255 lines
9.9 KiB
YAML
255 lines
9.9 KiB
YAML
# Workflow para crear releases automáticos cuando se crea un tag
|
|
#
|
|
# Uso:
|
|
# git tag v0.2
|
|
# git push --tags
|
|
#
|
|
# Esto disparará el workflow y creará un release con binarios para:
|
|
# - Linux x64
|
|
# - Windows x64
|
|
# - Raspberry Pi ARM64
|
|
|
|
name: Release
|
|
|
|
on:
|
|
push:
|
|
tags:
|
|
- 'v*'
|
|
|
|
env:
|
|
SDL3_VERSION: "3.2.26"
|
|
|
|
jobs:
|
|
# ============================================================================
|
|
# BUILD LINUX x64
|
|
# ============================================================================
|
|
build-linux:
|
|
runs-on: ubuntu-latest
|
|
container:
|
|
image: ubuntu:24.04
|
|
steps:
|
|
- name: Instalar dependencias
|
|
run: |
|
|
apt-get update
|
|
apt-get install -y \
|
|
nodejs npm \
|
|
build-essential cmake git pkg-config \
|
|
libgl1-mesa-dev libglu1-mesa-dev \
|
|
libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
|
|
libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev \
|
|
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev \
|
|
libwayland-dev libxkbcommon-dev
|
|
|
|
- name: Compilar SDL3
|
|
run: |
|
|
cd /tmp
|
|
git clone --depth 1 --branch release-${{ env.SDL3_VERSION }} https://github.com/libsdl-org/SDL.git
|
|
cd SDL
|
|
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
|
|
cmake --build build -j$(nproc)
|
|
cmake --install build
|
|
|
|
- name: Checkout
|
|
uses: actions/checkout@v4
|
|
|
|
- name: Generar project.h
|
|
run: |
|
|
GIT_HASH=$(git rev-parse --short=7 HEAD)
|
|
RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
|
|
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
|
|
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
|
|
COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
|
|
sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
|
|
-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
|
|
-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
|
|
-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
|
|
-e "s/@GIT_HASH@/$GIT_HASH/g" \
|
|
source/project.h.in > source/project.h
|
|
|
|
- name: Compilar pack_tool
|
|
run: |
|
|
g++ -std=c++20 -Wall -Os -Isource \
|
|
tools/pack_resources/pack_resources.cpp \
|
|
source/core/resources/resource_pack.cpp \
|
|
-o tools/pack_resources/pack_resources
|
|
|
|
- name: Generar resources.pack
|
|
run: ./tools/pack_resources/pack_resources data resources.pack
|
|
|
|
- name: Compilar para Linux
|
|
run: |
|
|
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
|
|
CPP_FILES=$(find source -name "*.cpp")
|
|
g++ $CPP_FILES \
|
|
-Isource -DRELEASE_BUILD -DLINUX_BUILD \
|
|
-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
|
|
-lSDL3 -lGL \
|
|
-o $TARGET_NAME
|
|
strip -s -R .comment -R .gnu.version $TARGET_NAME --strip-unneeded
|
|
|
|
- name: Empaquetar release
|
|
run: |
|
|
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
|
|
VERSION="${{ github.ref_name }}"
|
|
RELEASE_NAME="${TARGET_NAME}-${VERSION}-linux-x64.tar.gz"
|
|
mkdir -p release_tmp
|
|
cp $TARGET_NAME resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
|
|
tar -czvf $RELEASE_NAME -C release_tmp .
|
|
echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
|
|
|
|
- name: Subir artefacto
|
|
uses: actions/upload-artifact@v3
|
|
with:
|
|
name: linux-build
|
|
path: ${{ env.RELEASE_FILE }}
|
|
|
|
# ============================================================================
|
|
# BUILD WINDOWS x64 (cross-compile con MinGW)
|
|
# ============================================================================
|
|
build-windows:
|
|
runs-on: ubuntu-latest
|
|
container:
|
|
image: ubuntu:24.04
|
|
steps:
|
|
- name: Instalar dependencias
|
|
run: |
|
|
apt-get update
|
|
apt-get install -y nodejs npm build-essential cmake git pkg-config wget mingw-w64 zip
|
|
|
|
- name: Descargar SDL3 para Windows
|
|
run: |
|
|
cd /tmp
|
|
wget -q https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL3_VERSION }}/SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
|
|
tar -xzf SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
|
|
# Copiar a ubicación estándar para MinGW
|
|
cp -r SDL3-${{ env.SDL3_VERSION }}/x86_64-w64-mingw32/* /usr/x86_64-w64-mingw32/
|
|
|
|
- name: Checkout
|
|
uses: actions/checkout@v4
|
|
|
|
- name: Generar project.h
|
|
run: |
|
|
GIT_HASH=$(git rev-parse --short=7 HEAD)
|
|
RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
|
|
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
|
|
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
|
|
COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
|
|
sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
|
|
-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
|
|
-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
|
|
-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
|
|
-e "s/@GIT_HASH@/$GIT_HASH/g" \
|
|
source/project.h.in > source/project.h
|
|
|
|
- name: Compilar pack_tool
|
|
run: |
|
|
g++ -std=c++20 -Wall -Os -Isource \
|
|
tools/pack_resources/pack_resources.cpp \
|
|
source/core/resources/resource_pack.cpp \
|
|
-o tools/pack_resources/pack_resources
|
|
|
|
- name: Generar resources.pack
|
|
run: ./tools/pack_resources/pack_resources data resources.pack
|
|
|
|
- name: Compilar para Windows (cross-compile)
|
|
run: |
|
|
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
|
|
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
|
|
CPP_FILES=$(find source -name "*.cpp")
|
|
x86_64-w64-mingw32-g++ $CPP_FILES \
|
|
-Isource -DRELEASE_BUILD -DWINDOWS_BUILD \
|
|
-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
|
|
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
|
|
-Wl,-subsystem,windows \
|
|
-lmingw32 -lws2_32 -lSDL3 -lopengl32 \
|
|
-o "${LONG_NAME}.exe"
|
|
x86_64-w64-mingw32-strip -s -R .comment -R .gnu.version "${LONG_NAME}.exe" --strip-unneeded
|
|
|
|
- name: Empaquetar release
|
|
run: |
|
|
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
|
|
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
|
|
VERSION="${{ github.ref_name }}"
|
|
RELEASE_NAME="${TARGET_NAME}-${VERSION}-win32-x64.zip"
|
|
mkdir -p release_tmp
|
|
cp "${LONG_NAME}.exe" resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
|
|
# Copiar SDL3.dll
|
|
cp /usr/x86_64-w64-mingw32/bin/SDL3.dll release_tmp/
|
|
cd release_tmp && zip -r ../$RELEASE_NAME . && cd ..
|
|
echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
|
|
|
|
- name: Subir artefacto
|
|
uses: actions/upload-artifact@v3
|
|
with:
|
|
name: windows-build
|
|
path: ${{ env.RELEASE_FILE }}
|
|
|
|
# ============================================================================
|
|
# BUILD RASPBERRY PI ARM64 - DESACTIVADO TEMPORALMENTE
|
|
# Cross-compilation con OpenGL requiere libGL para ARM64 que no está disponible
|
|
# Se puede habilitar usando emulación ARM64 con QEMU en el futuro
|
|
# ============================================================================
|
|
# build-rpi:
|
|
# runs-on: ubuntu-latest
|
|
# ... (código comentado)
|
|
|
|
# ============================================================================
|
|
# CREAR RELEASE EN GITEA
|
|
# ============================================================================
|
|
create-release:
|
|
needs: [build-linux, build-windows]
|
|
runs-on: ubuntu-latest
|
|
container:
|
|
image: ubuntu:24.04
|
|
steps:
|
|
- name: Instalar dependencias
|
|
run: |
|
|
apt-get update -qq
|
|
apt-get install -y -qq nodejs npm git jq curl
|
|
|
|
- name: Checkout
|
|
uses: actions/checkout@v4
|
|
|
|
- name: Descargar todos los artefactos
|
|
uses: actions/download-artifact@v3
|
|
with:
|
|
path: artifacts
|
|
|
|
- name: Listar artefactos
|
|
run: find artifacts -type f
|
|
|
|
- name: Crear Release en Gitea
|
|
env:
|
|
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
run: |
|
|
# Crear release via API de Gitea
|
|
RELEASE_RESPONSE=$(curl -s -X POST \
|
|
-H "Authorization: token $GITEA_TOKEN" \
|
|
-H "Content-Type: application/json" \
|
|
-d "{\"tag_name\": \"${{ github.ref_name }}\", \"name\": \"${{ github.ref_name }}\", \"body\": \"Release ${{ github.ref_name }}\", \"draft\": false, \"prerelease\": false}" \
|
|
"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases")
|
|
|
|
echo "Release response: $RELEASE_RESPONSE"
|
|
RELEASE_ID=$(echo "$RELEASE_RESPONSE" | jq -r '.id')
|
|
echo "Release ID: $RELEASE_ID"
|
|
|
|
if [ "$RELEASE_ID" = "null" ] || [ -z "$RELEASE_ID" ]; then
|
|
echo "Error: No se pudo crear el release"
|
|
exit 1
|
|
fi
|
|
|
|
# Subir cada artefacto
|
|
for file in artifacts/**/*; do
|
|
if [ -f "$file" ]; then
|
|
filename=$(basename "$file")
|
|
echo "Subiendo: $filename"
|
|
curl -s -X POST \
|
|
-H "Authorization: token $GITEA_TOKEN" \
|
|
-H "Content-Type: application/octet-stream" \
|
|
--data-binary "@$file" \
|
|
"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases/$RELEASE_ID/assets?name=$filename"
|
|
fi
|
|
done
|
|
|
|
echo "Release creado: ${{ github.server_url }}/${{ github.repository }}/releases/tag/${{ github.ref_name }}"
|