millorat el spawn d'enemics: perimetre de seguretat i animació amb invulnerabilitat
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@@ -228,5 +228,21 @@ constexpr float ROTACIO_ACCEL_DURACIO_MAX = 8.0f; // Max transition time
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constexpr float ROTACIO_ACCEL_MULTIPLIER_MIN = 0.5f; // Min speed multiplier
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constexpr float ROTACIO_ACCEL_MULTIPLIER_MAX = 2.5f; // Max speed multiplier
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} // namespace Animation
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// Spawn safety and invulnerability system
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namespace Spawn {
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// Safe spawn distance from player
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constexpr float SAFETY_DISTANCE_MULTIPLIER = 3.0f; // 3x ship radius
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constexpr float SAFETY_DISTANCE = Defaults::Entities::SHIP_RADIUS * SAFETY_DISTANCE_MULTIPLIER; // 36.0f px
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constexpr int MAX_SPAWN_ATTEMPTS = 50; // Max attempts to find safe position
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// Invulnerability system
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constexpr float INVULNERABILITY_DURATION = 3.0f; // Seconds
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constexpr float INVULNERABILITY_BRIGHTNESS_START = 0.3f; // Dim
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constexpr float INVULNERABILITY_BRIGHTNESS_END = 0.7f; // Normal (same as Defaults::Brightness::ENEMIC)
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constexpr float INVULNERABILITY_SCALE_START = 0.0f; // Invisible
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constexpr float INVULNERABILITY_SCALE_END = 1.0f; // Full size
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} // namespace Spawn
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} // namespace Enemies
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} // namespace Defaults
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