afegit CI/CD

This commit is contained in:
2025-11-23 20:36:45 +01:00
parent f5b60ebbaf
commit ea30c24f7f
7 changed files with 387 additions and 18 deletions

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@@ -1,15 +0,0 @@
{
"permissions": {
"allow": [
"Bash(cat:*)",
"Bash(cmake --build:*)",
"Bash(chmod:*)",
"Bash(.git/hooks/pre-commit)",
"Bash(brew --prefix:*)",
"Bash(make setup_hooks:*)",
"Bash(tools/hooks/pre-commit)"
],
"deny": [],
"ask": []
}
}

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@@ -0,0 +1,254 @@
# Workflow para crear releases automáticos cuando se crea un tag
#
# Uso:
# git tag v0.2
# git push --tags
#
# Esto disparará el workflow y creará un release con binarios para:
# - Linux x64
# - Windows x64
# - Raspberry Pi ARM64
name: Release
on:
push:
tags:
- 'v*'
env:
SDL3_VERSION: "3.2.26"
jobs:
# ============================================================================
# BUILD LINUX x64
# ============================================================================
build-linux:
runs-on: ubuntu-latest
container:
image: ubuntu:24.04
steps:
- name: Instalar dependencias
run: |
apt-get update
apt-get install -y \
nodejs npm \
build-essential cmake git pkg-config \
libgl1-mesa-dev libglu1-mesa-dev \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev \
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev \
libwayland-dev libxkbcommon-dev
- name: Compilar SDL3
run: |
cd /tmp
git clone --depth 1 --branch release-${{ env.SDL3_VERSION }} https://github.com/libsdl-org/SDL.git
cd SDL
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
cmake --build build -j$(nproc)
cmake --install build
- name: Checkout
uses: actions/checkout@v4
- name: Generar project.h
run: |
GIT_HASH=$(git rev-parse --short=7 HEAD)
RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
-e "s/@GIT_HASH@/$GIT_HASH/g" \
source/project.h.in > source/project.h
- name: Compilar pack_tool
run: |
g++ -std=c++20 -Wall -Os -Isource \
tools/pack_resources/pack_resources.cpp \
source/core/resources/resource_pack.cpp \
-o tools/pack_resources/pack_resources
- name: Generar resources.pack
run: ./tools/pack_resources/pack_resources data resources.pack
- name: Compilar para Linux
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
CPP_FILES=$(find source -name "*.cpp")
g++ $CPP_FILES \
-Isource -DRELEASE_BUILD -DLINUX_BUILD \
-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
-lSDL3 -lGL \
-o $TARGET_NAME
strip -s -R .comment -R .gnu.version $TARGET_NAME --strip-unneeded
- name: Empaquetar release
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
VERSION="${{ github.ref_name }}"
RELEASE_NAME="${TARGET_NAME}-${VERSION}-linux-x64.tar.gz"
mkdir -p release_tmp
cp $TARGET_NAME resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
tar -czvf $RELEASE_NAME -C release_tmp .
echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
- name: Subir artefacto
uses: actions/upload-artifact@v3
with:
name: linux-build
path: ${{ env.RELEASE_FILE }}
# ============================================================================
# BUILD WINDOWS x64 (cross-compile con MinGW)
# ============================================================================
build-windows:
runs-on: ubuntu-latest
container:
image: ubuntu:24.04
steps:
- name: Instalar dependencias
run: |
apt-get update
apt-get install -y nodejs npm build-essential cmake git pkg-config wget mingw-w64 zip
- name: Descargar SDL3 para Windows
run: |
cd /tmp
wget -q https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL3_VERSION }}/SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
tar -xzf SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
# Copiar a ubicación estándar para MinGW
cp -r SDL3-${{ env.SDL3_VERSION }}/x86_64-w64-mingw32/* /usr/x86_64-w64-mingw32/
- name: Checkout
uses: actions/checkout@v4
- name: Generar project.h
run: |
GIT_HASH=$(git rev-parse --short=7 HEAD)
RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
-e "s/@GIT_HASH@/$GIT_HASH/g" \
source/project.h.in > source/project.h
- name: Compilar pack_tool
run: |
g++ -std=c++20 -Wall -Os -Isource \
tools/pack_resources/pack_resources.cpp \
source/core/resources/resource_pack.cpp \
-o tools/pack_resources/pack_resources
- name: Generar resources.pack
run: ./tools/pack_resources/pack_resources data resources.pack
- name: Compilar para Windows (cross-compile)
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
CPP_FILES=$(find source -name "*.cpp")
x86_64-w64-mingw32-g++ $CPP_FILES \
-Isource -DRELEASE_BUILD -DWINDOWS_BUILD \
-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
-Wl,-subsystem,windows \
-lmingw32 -lws2_32 -lSDL3 -lopengl32 \
-o "${LONG_NAME}.exe"
x86_64-w64-mingw32-strip -s -R .comment -R .gnu.version "${LONG_NAME}.exe" --strip-unneeded
- name: Empaquetar release
run: |
TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
VERSION="${{ github.ref_name }}"
RELEASE_NAME="${TARGET_NAME}-${VERSION}-win32-x64.zip"
mkdir -p release_tmp
cp "${LONG_NAME}.exe" resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
# Copiar SDL3.dll
cp /usr/x86_64-w64-mingw32/bin/SDL3.dll release_tmp/
cd release_tmp && zip -r ../$RELEASE_NAME . && cd ..
echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
- name: Subir artefacto
uses: actions/upload-artifact@v3
with:
name: windows-build
path: ${{ env.RELEASE_FILE }}
# ============================================================================
# BUILD RASPBERRY PI ARM64 - DESACTIVADO TEMPORALMENTE
# Cross-compilation con OpenGL requiere libGL para ARM64 que no está disponible
# Se puede habilitar usando emulación ARM64 con QEMU en el futuro
# ============================================================================
# build-rpi:
# runs-on: ubuntu-latest
# ... (código comentado)
# ============================================================================
# CREAR RELEASE EN GITEA
# ============================================================================
create-release:
needs: [build-linux, build-windows]
runs-on: ubuntu-latest
container:
image: ubuntu:24.04
steps:
- name: Instalar dependencias
run: |
apt-get update -qq
apt-get install -y -qq nodejs npm git jq curl
- name: Checkout
uses: actions/checkout@v4
- name: Descargar todos los artefactos
uses: actions/download-artifact@v3
with:
path: artifacts
- name: Listar artefactos
run: find artifacts -type f
- name: Crear Release en Gitea
env:
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
# Crear release via API de Gitea
RELEASE_RESPONSE=$(curl -s -X POST \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
-d "{\"tag_name\": \"${{ github.ref_name }}\", \"name\": \"${{ github.ref_name }}\", \"body\": \"Release ${{ github.ref_name }}\", \"draft\": false, \"prerelease\": false}" \
"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases")
echo "Release response: $RELEASE_RESPONSE"
RELEASE_ID=$(echo "$RELEASE_RESPONSE" | jq -r '.id')
echo "Release ID: $RELEASE_ID"
if [ "$RELEASE_ID" = "null" ] || [ -z "$RELEASE_ID" ]; then
echo "Error: No se pudo crear el release"
exit 1
fi
# Subir cada artefacto
for file in artifacts/**/*; do
if [ -f "$file" ]; then
filename=$(basename "$file")
echo "Subiendo: $filename"
curl -s -X POST \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/octet-stream" \
--data-binary "@$file" \
"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases/$RELEASE_ID/assets?name=$filename"
fi
done
echo "Release creado: ${{ github.server_url }}/${{ github.repository }}/releases/tag/${{ github.ref_name }}"

7
.gitignore vendored
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@@ -17,3 +17,10 @@ resources.pack
pollo_release/
tools/pack_resources/pack_resources
tools/pack_resources/pack_resources.exe
# CI/CD runner data (local)
docker/runner-data/
docker/config.yaml
# Claude Code local settings (mantener carpeta .claude/ para comandos)
.claude/settings.local.json

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@@ -57,6 +57,7 @@ WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-intel.dmg
MACOS_APPLE_SILICON_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz
RPI_RELEASE := $(TARGET_NAME)-$(VERSION)-rpi-arm64.tar.gz
# ==============================================================================
# SOURCE FILES
@@ -385,6 +386,55 @@ linux_release:
# Elimina la carpeta temporal
$(RMDIR) "$(RELEASE_FOLDER)"
# ==============================================================================
# COMPILACIÓN PARA RASPBERRY PI (ARM64)
# ==============================================================================
RPI_CXX := aarch64-linux-gnu-g++
RPI_STRIP := aarch64-linux-gnu-strip
RPI_CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections -DLINUX_BUILD -DRPI_BUILD
RPI_LDFLAGS := -lSDL3 -lGL
rpi_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo "Creando release para Raspberry Pi (ARM64) - Version: $(VERSION)"
# Generate project.h from project.h.in
@echo "Generando project.h..."
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
sed -e "s/@PROJECT_NAME@/$(TARGET_NAME)/g" \
-e "s/@PROJECT_LONG_NAME@/$(LONG_NAME)/g" \
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
source/project.h.in > source/project.h
# Elimina carpetas previas
$(RMDIR) "$(RELEASE_FOLDER)"
# Crea la carpeta temporal para realizar el lanzamiento
$(MKDIR) "$(RELEASE_FOLDER)"
# Copia ficheros
cp resources.pack "$(RELEASE_FOLDER)"
cp LICENSE "$(RELEASE_FOLDER)"
cp README.md "$(RELEASE_FOLDER)"
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)"
# Compila con cross-compiler ARM64
$(RPI_CXX) $(ALL_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(RPI_CXXFLAGS) $(RPI_LDFLAGS) -o "$(RELEASE_FILE)"
$(RPI_STRIP) -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
# Empaqueta ficheros
$(RMFILE) "$(RPI_RELEASE)"
tar -czvf "$(RPI_RELEASE)" -C "$(RELEASE_FOLDER)" .
@echo "Release creado: $(RPI_RELEASE)"
# Elimina la carpeta temporal
$(RMDIR) "$(RELEASE_FOLDER)"
# ==============================================================================
# SETUP
# ==============================================================================
@@ -410,6 +460,7 @@ help:
@echo " linux - Compilar para Linux"
@echo " linux_debug - Compilar debug para Linux"
@echo " linux_release - Crear release completo para Linux"
@echo " rpi_release - Crear release para Raspberry Pi (ARM64)"
@echo " macos - Compilar para macOS"
@echo " macos_debug - Compilar debug para macOS"
@echo " macos_release - Crear release completo para macOS"
@@ -421,4 +472,4 @@ help:
FORCE:
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release pack_tool resources.pack setup_hooks show_version help
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release rpi_release pack_tool resources.pack setup_hooks show_version help

46
docker/Dockerfile.build Normal file
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@@ -0,0 +1,46 @@
# Imagen para compilar pollo en múltiples plataformas
# Incluye herramientas para: Linux x64, Windows x64 (cross), Raspberry Pi ARM64 (cross)
# SDL3 se compila en cada job del workflow
FROM ubuntu:24.04
ENV DEBIAN_FRONTEND=noninteractive
# Herramientas básicas de build
RUN apt-get update && apt-get install -y \
build-essential \
cmake \
git \
pkg-config \
wget \
tar \
gzip \
zip \
# Node.js (requerido para GitHub/Gitea Actions)
nodejs \
npm \
# Cross-compilación Windows
mingw-w64 \
# Cross-compilación Raspberry Pi ARM64
gcc-aarch64-linux-gnu \
g++-aarch64-linux-gnu \
# Dependencias para compilar SDL3 (Linux nativo)
libgl1-mesa-dev \
libglu1-mesa-dev \
libx11-dev \
libxext-dev \
libxrandr-dev \
libxcursor-dev \
libxi-dev \
libxinerama-dev \
libxxf86vm-dev \
libxss-dev \
libasound2-dev \
libpulse-dev \
libudev-dev \
libdbus-1-dev \
libwayland-dev \
libxkbcommon-dev \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /workspace

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@@ -0,0 +1,28 @@
# Docker Compose para act_runner de Gitea Actions
#
# USO:
# 1. Obtener token de registro en Gitea > Settings > Actions > Runners
# 2. Actualizar GITEA_RUNNER_REGISTRATION_TOKEN abajo
# 3. Iniciar: docker compose -f docker-compose.runner.yml up -d runner
# 4. Ver logs: docker compose -f docker-compose.runner.yml logs -f runner
services:
runner:
image: gitea/act_runner:latest
container_name: gitea-runner-pollo
restart: unless-stopped
volumes:
- /var/run/docker.sock:/var/run/docker.sock
- ./runner-data:/data
environment:
- GITEA_INSTANCE_URL=http://gitea:3000
- GITEA_RUNNER_REGISTRATION_TOKEN=${RUNNER_TOKEN}
- GITEA_RUNNER_NAME=pollo-runner
- GITEA_RUNNER_LABELS=ubuntu-latest:docker://ubuntu:24.04,linux:docker://ubuntu:24.04
- CONFIG_FILE=/data/config.yaml
networks:
- web
networks:
web:
external: true

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@@ -3,8 +3,6 @@
#include "resource_pack.hpp"
#include <SDL3/SDL_filesystem.h>
#include <algorithm>
#include <filesystem>
#include <fstream>