Sergio Valor
69fb5f3cc1
Migrate to CMake-based build with packaging
Major build system refactoring:
**CMake (build authority)**:
- Auto-discovers .cpp files (GLOB_RECURSE in source/core/ and source/game/)
- No manual file list maintenance needed
- Excludes source/legacy/ automatically
- Generates build/project.h from template
**Makefile (simplified wrapper)**:
- Delegates compilation to CMake (make → cmake --build build)
- Contains 5 release packaging targets:
* macos_release: .app bundle + .dmg (Apple Silicon)
* linux_release: .tar.gz
* windows_release: .zip with .exe + DLLs
* windows_cross: cross-compile from Linux/macOS
* rpi_release: ARM64 cross-compile
- Complex packaging logic preserved (code signing, symlinks, DMG creation)
**Benefits**:
- Add new .cpp file → automatically compiled (no manual updates)
- Single source of truth in CMakeLists.txt (no duplication)
- IDE-friendly (VSCode, CLion, etc.)
- Complete packaging support (5 platforms)
**Files changed**:
- CMakeLists.txt: GLOB_RECURSE replaces 23-file hardcoded list
- Makefile: Simplified compilation + added 5 release targets (~220 lines)
- CLAUDE.md: Updated build system documentation
- escena_titol.cpp: Fixed include path (build/project.h → project.h)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-03 07:36:53 +01:00
..
2025-12-02 13:51:54 +01:00
2025-12-02 22:11:17 +01:00
2025-12-03 07:36:53 +01:00
2025-12-02 17:27:18 +01:00
2025-12-02 17:27:18 +01:00
2025-12-02 17:10:53 +01:00