corregit el comptador de FPS
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5
.gitignore
vendored
5
.gitignore
vendored
@@ -17,12 +17,17 @@ asteroids
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*.exe
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*.out
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*.app
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tools/pack_resources/pack_resources
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tools/pack_resources/pack_resources.exe
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# Releases
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*.zip
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*.tar.gz
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*.dmg
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# Generated resources
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resources.pack
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# Compiled Object files
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*.o
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*.obj
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4
Makefile
4
Makefile
@@ -81,8 +81,8 @@ resources.pack: pack_tool
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# BUILD TARGETS (delegate to CMake)
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# ==============================================================================
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# Default target: build with CMake
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all: $(TARGET_FILE)
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# Default target: build with CMake + resources
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all: resources.pack $(TARGET_FILE)
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$(TARGET_FILE):
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@cmake -B build -DCMAKE_BUILD_TYPE=Release
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BIN
resources.pack
BIN
resources.pack
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@@ -433,11 +433,13 @@ void SDLManager::updateFPS(float delta_time) {
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fps_accumulator_ = 0.0f;
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// Actualitzar títol de la finestra
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std::string title = std::format("{} v{} ({}) - {} FPS",
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std::string vsync_state = (Options::rendering.vsync == 1) ? "ON" : "OFF";
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std::string title = std::format("{} v{} ({}) - {} FPS - VSync: {}",
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Project::LONG_NAME,
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Project::VERSION,
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Project::COPYRIGHT,
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fps_display_);
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fps_display_,
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vsync_state);
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if (finestra_) {
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SDL_SetWindowTitle(finestra_, title.c_str());
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@@ -462,6 +464,10 @@ void SDLManager::toggleVSync() {
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SDL_SetRenderVSync(renderer_, Options::rendering.vsync);
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}
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// Reset FPS counter para evitar valores mixtos entre regímenes
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fps_accumulator_ = 0.0f;
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fps_frame_count_ = 0;
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// Guardar configuració
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Options::saveToFile();
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}
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