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jaildesigner-jailgames/orni-attack
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orni-attack/source/game/systems
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JailDesigner 71ed9dc24f feat(hud): paleta per segments (P1 blanc, vides ambre, nivell verd, P2 rosa)
2026-05-26 19:17:22 +02:00
..
collision_system.cpp
refactor(audio): renombrar hit.wav a bullet_zap.wav (desintegració de bala, no HURT d'enemic)
2026-05-26 19:05:43 +02:00
collision_system.hpp
tune(enemy): big_pentagon orb circular, firework petit per hit, sense wounded chain
2026-05-25 22:28:36 +02:00
continue_system.cpp
refactor: renombra jugador*/zona/radi/MARGE/origen/letra residuals a anglès
2026-05-24 08:09:41 +02:00
continue_system.hpp
Cabeceras: unificar copyright a "© 2026 JailDesigner" en todo source/
2026-05-20 09:51:46 +02:00
enemy_ai_system.cpp
feat(enemy): els enemics poden disparar bales via tick d'IA
2026-05-25 20:05:01 +02:00
enemy_ai_system.hpp
feat(enemy): els enemics poden disparar bales via tick d'IA
2026-05-25 20:05:01 +02:00
enemy_event_dispatcher.cpp
feat(audio): so enemy_hit per a debris_partial (impacte parcial a enemic amb HP>1)
2026-05-26 19:03:19 +02:00
enemy_event_dispatcher.hpp
feat(enemy): sistema d'events declaratius via YAML
2026-05-25 13:34:48 +02:00
init_hud_animator.cpp
feat(hud): paleta per segments (P1 blanc, vides ambre, nivell verd, P2 rosa)
2026-05-26 19:17:22 +02:00
init_hud_animator.hpp
feat(hud): paleta per segments (P1 blanc, vides ambre, nivell verd, P2 rosa)
2026-05-26 19:17:22 +02:00
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