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jaildesigner-jailgames/orni-attack
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orni-attack/source/game/systems
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JailDesigner 2869c63517 tune(debris): N=1, shrink completo y sin herencia angular en enemigos
2026-05-21 17:11:08 +02:00
..
collision_system.cpp
tune(debris): N=1, shrink completo y sin herencia angular en enemigos
2026-05-21 17:11:08 +02:00
collision_system.hpp
feat(collision): cadena herit→sa via fregada física (Fase 6)
2026-05-21 10:29:29 +02:00
continue_system.cpp
Fase 9b: extraer ContinueSystem de GameScene
2026-05-20 07:50:43 +02:00
continue_system.hpp
Cabeceras: unificar copyright a "© 2026 JailDesigner" en todo source/
2026-05-20 09:51:46 +02:00
init_hud_animator.cpp
refactor(defaults): centralitza init hud, tips, hit timer, line thickness i debug overlay
2026-05-21 09:45:55 +02:00
init_hud_animator.hpp
Lint: inicializadores + retornos const-ref + warnings preexistentes
2026-05-20 10:29:36 +02:00
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