moguda la fisica del jugador a un fitxer yamal animal
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@@ -39,10 +39,10 @@ Game::Game(Mode mode)
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mode_(mode),
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#ifdef _DEBUG
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current_room_("03.yaml"),
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spawn_data_(Player::SpawnData(25 * Tile::SIZE, 21 * Tile::SIZE, 0, 0, 0, Player::State::ON_GROUND, Flip::LEFT))
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spawn_data_(Player::SpawnData(25 * Tile::SIZE, PlayArea::BOTTOM - Player::HEIGHT - Tile::SIZE, 0, 0, 0, Player::State::ON_GROUND, Flip::LEFT))
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#else
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current_room_("03.yaml"),
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spawn_data_(Player::SpawnData(25 * Tile::SIZE, 21 * Tile::SIZE, 0, 0, 0, Player::State::ON_GROUND, Flip::LEFT))
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spawn_data_(Player::SpawnData(25 * Tile::SIZE, PlayArea::BOTTOM - Player::HEIGHT - Tile::SIZE, 0, 0, 0, Player::State::ON_GROUND, Flip::LEFT))
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#endif
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{
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// Crea objetos e inicializa variables
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@@ -418,6 +418,11 @@ void Game::handleDebugEvents(const SDL_Event& event) {
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Resource::Cache::get()->reload();
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break;
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case SDLK_P:
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player_->reloadPhysics();
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Notifier::get()->show({"PHYSICS RELOADED"});
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break;
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case SDLK_W:
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changeRoom(room_->getRoom(Room::Border::TOP));
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break;
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