canvis en el inici i final de fase

This commit is contained in:
2025-12-09 11:45:28 +01:00
parent 217ca58b1a
commit 523342fed9

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@@ -233,8 +233,20 @@ void EscenaJoc::actualitzar(float delta_time) {
switch (estat) {
case StageSystem::EstatStage::LEVEL_START:
// Frozen gameplay, countdown timer only
// Update countdown timer
stage_manager_->actualitzar(delta_time);
// [NEW] Allow ship movement and shooting during intro
nau_.processar_input(delta_time);
nau_.actualitzar(delta_time);
// [NEW] Update bullets
for (auto& bala : bales_) {
bala.actualitzar(delta_time);
}
// [NEW] Update debris
debris_manager_.actualitzar(delta_time);
break;
case StageSystem::EstatStage::PLAYING: {
@@ -271,8 +283,20 @@ void EscenaJoc::actualitzar(float delta_time) {
}
case StageSystem::EstatStage::LEVEL_COMPLETED:
// Frozen gameplay, countdown timer only
// Update countdown timer
stage_manager_->actualitzar(delta_time);
// [NEW] Allow ship movement and shooting during outro
nau_.processar_input(delta_time);
nau_.actualitzar(delta_time);
// [NEW] Update bullets (allow last shots to continue)
for (auto& bala : bales_) {
bala.actualitzar(delta_time);
}
// [NEW] Update debris (from last destroyed enemies)
debris_manager_.actualitzar(delta_time);
break;
}
}
@@ -318,6 +342,20 @@ void EscenaJoc::dibuixar() {
switch (estat) {
case StageSystem::EstatStage::LEVEL_START:
// [NEW] Draw ship if alive
if (itocado_ == 0.0f) {
nau_.dibuixar();
}
// [NEW] Draw bullets
for (const auto& bala : bales_) {
bala.dibuixar();
}
// [NEW] Draw debris
debris_manager_.dibuixar();
// [EXISTING] Draw intro message and score
dibuixar_missatge_stage(StageSystem::Constants::MISSATGE_LEVEL_START);
dibuixar_marcador();
break;
@@ -341,6 +379,20 @@ void EscenaJoc::dibuixar() {
break;
case StageSystem::EstatStage::LEVEL_COMPLETED:
// [NEW] Draw ship if alive
if (itocado_ == 0.0f) {
nau_.dibuixar();
}
// [NEW] Draw bullets (allow last shots to be visible)
for (const auto& bala : bales_) {
bala.dibuixar();
}
// [NEW] Draw debris (from last destroyed enemies)
debris_manager_.dibuixar();
// [EXISTING] Draw completion message and score
dibuixar_missatge_stage(StageSystem::Constants::MISSATGE_LEVEL_COMPLETED);
dibuixar_marcador();
break;
@@ -603,7 +655,7 @@ void EscenaJoc::dibuixar_missatge_stage(const std::string& missatge) {
const SDL_FRect& play_area = Defaults::Zones::PLAYAREA;
float x = play_area.x + (play_area.w - text_width) / 2.0f;
float y = play_area.y + (play_area.h - text_height) / 2.0f;
float y = play_area.y + (play_area.h * 0.25f) - (text_height / 2.0f);
Punt pos = {static_cast<float>(x), static_cast<float>(y)};
text_.render(missatge, pos, escala, spacing);