA:
|
||||
# 1. Rotación +45° (apuntando al centro desde abajo-izq)
|
||||
# 2. Proyección de perspectiva:
|
||||
# - Punta (p1): Reducida al 60% (simula lejanía)
|
||||
# - Base (p2, p3): Aumentada al 110% (simula cercanía)
|
||||
#
|
||||
# Nuevos Puntos (aprox):
|
||||
# p1 (Punta): (4, -4) -> Lejos, pequeña y apuntando arriba-dcha
|
||||
# p2 (Ala Dcha): (3, 11) -> Cerca, lado interior
|
||||
# p4 (Base Cnt): (-3, 5) -> Centro base
|
||||
# p3 (Ala Izq): (-11, 2) -> Cerca, lado exterior (más grande)
|
||||
|
||||
polyline: 4,-4 3,11 -3,5 -11,2 4,-4
|
||||
@@ -0,0 +1,19 @@
|
||||
# star.shp - Estrella per a starfield
|
||||
# © 2025 Orni Attack
|
||||
|
||||
name: star
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Estrella de 4 puntes (diamant/creu)
|
||||
# Petita i simple per a l'efecte starfield
|
||||
#
|
||||
# Punts:
|
||||
# angle=0°: (0, -3) Dalt
|
||||
# angle=90°: (3, 0) Dreta
|
||||
# angle=180°: (0, 3) Baix
|
||||
# angle=270°: (-3, 0) Esquerra
|
||||
#
|
||||
# Forma de diamant amb línies de centre a puntes
|
||||
|
||||
polyline: 0,-3 3,0 0,3 -3,0 0,-3
|
||||
@@ -0,0 +1,10 @@
|
||||
# letra_a.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_a
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,75.00 37.50,0.00 100.00,0.00 137.50,75.00 137.50,100.00 100.00,100.00 100.00,87.50 37.50,87.50 37.50,100.00 0.00,100.00
|
||||
polyline: 62.50,25.00 50.00,50.00 50.00,62.50 87.50,62.50 87.50,50.00 75.00,25.00 62.50,25.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_c.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_c
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 12.50,100.00 0.00,87.50 0.00,12.50 12.50,0.00 125.00,0.00 137.50,12.50 137.50,37.50 100.00,37.50 100.00,25.00 37.50,25.00 37.50,75.00 100.00,75.00 100.00,62.50 137.50,62.50 137.50,87.50 125.00,100.00 12.50,100.00
|
||||
@@ -0,0 +1,10 @@
|
||||
# letra_exclamacion.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 37.51 x 100.00 px
|
||||
|
||||
name: letra_exclamacion
|
||||
scale: 1.0
|
||||
center: 18.75, 50.00
|
||||
|
||||
polyline: 0.00,62.50 0.00,0.00 37.51,0.00 37.51,62.50 0.00,62.50
|
||||
polyline: 0.00,100.00 0.00,75.00 37.51,75.00 37.51,100.00 0.00,100.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_i.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 37.50 x 100.00 px
|
||||
|
||||
name: letra_i
|
||||
scale: 1.0
|
||||
center: 18.75, 50.00
|
||||
|
||||
polyline: 0.00,0.00 37.50,0.00 37.50,100.00 0.00,100.00 0.00,0.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_k.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_k
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,0.00 37.50,0.00 37.50,37.50 50.00,37.50 100.00,0.00 137.50,0.00 137.50,25.00 87.06,50.00 137.50,75.00 137.50,100.00 100.00,100.00 50.00,62.50 37.50,62.50 37.50,100.00 0.00,100.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_n.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_n
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,0.00 50.00,0.00 100.00,50.00 100.00,0.00 137.50,0.00 137.50,100.00 87.50,100.00 37.50,50.00 37.50,100.00 0.00,100.00
|
||||
@@ -0,0 +1,10 @@
|
||||
# letra_o.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_o
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 12.50,100.00 0.00,87.50 0.00,12.50 12.50,0.00 125.00,0.00 137.50,12.50 137.50,87.50 125.00,100.00 12.50,100.00
|
||||
polyline: 100.00,25.00 37.50,25.00 37.50,75.00 100.00,75.00 100.00,25.00
|
||||
@@ -0,0 +1,10 @@
|
||||
# letra_r.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_r
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,0.00 125.00,0.00 137.50,12.50 137.50,62.50 125.00,62.50 137.50,75.00 137.50,100.00 100.00,100.00 100.00,75.00 37.50,75.00 37.50,100.00 0.00,100.00
|
||||
polyline: 37.50,50.00 100.00,50.00 100.00,25.00 37.50,25.00 37.50,50.00
|
||||
@@ -0,0 +1,9 @@
|
||||
# letra_t.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_t
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,25.00 0.00,0.00 137.50,0.00 137.50,25.00 87.50,25.00 87.50,100.00 50.00,100.00 50.00,25.00 0.00,25.00
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,168 @@
|
||||
# stages.yaml - Configuració de les 10 etapes d'Orni Attack
|
||||
# © 2025 Orni Attack
|
||||
|
||||
metadata:
|
||||
version: "1.0"
|
||||
total_stages: 10
|
||||
description: "Progressive difficulty curve from novice to expert"
|
||||
|
||||
stages:
|
||||
# STAGE 1: Tutorial - Only pentagons, slow speed
|
||||
- stage_id: 1
|
||||
total_enemies: 5
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 2.0
|
||||
spawn_interval: 3.0
|
||||
enemy_distribution:
|
||||
pentagon: 100
|
||||
quadrat: 0
|
||||
molinillo: 0
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 0.7
|
||||
rotation_multiplier: 0.8
|
||||
tracking_strength: 0.0
|
||||
|
||||
# STAGE 2: Introduction to tracking enemies
|
||||
- stage_id: 2
|
||||
total_enemies: 7
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 1.5
|
||||
spawn_interval: 2.5
|
||||
enemy_distribution:
|
||||
pentagon: 70
|
||||
quadrat: 30
|
||||
molinillo: 0
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 0.85
|
||||
rotation_multiplier: 0.9
|
||||
tracking_strength: 0.3
|
||||
|
||||
# STAGE 3: All enemy types, normal speed
|
||||
- stage_id: 3
|
||||
total_enemies: 10
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 1.0
|
||||
spawn_interval: 2.0
|
||||
enemy_distribution:
|
||||
pentagon: 50
|
||||
quadrat: 30
|
||||
molinillo: 20
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.0
|
||||
rotation_multiplier: 1.0
|
||||
tracking_strength: 0.5
|
||||
|
||||
# STAGE 4: Increased count, faster enemies
|
||||
- stage_id: 4
|
||||
total_enemies: 12
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.8
|
||||
spawn_interval: 1.8
|
||||
enemy_distribution:
|
||||
pentagon: 40
|
||||
quadrat: 35
|
||||
molinillo: 25
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.1
|
||||
rotation_multiplier: 1.15
|
||||
tracking_strength: 0.6
|
||||
|
||||
# STAGE 5: Maximum count reached
|
||||
- stage_id: 5
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.5
|
||||
spawn_interval: 1.5
|
||||
enemy_distribution:
|
||||
pentagon: 35
|
||||
quadrat: 35
|
||||
molinillo: 30
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.2
|
||||
rotation_multiplier: 1.25
|
||||
tracking_strength: 0.7
|
||||
|
||||
# STAGE 6: Molinillo becomes dominant
|
||||
- stage_id: 6
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.3
|
||||
spawn_interval: 1.3
|
||||
enemy_distribution:
|
||||
pentagon: 30
|
||||
quadrat: 30
|
||||
molinillo: 40
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.3
|
||||
rotation_multiplier: 1.4
|
||||
tracking_strength: 0.8
|
||||
|
||||
# STAGE 7: High intensity, fast spawns
|
||||
- stage_id: 7
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.2
|
||||
spawn_interval: 1.0
|
||||
enemy_distribution:
|
||||
pentagon: 25
|
||||
quadrat: 30
|
||||
molinillo: 45
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.4
|
||||
rotation_multiplier: 1.5
|
||||
tracking_strength: 0.9
|
||||
|
||||
# STAGE 8: Expert level, 50% molinillos
|
||||
- stage_id: 8
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.1
|
||||
spawn_interval: 0.8
|
||||
enemy_distribution:
|
||||
pentagon: 20
|
||||
quadrat: 30
|
||||
molinillo: 50
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.5
|
||||
rotation_multiplier: 1.6
|
||||
tracking_strength: 1.0
|
||||
|
||||
# STAGE 9: Near-maximum difficulty
|
||||
- stage_id: 9
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.0
|
||||
spawn_interval: 0.6
|
||||
enemy_distribution:
|
||||
pentagon: 15
|
||||
quadrat: 25
|
||||
molinillo: 60
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.6
|
||||
rotation_multiplier: 1.7
|
||||
tracking_strength: 1.1
|
||||
|
||||
# STAGE 10: Final challenge, 70% molinillos
|
||||
- stage_id: 10
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.0
|
||||
spawn_interval: 0.5
|
||||
enemy_distribution:
|
||||
pentagon: 10
|
||||
quadrat: 20
|
||||
molinillo: 70
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.8
|
||||
rotation_multiplier: 2.0
|
||||
tracking_strength: 1.2
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Orni Attack</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>orni</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>icon</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>icon</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.jailgames.orni</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Orni Attack</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.1</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.1</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.15</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>© 1999 Visente i Sergi, 2025 Port</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>SUPublicDSAKeyFile</key>
|
||||
<string>dsa_pub.pem</string>
|
||||
</dict>
|
||||
</plist>
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,100 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/Versions/A/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>macos-arm64_x86_64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
<string>x86_64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>macos</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>tvos-arm64_x86_64-simulator</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
<string>x86_64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>tvos</string>
|
||||
<key>SupportedPlatformVariant</key>
|
||||
<string>simulator</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>tvos-arm64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>tvos</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>ios-arm64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>ios</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>ios-arm64_x86_64-simulator</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
<string>x86_64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>ios</string>
|
||||
<key>SupportedPlatformVariant</key>
|
||||
<string>simulator</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>XFWK</string>
|
||||
<key>XCFrameworkFormatVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,106 @@
|
||||
# SDL3 CMake configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL3 framework
|
||||
|
||||
# INTERFACE_LINK_OPTIONS needs CMake 3.12
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL3_FOUND TRUE)
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
set(_sdl3_framework_path "${CMAKE_CURRENT_LIST_DIR}") # > /SDL3.framework/Resources/CMake/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/Current/Resources/CMake
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/A/Resources/CMake/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/Resources/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/
|
||||
get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # > /
|
||||
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL3-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL3::Headers)
|
||||
add_library(SDL3::Headers INTERFACE IMPORTED)
|
||||
set_target_properties(SDL3::Headers
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
|
||||
)
|
||||
endif()
|
||||
set(SDL3_Headers_FOUND TRUE)
|
||||
|
||||
if(NOT TARGET SDL3::SDL3-shared)
|
||||
add_library(SDL3::SDL3-shared SHARED IMPORTED)
|
||||
set_target_properties(SDL3::SDL3-shared
|
||||
PROPERTIES
|
||||
FRAMEWORK "TRUE"
|
||||
IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
|
||||
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||
INTERFACE_SDL3_SHARED "ON"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL3"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3-shared_FOUND TRUE)
|
||||
|
||||
set(SDL3_SDL3-static FALSE)
|
||||
|
||||
set(SDL3_SDL3_test FALSE)
|
||||
|
||||
unset(_sdl3_framework_parent_path)
|
||||
unset(_sdl3_framework_path)
|
||||
|
||||
if(SDL3_SDL3-shared_FOUND)
|
||||
set(SDL3_SDL3_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(${NEW_TARGET} INTERFACE IMPORTED)
|
||||
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
|
||||
else()
|
||||
add_library(${NEW_TARGET} ALIAS ${TARGET})
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Make sure SDL3::SDL3 always exists
|
||||
if(NOT TARGET SDL3::SDL3)
|
||||
if(TARGET SDL3::SDL3-shared)
|
||||
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_required_components(SDL3)
|
||||
|
||||
set(SDL3_LIBRARIES SDL3::SDL3)
|
||||
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
|
||||
set(SDL3_STATIC_PRIVATE_LIBS)
|
||||
|
||||
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
|
||||
+57
@@ -0,0 +1,57 @@
|
||||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL CMake version configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL3 framework
|
||||
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
||||
set(_sdl_major "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
||||
set(_sdl_minor "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
|
||||
set(_sdl_micro "${CMAKE_MATCH_1}")
|
||||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
|
||||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
|
||||
else()
|
||||
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
unset(_sdl_major_re)
|
||||
unset(_sdl_major)
|
||||
unset(_sdl_minor_re)
|
||||
unset(_sdl_minor)
|
||||
unset(_sdl_micro_re)
|
||||
unset(_sdl_micro)
|
||||
|
||||
if(PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# The SDL3.xcframework only contains 64-bit archives
|
||||
if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Main include header for the SDL library, version 3.2.26
|
||||
*
|
||||
* It is almost always best to include just this one header instead of
|
||||
* picking out individual headers included here. There are exceptions to
|
||||
* this rule--SDL_main.h is special and not included here--but usually
|
||||
* letting SDL.h include the kitchen sink for you is the correct approach.
|
||||
*/
|
||||
|
||||
#ifndef SDL_h_
|
||||
#define SDL_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_assert.h>
|
||||
#include <SDL3/SDL_asyncio.h>
|
||||
#include <SDL3/SDL_atomic.h>
|
||||
#include <SDL3/SDL_audio.h>
|
||||
#include <SDL3/SDL_bits.h>
|
||||
#include <SDL3/SDL_blendmode.h>
|
||||
#include <SDL3/SDL_camera.h>
|
||||
#include <SDL3/SDL_clipboard.h>
|
||||
#include <SDL3/SDL_cpuinfo.h>
|
||||
#include <SDL3/SDL_dialog.h>
|
||||
#include <SDL3/SDL_endian.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_filesystem.h>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <SDL3/SDL_gpu.h>
|
||||
#include <SDL3/SDL_guid.h>
|
||||
#include <SDL3/SDL_haptic.h>
|
||||
#include <SDL3/SDL_hidapi.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_init.h>
|
||||
#include <SDL3/SDL_iostream.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_loadso.h>
|
||||
#include <SDL3/SDL_locale.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_messagebox.h>
|
||||
#include <SDL3/SDL_metal.h>
|
||||
#include <SDL3/SDL_misc.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_mutex.h>
|
||||
#include <SDL3/SDL_pen.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_power.h>
|
||||
#include <SDL3/SDL_process.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_scancode.h>
|
||||
#include <SDL3/SDL_sensor.h>
|
||||
#include <SDL3/SDL_storage.h>
|
||||
#include <SDL3/SDL_surface.h>
|
||||
#include <SDL3/SDL_system.h>
|
||||
#include <SDL3/SDL_thread.h>
|
||||
#include <SDL3/SDL_time.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#include <SDL3/SDL_tray.h>
|
||||
#include <SDL3/SDL_touch.h>
|
||||
#include <SDL3/SDL_version.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3/SDL_oldnames.h>
|
||||
|
||||
#endif /* SDL_h_ */
|
||||
@@ -0,0 +1,662 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryAssert
|
||||
*
|
||||
* A helpful assertion macro!
|
||||
*
|
||||
* SDL assertions operate like your usual `assert` macro, but with some added
|
||||
* features:
|
||||
*
|
||||
* - It uses a trick with the `sizeof` operator, so disabled assertions
|
||||
* vaporize out of the compiled code, but variables only referenced in the
|
||||
* assertion won't trigger compiler warnings about being unused.
|
||||
* - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else
|
||||
* do_something();`
|
||||
* - It works the same everywhere, instead of counting on various platforms'
|
||||
* compiler and C runtime to behave.
|
||||
* - It provides multiple levels of assertion (SDL_assert, SDL_assert_release,
|
||||
* SDL_assert_paranoid) instead of a single all-or-nothing option.
|
||||
* - It offers a variety of responses when an assertion fails (retry, trigger
|
||||
* the debugger, abort the program, ignore the failure once, ignore it for
|
||||
* the rest of the program's run).
|
||||
* - It tries to show the user a dialog by default, if possible, but the app
|
||||
* can provide a callback to handle assertion failures however they like.
|
||||
* - It lets failed assertions be retried. Perhaps you had a network failure
|
||||
* and just want to retry the test after plugging your network cable back
|
||||
* in? You can.
|
||||
* - It lets the user ignore an assertion failure, if there's a harmless
|
||||
* problem that one can continue past.
|
||||
* - It lets the user mark an assertion as ignored for the rest of the
|
||||
* program's run; if there's a harmless problem that keeps popping up.
|
||||
* - It provides statistics and data on all failed assertions to the app.
|
||||
* - It allows the default assertion handler to be controlled with environment
|
||||
* variables, in case an automated script needs to control it.
|
||||
* - It can be used as an aid to Clang's static analysis; it will treat SDL
|
||||
* assertions as universally true (under the assumption that you are serious
|
||||
* about the asserted claims and that your debug builds will detect when
|
||||
* these claims were wrong). This can help the analyzer avoid false
|
||||
* positives.
|
||||
*
|
||||
* To use it: compile a debug build and just sprinkle around tests to check
|
||||
* your code!
|
||||
*/
|
||||
|
||||
#ifndef SDL_assert_h_
|
||||
#define SDL_assert_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* The level of assertion aggressiveness.
|
||||
*
|
||||
* This value changes depending on compiler options and other preprocessor
|
||||
* defines.
|
||||
*
|
||||
* It is currently one of the following values, but future SDL releases might
|
||||
* add more:
|
||||
*
|
||||
* - 0: All SDL assertion macros are disabled.
|
||||
* - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled.
|
||||
* - 2: Debug settings: SDL_assert and SDL_assert_release enabled.
|
||||
* - 3: Paranoid settings: All SDL assertion macros enabled, including
|
||||
* SDL_assert_paranoid.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
|
||||
|
||||
#elif !defined(SDL_ASSERT_LEVEL)
|
||||
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
||||
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
||||
#elif defined(_DEBUG) || defined(DEBUG) || \
|
||||
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
||||
#define SDL_ASSERT_LEVEL 2
|
||||
#else
|
||||
#define SDL_ASSERT_LEVEL 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* Attempt to tell an attached debugger to pause.
|
||||
*
|
||||
* This allows an app to programmatically halt ("break") the debugger as if it
|
||||
* had hit a breakpoint, allowing the developer to examine program state, etc.
|
||||
*
|
||||
* This is a macro--not a function--so that the debugger breaks on the source
|
||||
* code line that used SDL_TriggerBreakpoint and not in some random guts of
|
||||
* SDL. SDL_assert uses this macro for the same reason.
|
||||
*
|
||||
* If the program is not running under a debugger, SDL_TriggerBreakpoint will
|
||||
* likely terminate the app, possibly without warning. If the current platform
|
||||
* isn't supported, this macro is left undefined.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
|
||||
|
||||
#elif defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1310)
|
||||
/* Don't include intrin.h here because it contains C++ code */
|
||||
extern void __cdecl __debugbreak(void);
|
||||
#define SDL_TriggerBreakpoint() __debugbreak()
|
||||
#elif defined(_MSC_VER) && defined(_M_IX86)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(ANDROID)
|
||||
#include <assert.h>
|
||||
#define SDL_TriggerBreakpoint() assert(0)
|
||||
#elif SDL_HAS_BUILTIN(__builtin_debugtrap)
|
||||
#define SDL_TriggerBreakpoint() __builtin_debugtrap()
|
||||
#elif SDL_HAS_BUILTIN(__builtin_trap)
|
||||
#define SDL_TriggerBreakpoint() __builtin_trap()
|
||||
#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
|
||||
#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
|
||||
#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
|
||||
#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
|
||||
#elif defined(__GNUC__) || defined(__clang__)
|
||||
#define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */
|
||||
#elif defined(__386__) && defined(__WATCOMC__)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
||||
#include <signal.h>
|
||||
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
||||
#else
|
||||
/* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro that reports the current function being compiled.
|
||||
*
|
||||
* If SDL can't figure how the compiler reports this, it will use "???".
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FUNCTION __FUNCTION__
|
||||
|
||||
#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
||||
# define SDL_FUNCTION __func__
|
||||
#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
|
||||
# define SDL_FUNCTION __FUNCTION__
|
||||
#else
|
||||
# define SDL_FUNCTION "???"
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A macro that reports the current file being compiled.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FILE __FILE__
|
||||
|
||||
/**
|
||||
* A macro that reports the current line number of the file being compiled.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_LINE __LINE__
|
||||
|
||||
/*
|
||||
sizeof (x) makes the compiler still parse the expression even without
|
||||
assertions enabled, so the code is always checked at compile time, but
|
||||
doesn't actually generate code for it, so there are no side effects or
|
||||
expensive checks at run time, just the constant size of what x WOULD be,
|
||||
which presumably gets optimized out as unused.
|
||||
This also solves the problem of...
|
||||
|
||||
int somevalue = blah();
|
||||
SDL_assert(somevalue == 1);
|
||||
|
||||
...which would cause compiles to complain that somevalue is unused if we
|
||||
disable assertions.
|
||||
*/
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro for wrapping code in `do {} while (0);` without compiler warnings.
|
||||
*
|
||||
* Visual Studio with really aggressive warnings enabled needs this to avoid
|
||||
* compiler complaints.
|
||||
*
|
||||
* the `do {} while (0);` trick is useful for wrapping code in a macro that
|
||||
* may or may not be a single statement, to avoid various C language
|
||||
* accidents.
|
||||
*
|
||||
* To use:
|
||||
*
|
||||
* ```c
|
||||
* do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0));
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
|
||||
#elif defined(_MSC_VER) /* Avoid /W4 warnings. */
|
||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
||||
this condition isn't constant. And looks like an owl's face! */
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
||||
#else
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The macro used when an assertion is disabled.
|
||||
*
|
||||
* This isn't for direct use by apps, but this is the code that is inserted
|
||||
* when an SDL_assert is disabled (perhaps in a release build).
|
||||
*
|
||||
* The code does nothing, but wraps `condition` in a sizeof operator, which
|
||||
* generates no code and has no side effects, but avoid compiler warnings
|
||||
* about unused variables.
|
||||
*
|
||||
* \param condition the condition to assert (but not actually run here).
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_disabled_assert(condition) \
|
||||
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
/**
|
||||
* Possible outcomes from a triggered assertion.
|
||||
*
|
||||
* When an enabled assertion triggers, it may call the assertion handler
|
||||
* (possibly one provided by the app via SDL_SetAssertionHandler), which will
|
||||
* return one of these values, possibly after asking the user.
|
||||
*
|
||||
* Then SDL will respond based on this outcome (loop around to retry the
|
||||
* condition, try to break in a debugger, kill the program, or ignore the
|
||||
* problem).
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_AssertState
|
||||
{
|
||||
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
||||
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
||||
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
||||
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
||||
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
||||
} SDL_AssertState;
|
||||
|
||||
/**
|
||||
* Information about an assertion failure.
|
||||
*
|
||||
* This structure is filled in with information about a triggered assertion,
|
||||
* used by the assertion handler, then added to the assertion report. This is
|
||||
* returned as a linked list from SDL_GetAssertionReport().
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_AssertData
|
||||
{
|
||||
bool always_ignore; /**< true if app should always continue when assertion is triggered. */
|
||||
unsigned int trigger_count; /**< Number of times this assertion has been triggered. */
|
||||
const char *condition; /**< A string of this assert's test code. */
|
||||
const char *filename; /**< The source file where this assert lives. */
|
||||
int linenum; /**< The line in `filename` where this assert lives. */
|
||||
const char *function; /**< The name of the function where this assert lives. */
|
||||
const struct SDL_AssertData *next; /**< next item in the linked list. */
|
||||
} SDL_AssertData;
|
||||
|
||||
/**
|
||||
* Never call this directly.
|
||||
*
|
||||
* Use the SDL_assert macros instead.
|
||||
*
|
||||
* \param data assert data structure.
|
||||
* \param func function name.
|
||||
* \param file file name.
|
||||
* \param line line number.
|
||||
* \returns assert state.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
|
||||
const char *func,
|
||||
const char *file, int line) SDL_ANALYZER_NORETURN;
|
||||
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* The macro used when an assertion triggers a breakpoint.
|
||||
*
|
||||
* This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint
|
||||
* instead.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
|
||||
|
||||
#elif !defined(SDL_AssertBreakpoint)
|
||||
# if defined(ANDROID) && defined(assert)
|
||||
/* Define this as empty in case assert() is defined as SDL_assert */
|
||||
# define SDL_AssertBreakpoint()
|
||||
# else
|
||||
# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
|
||||
# endif
|
||||
#endif /* !SDL_AssertBreakpoint */
|
||||
|
||||
/**
|
||||
* The macro used when an assertion is enabled.
|
||||
*
|
||||
* This isn't for direct use by apps, but this is the code that is inserted
|
||||
* when an SDL_assert is enabled.
|
||||
*
|
||||
* The `do {} while(0)` avoids dangling else problems:
|
||||
*
|
||||
* ```c
|
||||
* if (x) SDL_assert(y); else blah();
|
||||
* ```
|
||||
*
|
||||
* ... without the do/while, the "else" could attach to this macro's "if". We
|
||||
* try to handle just the minimum we need here in a macro...the loop, the
|
||||
* static vars, and break points. The heavy lifting is handled in
|
||||
* SDL_ReportAssertion().
|
||||
*
|
||||
* \param condition the condition to assert.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_enabled_assert(condition) \
|
||||
do { \
|
||||
while ( !(condition) ) { \
|
||||
static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \
|
||||
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
||||
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
||||
continue; /* go again. */ \
|
||||
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
||||
SDL_AssertBreakpoint(); \
|
||||
} \
|
||||
break; /* not retrying. */ \
|
||||
} \
|
||||
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* An assertion test that is normally performed only in debug builds.
|
||||
*
|
||||
* This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is
|
||||
* disabled. This is meant to only do these tests in debug builds, so they can
|
||||
* tend to be more expensive, and they are meant to bring everything to a halt
|
||||
* when they fail, with the programmer there to assess the problem.
|
||||
*
|
||||
* In short: you can sprinkle these around liberally and assume they will
|
||||
* evaporate out of the build when building for end-users.
|
||||
*
|
||||
* When assertions are disabled, this wraps `condition` in a `sizeof`
|
||||
* operator, which means any function calls and side effects will not run, but
|
||||
* the compiler will not complain about any otherwise-unused variables that
|
||||
* are only referenced in the assertion.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
|
||||
|
||||
/**
|
||||
* An assertion test that is performed even in release builds.
|
||||
*
|
||||
* This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is
|
||||
* disabled. This is meant to be for tests that are cheap to make and
|
||||
* extremely unlikely to fail; generally it is frowned upon to have an
|
||||
* assertion failure in a release build, so these assertions generally need to
|
||||
* be of more than life-and-death importance if there's a chance they might
|
||||
* trigger. You should almost always consider handling these cases more
|
||||
* gracefully than an assert allows.
|
||||
*
|
||||
* When assertions are disabled, this wraps `condition` in a `sizeof`
|
||||
* operator, which means any function calls and side effects will not run, but
|
||||
* the compiler will not complain about any otherwise-unused variables that
|
||||
* are only referenced in the assertion.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
* *
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
|
||||
/**
|
||||
* An assertion test that is performed only when built with paranoid settings.
|
||||
*
|
||||
* This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is
|
||||
* disabled. This is a higher level than both release and debug, so these
|
||||
* tests are meant to be expensive and only run when specifically looking for
|
||||
* extremely unexpected failure cases in a special build.
|
||||
*
|
||||
* When assertions are disabled, this wraps `condition` in a `sizeof`
|
||||
* operator, which means any function calls and side effects will not run, but
|
||||
* the compiler will not complain about any otherwise-unused variables that
|
||||
* are only referenced in the assertion.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
|
||||
/* Enable various levels of assertions. */
|
||||
#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
||||
#else
|
||||
# error Unknown assertion level.
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An assertion test that is always performed.
|
||||
*
|
||||
* This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You
|
||||
* almost never want to use this, as it could trigger on an end-user's system,
|
||||
* crashing your program.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
||||
|
||||
|
||||
/**
|
||||
* A callback that fires when an SDL assertion fails.
|
||||
*
|
||||
* \param data a pointer to the SDL_AssertData structure corresponding to the
|
||||
* current assertion.
|
||||
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
|
||||
* \returns an SDL_AssertState value indicating how to handle the failure.
|
||||
*
|
||||
* \threadsafety This callback may be called from any thread that triggers an
|
||||
* assert at any time.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_AssertData *data, void *userdata);
|
||||
|
||||
/**
|
||||
* Set an application-defined assertion handler.
|
||||
*
|
||||
* This function allows an application to show its own assertion UI and/or
|
||||
* force the response to an assertion failure. If the application doesn't
|
||||
* provide this, SDL will try to do the right thing, popping up a
|
||||
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
|
||||
*
|
||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
||||
* it will only fire from one thread at a time.
|
||||
*
|
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
||||
*
|
||||
* \param handler the SDL_AssertionHandler function to call when an assertion
|
||||
* fails or NULL for the default handler.
|
||||
* \param userdata a pointer that is passed to `handler`.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
||||
SDL_AssertionHandler handler,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Get the default assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called by default when an
|
||||
* assertion is triggered. This is an internal function provided by SDL, that
|
||||
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
|
||||
* provide a different function.
|
||||
*
|
||||
* \returns the default SDL_AssertionHandler that is called when an assert
|
||||
* triggers.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
||||
|
||||
/**
|
||||
* Get the current assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called when an assertion is
|
||||
* triggered. This is either the value last passed to
|
||||
* SDL_SetAssertionHandler(), or if no application-specified function is set,
|
||||
* is equivalent to calling SDL_GetDefaultAssertionHandler().
|
||||
*
|
||||
* The parameter `puserdata` is a pointer to a void*, which will store the
|
||||
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
|
||||
* will always be NULL for the default handler. If you don't care about this
|
||||
* data, it is safe to pass a NULL pointer to this function to ignore it.
|
||||
*
|
||||
* \param puserdata pointer which is filled with the "userdata" pointer that
|
||||
* was passed to SDL_SetAssertionHandler().
|
||||
* \returns the SDL_AssertionHandler that is called when an assert triggers.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAssertionHandler
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
||||
|
||||
/**
|
||||
* Get a list of all assertion failures.
|
||||
*
|
||||
* This function gets all assertions triggered since the last call to
|
||||
* SDL_ResetAssertionReport(), or the start of the program.
|
||||
*
|
||||
* The proper way to examine this data looks something like this:
|
||||
*
|
||||
* ```c
|
||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
|
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
* item->linenum, item->trigger_count,
|
||||
* item->always_ignore ? "yes" : "no");
|
||||
* item = item->next;
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \returns a list of all failed assertions or NULL if the list is empty. This
|
||||
* memory should not be modified or freed by the application. This
|
||||
* pointer remains valid until the next call to SDL_Quit() or
|
||||
* SDL_ResetAssertionReport().
|
||||
*
|
||||
* \threadsafety This function is not thread safe. Other threads calling
|
||||
* SDL_ResetAssertionReport() simultaneously, may render the
|
||||
* returned pointer invalid.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
|
||||
/**
|
||||
* Clear the list of all assertion failures.
|
||||
*
|
||||
* This function will clear the list of all assertions triggered up to that
|
||||
* point. Immediately following this call, SDL_GetAssertionReport will return
|
||||
* no items. In addition, any previously-triggered assertions will be reset to
|
||||
* a trigger_count of zero, and their always_ignore state will be false.
|
||||
*
|
||||
* \threadsafety This function is not thread safe. Other threads triggering an
|
||||
* assertion, or simultaneously calling this function may cause
|
||||
* memory leaks or crashes.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionReport
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_assert_h_ */
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user