49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// escena_joc.hpp - Lògica principal del joc
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// © 1999 Visente i Sergi (versió Pascal)
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// © 2025 Port a C++20 amb SDL3
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#ifndef ESCENA_JOC_HPP
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#define ESCENA_JOC_HPP
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#include "../../core/graphics/vector_text.hpp"
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#include "../../core/rendering/sdl_manager.hpp"
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#include "../../core/types.hpp"
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#include "../constants.hpp"
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#include "../entities/bala.hpp"
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#include "../entities/enemic.hpp"
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#include "../entities/nau.hpp"
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#include <SDL3/SDL.h>
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#include <array>
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#include <cstdint>
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// Classe principal del joc (escena)
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class EscenaJoc {
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public:
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explicit EscenaJoc(SDLManager& sdl);
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~EscenaJoc() = default;
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void executar(); // Bucle principal de l'escena
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void inicialitzar();
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void actualitzar(float delta_time);
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void dibuixar();
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void processar_input(const SDL_Event &event);
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private:
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SDLManager& sdl_;
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// Estat del joc
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Nau nau_;
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std::array<Enemic, Constants::MAX_ORNIS> orni_;
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std::array<Bala, Constants::MAX_BALES> bales_;
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Poligon chatarra_cosmica_;
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uint16_t itocado_;
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// Text vectorial
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Graphics::VectorText text_;
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// Funcions privades
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void tocado();
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};
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#endif // ESCENA_JOC_HPP
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