neteja NOLINT obsolets (de 77 a 53)

This commit is contained in:
2026-05-17 21:07:00 +02:00
parent ff65a191c1
commit 38d927a7a1
11 changed files with 24 additions and 24 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ PixelReveal::PixelReveal(int width, int height, float pixels_per_second, float s
}
// Actualiza el estado del revelado
void PixelReveal::update(float time_active) { // NOLINT(readability-make-member-function-const)
void PixelReveal::update(float time_active) {
// En modo normal revela (pone transparente); en modo inverso cubre (pone negro)
const auto PIXEL_COLOR = reverse_ ? 0 : 255;
+1 -1
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@@ -808,7 +808,7 @@ auto Screen::initSDLVideo() -> bool {
// Registra los callbacks nativos de Emscripten que restauran el canvas cuando
// SDL3 no emite los events equivalentes. Fuera de Emscripten es un no-op.
void Screen::registerEmscriptenEventCallbacks() { // NOLINT(readability-convert-member-functions-to-static)
void Screen::registerEmscriptenEventCallbacks() {
#ifdef __EMSCRIPTEN__
// NO registramos resize callback. En móvil, el scroll hace que el navegador
// oculte/muestre la barra de URL, disparando un resize del DOM por cada scroll,
+11 -11
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@@ -148,14 +148,14 @@ void Surface::setColor(int index, Uint32 color) {
}
// Rellena la superficie con un color
void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::clear(Uint8 color) {
const size_t TOTAL_PIXELS = static_cast<size_t>(surface_data_->width) * static_cast<size_t>(surface_data_->height);
Uint8* data_ptr = surface_data_->data.get();
std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
}
// Pone un pixel en la SurfaceData
void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::putPixel(int x, int y, Uint8 color) {
if (x < 0 || y < 0 || x >= surface_data_->width || y >= surface_data_->height) {
return; // Coordenadas fuera de rango
}
@@ -168,7 +168,7 @@ void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-conve
auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * surface_data_->width)]; }
// Dibuja un rectangulo relleno
void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::fillRect(const SDL_FRect* rect, Uint8 color) {
// Limitar los valores del rectángulo al tamaño de la superficie
float x_start = std::max(0.0F, rect->x);
float y_start = std::max(0.0F, rect->y);
@@ -185,7 +185,7 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabil
}
// Dibuja el borde de un rectangulo
void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) {
// Limitar los valores del rectángulo al tamaño de la superficie
float x_start = std::max(0.0F, rect->x);
float y_start = std::max(0.0F, rect->y);
@@ -212,7 +212,7 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
}
// Dibuja una linea (Bresenham en enteros)
void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) {
int ix1 = static_cast<int>(std::lround(x1));
int iy1 = static_cast<int>(std::lround(y1));
const int IX2 = static_cast<int>(std::lround(x2));
@@ -247,7 +247,7 @@ void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { /
}
}
void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { // NOLINT(readability-make-member-function-const)
void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) {
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
// Aplicar render offset (usado por transiciones entre pantallas)
@@ -533,7 +533,7 @@ void Surface::toARGBBuffer(Uint32* buffer) const {
}
// Vuelca la superficie a una textura
void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
if ((renderer == nullptr) || (texture == nullptr) || !surface_data_) {
throw std::runtime_error("Renderer or texture is null.");
}
@@ -575,7 +575,7 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { //
}
// Vuelca la superficie a una textura
void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect* src_rect, SDL_FRect* dest_rect) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect* src_rect, SDL_FRect* dest_rect) {
if ((renderer == nullptr) || (texture == nullptr) || !surface_data_) {
throw std::runtime_error("Renderer or texture is null.");
}
@@ -624,7 +624,7 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
}
// Realiza un efecto de fundido en la paleta principal
auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-functions-to-static)
auto Surface::fadePalette() -> bool {
static constexpr int PALETTE_SIZE = 19;
static_assert(std::tuple_size_v<Palette> >= PALETTE_SIZE, "Palette size is insufficient for fadePalette operation.");
@@ -641,7 +641,7 @@ auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-func
}
// Realiza un efecto de fundido en la paleta secundaria
auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-convert-member-functions-to-static)
auto Surface::fadeSubPalette(Uint32 delay) -> bool {
// Variable estática para almacenar el último tick
static Uint32 last_tick_ = 0;
@@ -672,4 +672,4 @@ auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-conv
}
// Restaura la sub paleta a su estado original
void Surface::resetSubPalette() { initializeSubPalette(sub_palette_); } // NOLINT(readability-convert-member-functions-to-static)
void Surface::resetSubPalette() { initializeSubPalette(sub_palette_); }
+2 -2
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@@ -167,7 +167,7 @@ void Text::write(int x, int y, const std::string& text, int kerning, int lenght)
}
// Escribe el texto en una surface
auto Text::writeToSurface(const std::string& text, int zoom, int kerning) -> std::shared_ptr<Surface> { // NOLINT(readability-make-member-function-const)
auto Text::writeToSurface(const std::string& text, int zoom, int kerning) -> std::shared_ptr<Surface> {
auto width = length(text, kerning) * zoom;
auto height = box_height_ * zoom;
auto surface = std::make_shared<Surface>(width, height);
@@ -181,7 +181,7 @@ auto Text::writeToSurface(const std::string& text, int zoom, int kerning) -> std
}
// Escribe el texto con extras en una surface
auto Text::writeDXToSurface(Uint8 flags, const std::string& text, int kerning, Uint8 text_color, Uint8 shadow_distance, Uint8 shadow_color, int lenght) -> std::shared_ptr<Surface> { // NOLINT(readability-make-member-function-const)
auto Text::writeDXToSurface(Uint8 flags, const std::string& text, int kerning, Uint8 text_color, Uint8 shadow_distance, Uint8 shadow_color, int lenght) -> std::shared_ptr<Surface> {
auto width = Text::length(text, kerning) + shadow_distance;
auto height = box_height_ + shadow_distance;
auto surface = std::make_shared<Surface>(width, height);