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orni-attack/source/core/defaults/entities.hpp

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// entities.hpp - Configuració d'objectes del joc (límits i radis de col·lisió)
// © 2026 JailDesigner
#pragma once
namespace Defaults::Entities {
constexpr int MAX_ORNIS = 15;
constexpr int MAX_BULLETS = 50;
// SHIP_RADIUS / ENEMY_RADIUS / BULLET_RADIUS han migrat: ara cada entitat
// calcula el seu collision_radius com a
// shape.bounding_radius × shape.scale × shape.collision_factor
// a partir del seu YAML (data/entities/<name>/<name>.yaml).
} // namespace Defaults::Entities