afegit CI/CD
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254
.gitea/workflows/release.yml
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254
.gitea/workflows/release.yml
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# Workflow para crear releases automáticos cuando se crea un tag
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#
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# Uso:
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# git tag v0.2
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# git push --tags
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#
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# Esto disparará el workflow y creará un release con binarios para:
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# - Linux x64
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# - Windows x64
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# - Raspberry Pi ARM64
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name: Release
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on:
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push:
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tags:
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- 'v*'
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env:
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SDL3_VERSION: "3.2.26"
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jobs:
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# ============================================================================
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# BUILD LINUX x64
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# ============================================================================
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build-linux:
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runs-on: ubuntu-latest
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container:
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image: ubuntu:24.04
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steps:
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- name: Instalar dependencias
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run: |
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apt-get update
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apt-get install -y \
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nodejs npm \
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build-essential cmake git pkg-config \
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libgl1-mesa-dev libglu1-mesa-dev \
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libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
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libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev \
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libasound2-dev libpulse-dev libudev-dev libdbus-1-dev \
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libwayland-dev libxkbcommon-dev
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- name: Compilar SDL3
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run: |
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cd /tmp
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git clone --depth 1 --branch release-${{ env.SDL3_VERSION }} https://github.com/libsdl-org/SDL.git
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cd SDL
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cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
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cmake --build build -j$(nproc)
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cmake --install build
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- name: Checkout
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uses: actions/checkout@v4
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- name: Generar project.h
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run: |
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GIT_HASH=$(git rev-parse --short=7 HEAD)
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RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
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sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
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-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
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-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
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-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
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-e "s/@GIT_HASH@/$GIT_HASH/g" \
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source/project.h.in > source/project.h
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- name: Compilar pack_tool
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run: |
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g++ -std=c++20 -Wall -Os -Isource \
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tools/pack_resources/pack_resources.cpp \
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source/core/resources/resource_pack.cpp \
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-o tools/pack_resources/pack_resources
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- name: Generar resources.pack
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run: ./tools/pack_resources/pack_resources data resources.pack
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- name: Compilar para Linux
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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CPP_FILES=$(find source -name "*.cpp")
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g++ $CPP_FILES \
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-Isource -DRELEASE_BUILD -DLINUX_BUILD \
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-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
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-lSDL3 -lGL \
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-o $TARGET_NAME
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strip -s -R .comment -R .gnu.version $TARGET_NAME --strip-unneeded
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- name: Empaquetar release
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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VERSION="${{ github.ref_name }}"
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RELEASE_NAME="${TARGET_NAME}-${VERSION}-linux-x64.tar.gz"
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mkdir -p release_tmp
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cp $TARGET_NAME resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
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tar -czvf $RELEASE_NAME -C release_tmp .
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echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
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- name: Subir artefacto
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uses: actions/upload-artifact@v3
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with:
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name: linux-build
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path: ${{ env.RELEASE_FILE }}
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# ============================================================================
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# BUILD WINDOWS x64 (cross-compile con MinGW)
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# ============================================================================
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build-windows:
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runs-on: ubuntu-latest
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container:
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image: ubuntu:24.04
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steps:
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- name: Instalar dependencias
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run: |
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apt-get update
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apt-get install -y nodejs npm build-essential cmake git pkg-config wget mingw-w64 zip
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- name: Descargar SDL3 para Windows
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run: |
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cd /tmp
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wget -q https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL3_VERSION }}/SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
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tar -xzf SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
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# Copiar a ubicación estándar para MinGW
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cp -r SDL3-${{ env.SDL3_VERSION }}/x86_64-w64-mingw32/* /usr/x86_64-w64-mingw32/
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- name: Checkout
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uses: actions/checkout@v4
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- name: Generar project.h
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run: |
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GIT_HASH=$(git rev-parse --short=7 HEAD)
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RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
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sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
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-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
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-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
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-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
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-e "s/@GIT_HASH@/$GIT_HASH/g" \
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source/project.h.in > source/project.h
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- name: Compilar pack_tool
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run: |
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g++ -std=c++20 -Wall -Os -Isource \
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tools/pack_resources/pack_resources.cpp \
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source/core/resources/resource_pack.cpp \
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-o tools/pack_resources/pack_resources
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- name: Generar resources.pack
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run: ./tools/pack_resources/pack_resources data resources.pack
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- name: Compilar para Windows (cross-compile)
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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CPP_FILES=$(find source -name "*.cpp")
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x86_64-w64-mingw32-g++ $CPP_FILES \
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-Isource -DRELEASE_BUILD -DWINDOWS_BUILD \
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-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
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-Wl,--gc-sections -static-libstdc++ -static-libgcc \
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-Wl,-subsystem,windows \
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-lmingw32 -lws2_32 -lSDL3 -lopengl32 \
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-o "${LONG_NAME}.exe"
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x86_64-w64-mingw32-strip -s -R .comment -R .gnu.version "${LONG_NAME}.exe" --strip-unneeded
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- name: Empaquetar release
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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VERSION="${{ github.ref_name }}"
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RELEASE_NAME="${TARGET_NAME}-${VERSION}-win32-x64.zip"
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mkdir -p release_tmp
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cp "${LONG_NAME}.exe" resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
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# Copiar SDL3.dll
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cp /usr/x86_64-w64-mingw32/bin/SDL3.dll release_tmp/
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cd release_tmp && zip -r ../$RELEASE_NAME . && cd ..
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echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
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- name: Subir artefacto
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uses: actions/upload-artifact@v3
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with:
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name: windows-build
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path: ${{ env.RELEASE_FILE }}
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# ============================================================================
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# BUILD RASPBERRY PI ARM64 - DESACTIVADO TEMPORALMENTE
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# Cross-compilation con OpenGL requiere libGL para ARM64 que no está disponible
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# Se puede habilitar usando emulación ARM64 con QEMU en el futuro
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# ============================================================================
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# build-rpi:
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# runs-on: ubuntu-latest
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# ... (código comentado)
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# ============================================================================
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# CREAR RELEASE EN GITEA
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# ============================================================================
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create-release:
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needs: [build-linux, build-windows]
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runs-on: ubuntu-latest
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container:
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image: ubuntu:24.04
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steps:
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- name: Instalar dependencias
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run: |
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apt-get update -qq
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apt-get install -y -qq nodejs npm git jq curl
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- name: Checkout
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uses: actions/checkout@v4
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- name: Descargar todos los artefactos
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uses: actions/download-artifact@v3
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with:
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path: artifacts
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- name: Listar artefactos
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run: find artifacts -type f
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- name: Crear Release en Gitea
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env:
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GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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# Crear release via API de Gitea
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RELEASE_RESPONSE=$(curl -s -X POST \
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-H "Authorization: token $GITEA_TOKEN" \
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-H "Content-Type: application/json" \
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-d "{\"tag_name\": \"${{ github.ref_name }}\", \"name\": \"${{ github.ref_name }}\", \"body\": \"Release ${{ github.ref_name }}\", \"draft\": false, \"prerelease\": false}" \
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"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases")
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echo "Release response: $RELEASE_RESPONSE"
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RELEASE_ID=$(echo "$RELEASE_RESPONSE" | jq -r '.id')
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echo "Release ID: $RELEASE_ID"
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if [ "$RELEASE_ID" = "null" ] || [ -z "$RELEASE_ID" ]; then
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echo "Error: No se pudo crear el release"
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exit 1
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fi
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# Subir cada artefacto
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for file in artifacts/**/*; do
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if [ -f "$file" ]; then
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filename=$(basename "$file")
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echo "Subiendo: $filename"
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curl -s -X POST \
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-H "Authorization: token $GITEA_TOKEN" \
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-H "Content-Type: application/octet-stream" \
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--data-binary "@$file" \
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"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases/$RELEASE_ID/assets?name=$filename"
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fi
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done
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echo "Release creado: ${{ github.server_url }}/${{ github.repository }}/releases/tag/${{ github.ref_name }}"
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