afegit sistema de audio
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@@ -39,6 +39,14 @@ void init() {
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// Rendering
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rendering.vsync = Defaults::Rendering::VSYNC_DEFAULT;
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// Audio
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audio.enabled = Defaults::Audio::ENABLED;
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audio.volume = Defaults::Audio::VOLUME;
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audio.music.enabled = Defaults::Music::ENABLED;
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audio.music.volume = Defaults::Music::VOLUME;
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audio.sound.enabled = Defaults::Sound::ENABLED;
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audio.sound.volume = Defaults::Sound::VOLUME;
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// Version
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version = std::string(Project::VERSION);
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}
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@@ -200,6 +208,71 @@ static void loadRenderingConfigFromYaml(const fkyaml::node& yaml) {
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}
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}
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static void loadAudioConfigFromYaml(const fkyaml::node& yaml) {
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if (yaml.contains("audio")) {
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const auto& aud = yaml["audio"];
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if (aud.contains("enabled")) {
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try {
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audio.enabled = aud["enabled"].get_value<bool>();
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} catch (...) {
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audio.enabled = Defaults::Audio::ENABLED;
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}
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}
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if (aud.contains("volume")) {
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try {
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float val = aud["volume"].get_value<float>();
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audio.volume = (val >= 0.0f && val <= 1.0f) ? val : Defaults::Audio::VOLUME;
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} catch (...) {
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audio.volume = Defaults::Audio::VOLUME;
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}
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}
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if (aud.contains("music")) {
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const auto& mus = aud["music"];
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if (mus.contains("enabled")) {
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try {
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audio.music.enabled = mus["enabled"].get_value<bool>();
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} catch (...) {
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audio.music.enabled = Defaults::Music::ENABLED;
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}
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}
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if (mus.contains("volume")) {
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try {
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float val = mus["volume"].get_value<float>();
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audio.music.volume = (val >= 0.0f && val <= 1.0f) ? val : Defaults::Music::VOLUME;
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} catch (...) {
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audio.music.volume = Defaults::Music::VOLUME;
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}
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}
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}
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if (aud.contains("sound")) {
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const auto& snd = aud["sound"];
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if (snd.contains("enabled")) {
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try {
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audio.sound.enabled = snd["enabled"].get_value<bool>();
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} catch (...) {
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audio.sound.enabled = Defaults::Sound::ENABLED;
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}
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}
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if (snd.contains("volume")) {
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try {
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float val = snd["volume"].get_value<float>();
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audio.sound.volume = (val >= 0.0f && val <= 1.0f) ? val : Defaults::Sound::VOLUME;
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} catch (...) {
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audio.sound.volume = Defaults::Sound::VOLUME;
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}
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}
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}
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}
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}
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// Carregar configuració des del fitxer YAML
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auto loadFromFile() -> bool {
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const std::string CONFIG_VERSION = std::string(Project::VERSION);
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@@ -246,6 +319,7 @@ auto loadFromFile() -> bool {
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loadPhysicsConfigFromYaml(yaml);
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loadGameplayConfigFromYaml(yaml);
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loadRenderingConfigFromYaml(yaml);
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loadAudioConfigFromYaml(yaml);
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if (console) {
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std::cout << "Config carregada correctament des de: " << config_file_path
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@@ -309,7 +383,18 @@ auto saveToFile() -> bool {
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file << "# RENDERITZACIÓ\n";
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file << "rendering:\n";
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file << " vsync: " << rendering.vsync << " # 0=disabled, 1=enabled\n";
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file << " vsync: " << rendering.vsync << " # 0=disabled, 1=enabled\n\n";
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file << "# AUDIO\n";
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file << "audio:\n";
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file << " enabled: " << (audio.enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.volume << " # 0.0 to 1.0\n";
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file << " music:\n";
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file << " enabled: " << (audio.music.enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.music.volume << " # 0.0 to 1.0\n";
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file << " sound:\n";
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file << " enabled: " << (audio.sound.enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.sound.volume << " # 0.0 to 1.0\n";
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file.close();
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