bf83f161b0
Tres tareas de pulido para cerrar la Fase 1 por completo: #pragma once uniforme: - sdl_manager.hpp y game_scene.hpp pasan de #ifndef/#define guards a #pragma once. Los archivos externos (stb_vorbis.h, fkyaml_node.hpp) se mantienen intactos (codigo de terceros). Variables locales y parametros restantes (catalan -> ingles): - fitxer -> file, moviment -> movement, inici -> start - comptador -> counter, escalada -> scaled - missatges -> messages, llista -> list - alçada -> height, amplada -> width, llargada -> length - origen -> origin, distancia -> distance, valor -> value, desti -> target - neteja -> clear, presenta -> present (SDLManager) - total_enemics -> total_enemies, configurar -> configure, iniciar -> start Comentarios catalan -> castellano: - Cabeceras de fichero actualizadas con nombres nuevos (escena_joc.hpp -> game_scene.hpp, etc.) - Palabras tecnicas: trasllacio->traslacion, col-lisio->colision, inicialitzacio->inicializacion, posicio->posicion, rotacio->rotacion, velocitat->velocidad, acceleracio->aceleracion, explosio->explosion, renderitzat->renderizado, calcul->calculo, transicio->transicion, comprovacio->comprobacion, substitucio->sustitucion, utilitzacio->utilizacion, opcio->opcion, configuracio->configuracion, funcio->funcion, distancia, animacio->animacion - Determinantes y conectores: aquest->este, aquesta->esta, amb->con, sense->sin, pero->pero, mai->nunca, nomes->solo, tambe->tambien, sempre->siempre, ja->ya, mateix->mismo, vegada->vez, dintre->dentro, fora->fuera, dreta->derecha, esquerra->izquierda, sortir->salir, sortida->salida, petit->pequeno, gran->grande, nou->nuevo, vell->viejo, molt->mucho, els->los, les->las, totes les->todas las, d'->de, com->como, quan->cuando, mentre->mientras, despres->despues, abans->antes, durant->durante, fins->hasta, encara->aun, llavors->entonces, aixi->asi, perque->porque - Sustantivos: classe->clase, metode->metodo, parametre->parametro, versio->version, entitat->entidad, joc->juego, nivell->nivel, enemic->enemigo, naus->naves, bales->balas, fitxer->archivo, pentagon->pentagono, pun- tuacio->puntuacion, flotant->flotante, titol->titulo, objectiu->objetivo, mostra->muestra, tipus->tipo Strings literales preservados en valenciano segun decision del usuario: el texto del HUD del juego (puntuaciones, mensajes en pantalla, archivo de config) se mantiene en valenciano original. 70 fitxers tocats, +1117 / -1123. Compila i enllaca. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
160 lines
4.6 KiB
C++
160 lines
4.6 KiB
C++
// shape.cpp - Implementació del sistema de formes vectorials
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// © 2025 Port a C++20 con SDL3
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#include "core/graphics/shape.hpp"
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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namespace Graphics {
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Shape::Shape(const std::string& filepath)
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: center_({.x = 0.0F, .y = 0.0F}),
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escala_defecte_(1.0F),
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nom_("unnamed") {
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load(filepath);
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}
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bool Shape::load(const std::string& filepath) {
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// Llegir file
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std::ifstream file(filepath);
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if (!file.is_open()) {
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std::cerr << "[Shape] Error: no es pot obrir " << filepath << '\n';
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return false;
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}
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// Llegir todo el contingut
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std::stringstream buffer;
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buffer << file.rdbuf();
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std::string contingut = buffer.str();
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file.close();
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// Parsejar
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return parseFile(contingut);
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}
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bool Shape::parseFile(const std::string& contingut) {
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std::istringstream iss(contingut);
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std::string line;
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while (std::getline(iss, line)) {
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// Trim whitespace
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line = trim(line);
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// Skip comments and blanks
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if (line.empty() || line[0] == '#') {
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continue;
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}
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// Parse command
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if (starts_with(line, "name:")) {
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nom_ = trim(extract_value(line));
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} else if (starts_with(line, "scale:")) {
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try {
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escala_defecte_ = std::stof(extract_value(line));
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} catch (...) {
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std::cerr << "[Shape] Warning: scale invàlida, usant 1.0" << '\n';
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escala_defecte_ = 1.0F;
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}
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} else if (starts_with(line, "center:")) {
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parse_center(extract_value(line));
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} else if (starts_with(line, "polyline:")) {
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auto points = parse_points(extract_value(line));
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if (points.size() >= 2) {
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primitives_.push_back({PrimitiveType::POLYLINE, points});
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} else {
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std::cerr << "[Shape] Warning: polyline con menys de 2 points ignorada"
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<< '\n';
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}
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} else if (starts_with(line, "line:")) {
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auto points = parse_points(extract_value(line));
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if (points.size() == 2) {
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primitives_.push_back({PrimitiveType::LINE, points});
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} else {
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std::cerr << "[Shape] Warning: line ha de tenir exactament 2 points"
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<< '\n';
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}
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}
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// Comandes desconegudes ignorades silenciosament
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}
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if (primitives_.empty()) {
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std::cerr << "[Shape] Error: sin primitiva carregada" << '\n';
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return false;
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}
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return true;
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}
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// Helper: trim whitespace
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std::string Shape::trim(const std::string& str) const {
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const char* whitespace = " \t\n\r";
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size_t start = str.find_first_not_of(whitespace);
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if (start == std::string::npos) {
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return "";
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}
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size_t end = str.find_last_not_of(whitespace);
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return str.substr(start, end - start + 1);
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}
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// Helper: starts_with
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bool Shape::starts_with(const std::string& str,
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const std::string& prefix) const {
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if (str.length() < prefix.length()) {
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return false;
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}
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return str.starts_with(prefix);
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}
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// Helper: extract value after ':'
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std::string Shape::extract_value(const std::string& line) const {
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size_t colon = line.find(':');
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if (colon == std::string::npos) {
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return "";
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}
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return line.substr(colon + 1);
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}
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// Helper: parse center "x, y"
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void Shape::parse_center(const std::string& value) {
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std::string val = trim(value);
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size_t comma = val.find(',');
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if (comma != std::string::npos) {
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try {
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center_.x = std::stof(trim(val.substr(0, comma)));
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center_.y = std::stof(trim(val.substr(comma + 1)));
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} catch (...) {
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std::cerr << "[Shape] Warning: centro invàlid, usant (0,0)" << '\n';
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center_ = {.x = 0.0F, .y = 0.0F};
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}
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}
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}
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// Helper: parse points "x1,y1 x2,y2 x3,y3"
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std::vector<Vec2> Shape::parse_points(const std::string& str) const {
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std::vector<Vec2> points;
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std::istringstream iss(trim(str));
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std::string pair;
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while (iss >> pair) { // Whitespace-separated
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size_t comma = pair.find(',');
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if (comma != std::string::npos) {
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try {
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float x = std::stof(pair.substr(0, comma));
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float y = std::stof(pair.substr(comma + 1));
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points.push_back({x, y});
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} catch (...) {
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std::cerr << "[Shape] Warning: point invàlid ignorat: " << pair
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<< '\n';
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}
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}
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}
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return points;
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}
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} // namespace Graphics
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