afegit CI/CD

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2025-11-23 20:36:45 +01:00
parent f5b60ebbaf
commit ea30c24f7f
7 changed files with 387 additions and 18 deletions

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# Workflow para crear releases automáticos cuando se crea un tag
#
# Uso:
# git tag v0.2
# git push --tags
#
# Esto disparará el workflow y creará un release con binarios para:
# - Linux x64
# - Windows x64
# - Raspberry Pi ARM64
name: Release
on:
push:
tags:
- 'v*'
env:
SDL3_VERSION: "3.2.26"
jobs:
# ============================================================================
# BUILD LINUX x64
# ============================================================================
build-linux:
runs-on: ubuntu-latest
container:
image: ubuntu:24.04
steps:
- name: Instalar dependencias
run: |
apt-get update
apt-get install -y \
nodejs npm \
build-essential cmake git pkg-config \
libgl1-mesa-dev libglu1-mesa-dev \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev \
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev \
libwayland-dev libxkbcommon-dev
- name: Compilar SDL3
run: |
cd /tmp
git clone --depth 1 --branch release-${{ env.SDL3_VERSION }} https://github.com/libsdl-org/SDL.git
cd SDL
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
cmake --build build -j$(nproc)
cmake --install build
- name: Checkout
uses: actions/checkout@v4
- name: Generar project.h
run: |
GIT_HASH=$(git rev-parse --short=7 HEAD)
RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
-e "s/@GIT_HASH@/$GIT_HASH/g" \
source/project.h.in > source/project.h
- name: Compilar pack_tool
run: |
g++ -std=c++20 -Wall -Os -Isource \
tools/pack_resources/pack_resources.cpp \
source/core/resources/resource_pack.cpp \
-o tools/pack_resources/pack_resources
- name: Generar resources.pack
run: ./tools/pack_resources/pack_resources data resources.pack
- name: Compilar para Linux
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
CPP_FILES=$(find source -name "*.cpp")
g++ $CPP_FILES \
-Isource -DRELEASE_BUILD -DLINUX_BUILD \
-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
-lSDL3 -lGL \
-o $TARGET_NAME
strip -s -R .comment -R .gnu.version $TARGET_NAME --strip-unneeded
- name: Empaquetar release
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
VERSION="${{ github.ref_name }}"
RELEASE_NAME="${TARGET_NAME}-${VERSION}-linux-x64.tar.gz"
mkdir -p release_tmp
cp $TARGET_NAME resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
tar -czvf $RELEASE_NAME -C release_tmp .
echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
- name: Subir artefacto
uses: actions/upload-artifact@v3
with:
name: linux-build
path: ${{ env.RELEASE_FILE }}
# ============================================================================
# BUILD WINDOWS x64 (cross-compile con MinGW)
# ============================================================================
build-windows:
runs-on: ubuntu-latest
container:
image: ubuntu:24.04
steps:
- name: Instalar dependencias
run: |
apt-get update
apt-get install -y nodejs npm build-essential cmake git pkg-config wget mingw-w64 zip
- name: Descargar SDL3 para Windows
run: |
cd /tmp
wget -q https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL3_VERSION }}/SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
tar -xzf SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
# Copiar a ubicación estándar para MinGW
cp -r SDL3-${{ env.SDL3_VERSION }}/x86_64-w64-mingw32/* /usr/x86_64-w64-mingw32/
- name: Checkout
uses: actions/checkout@v4
- name: Generar project.h
run: |
GIT_HASH=$(git rev-parse --short=7 HEAD)
RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
-e "s/@GIT_HASH@/$GIT_HASH/g" \
source/project.h.in > source/project.h
- name: Compilar pack_tool
run: |
g++ -std=c++20 -Wall -Os -Isource \
tools/pack_resources/pack_resources.cpp \
source/core/resources/resource_pack.cpp \
-o tools/pack_resources/pack_resources
- name: Generar resources.pack
run: ./tools/pack_resources/pack_resources data resources.pack
- name: Compilar para Windows (cross-compile)
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
CPP_FILES=$(find source -name "*.cpp")
x86_64-w64-mingw32-g++ $CPP_FILES \
-Isource -DRELEASE_BUILD -DWINDOWS_BUILD \
-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
-Wl,-subsystem,windows \
-lmingw32 -lws2_32 -lSDL3 -lopengl32 \
-o "${LONG_NAME}.exe"
x86_64-w64-mingw32-strip -s -R .comment -R .gnu.version "${LONG_NAME}.exe" --strip-unneeded
- name: Empaquetar release
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
VERSION="${{ github.ref_name }}"
RELEASE_NAME="${TARGET_NAME}-${VERSION}-win32-x64.zip"
mkdir -p release_tmp
cp "${LONG_NAME}.exe" resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
# Copiar SDL3.dll
cp /usr/x86_64-w64-mingw32/bin/SDL3.dll release_tmp/
cd release_tmp && zip -r ../$RELEASE_NAME . && cd ..
echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
- name: Subir artefacto
uses: actions/upload-artifact@v3
with:
name: windows-build
path: ${{ env.RELEASE_FILE }}
# ============================================================================
# BUILD RASPBERRY PI ARM64 - DESACTIVADO TEMPORALMENTE
# Cross-compilation con OpenGL requiere libGL para ARM64 que no está disponible
# Se puede habilitar usando emulación ARM64 con QEMU en el futuro
# ============================================================================
# build-rpi:
# runs-on: ubuntu-latest
# ... (código comentado)
# ============================================================================
# CREAR RELEASE EN GITEA
# ============================================================================
create-release:
needs: [build-linux, build-windows]
runs-on: ubuntu-latest
container:
image: ubuntu:24.04
steps:
- name: Instalar dependencias
run: |
apt-get update -qq
apt-get install -y -qq nodejs npm git jq curl
- name: Checkout
uses: actions/checkout@v4
- name: Descargar todos los artefactos
uses: actions/download-artifact@v3
with:
path: artifacts
- name: Listar artefactos
run: find artifacts -type f
- name: Crear Release en Gitea
env:
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
# Crear release via API de Gitea
RELEASE_RESPONSE=$(curl -s -X POST \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
-d "{\"tag_name\": \"${{ github.ref_name }}\", \"name\": \"${{ github.ref_name }}\", \"body\": \"Release ${{ github.ref_name }}\", \"draft\": false, \"prerelease\": false}" \
"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases")
echo "Release response: $RELEASE_RESPONSE"
RELEASE_ID=$(echo "$RELEASE_RESPONSE" | jq -r '.id')
echo "Release ID: $RELEASE_ID"
if [ "$RELEASE_ID" = "null" ] || [ -z "$RELEASE_ID" ]; then
echo "Error: No se pudo crear el release"
exit 1
fi
# Subir cada artefacto
for file in artifacts/**/*; do
if [ -f "$file" ]; then
filename=$(basename "$file")
echo "Subiendo: $filename"
curl -s -X POST \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/octet-stream" \
--data-binary "@$file" \
"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases/$RELEASE_ID/assets?name=$filename"
fi
done
echo "Release creado: ${{ github.server_url }}/${{ github.repository }}/releases/tag/${{ github.ref_name }}"